elec/elec
Erm, plan for running in, throwing out AoE end drains then hitting things very hard with melee attacks, and holding other things with tesla cage and shocking grasp and so forth. Ta-da!
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You can use BW's guide already, his build performs very well in PvE as well. Though surely he will post a better (oh.. even better?) build for the run of 1->50 pve based.
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I'd go something like:
[/b]Secondary: Electricity Manipulation
---------------------------------------------
01) --> Lightning Bolt==> Acc(1)Dmg(3)Dmg(7)Dmg(17)
01) --> Electric Fence==> Acc(1)
02) --> Charged Brawl==> Acc(2)Dmg(3)Dmg(5)Dmg(17)
04) --> Charged Bolts==> Acc(4)Dmg(5)Dmg(13)Dmg(19)
06) --> Ball Lightning==> Acc(6)Dmg(7)Dmg(13)Dmg(19)EndRdx(27)
08) --> Short Circuit==> Acc(8)EndMod(9)EndMod(9)EndMod(15)Rechg(36)EndRdx(36)
10) --> Havoc Punch==> Acc(10)Dmg(11)Dmg(11)Dmg(15)EndRdx(25)Rechg(43)
12) --> Combat Jumping==> Jump(12)
14) --> Super Jump==> Jump(14)
16) --> Hurdle==> Jump(16)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Zapp==> Acc(22)Dmg(23)Dmg(23)Dmg(25)EndRdx(27)
24) --> Build Up==> Rechg(24)Rechg(46)Rechg(50)
26) --> Aim==> Rechg(26)Rechg(46)Rechg(46)
28) --> Thunder Strike==> Acc(28)Dmg(29)Dmg(29)Dmg(31)EndRdx(34)
30) --> Tesla Cage==> Acc(30)Hold(31)Hold(31)Hold(34)Rechg(34)
32) --> Thunderous Blast==> Acc(32)Dmg(33)Dmg(33)Dmg(33)
35) --> Power Sink==> Rechg(35)Rechg(36)Rechg(37)EndMod(37)EndMod(37)EndMod(39)
38) --> Shocking Grasp==> Acc(38)Dmg(39)Dmg(39)Dmg(40)Hold(40)Hold(40)
41) --> Shocking Bolt==> Acc(41)Hold(42)Hold(42)Dmg(42)Dmg(43)Rechg(43)
44) --> Charged Armor==> EndRdx(44)DmgRes(45)DmgRes(45)DmgRes(45)
47) --> Static Discharge==> Acc(47)Dmg(48)Dmg(48)Dmg(48)EndRdx(50)Rechg(50)
49) --> Acrobatics==> EndRdx(49)
[/b]
Yep looks good although id drop static discharge as imo the end drain it gives is not worth it and slotting it for damage is also not great most elec blaster i know havent picked it up, id also add hasten in there if you can or if you cant fit it in add more redrec enhancments in there or you will find you will struggle to keep up a good attack rate. Id also have a think about slotting health with 3 heals for a pve build.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Primary: Electrical Blast
Secondary: Electricity Manipulation
---------------------------------------------
01) --> Charged Bolts==> Dmg(1) Dmg(3) Dmg(3) Acc(5) Acc(5) Rechg(7)
01) --> Electric Fence==> EndMod(1)
02) --> Charged Brawl==> Dmg(2) Dmg(7) Dmg(9) Acc(9) Acc(11) Rechg(11)
04) --> Lightning Bolt==> Dmg(4) Dmg(13) Dmg(13) Acc(15) Acc(15) Rechg(17)
06) --> Swift==> Run(6) Run(23) Run(46)
08) --> Aim==> Rechg(8) Rechg(17) Rechg(19) TH_Buf(19) TH_Buf(21) TH_Buf(21)
10) --> Stealth==> EndRdx(10)
12) --> Combat Jumping==> DefBuf(12)
14) --> Super Jump==> Jump(14) Jump(25)
16) --> Havoc Punch==> Dmg(16) Dmg(25) Dmg(27) Acc(27) Acc(29) Rechg(29)
18) --> Build Up==> Rechg(18) Rechg(31) Rechg(31) TH_Buf(31) TH_Buf(33) TH_Buf(33)
20) --> Health==> Heal(20) Heal(33) Heal(34)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(34)
24) --> Invisibility==> EndRdx(24) EndRdx(36)
26) --> Hasten==> Rechg(26) Rechg(36) Rechg(36)
28) --> Acrobatics==> EndRdx(28)
30) --> Tesla Cage==> Hold(30) Hold(37) Acc(37) Acc(37) Range(46)
32) --> Thunder Strike==> Dmg(32) Dmg(39) Dmg(39) Acc(39) Acc(40) Rechg(40)
35) --> Power Sink==> EndMod(35) EndMod(40) Rechg(42) Rechg(46)
