My attempt at Demon MMs


Carnifax

 

Posted

I tried to get some succubi in, but couldn't, sadly. What do you all think?

Demonology

1: (Level 1) Shadow Bolt: You launch a bolt of darkness from your hands at a foe, damaging them slightly and slowing them. Damage: Minor (Negative), Foe -recharge -speed. Recharge: Very Fast

2: (Level 1) Summon Spirits: You summon 1-3 Spirits (depending on your level) and bind them to your will. These spirits attack with the powers of fire and darkness. The third spirit that you summon will be a Storm Demon. Recharge: Long
Pet Powers:

Standard: Demon - Fire Blast, Flares, Smite. Storm Demon - Gale, Lightning Bolt.

Empower Servant: Demon - Death Shroud, Dark Blast, Scorch. Storm Demon - Charged Bolts, Ball Lightning

Daemonic Ritual: Demon - Shadow Maul, Moonbeam. Storm Demon - Tornado, Hurricane, Havok Punch

3: (Level 2) Fire Blast: You fire a fiery blast at your enemies, damaging them and possibly setting them on fire. Damage: Moderate (Fire)

4: (Level 6) Empower Servant: You grant increased powers upon one of your minions. The powers given are unique depending on the henchman used. You may only upgrade a henchman once.
Powers Granted:

Demon: Death Shroud, Dark Blast, Scorch

Storm Demon: Charged Bolts, Ball Lightning

Dark Envoy: Shadow Fall, Tenebrous Tentacles

Burning Envoy: Fire Ball, Blazing Bolt, Incinerate

Infernal: Fire Breath, Fire Sword Circle, Greater Fire Sword

5: (Level 8) Shadow Blast: You hurl a mighty blast of darkness at an opponent, hurting them badly and knocking them to the ground, as well as slowing them. Damage: Moderate (Negative), Foe Knockback, -Speed, -Recharge

6: (Level 12) Summon Envoys: You summon 1-2 Envoys (depending on your level) to assist you. The first Envoy you summon will be a Dark Envoy, the second a Burning Envoy. These are more powerful than Spirits, and can use their powers to shield themselves from damage. Recharge: Long
Pet Powers:

Standard: Dark Envoy - Dark Embrace, Smite, Dark Blast. Burning Envoy: Fire Shield, Fire Blast

Empower Servant: Dark Envoy - Shadow Fall, Tenebrous Tentacles. Burning Envoy - Fire Ball, Blazing Bolt, Incinerate

Daemonic Ritual: Dark Envoy - Twilight Grasp, Petrifying Gaze, Night Fall. Burning Envoy: Fire Sword, Blaze

7: (Level 18) Hellish Vigour: You can, for a short duration, bestow increased strength and speed upon your minions, increasing their power. PBAoE, Henchman +Damage, +Speed, +Recharge. Recharge: Very Long

8: (Level 26) Summon Infernal: You summon one extremely poweruful Infernal to fight for you. This beast is highly powerful, and wield flame with ease, as well as shrouding itself in darkness.

Standard: Fire Sword, Fire Blast, Flares, Cloak of Fear

Empower Servant: Fire Breath, Fire Sword Circle, Greater Fire Sword

Daemonic Ritual: Rain of Fire, Blazing Aura, Cremate

9: (Level 32) Daemonic Ritual: You can grant almost unlimited power to one of your henchman. The powers granted are dependant upon the henchman used, and you can only upgrade a henchman once.
Powers Granted:

Demon: Shadow Maul, Moonbeam

Storm Demon: Tornado, Hurricane, Havok Punch

Dark Envoy: Twilight Grasp, Petrifying Gaze, Night Fall

Burning Envoy: Fire Sword, Blaze

Infernal: Rain of Fire, Blazing Aura, Cremate


 

Posted

I like how you plotted it out, I've always wanted a demon MM, but I think this power set is a bit too powerful, maybe later on you could make a MM secondary?


 

Posted

In what ways is it too powerful? Honest question there - I'm rubbish at noticing overpowered things :P Critiqueing is not my forté.


 

Posted

No-one interested?


 

Posted

I quite like your concept . However, as pointed out it's abit overpowered.

(Almost) all your demons get powerful ranged attacks AND melee attacks. Some current sets have that to but usually, the the set has a preference (melee for ninja's and necro and ranged for bots and the mercs). You igve them both (both shadow maul and moonbeam on your tier 1 henchmen???).

Also, they do mostly fire and negative energy damage. These are hardly resisted in PvE. Even bots, arguably the strongest pets in CoV don't get this much difersity in damage types(their main power is energy damage, fire is just alittle extra for them).

