Query


Dark_Blasphemy_EU

 

Posted

OK...

So I have a few toons that are idling in the 20s/30s and I'm thinking of turning one of them into a PvP toon with a PvP build (even though I'm rubbish at PvP... surely I might get better). But I'm not sure which would be the best. The toons I have under consideration:

AR/Devices Blaster
Fire/Ice Blaster
Claws/DA scrapper
Rad/Sonic Defender

So... which would be best? Any ideas/suggestions and top tips for any of the builds?


 

Posted

Tough one there... Id go with the blasters, AR/dev for stalkers annoyance, and fire ice (shame its not ice/fire) for arena


 

Posted

This is a very difficult question and I hope we can discuss it in the goonie forums.. AR/devices is a combo I see mentioned but they tend to be super-specialized in what they do.. like Telemining or the sneaky defiance-build.. Other than that I guess its a case of taking any of the others and building it to perfection using some original ideas It'd be nice not to just see flavor-of-the-month builds all the time Ill post ideas to goonie forums later today, Psy.


 

Posted

All could be good.

Rad is a nice set for soloing and sonic can do some good damage, (for defender).

Devices + tactics + IR goggles in SC will let you see stalkers.

Fire blaster does good damage and chilling embrace will prevent assasin strike.

Claws probably isnt the best scrapper set but due to get buffed and the ranged attack will help. Dark with tactics and goggles can also see stalkers and has fear protection which can be very handy.

I would say defender would be the most challenging and scrapper the easiest, though alot comes down to how you like to play tbh.


 

Posted

yeah, both blasters should be good. I hear AR/Dev is a decent Stalker Hunter, but personally I find the idea of making a toon specialized in fighting one single AT a bit boring.

Fire/Ice should be cool as well, as long as you specialize on the slows from the secondary. They can be very very effective against almost anything, giving you better opportunities to blast from range. I'd say this is a bit more difficult build than your standard */nrg build, but it's all the more satisfying for it.


 

Posted

Hehe, yeah, fire has the best dps (i thnk) and deffo the best snipe. Combined with ss+stealth (+slow from ice secondary effects) it can be very handy, but still (and i know its not being original, and all the FOTM thingie) i think /nrg is the best secondary in blasters for pvp


 

Posted

I am quite taken with the idea of the fire/ice being turned into a PvPer... especially as I can team it up with an ice/fire blaster - might make quite a decent combo?

From playing them PvE I think the fire has the most chance of being fun

It is a shame I didn't post this before I did the last respec and got rid of chilling embrace tho (doh!)

With the secondary would you ignore things like frozen fists and ice patch (thinking the animation time on the patch takes way too long to put it down)

And is it worth slotting range in the primary attacks?


 

Posted

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I am quite taken with the idea of the fire/ice being turned into a PvPer... especially as I can team it up with an ice/fire blaster - might make quite a decent combo?

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Well any team would improve your chances. The Ice blasts from you teammate would add to the slowing that you're doing. I don't know much about the blaster fire secondary though. I am keen to give it a try.

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It is a shame I didn't post this before I did the last respec and got rid of chilling embrace tho (doh!)

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Good thing we have a freespec coming up. I would seriously think about your build before using that one up though, seeing as it again will be the last one you have for a while. Make a build post on this forum before doing aything drastic.

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With the secondary would you ignore things like frozen fists and ice patch (thinking the animation time on the patch takes way too long to put it down)

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I've left out Frozen Fists from my Ice/Ice build as it does the same damage as Ice bolt, but from melee and with longer animation. It does have a toggle dropping effect, but I just preferred the ranged attack. This might change when I7 comes out as they'll be doing something to toggle dropping(not exactly sure what will happen)to make it less effective, so having the second toggle dropper might be needed again. I prefer the build the way it is now though. Just Ice Sword and Frozen Touch for melee is enough.

I also have Ice Patch, even though the animation is long, if you use it with SS, you might be able to drop it on unsuspecting foes. The knockdown tick is also very very fast compared to similar powers like Ice patch, making it extremely difficult to get off, once you're affected by it. Other than that, it's simply a fun power to have, I would keep it just for that.

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And is it worth slotting range in the primary attacks?

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Yes and No. Yes, if you have Damage/Range Hami-o's. No if you're sacrificing damage or accuracy for range. Blaze defenitely benefits from having some Damage/Range Hami-O's , but those are not easy to come by.


 

Posted

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I am quite taken with the idea of the fire/ice being turned into a PvPer... especially as I can team it up with an ice/fire blaster - might make quite a decent combo?

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Well any team would improve your chances. The Ice blasts from you teammate would add to the slowing that you're doing. I don't know much about the blaster fire secondary though. I am keen to give it a try.

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Fire secondary has 2 toggle droppers: Fire Sword (100% chance of dropping one toggle, 20% chance of dropping a second toggle) and
Fire Sword Circle (75% chance of dropping one toggle, 38% chance of dropping a second toggle 19% chance of dropping a third toggle). Ice's secondary ones are: Frozen Fists (100% chance of dropping one toggle, 20% chance of dropping a second toggle) and Ice Sword (100% chance of dropping one toggle, 40% chance of dropping a second toggle 15% chance of dropping a third toggle. Personally ice's ones are too slow imo, but even tho i'd keep both to chain attack them b4 the BBQ time, but it's up to ur play style i guess. Chilling embrace is ur friend if u try it, dmg mitigating and slowing ur foe when at melee distance is a life saviour.


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It is a shame I didn't post this before I did the last respec and got rid of chilling embrace tho (doh!)