38) --> Shocking Grasp==> Dmg(38) Dmg(42) Acc(42) Acc(43) Hold(43)
41) --> Thunderous Blast==> Dmg(41) Dmg(43) Dmg(45) Acc(45) Rechg(45)
44) --> Super Speed==> Run(44) Run (44)
47) --> Shocking Bolt==> Acc(47) Acc(48) Hold(48) Hold(48) Range(50)
49) --> Charged Armor==> DmgRes(49) DmgRes(50) DmgRes(50)
Many would probably disagree with this but i have respec'd my pure elec 6 times as this plays perfectly. The order isnt very good but the powers and slotting are important. In PvE it works very well too, but single target so i recommend this build only once you are experienced with your blaster.
I would pick medicine pool over the stealth/invicible pool.
As for Short Curcuit, that baby together with power sink can drain full endurance of a full group and keep them at -recovery for quite a while. Add the fact its a big aoe and Bu/Aim does some very nice damage (add lightning ball, sink)
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bare with...
Plight
EDIT: looking through max's suggestion, there are some gaping holes in it imo, perhaps they suit an idea he had which he hasnt commented on, but things like dmg in SB and endred in SC would put me off looking the build all together tbh.
OK so i had a look, and as usual, it's really hard to get all the self buffs, utility and dmg in that an elec blaster should have. I have tried to get as much dmg out as possible at low levels with dmg slots in ranged powers, aim and BU coming in where SOs ar starting to be worth th recharge values, hasten early on to compensate for the slow recharge of elec, SC getting slotted then speeded up later when SOs are in again, stamina at 24 (totally don't need this tbh but i guess you'll want it, i did't get it til 50, best bet is to drop it at 37 tbh). Holds getting slotting asap. Melees aren't in until later, this is mainyl due to the speed of them, they are sooo slow and not end or recharge effective until slotted imo (i have played a pure melee blaster at low levels and they suck royally imo vs blasters and scrappers in team PvE). as the 20s go by melee comes in, although mainly to be used after range/AoE with aim and BU to really lay some hurt on. into the 30s going for a nuke (i wouldnt and didnt for PvP), PS, essential you do what I have suggested with this power imo, 35 and 38 are where SC and TC really get the next step of their use; PS and SG. The 40s are about speeding up some of the dmg, mainly ranged but also melee, VS here truely cranks you DPS and DPE if you can be bothered to keep it out, although i admit in teams you may not. LC at 49 is a nice touch, although there are many options, it is a great power if you want to use it as one although it doesnt make the set for me, I am looking at putting it into my build early on though when i respec.
Aid self could go in pretty much anywhere, acro too, both alongthe solo line, EIGHT! attacks in a chain us a huge number, so dont mind the lack of recred in the mid lvls, it shouldnt matter, although u may burn end. at 37 you can safely drop stamina for PvE solo/team and get slotted PS, again you can drop SG at 41 and go dual hold instead of tri hold, both work well. Any pointers or questions would be nice for this build, i havent played this exact order, although i think it may work, my largest concern is the lack of dmg early on (up to 30 ish), i really didn't feel like the DPS was there, although from mid 30s this build will probably outdo any blaster in PvE large teams.