Overal tho, it looks great fun to play. tone it down alittle and we would have a real winner in here .


 

Posted

I like the concept and figure from the fire powers available it would be a good set to mold to the same style as thugs i.e. initially ranged henchmen with flares etc. a thermal type support for the second tier and the final big pet is the melee character who is basically a fire/fire tnaker with certian powers omitted for balance.


 

Posted

Ok, thanks. I'll update it with a bit less power to the henchmen :P


 

Posted

Ok, here we go. Updates:
Removed Moonbeam and Shadow Maul from Demons, and shifted Death Shroud to Daemonic Ritual.
Removed Smite from Dark Envoy
Removed Blazing Bolt from Burning Envoy
Removed Rain of Fire from Infernal

1: (Level 1) Shadow Bolt: You launch a bolt of darkness from your hands at a foe, damaging them slightly and slowing them. Damage: Minor (Negative), Foe -recharge -speed. Recharge: Very Fast

2: (Level 1) Summon Spirits: You summon 1-3 Spirits (depending on your level) and bind them to your will. These spirits attack with the powers of fire and darkness. The third spirit that you summon will be a Storm Demon. Recharge: Long
Pet Powers:

Standard: Demon - Fire Blast, Flares, Smite. Storm Demon - Gale, Lightning Bolt.

Empower Servant: Demon - Dark Blast, Scorch. Storm Demon - Charged Bolts, Ball Lightning

Daemonic Ritual: Demon - Death Shroud. Storm Demon - Tornado, Hurricane, Havok Punch

3: (Level 2) Fire Blast: You fire a fiery blast at your enemies, damaging them and possibly setting them on fire. Damage: Moderate (Fire)

4: (Level 6) Empower Servant: You grant increased powers upon one of your minions. The powers given are unique depending on the henchman used. You may only upgrade a henchman once.
Powers Granted:

Demon: Dark Blast, Scorch

Storm Demon: Charged Bolts, Ball Lightning

Dark Envoy: Shadow Fall, Tenebrous Tentacles

Burning Envoy: Fire Ball, Incinerate

Infernal: Fire Breath, Fire Sword Circle, Greater Fire Sword

5: (Level 8) Shadow Blast: You hurl a mighty blast of darkness at an opponent, hurting them badly and knocking them to the ground, as well as slowing them. Damage: Moderate (Negative), Foe Knockback, -Speed, -Recharge

6: (Level 12) Summon Envoys: You summon 1-2 Envoys (depending on your level) to assist you. The first Envoy you summon will be a Dark Envoy, the second a Burning Envoy. These are more powerful than Spirits, and can use their powers to shield themselves from damage. Recharge: Long
Pet Powers:

Standard: Dark Envoy - Dark Embrace, Dark Blast. Burning Envoy: Fire Shield, Fire Blast

Empower Servant: Dark Envoy - Shadow Fall, Tenebrous Tentacles. Burning Envoy - Fire Ball, Incinerate

Daemonic Ritual: Dark Envoy - Twilight Grasp, Petrifying Gaze, Night Fall. Burning Envoy: Fire Sword, Blaze

7: (Level 18) Hellish Vigour: You can, for a short duration, bestow increased strength and speed upon your minions, increasing their power. PBAoE, Henchman +Damage, +Speed, +Recharge. Recharge: Very Long

8: (Level 26) Summon Infernal: You summon one extremely poweruful Infernal to fight for you. This beast is highly powerful, and wield flame with ease, as well as shrouding itself in darkness.

Standard: Fire Sword, Fire Blast, Flares, Cloak of Fear

Empower Servant: Fire Breath, Fire Sword Circle, Greater Fire Sword

Daemonic Ritual: Blazing Aura, Cremate

9: (Level 32) Daemonic Ritual: You can grant almost unlimited power to one of your henchman. The powers granted are dependant upon the henchman used, and you can only upgrade a henchman once.
Powers Granted:

Demon: Death Shroud

Storm Demon: Tornado, Hurricane, Havok Punch

Dark Envoy: Twilight Grasp, Petrifying Gaze, Night Fall

Burning Envoy: Fire Sword, Blaze

Infernal: Blazing Aura, Cremate


My only thing now is that the third upgrade seems a bit weak for the demons, with only death shroud being added.


