Am I being naive?
Thats a nice start. I went for only gash/chop as starter, after that only focusing on fitness/leaping pool. Once you get unyielding and invincibility your end-usage because quite more, fitness at that point a prefered. But other side, you become quite more tanker-like. Do try to get Dull pain soon, it is a quit good panic button, provides alot damage migration (more hp = more regen = less healthdrop).
I didnt take beheader (dont like the animation) but i took the lvl20 Knockup power instead. Buildup to give the moment-extra power.
Though i'm far more solo atm, though i have taunt, i didnt take resist element/energy/physical damage yet. Currently 26, nearly 27. Some builds, if you focus more on tanking and take less attacks, you skip RPD and go for fighting pool to hit the near-cap-resist on s/l (with RPD/TI/uny. you're at 68% iirc).
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I dont think that your being naive at all my stone/ss tank currently at lvl 10 has 3 attacks and wont be getting anymore till around 26, the idea of a tank is to hold and take agro so your defence is the most important. On my fire tank i onlt took 2 attacks at the start and it was hard work soloing/hunting so this time i'm going for 3 coz theres always a time when you can't get on a team
My general plan for a tank is to get 2 attacks and taunt before level 20 and then the third attack either in the early twenties or at level 28, depending what is available.
For an Invulnerable tank, the major problem you will have is the inabilty to keep aggro without attacking constantly. This will be an issue until level 18 when you can get invincibility. Taunt is probably the best way of solving that problem.
By level 10 I would have planned to get Temp Invulnerability, Dull Pain, Unyielding and perhaps Resist Physical Damage from the primary.
For your current build, not having Dull Pain is going to really hurt your ability to soak up damage, Unyielding provides minor resitances but has status protection and mezzing enemies start appearing around level 8-10 and just get more common as you approach 20.
You have 12 powers in total up to and including level 20. If you are planning to get stamina and a travel power this means you have 7 to pick from your primary and secondary. Generally this means 2-3 from your secondary ( Battleaxe ) of which you already have picked 3 and 4-5 from your primary ( Invulnerability ) of which you have already picked 3. Unless you delay stamina that means you have 1 power to choose between the 3 essential powers Invincibilty, Unyielding and Dull Pain.
Tank Builds are tight.
@Unthing ... Mostly on Union.
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I have a BattleAxe/Invulnerable Tanker on the go at the moment,currently LVL 10.
At these lower lvls I felt I needed attacks more than the defence stuff so took Gash,Chop and Beheader. Taunt will come later when I feel safer about handling lots of aggro.
From the secondary I have Resist Physical Damage, Temp Invulnerability and Resist Elements. I also have Hover from the pools with a view to getting Flight.
With an eye to the future, I am considering not bothering with any more attacks till much later and just getting the secondary powers (plus Fitness pool stuff and Hasten). The plan is to simply stand there and soak up damage, with the occasional use of the 3 attacks, while the team does the splatting.
Is this realistic/practical or, like the title of the post says, am I being naive?
[/ QUOTE ]It's realistic, although I'd take taunt with invul early due to the lack of aggro aura until L18.
And btw, you confused your primary and secondary
Thanks all for the advice there. I have taken Hover as a prerequisite for flight but to be honest am happy to wait until later to get the full travel power In addition I could choose swift as my 1st entry in the fitness pool which makes me a little faster on my feet for the time being. If teams want me that badly they will wait till I get there!
I did not consider dull pain as I was not aware of the increased HP leading to increased regen of other stuff. This is something I need to think again about.
I am also thinking Hasten may not be quite so urgent as most of the defence powers are toggles not clicks. Basically it is just gonna be a second panic button after Dull Pain, to be used in the event of a detoggle attack getting thru.
So my next powers will probably be Dull Pain at 12, Taunt at 14, Swift at 16, Health at 18 and Stamina at 20. That lot should allow me to scrape by till 20. I can then get another Invulnerability power (maybe Resist Energies or Unyeilding) at 22, Flight at 24, Hasten at 26 and finish off from there.
What do we think?