best advice, ALWAYS have an empath or kin with you and forget stamina, thats what i did and i had more FUN for it.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Psiko PvE
Level: 50
Archetype: Blaster
Primary: Electrical Blast
Secondary: Electricity Manipulation
---------------------------------------------
01) --> Charged Bolts==> Acc(1)Dmg(3)Dmg(3)Dmg(13)
01) --> Electric Fence==> Acc(1)
02) --> Lightning Bolt==> Acc(2)Dmg(5)Dmg(5)Dmg(11)Rechg(42)Rechg(42)
04) --> Ball Lightning==> Acc(4)Dmg(7)Dmg(7)Dmg(13)Rechg(34)Rechg(42)
06) --> Short Circuit==> Acc(6)EndMod(9)EndMod(9)EndMod(11)Rechg(21)Rechg(23)
08) --> Aim==> Rechg(8)Rechg(15)Rechg(15)
10) --> Combat Jumping==> DefBuf(10)
12) --> Hasten==> Rechg(12)Rechg(17)Rechg(17)
14) --> Super Jump==> Jump(14)
16) --> Build Up==> Rechg(16)Rechg(23)Rechg(25)
18) --> Tesla Cage==> Acc(18)Hold(19)Hold(19)Hold(21)Rechg(25)Rechg(27)
20) --> Hurdle==> Jump(20)
22) --> Swift==> Run(22)
24) --> Stamina==> EndMod(24)EndMod(27)EndMod(29)
26) --> Charged Brawl==> Acc(26)Dmg(29)Dmg(31)Dmg(33)Rechg(43)
28) --> Havoc Punch==> Acc(28)Dmg(31)Dmg(31)Dmg(33)Rechg(43)
30) --> Thunder Strike==> Acc(30)Dmg(33)Dmg(34)Dmg(34)Rechg(43)
32) --> Thunderous Blast==> Rechg(32)Rechg(37)Rechg(39)
35) --> Power Sink==> Rechg(35)Rechg(36)Rechg(36)EndMod(36)EndMod(37)EndMod(37)
38) --> Shocking Grasp==> Acc(38)Hold(39)Hold(39)Hold(40)Rechg(40)Rechg(40)
41) --> Shocking Bolt==> Acc(41)Hold(45)Hold(46)Hold(46)Rechg(46)Rechg(48)
44) --> Charged Armor==> DmgRes(44)DmgRes(45)DmgRes(45)
47) --> Voltaic Sentinel==> Acc(47)Dmg(48)Dmg(48)Dmg(50)
49) --> Lightning Clap==> Acc(49)Rechg(50)Rechg(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------
Plight
[ QUOTE ]
I would pick medicine pool over the stealth/invicible pool.
As for Short Curcuit, that baby together with power sink can drain full endurance of a full group and keep them at -recovery for quite a while. Add the fact its a big aoe and Bu/Aim does some very nice damage (add lightning ball, sink)
[/ QUOTE ]
true, for PvE thats great. My build was edged towards PvP, although it works great in PvE, it is not specificly that.
I dont see the point in voltaic sentinel, the damage is terrible and you can only have 1 out. It would be useful for someone who could not deal damage properly, but since your a blaster i really dont see the point. I had this power for a while, but as i got higher i found it useless, its not like it fires quickly anyway.
[ QUOTE ]
I dont see the point in voltaic sentinel, the damage is terrible and you can only have 1 out. It would be useful for someone who could not deal damage properly, but since your a blaster i really dont see the point. I had this power for a while, but as i got higher i found it useless, its not like it fires quickly anyway.
[/ QUOTE ]
You don't have to stop attacking just because it's out.
The only time you have enough damage is when you defeat everything you encounter in the alpha strike. Any less than that and more damage will improve your performance.
Like the look of that build Plight, gonna pinch it for Sparki i think
Have you seen the one I use?
Plight
lol yup too blapperish for me :P
Thought it may be
3 hold build is nice, can run it without stamina but not sure what its like with the toggles of leaping on.
Plight
Dont ask but i did a "Freestyle" build 4 or 5 ranged attacks 5 Melee.. super agressive
I will post the build soon
For my two penn'orth - I'd take SC much later in the build because it's a bit [censored] without using PS aswell. As for Thunder Strike; yes it looks cool - but stupidly long animation for the damage, and misses more often than not even with Acc enhs.
