Advice on Kinetics build
To be honest I'm not much of a fan of Defenders who don't take anything from their secondaries, it means that they are less useful to a team imo. You could at least get Psionic Lance at level 4 and maybe try to slip Will Domination and Telekinetic Blast sometime - it will make a big difference and will mean you can solo because there will be times where you can't get a team.
I'd go with that too. Being support doesn't mean you're not allowed attack.
I've no knowledge of Psy but I'd go for one or two AOE attacks to pair with Fulcrum at 32. Whats the point of being Kinetics if you can't exploit Fulcrum Shift fully?
Yeah, I was thinking of Will Domination (avail from lvl20), Psychic Wail (lvl38) and Mass Hypnosis (APP) for that side of it. However, whenever I'm casting them, it's end/time that I can't be using to heal/buff so wasn't too sure if it was desirable (I don't fancy "You didn't heal me because you were doing WHAT?" from the team ). As for the snipe, I had that pre-respec, but hardly used it, might be worth slotting it and giving it another try, after all, can't see me using Repel either tbh.
I guess it really depends on the team makeup, generally I'm not in a position to insert many attacks in, as running heals and buffs keeps me busy.
Kinetics is a busy build alright. And in fact my Kinetics Elec has a lot of the same powers as you, including Aid Self for the reluctant Blasters etc. But I blast an awful lot too and get away with it. Even on "full speed" (Siphon Speed x2 + Haste) I've time to snap off one or two AOE attacks in the midst of all the heals.
In fact generally I find that I don't need to heal 24x7 on a team and being able to land a few attacks is a better use of my time compared to healing when everyone is fine / barely hurt anyway.
Also it gives you a bit of flexibilty. If you are the only support char thats great but if there's an Empath on the team too suddenly your heals aren't as needed, Speed Boosts are less needed as Endurance is pretty plentiful anyway so you may as well have a "Plan B" type option available to you such as "Screaming Psychic Death for all" via Fulc & some nasty pink AOE attack.
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(I don't fancy "You didn't heal me because you were doing WHAT?" from the team )
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Kin is indeed a very busy and fast build, but I've never had a team complaining that I've taken advantage of my Fulcrum Shift as well and am helping to mow down whatever poor buggers we're fighting. After all, noone will complain about higher damage output, and the faster the enemies go down, the fewer heals you'll need
On the heals side, I'm a bit of a suicidal defender (debt badges FTW!!!) so I'm always right in there with the scrappers and tanks, so although I keep an eye on everyone's health I find that generally its my health that drops first and fastest, and if I keep myself alive I'll be keeping others alive and healthy too. Apart from those pesky blasters, obviously (but then I'll often step out of the battle and see if there are any enemies near the blaster that I can use as well)
Ok, I've switched out Repel for the Snipe again, and the only real choices I had post 34 were attacks anyway, bearing this in mind, this is what I'd get:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Belldandy
Level: 50
Archetype: Defender
Primary: Kinetics
Secondary: Psychic Blast
---------------------------------------------
01) --> Transfusion==> Heal(1)Heal(3)Heal(3)Acc(5)Acc(5)Rechg(7)
01) --> Mental Blast==> Empty(1)
02) --> Siphon Power==> Acc(2)Acc(7)
04) --> Psionic Lance==> Acc(4)Rechg(36)EndRdx(36)Dmg(36)Dmg(37)Dmg(43)
06) --> Siphon Speed==> Acc(6)Acc(9)Rechg(9)Rechg(34)Rechg(34)
08) --> Hasten==> Rechg(8)Rechg(11)Rechg(11)
10) --> Aid Other==> Heal(10)Heal(13)Heal(13)IntRdx(15)IntRdx(15)Rechg(17)
12) --> Speed Boost==> EndMod(12)EndMod(17)EndMod(19)
14) --> Super Speed==> Run(14)
16) --> Aid Self==> Heal(16)
18) --> Inertial Reduction==> Jump(18)Jump(19)Jump(21)
20) --> Resuscitate==> Rechg(20)Rechg(21)Rechg(23)
22) --> Assault==> EndRdx(22)EndRdx(23)
24) --> Tactics==> EndRdx(24)EndRdx(25)TH_Buf(25)TH_Buf(27)TH_Buf(27)
26) --> Transference==> Acc(26)Acc(29)Rechg(29)EndMod(31)
28) --> Recall Friend==> Empty(28)
30) --> Increase Density==> DmgRes(30)DmgRes(31)DmgRes(31)
32) --> Fulcrum Shift==> Acc(32)Acc(33)Rechg(33)Rechg(33)Rechg(34)
35) --> Will Domination==> Acc(35)Rechg(37)EndRdx(37)Dmg(39)Dmg(39)Dmg(46)
38) --> Psychic Wail==> Acc(38)Rechg(39)Rechg(40)Dmg(40)Dmg(40)Dmg(42)
41) --> Mass Hypnosis==> Acc(41)Acc(42)Rechg(42)Rechg(43)Rechg(43)Sleep(46)
44) --> Telekinetic Blast==> Acc(44)EndRdx(45)Dmg(45)Dmg(45)Dmg(46)
47) --> Psionic Tornado==> Acc(47)EndRdx(48)Dmg(48)Dmg(48)
49) --> Dominate==> Acc(49)Dmg(50)Dmg(50)Dmg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
So pre 35 everything is tailored to aiding the party, after that it switches over to more damage orientation. I could probably work in some of those pre-32, but I'd lose other things I feel are more useful at that time.
