Shield build advice please


Clexeus

 

Posted

Given the recent discussions over various threads as to what Kheldian archetype is superior and my falling into the Warshade camp, I have recently decided to restart a Peacebringer.

Now I'm working on a two form Kheldian - Human/Nova. I'm planning on getting Stamina as well.

What I'd like to know is how many endurance reductions would you recommend for the shields. I currently have the Shining Shield only slotted with 3 Damage Resists (I'm not actually planning on using the human form until I have around 6 attacks or so and until defensive slotting will make a difference).

With Stamina, do the shields require one, two or three endurance slotting? Are they different from the resist sets in Stone/Invulnerability in that regard?

Any advice would be much appreciated, thanks.


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

Myopic Aardvark on Twitter

 

Posted

I have Shining Shield slotted with only 1 endred and as its the only one i use i find its ok with one, but i find end drain over all can be a prob so if you have the slots to spare then id look at going for 2 also if your planing running more than shield at a time id say slot for 2 endred although imo shining is the best out of them and is the only one i have as it gives good all around protection unlike the others.


 

Posted

2 endred's the way to go.


 

Posted

I think I'll try the two end reducs - but it's going to wait until I've got my Nova form slotted, as it'll be seeing me through the first half of the game.

Thanks for the advice.


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

Myopic Aardvark on Twitter

 

Posted

just wanted to reiterate my all oooman PB was/is very end heavy so some slotting should go towards end recs just about wherever u can(as suggested).

where you will get those extra slots from is another matter.maybe thats why its so epic? the ability to magic up more slots!

oh and just remembered as u are going human/nova i remember reading somewhere that slotting nova form 2 end mods and 1 end red is optimal although i could be wrong....


 

Posted

[ QUOTE ]

oh and just remembered as u are going human/nova i remember reading somewhere that slotting nova form 2 end mods and 1 end red is optimal although i could be wrong....

[/ QUOTE ]

Oh! Never thought of it but that makes sense, actually. Will have to investigate

As for shields, I'd put one endred in each and the extra endurance reductions in attacks instead.


 

Posted

[ QUOTE ]
oh and just remembered as u are going human/nova i remember reading somewhere that slotting nova form 2 end mods and 1 end red is optimal although i could be wrong....

[/ QUOTE ]

Technically it would be 3 endmod and 3 endred for optimal Nova slotting.

To give it a little perspective, 3 endmod in Nova (assuming the figures I have are correct) would save enough End for one extra nova scatter attack roughly every 50 seconds. Slotting one endred in nova scatter would have the same effect and you save two slots....


 

Posted

i bow to those figures! ignore me and carry on....


 

Posted

[ QUOTE ]
[ QUOTE ]
oh and just remembered as u are going human/nova i remember reading somewhere that slotting nova form 2 end mods and 1 end red is optimal although i could be wrong....

[/ QUOTE ]

Technically it would be 3 endmod and 3 endred for optimal Nova slotting.

To give it a little perspective, 3 endmod in Nova (assuming the figures I have are correct) would save enough End for one extra nova scatter attack roughly every 50 seconds. Slotting one endred in nova scatter would have the same effect and you save two slots....

[/ QUOTE ]
That is something you should always keep in mind.

Attacks often drain more endurance/second than your toggles combined while fighting. Slot that which takes most endurance and you'll see bigger returns.


 

Posted

just noticed (im very slow) i was assuming that if form was 6 slotted the other 3 slots would be on tohit buffs, so "optimal" slotting in form as i was thinking would be 2 end mods 1 end red and 3 tohitbuffs therefore saving slots on acc in attacks which if u wanted could still slot end rec or recharge in any attacks that warrant it

hope that clears up what i was meaning only took me two attempts!


 

Posted

Accuracy and To Hit buffs are not my strong point but I seem to remember reading that slotting for To Hit helps against higher level foes but against lower levels you'll notice having no acc slotted in the attacks and miss more.

Someone with more knowledge than I would have to confirm that tho.

EDIT - Talked about on this thread. I was slightly off with what I said. The -def from the attacks can level it out for low level mobs so you don't need acc enh in the atacks.