 

Posted

My take on it:

all henchmen are (Res lethal/smashing/fire/cold) inherent

<ul type="square">
[*] Flares
[*] Tier 1 Demons
Flares, Brawl
E: Fire Blast
U: Breath of Fire
[*] Fire Blast
[*] First Upgrade
[*] Breath of Fire
[*] Tier 2 Demons
Flares, Fire Shield, Brawl
E: Fire Ball, Cauterize
U: Flashfire, Tenebrous Tentacles
[*] Forge
[*] Tier 3 Pet
+Res (Lethal, Smashing, Fire, Cold, Confuse, Fear, Placate), Fury
Scorch. Fire Sword
E: Creamte, Breath of Fire
U: Firesword Circle, Greater Firesword, Incinerate
[*] Second Upgrade
[/list]
I basically looked at the other henchmen sets, 3rd tier pet is fire version of thugs bruiser 2nd tier are very similar to protector bots, and tried to choose equivalent fire powers that would obviously fit into the MM as toned down versions of powers from other sets.


 

Posted

I like this but suggest on the personal attack front switching firebreath to fireball.

Also maybe change the 3rd tier pet to be less brute like and more tank like so instead of fury up their res a bit and stick in an invicible type power that boosts their def and acc for foes around them but remove the taunt affect from it. Also add hold res to the 3rd teir pet.


 

Posted

Nooo! I've been threadjacked! (I think?)


 

Posted

how about having only 1 type of attacks just shadow blasts and not fire and shadow blasts put together, makes it too confusing.


 

Posted

Do you mean for the MM, or for the pets?


 

Posted

I like the fire and shadow attacks idea.

You have to name em though Firestorm. No point making the set if you don't get to name the little blighters.

And if you've ideas for the other powers in the set (like the level 18 for example) throw them out too. I suspect Fire blasts will be the way to go with the MMs own attacks, again to seperate from Necros.


 

Posted

Um.....I've done all of that. See the first post. The other demon idea was a threadjack :P

EDIT: Actually, see the third or fourth, that's the revised version.


 

Posted

I want one

Globel:Ronin

The Hordenly the strong survive.


 

Posted

[ QUOTE ]
Um.....I've done all of that. See the first post. The other demon idea was a threadjack :P

EDIT: Actually, see the third or fourth, that's the revised version.

[/ QUOTE ]
Whoops. Soz.

You've got 3 empower henchie type powers though. And the level 32 is different to how all the other MMs work. Personally I'd make it the same and add something unique as the 18 power rather than yet another henchie buff you only cast when you summon them.


 

Posted

How does it differ? The 18 is just a buff - like serum, bit weaker, PBAoE and no crash.


 

Posted

Some thoughts I have on it are:

1. Too complex - way to much variety in pet powers

2. Lvl 18 power is odd

3. Nice concept

The changes I would make are pretty straight forward:

1) 3rd Attack power: Change to teneborous tentacles
2) Simplify pets: For Spirits make them all fire spirits except for the storm deamon also change some of the powers. So for 1st teir it would be something like this:

Spirits:

Standard; Firey blast, flameing puch(basically a melee attack that deals similar scale fire damage to flares)

Empower; Firebreath

Deamonic; Fireball

For the storm spirit:

Standard; Gale, Charged bolts

Empower; O2 boost (pets only), lightning bolt

Deamonic; Thunder clap


For Furies make them just Dark pets looking something like:

Standard; Dark blast, Shadow punch

Empower; Tenebourus Tentacles, Gloom

Deamonic; Night Fall, Life Drain

For Infernal I would go for a scrapper type Idea so something like:

Standard: Death shroud, Fire sword

Empower; Cremate, Siphon Life

Deamonic; Fire sword circle, Breath of fire

Last change would be to alter the lvl 18 power. If you want it to be like a low power form of serum with no crash then remove the area of effect so it only affects one pet at a time. To be more unique I would actually change it to a reduced build up type power something like:

10 sec duration, 50% Dam boost, 25% Acc boost, 90sec recharge, click target.

This would give a nice boost in damage output for a selected pet for a short time.

Anyway those are just my thoughts on it at the moment may think of others.


 

Posted

Wouldn't TT be a bit overpowered for it? Oh, and the L18 power is a minimal buff - sort of like assault. I'm reluctant to change the powers sadly, though I'm reviewing them. The third tier I envisioned more of as a tanker......oh, and what are these furies?


 

Posted

Sorry furies should be envoys.

The problem with the way you have split the powers up is to do with the AI. Currently most henchmen summoned from the same power have the same powers so less AI coding required. With the way you have done it there is a lot of AI coding going on to identify individual henchmen and give them the ability to use their powers.

If you are going with the tank idea for the last pet then maybe do it as a firey aura/dark melee power split with a prefernce on the Aura side not the melee side.


 

Posted

Mercs do that though, and thugs, don't they? Albeit only 1 pet compared to 2, but.......oh, and I've put mutants up too :P AND I'm working on carnies