Can't see me being able to nuke THAT heavily anyway, since I don't have stamina.
Looking better?
*Starts to type; takes deep breath. Puts keyboard down gently and backs away from the PC.*
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
Do you really need aid self when you have transfusion, the best without penalty heal in the game? Also IR with 3 jumps is too much. With a single Jump SO it's just like SJ, although I have an extra slot with recharge so I can choose when I want to use it. A couple of extra end mods into transference (possibly the ones from IR!) will top up anyone's endurance, and is great for those blasters that like their nova's etc. There's usually at least one critter left who hasn't died, so a quick transference blast and they're up and running again. Also I notice you're stamina-less, so topping up your own end fully will matter more.
I often question of ID is actually worth it as a proactive buff rather than a reactive one as the duration is so short. I only really use it for anti knockback against SV's heavy on it and for anti mez, much like clear mind.
For Dominate you're probably better off slotting hold duration rather than damage, but that's just IMO.
Defiant 50's
Many and varied!
@Miss Chief
Thanks for the input guys,
Aid self was simply because something has to be taken in order to get the res, and I find aid self more handy (though very situational, during travel, after fights, etc) than the alternative.
IR with 3 Jump Enhs should be the same as SJ with 3 slots or so shouldn't it? I understand that this is the correct slotting to max out SJ. Though in that build I did forget to add the Recharge SO which of course is needed.
I'd also like more End Mods Enh's in Transference, but then it's pretty effective as is, not sure it needs 3 (got one in there atm, according to hero builder it heals 60% + 20% from the SO, so 80% with one SO, unless I misunderstand it).
I'm very unsure of ID tbh, but and also think it's situational, partly to help players who complain about the speed from SB, and partly reactive as you say.
As for the attacks, I've not very much clue atm, but I know there's not enough slots to slot them all up to 6 (especially last two).
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*Starts to type; takes deep breath. Puts keyboard down gently and backs away from the PC.*
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I'm sorry you feel that way m8, but perhaps not posting at all is less inflammatory, as a comment like that basically says "you're a n00b, I can't be bothered replying, but I'll exercise my sarcasm instead".
Not everyone has been playing a Defender since the dawn of time, and like everyone else I try to improve my playstyle though experience and the help of others, much as I've to assisted people with specs I'm more familiar with.
No Nuke?!?!?!
But... But...
Joking though as a kin you have the best nuke in the game: because you can use Fulcrum Shift, then nuke, pop a single small blue insp, fire off transference and siphon speed (just to keep the speed up ) and you're straight back in there, fighting, buffing and healing as if nothing has happened (because there is always something left alive, whether you missed it or simply didn't kill it outright). It is a fantastic power, it doesn't need stamina at all, and it's saved my life and my teams life just as much (since I hit 38 anyway) as Transfusion has. But then, I'm addicted to it and use it on pretty much every other mob (or every third, depending on how fast the team is going) I realise it isn't to everyone's taste, but I *strongly* recommend at least testing it on the test server. There is nothing to make you feel uber like a fulcrum shifted nuke!
EDIT: Oh, and stealth can be very helpful for a kin (for when you get just a *litle* bit too close by accident...) if you're looking for filler slots. I haven't bothered with the medicine pool at all, getting the res feels too much like planning to fail for me plus as a kin in the late game you can get away without it, people don't really seem to expect "Defeneder = Healer + Rezzer" in the late game, thank god.
Being Kin/Rad - I'd thought I'd post my build - cos i don't have any experience with your secondary.
I've found that with IR - there is really no downtime - its back up as soon as it runs out - and a recharge would only allow you to overlap - which you can do on the ground - otherwise the animation brings you out of the sky
3 SO's on IR is possible and not wasted - I've found i have more slots than I need to be effective - the rest are bonuses that have rounded out my attacks.
I've found I need stamina - simply because of the Leadership, Hasten, Mind Over Body and spamming heals, transference, siphon, Fulcrum and Speed Boost - not forgetting running through an attack cycle
I see everything I do as helping the team in some way - buffing and debuffing all at the same time.