By the way, whoever said Tanker Builds were tight was not kidding! Also, while I did get the Primary/Secondary back to front I took that info from Prima's Official Strategy Guide which also has it [censored] about face. That inspires confidence in the book doesn't it?!
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So my next powers will probably be Dull Pain at 12, Taunt at 14, Swift at 16, Health at 18 and Stamina at 20. That lot should allow me to scrape by till 20. I can then get another Invulnerability power (maybe Resist Energies or Unyeilding) at 22, Flight at 24, Hasten at 26 and finish off from there.
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Personally if you are going that route, I'd skip taunt and get Invincibility at 18. You need Invincibility at 18, it is the best power in the set for many reasons.
Don't get Resist energies and consider getting Unyielding earlier if you can manage it.
@Unthing ... Mostly on Union.
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So my next powers will probably be Dull Pain at 12, Taunt at 14, Swift at 16, Health at 18 and Stamina at 20. That lot should allow me to scrape by till 20. I can then get another Invulnerability power (maybe Resist Energies or Unyeilding) at 22, Flight at 24, Hasten at 26 and finish off from there.
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Personally if you are going that route, I'd skip taunt and get Invincibility at 18. You need Invincibility at 18, it is the best power in the set for many reasons.
Don't get Resist energies and consider getting Unyielding earlier if you can manage it.
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Yup, i agree, delaying unyeilding will have people seriously questioning your playability and team contribution from 16+ onwards as you'll be getting mezzed every mob group unless you let someone else go in first.
I'd go unyeilding 12, taunt 14, dull pain 16, inivnicibility 18 and swift, health, stamina at 20-26
or ignore the fitness pool entirely concentrating on your primary and secondary till 24 then go on teh respec trial as early as possible and respec fitness in.
@ExtraGonk
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or ignore the fitness pool entirely concentrating on your primary and secondary till 24 then go on teh respec trial as early as possible and respec fitness in.
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Or ignore the Fitness pool and slot 2 EndRed in all toggles and attacks. Only recommended if you have slots to spare and lack powers.
Same here, stuck to 3 attacks, when Knockout Blow came (Super Strength's strong punch ) I got that for 4 attacks.
At lvl 30, he has a travel and fitness (much needed) and has all the available defensive powers so far.
He rocks and is quite often last man standing
So, you're doing fine. Unyielding? A MUST, for the reasons given in earlier post
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So my next powers will probably be Dull Pain at 12, Taunt at 14, Swift at 16, Health at 18 and Stamina at 20. That lot should allow me to scrape by till 20. I can then get another Invulnerability power (maybe Resist Energies or Unyeilding) at 22, Flight at 24, Hasten at 26 and finish off from there.
What do we think?
[/ QUOTE ]Taking RPD and REL so early makes things a bit difficult for the build...
I'd go for UY at 12, fly at 14, DP 16, invinc 18, and fitness 20-24. Then maybe taunt, hasten and some attacks. UY should be gotten ASAP as status protection is VERY important for a tank, and personally I always take a travel power ASAP.
Honestly dont take resist elements , please take unyielding the -5% isn´t noticable till you are in the 25 + especially when taking toughhide just to cancel it .
Unyielding provides beter elemental protection then resist elements .
Most important of all , is that you are now protected from knockback (calibans and ogres gardwords), not having taunt isn´t a big deal , consider taking it at 12 if you found teams to tank for .
IF not consider taking Dullpain .
Honestly dump hover you dont need it , air superiority is what you want for a tanker , the consistant knockup means less pain your way , and the damage is beter then your first attack .
I have a BattleAxe/Invulnerable Tanker on the go at the moment,currently LVL 10.
At these lower lvls I felt I needed attacks more than the defence stuff so took Gash,Chop and Beheader. Taunt will come later when I feel safer about handling lots of aggro.
From the secondary I have Resist Physical Damage, Temp Invulnerability and Resist Elements. I also have Hover from the pools with a view to getting Flight.
With an eye to the future, I am considering not bothering with any more attacks till much later and just getting the secondary powers (plus Fitness pool stuff and Hasten). The plan is to simply stand there and soak up damage, with the occasional use of the 3 attacks, while the team does the splatting.
Is this realistic/practical or, like the title of the post says, am I being naive?