MMs and PvP
have you picked up the shield from PPP?
I took soul route(manly because it fits with a /dark) and i must say:
bodyguard + dark embrace + darkest night + twilight grasp =
Impossible to kill on a 1 vs 1 and real hard on team.
I guess MM are,more than ever,the tank function of the villains in both PVE and PVP.
Yes I did choose shield. 3 slotted for both defence and endurance and running shadowfall similarly slotted.
I have no damage-causing powers of my own other than brawl and the occasional temp power (Rikti rifle, Void-Hunter rifle, etc etc that are for emergencies only) and because of that, my henchmen are buffed to the max.
I enjoyed the PvP last night and look forward to more nights like that one!
Out of interest have you tried to use a heavy againts the turrets whilst keeping your zombies beside you in bodyguard mode with any success.
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Out of interest have you tried to use a heavy againts the turrets whilst keeping your zombies beside you in bodyguard mode with any success.
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As I mentioned in the other thread, my necromantic henchmen are on passive whilst the Heavy attacks the turret. I ensure I am standing out of range of the turret myself, even when stealthed using Shadowfall, as this doesnt matter to the guns... furthermore, if I get too close, my dark servant joins in the attack and I all my "Get down, Fluffy" shouts don't work.
I have now realised that I wasnt using the bodyguard function correctly last night and was still surviving the scrappers attacks. When I was patrolling, looking for a fight, my pets were all on aggressive/follow, not passive/follow and so it must have been my shiny PPP armour that was protecting me and not the benefits from the boudyguards. I must sent up some binds to keep some pets on passive/follow (Bodyguard) easily, whilst then allowing others to stay as aggressive.
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Out of interest have you tried to use a heavy againts the turrets whilst keeping your zombies beside you in bodyguard mode with any success.
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As I mentioned in the other thread, my necromantic henchmen are on passive whilst the Heavy attacks the turret. I ensure I am standing out of range of the turret myself, even when stealthed using Shadowfall, as this doesnt matter to the guns... furthermore, if I get too close, my dark servant joins in the attack and I all my "Get down, Fluffy" shouts don't work.
I have now realised that I wasnt using the bodyguard function correctly last night and was still surviving the scrappers attacks. When I was patrolling, looking for a fight, my pets were all on aggressive/follow, not passive/follow and so it must have been my shiny PPP armour that was protecting me and not the benefits from the boudyguards. I must sent up some binds to keep some pets on passive/follow (Bodyguard) easily, whilst then allowing others to do stay as aggressive.
Not PVP wise, but you must try out killing a group with upgraded bots and an AoE immob. Bye bye group, welcome dmg-less fights!
I've already had heroes whining that bodyguard mode needs to be nerfed, so it's all good.
Yippee...took down a tanker who decided to pick on me last night too!! This bodyguard function rocks... I can handle the alpha strike and the follow up attacks quite easily and then when the attackers attention shifts or he waits for his attack run to recharge, i let the pets have him!
Two Fearsome Stares (Me and my Lich), Dark tentacles (Fluffy) and Soul Tentacles (me), then a full barrage of gloom, zombie vomit (nice) etc usually does the trick!!
(I did get stomped by a team of 3 heroes later though)
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Yippee...took down a tanker who decided to pick on me last night too!! This bodyguard function rocks... I can handle the alpha strike and the follow up attacks quite easily and then when the attackers attention shifts or he waits for his attack run to recharge, i let the pets have him!
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But yesterday I met one of those superb PvP'ers who think that TP Foe onto a batch of caltrops & traps etc is a really good tactic...
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I've already had heroes whining that bodyguard mode needs to be nerfed, so it's all good.
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omg, nerf the 'easy' AT, no, the BG mode really picks MM's up.
I hope that nerf bat wielding PvP'er thinks to their self.. 'maybe I need new tactics...'
"Like War_Hero said, leave it as it is, it toughens up the softies." - Naz Nomad
Union Heroes
War Borg - Leader of The Paragon Knights
Union Villains
McCabe - Co-leader of The Rogue Knights
Defiant - Supreme Hero
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But yesterday I met one of those superb PvP'ers who think that TP Foe onto a batch of caltrops & traps etc is a really good tactic...
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Color me interested - Was it a good tactic? Ie. did it work well, him managing to get the kill in 1-on-1. Or were the pets TP:d with you and the bodyguard mode stayed active, keeping you near-invulnerable?
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I've already had heroes whining that bodyguard mode needs to be nerfed, so it's all good.
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omg, nerf the 'easy' AT, no, the BG mode really picks MM's up.
I hope that nerf bat wielding PvP'er thinks to their self.. 'maybe I need new tactics...'
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Yeah, they eventually caught onto the fact that killing pets first might be a good idea. I couldn't help but laugh though, because they were basically complaining that they couldn't two-shot me.
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Color me interested - Was it a good tactic? Ie. did it work well, him managing to get the kill in 1-on-1. Or were the pets TP:d with you and the bodyguard mode stayed active, keeping you near-invulnerable?
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It worked, but it wasnt what I would call a "good tactic"...it was effective, but hardly sporting.
My pets didn't tp with me straight away. A couple of shots from the Hero Heavy took me down before I could pop a break-free and "junior birdman the hell outa there."