Having got Mass Hypnosis as an Epic/Auxillery, I noted how slept mobs don't react when FSed or Siphoned etc - a nice opening move to get the blasters in range of FS before the action starts in ernest.
Anyway - my build... the slotting of the primary works perfectly for me and opened up the attack powers which I couldn't be without
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Incarnate
Level: 46
Archetype: Defender
Primary: Kinetics
Secondary: Radiation Blast
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01) --> Transfusion==> Acc(1)Acc(3)Acc(3)Heal(5)Heal(5)Heal(9)
01) --> Neutrino Bolt==> Dmg(1)Dmg(15)Dmg(37)Acc(37)
02) --> Siphon Power==> Acc(2)Acc(9)Rechg(43)
04) --> Irradiate==> Dmg(4)Dmg(11)Dmg(13)Acc(15)DefDeBuf(25)
06) --> Siphon Speed==> Acc(6)Acc(7)Rechg(7)Rechg(11)
08) --> Increase Density==> DmgRes(8)DmgRes(19)DmgRes(19)
10) --> Electron Haze==> Dmg(10)Dmg(17)Dmg(31)Acc(37)
12) --> Speed Boost==> EndMod(12)EndMod(13)EndMod(17)
14) --> Swift==> Run(14)
16) --> Health==> Heal(16)
18) --> Inertial Reduction==> Jump(18)Jump(21)Jump(34)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(23)
22) --> Assault==> EndRdx(22)EndRdx(23)
24) --> Tactics==> TH_Buf(24)TH_Buf(25)EndRdx(31)TH_Buf(39)
26) --> Transference==> Acc(26)Acc(27)Rechg(27)Rechg(29)Rechg(29)EndMod(31)
28) --> Cosmic Burst==> Dmg(28)Dmg(40)Dmg(40)Acc(40)
30) --> Repel==> EndRdx(30)
32) --> Fulcrum Shift==> Acc(32)Acc(33)Acc(33)Rechg(33)Rechg(34)Rechg(34)
35) --> Neutron Bomb==> Dmg(35)Dmg(36)Dmg(36)Acc(36)
38) --> Hasten==> Rechg(38)Rechg(39)Rechg(39)
41) --> Mass Hypnosis==> Acc(41)Acc(42)Rechg(42)Rechg(42)Sleep(43)Sleep(43)
44) --> Mind Over Body==> DmgRes(44)DmgRes(45)DmgRes(45)EndRdx(45)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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Should be lvl 45
No recharge on Transfusion or devled into the medicine pool. Simply I guess to deviate from the 'Healer' mold and be a buff/debuff team friendly toon, rather than a team rescuer.
I see my toon as a specialist. I'd say a good team can make xp much faster with her on board. Another defender along and xp will flow like water
I have a dark defender and made a mistake in trying to fulfil 'expectations' of defenders by delving into another pool to solve what I thought were weaknesses in the set, i.e no single-target heal. Once I went down that route, I lost track of what the set does best which was to debuff.
Kins are the same; great at loads of things - poor at a few. I'd think twice about going down the medicine pool route myself.
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I'm sorry you feel that way m8, but perhaps not posting at all is less inflammatory, as a comment like that basically says "you're a n00b, I can't be bothered replying, but I'll exercise my sarcasm instead".
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Please don't misunderestimate me! That's not in the slightest how I meant it - I'm always sticking my nose in on kinetics builds and there's nothing I'd say that hasn't already been said
I'm trying to wean myself off of giving advice
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
[ QUOTE ]
Please don't misunderestimate me! That's not in the slightest how I meant it - I'm always sticking my nose in on kinetics builds and there's nothing I'd say that hasn't already been said
I'm trying to wean myself off of giving advice
[/ QUOTE ]
lol, fair enough m8. That's not how it read to me though, it was more along the lines of "wow, there's so much wrong with this build, where do I start correcting this idiot...hmm, there's not enough hours in the day for that, I'll leave it"
I thought I'd just show the build I planned out a couple of months back:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Mind Sweeper
Level: 50
Archetype: Defender
Primary: Kinetics
Secondary: Psychic Blast
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01) --> Transfusion==> Acc(1) Acc(3) Rechg(3) Heal(5) Heal(5) Heal(7)
01) --> Mental Blast==> Dmg(1)
02) --> Siphon Power==> Acc(2) Acc(9) Rechg(9) Rechg(11) Rechg(11)
04) --> Subdue==> Acc(4) Dmg(7) Dmg(13)
06) --> Siphon Speed==> Acc(6) Acc(13) Rechg(15) Rechg(15) Rechg(19)