Can't comment on the Epics, cos my leccy blaster is only at lvl 37 :P
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[ QUOTE ]
For my two penn'orth - I'd take SC much later in the build because it's a bit [censored] without using PS aswell. As for Thunder Strike; yes it looks cool - but stupidly long animation for the damage, and misses more often than not even with Acc enhs.
Can't comment on the Epics, cos my leccy blaster is only at lvl 37 :P
[/ QUOTE ]You don't sound qualified to comment , either that or you don;t like elec for what it is, which is fair enough. What elec is though, is rediculous AoE dgm/mez/control, SC is stupidly power even from lvl 8, DOs bring some solo functionality to it, SOs give it almost an unstoppable edge solo and in a team with another elec it will do it's job easily from DOs. TS offers guaranteed KB, some KBAoE KB, high chance to stun up to Lts, if it misses it's generally the old automiss/miss moving targets bug rearing its ugly head.
Anyway, SC is late is pretty useless, and without TS you lack the dmg to take bosses down as fast as poss, just generally lose your highest dmg power, and the animation isn't a problem when you consider everything around you solo is held/has no endurance. Well i love elec abit too much, but nothing wrong with taking SC early
Plight
"Don't sound qualified to comment" and "Don't understand what elec set is".
Hmm bit harsh that isn't it? Everyone has different play styles, and just because I think Thunder Strike and Short Circuit are over rated powers, doesn't necessarily mean everyone would find them so. As I've already said, I don't care how much damage TS does, it misses far more often than it should IMO. Pointless having oodles of damage if it never (or rarely) connects.
The thing that sticks with me in the whole lec set is that for a blaster there is a surprising number of melee range attacks (no surprise then that the lec attacks in CoV are for a brute). Personally I prefer to play a blaster AS a blaster; namely ranged fire support for scrappers and tanks, rather than front line attacking.
Just because the way I play my toon is different to yours, and the fact I'm a lvl 37 and you're a 50, doesn't make your way "right" and my way "wrong".
Capische?
@SteelRat; @SteelRat2
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Maybe very harsh, but that's how much I feel you;ve missed the point of the elec set, especially when there was a "[censored]" in your post about SCs usefulness.
Everyone doeslay differently I agree, and TS is often not easy to execute safely or efficiently, i personally don't just spam it as it has it's drawbacks (it works against the PBAoE part of elec with it's PBAoE KB). Although saying SC is overrated imo is a bit foolish, although the word 'overrated' can mean the same thing to differing degrees to different people, anything that lays down huge -end and -rec in an AoE, not to mention decent damage to boot cannot be a bad pick imo, SC offers more initial control in larger groups/spawns that TC or the other holds can offer and therefore i feel it's invaluable, especially in smaller groups and groups lacking team buffs/heals. Back to TS, it hits, I don't know why you think it misses so much, maybe you don't have enough acc for the foes you are facing? It rarely misses for me, even in PvP against SSers, so I guess the 'miss moving targets' bug is fixed. On this note, if this power has lower base acc than others I can totally understand why, it's a bit powerful when it hits and KBs 10 (blaster melee AoE? is it 10 or 16, i know that PS is a debuff so hits 10) enemies really.
RE: melee, there is less melee in the elec set than the nrg set iirc, also ice and fire have as much, if not more. The blaster secondaries are shared partly with the tanker secondaries, slow but powerful moves. The brute primary is based on the tanker secondary, so it is no surprise that the elec manipulation melee is in the brute primary. The only difference is that blasters were around before brutes. As for the ranged thing, well an elec at range is ok, but not special, 1 AoE, 2 ST mediocre powers, 1 hold that you can;t capitalise on without closing really, a snipe which there isn't a great deal of room for if you want max DPS in a mobile fashion, a nuke that takes however long they take to recharge (not more than once a fight like the other powers). I was thinking about this earlier before i replid, and without the melee or the control/drain of elec, you essentially have a gimped fire blaster, low ranged damage and no control, thats not fun imo.
my way isn't right, and yours isn't wrong, the fact I am 50 with my elec means little other than I have seen the powers work together (37s dont get all the powers at once although they can get most of the powers I have), the several thousand hours I have as these sets mean a little more, but not a lot, the way I suggest people try to play is usually somewhere between ranged blaster and melee monster, I rarely write a build that close to my own for people who want to level 1-50 or who are new or want to blast, I just know that a ranged blaster without drains will never be as efficient as a full blaster with drains and holds.
onward1
[color=blue] Plight]
[ QUOTE ]
I just know that a ranged blaster without drains will never be as efficient as a full blaster with drains and holds.