And what does it take for some people when I say "you really don't want to attack me..."??? I had a scrapper last night who thought I was an easy target...I warned him...but did he listen??? Noooooo... I let him go once he got down to 25% health in the first 20 secs or so and I was still fine! Jeez, some people!!
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I must sent up some binds to keep some pets on passive/follow (Bodyguard) easily, whilst then allowing others to do stay as aggressive.
[/ QUOTE ]Bodyguard is Defensive/Follow, not passive.
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I must sent up some binds to keep some pets on passive/follow (Bodyguard) easily, whilst then allowing others to do stay as aggressive.
[/ QUOTE ]Bodyguard is Defensive/Follow, not passive.
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Do you know something....despite all of my posts, and all of my successes in PvP, I am convinced I haven't been using the bodyguard mode properly as I am certain that I have had them on passive/follow (the green man), rather than defensive/follow (the arrow?). I'm gonna have to have a really good look at this later - curses to work for keeping me here till 5.30!!
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I have had them on passive/follow (the green man), rather than defensive/follow (the arrow?).
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Are these the buttons from simple commands? then I even think the arrow is aggresive/follow. Complete MM newb here tho, so I might very well be wrong. From your advanced pet control you can affect their mode (defensive.passive etc.) without an additional command tho, usually use this myslef on my low lvl MM
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I have had them on passive/follow (the green man), rather than defensive/follow (the arrow?).
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Are these the buttons from simple commands? then I even think the arrow is aggresive/follow. Complete MM newb here tho, so I might very well be wrong. From your advanced pet control you can affect their mode (defensive.passive etc.) without an additional command tho, usually use this myslef on my low lvl MM
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I do indeed use the simple commands and this is where I have been going wrong. I will give the advanced controls a blast when I get into PvP land again...
Yeah, i was worried my MM wouldn't be able to stand up in PvP, but last night using my scrapper a Merc/Dark MM fought me to a complete standstill. We beat the hell out of each other for 15 minutes to no final result. I tried going straight for him, killing minions AoE and hitting everything at once, nothing worked. The damage he was throwing out was pushing my Regen to the limit as well, and that was without his final minion, in a 1 on 1 stand up fight MM's definatly are a force to be reckoned with...
The pellet with the poisons in the Vessel with the Pessel, the Chalice from the Palace has the brew that is true...
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I have had them on passive/follow (the green man), rather than defensive/follow (the arrow?).
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Are these the buttons from simple commands? then I even think the arrow is aggresive/follow. Complete MM newb here tho, so I might very well be wrong. From your advanced pet control you can affect their mode (defensive.passive etc.) without an additional command tho, usually use this myslef on my low lvl MM
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I do indeed use the simple commands and this is where I have been going wrong. I will give the advanced controls a blast when I get into PvP land again...
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All you need for basics is a keybind for "petcom_all follow defensive" and a "petcom_all attack aggressive" icon as your first attack. That carries far..
Afterwards you can explore the micromanagement like ordering specific pets for follow defensive and others attack etc. I still think that the above two should be enough for most cases. Also goto binds are useful. It is easy to go overboard with them commands though
Certain types of highlvl masterminds can be godly in PVP when played well.
For PVP, group teleport is useful imo, as is tp foe.
Tankerminds are fun for PVP.. pickup the presance pool - taunt and taunt all the peeps going for your pets first while in BG mode
Defiant's GoEH/MILITIS METUS
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Tankerminds are fun for PVP.. pickup the presance pool - taunt and taunt all the peeps going for your pets first while in BG mode
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Dang, never occurred to me to get taunt
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Tankerminds are fun for PVP.. pickup the presance pool - taunt and taunt all the peeps going for your pets first while in BG mode
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Dang, never occurred to me to get taunt
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Just remember your pets are your dullpain
Defiant's GoEH/MILITIS METUS
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Tankerminds are fun for PVP.. pickup the presance pool - taunt and taunt all the peeps going for your pets first while in BG mode
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Recommendation: Use AoE healing.
MM's seem to be spot on now for PvP action!
with regards to your tp foe woes - tp foe is a perfectly valid tactic in a PvP fight. Tp foe onto caltops, bombs, mines, tar pits, anything nasty is all perfectly legit in PvP - maybe you could use that method yourself for some fun and games? :P
BG mode looks the bomb, and it makes AoEs in PvP really useful again!
I would just like to say that I am extremely happy with PvP now that we have the new bodyguard function.
I like to spend a lot of time in the PvP zones, previously Warburg and now Recluse's Victory, as they give great returns of prestige and salvage and I work hard to maintain my top spot in the Sisterhood of Hades supergroup.. (unlike one person in particular, but that is another story)
Up until now, I have largely spent my time in the PvP zones when it has been quiet. Hunting in stealth and doing the occasional missions. Last night was my first time actually using the Bodyguard function and I was very very impressed with how well it worked.
I was being hounded by a spiny scrapper whose tactic seemed to be impale from a distance and then close for melee. He could only faceplant me (which he did twice) when I was distracted by attacking Longbow bosses and turrets, but when I was prepared and had my pets ready for him, he would never even get close to killing me once a full barrage of dark melee, fear and zombie puke hit him from my pets.
NO MORE BEING SQUISHY FOR ME!!!
Note to self - take more breakfrees into PvP zones! /em d'oh!!