08) --> Increase Density==> DmgRes(8)
10) --> Hover==> Fly(10) Fly(17) Fly(17)
12) --> Speed Boost==> EndMod(12)
14) --> Psionic Lance==> Rechg(14) Dmg(27) Dmg(29) Dmg(29) Rechg(43)
16) --> Telekinetic Blast==> Acc(16) Acc(19) Dmg(21) Dmg(23) Dmg(25) Rechg(34)
18) --> Inertial Reduction==> Jump(18)
20) --> Will Domination==> Acc(20) Acc(21) Dmg(23) Dmg(25) Dmg(36) Rechg(42)
22) --> Assault==> EndRdx(22)
24) --> Tactics==> EndRdx(24) TH_Buf(27) TH_Buf(31) TH_Buf(43)
26) --> Transference==> Acc(26) Acc(31) Rechg(33) Rechg(33) EndMod(33) EndMod(48)
28) --> Psychic Scream==> Acc(28) Dmg(34) Dmg(34) Rechg(42)
30) --> Hasten==> Rechg(30) Rechg(31) Rechg(40)
32) --> Fulcrum Shift==> Acc(32) Acc(36) Acc(37) Rechg(37) Rechg(37) Rechg(45)
35) --> Stealth==> EndRdx(35) EndRdx(36) EndRdx(42)
38) --> Psychic Wail==> Acc(38) Acc(39) Dmg(39) Dmg(39) Rechg(40) Rechg(40)
41) --> Vengeance==> DefBuf(41) DefBuf(43) DefBuf(45) TH_Buf(46)
44) --> Mass Hypnosis==> Acc(44) Rechg(45) Rechg(46) Rechg(46)
47) --> Mind Over Body==> DmgRes(47) DmgRes(48) DmgRes(48)
49) --> Dominate==> Acc(49) Hold(50) Hold(50) Hold(50)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Rechg(2)
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As you can see, this build is more of an all-rounder, with hopefulyl a good balance between the Primaries and Secondaries.
Thanks guys for the input so far.
I was forced to agree with comments raised earlier about being pure support when I ended up in a group with two empaths the other day. What a yawnfest that was without any attacks. Luckily most of my teams don't have any empaths, never mind 2 ;-)
Hopefully I can start to rebalance after 35 (Fulcrum at 32 ofc). And be a bit more offensive when the team allows.
I should be in a position to make more use of this next respec (or i7 hopefully).
I've reached 29 with my pure support kin/psy defender, and everything seems to be working well, especially since I tweaked a few things in a respec. However, I'm seriously stuck for ideas for when I hit 35, as I run out of skills to get that are useful for the party.
Anyone got any ideas where I could take this, and for that matter any suggestions how I could improve this build?
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Belldandy
Level: 34
Archetype: Defender
Primary: Kinetics
Secondary: Psychic Blast
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01) --> Transfusion==> Heal(1)Heal(3)Heal(3)Acc(5)Acc(5)Rechg(7)
01) --> Mental Blast==> Empty(1)
02) --> Siphon Power==> Acc(2)Acc(7)
04) --> Repel==> EndRdx(4)
06) --> Siphon Speed==> Acc(6)Acc(9)Rechg(9)Rechg(34)Rechg(34)
08) --> Hasten==> Rechg(8)Rechg(11)Rechg(11)
10) --> Aid Other==> Heal(10)Heal(13)Heal(13)IntRdx(15)IntRdx(15)Rechg(17)
12) --> Speed Boost==> EndMod(12)EndMod(17)EndMod(19)
14) --> Super Speed==> Run(14)
16) --> Aid Self==> Heal(16)
18) --> Inertial Reduction==> Jump(18)Jump(19)Jump(21)
20) --> Resuscitate==> Rechg(20)Rechg(21)Rechg(23)
22) --> Assault==> EndRdx(22)EndRdx(23)
24) --> Tactics==> EndRdx(24)EndRdx(25)TH_Buf(25)TH_Buf(27)TH_Buf(27)
26) --> Transference==> Acc(26)Acc(29)Rechg(29)EndMod(31)
28) --> Recall Friend==> Empty(28)
30) --> Increase Density==> DmgRes(30)DmgRes(31)DmgRes(31)
32) --> Fulcrum Shift==> Acc(32)Acc(33)Rechg(33)Rechg(33)Rechg(34)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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My current thinking:
* I know I'm heavily specced into medicine, and some will say "should have created an Empath then", but I specifically wanted a kinetic for the buffs, however I cannot stomach not being able to help that ranged char stood beside me, just because he's out of range of transfusion.
* Some friends suggested the Stealth Pool to me, but 1) it slows me down, and that's an issue with SB on the rest of the team at times, and 2) I think I break stealth every time I use Transfusion/etc?
* No mez protection, guess I'm gonna be loaded down with Break Frees.
* Vengence is the only real team buff I can see that I've not picked from my PP's as is, not really sure how useful it's going to be?
Note: I've only got repel because it beats picking ANOTHER low level attack I won't use