[/ QUOTE ]
Agree, but imo id say an efficient blaster would have melee attacks as well, being a long range blaster does not work well these days since ED imo you stand a better chance of being close to the action and killing mobs fast as pos and holds ,drains and melee will do this faster than ranged attacks, i tend to use my ranged blasts as part of a attack chain while in melee range and it works very well.
I tend to smash the hell out of everything i can although there is some method to the madness in picking targets and positional AoEs.
When I say blaster without a prefix such as 'ranged' or 'melee' (i've given up on the words blapper and blasstroller generally, mainly because I am seeing the AT as an AT that does its own thing, not tries to do another's job), i mean a blaser with usually 3 ranged and 3 melee attacks, usually with an AoE and if the sets allow, some form of control. Blaster does not = ranged damage dealer in my book, blaster = extreme DPS with partial control AT to me. butt he glass part of glass canon still stands . Where's my empath?
Plight
P.S. anyone up for a 'race' at pwning a mission or a specific spawn is welcome to get on live or test with me to see which sets/builds/playtyles are most effective.
If anyone's going to follow Plight's build and not the other 2 posted, please make sure you get 3 damage in TB. This should be total mob annihilation (except bosses), not part of an attack change.
3 recharge is just removing all the fun from the power.
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i may reconsider TB at 2 recred 2 dmg for a nice +70% each, although it don't find it hugely slot-effective. and in most cases you can flatten anything with SC BL TB, although nukes are very personal, i stopped trying to impress ppl with 'look at my uber nuke' and started to focues on 'i can permanently control almost anything in PvE' as i found it more rewarding more often
Plight
You'll have to excuse me if this post comes out a little garbled; it's rather difficult to eat humble pie and type at the same time.
After reading your post yesterday, and having a free respec still left, I thought I'd rethink my toon, and respec Short Circuit and Thunder Strike back in on the test server. All I can say is that contrary to what I said yesterday, you ARE right and I WAS wrong - spectacularly so.
I'm not entirely sure what I was doing wrong with SC and TS, but even with 2 accs and 3 dmgs on TS it would miss an awful lot more than I was comfortable with, and despite having 3 end mods and an acc in SC, it wasn't giving me the "awesome sapping power" that I'd read about.
My opinions of both those powers are now completely different - they really are invaluable. To test the new build I tried out one of the missions that I'd got in Talos against Crey. Previously, the Crey Volt tanks and PPs would give me a hell of a lot of trouble, so I'd approach them with caution. Now though, SC, PS, TS and a few havoc punches - and boom - dead, not a MoG, or blaster death in sight.
Playing the new build in teams last night also opened my eyes to the fact that the real beauty of the lec set is its versatility. I was barrowing on yesterday about the fact that blasters should play as blasters instead of trying to play as scrappers or tanks (which was my main reason for not being terribly happy with the number of melee attacks.. how many times have you heard the words "<blaster x> you're not a tank!!" shortly before blaster x eats dirt), and the real fact of the matter is, with lec, you can do BOTH. Sit at range Zapping, Tesla'ing and Lightning Bolt'ing if you've got a few too many Melee characters and not too many trollers... however if you're a blaster / troller heavy team, you can sap and bash the hell out of things at melee range as well.
Amazing how you can play a toon for 37 levels and only play to half it's potential.
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Hello, Can someone give me a guide to a good PVE elec/elec/elec build please? Pvp isn't on my list atm and if I get this toon to 50 I'll respec and use BW's guide. But for now I want a pve guide please