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Good thing we have a freespec coming up. I would seriously think about your build before using that one up though, seeing as it again will be the last one you have for a while. Make a build post on this forum before doing aything drastic.

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And mainly b4 knowing how i7 is going to affect toggle dropping too. It's still and incognite so i wouldnt rush either


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With the secondary would you ignore things like frozen fists and ice patch (thinking the animation time on the patch takes way too long to put it down)
I've left out Frozen Fists from my Ice/Ice build as it does the same damage as Ice bolt, but from melee and with longer animation. It does have a toggle dropping effect, but I just preferred the ranged attack. This might change when I7 comes out as they'll be doing something to toggle dropping(not exactly sure what will happen)to make it less effective, so having the second toggle dropper might be needed again. I prefer the build the way it is now though. Just Ice Sword and Frozen Touch for melee is enough.

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I also have Ice Patch, even though the animation is long, if you use it with SS, you might be able to drop it on unsuspecting foes. The knockdown tick is also very very fast compared to similar powers like Ice patch, making it extremely difficult to get off, once you're affected by it. Other than that, it's simply a fun power to have, I would keep it just for that.

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I wouldnt respec out one of my toggle droppers. Mainly since its also a slow debuffer and -rech (and toggle droppers are always melee powers), but once again it depends on playing style. On the other hand, i think ice patch is pretty situational, animation is way too long and patch radius is really short, so i could live up without it

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And is it worth slotting range in the primary attacks?

[/ QUOTE ]
Yes and No. Yes, if you have Damage/Range Hami-o's. No if you're sacrificing damage or accuracy for range. Blaze defenitely benefits from having some Damage/Range Hami-O's , but those are not easy to come by.

[/ QUOTE ]

Agree on that HOs are always welcome, but even without them, id stick range SOs on my snipe attack. Combined with ss+ stealth and firing from distance its uber. The closest thing to real sniping u'll find in the game. Give it a try and tell me


 

Posted

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And mainly b4 knowing how i7 is going to affect toggle dropping too. It's still and incognite so i wouldnt rush either

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I do hope they don't nerf toggle dropping to heavily to be honest. Right now I'd say most */Elec and */Nrg blasters have both their toggle dropping attacks, because they do both toggle dropping AND good damage. A good blaster really only needs 1 toggle dropper(which is why I don't need Frozen Fists, as Ice sword is sufficient), but if they start messing with it too much, everyone that can, will just stack up on them just to get the same effect they have now.

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On the other hand, i think ice patch is pretty situational, animation is way too long and patch radius is really short, so i could live up without it

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Agreed, you can live without it, but would you want to? Dropping Ice Patch on those PFF'ed MM's is just one of the joys in life

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Agree on that HOs are always welcome, but even without them, id stick range SOs on my snipe attack. Combined with ss+ stealth and firing from distance its uber. The closest thing to real sniping u'll find in the game. Give it a try and tell me

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Yeah slap 2 range, one acc and 3 damage on that snipe. Or you could slot some intterupt i guess, but i never found it too useful or noticable.


 

Posted

well thankfully I have no plans to do anything drastic... particularly not until I've at least taken this toon into PvP with the current build to at least get a feel for how she operates and what I think about being a blaster.

Fortunatly most of the powers I've asked about dropping I actually have in the build so it will be good to see what they are like :P


 

Posted

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All could be good.

Rad is a nice set for soloing and sonic can do some good damage, (for defender).

Devices + tactics + IR goggles in SC will let you see stalkers.

Fire blaster does good damage and chilling embrace will prevent assasin strike.

Claws probably isnt the best scrapper set but due to get buffed and the ranged attack will help. Dark with tactics and goggles can also see stalkers and has fear protection which can be very handy.

I would say defender would be the most challenging and scrapper the easiest, though alot comes down to how you like to play tbh.

[/ QUOTE ]

no need for the IR bit drone + tactics sees all :P


 

Posted

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All could be good.

Rad is a nice set for soloing and sonic can do some good damage, (for defender).

Devices + tactics + IR goggles in SC will let you see stalkers.

Fire blaster does good damage and chilling embrace will prevent assasin strike.

Claws probably isnt the best scrapper set but due to get buffed and the ranged attack will help. Dark with tactics and goggles can also see stalkers and has fear protection which can be very handy.

I would say defender would be the most challenging and scrapper the easiest, though alot comes down to how you like to play tbh.

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no need for the IR bit drone + tactics sees all :P

[/ QUOTE ]

Not if they're at the stealth cap. Well, not unless you like seeing Stalker's 10yrds before they hit you.


 

Posted

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I do hope they don't nerf toggle dropping to heavily to be honest. Right now I'd say most */Elec and */Nrg blasters have both their toggle dropping attacks, because they do both toggle dropping AND good damage. A good blaster really only needs 1 toggle dropper(which is why I don't need Frozen Fists, as Ice sword is sufficient), but if they start messing with it too much, everyone that can, will just stack up on them just to get the same effect they have now.

[/ QUOTE ]

I really have hard time computing this, why would a blaster rely on luck and use 1 toggle dropper when you have 2 available? Especially as the damage from both should be ok-ish compared to other attack chains.. I dont know how good the melee attacks in question are in this case (like animation and such), but not using both ice sword and frozen fists both as starters sounds .. weird. What would you use instead?

Third attack in chain might be freezing touch for the hold, or blaze for damage..or both I dunno. This is when going blapper route.. And imo it is perfectly viable.


 

Posted

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Not if they're at the stealth cap. Well, not unless you like seeing Stalker's 10yrds before they hit you.

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well i see em perfectly fine, just if they got ninjitsu (as 99% of them do) its hard to hit without any tohits in drone or tactics xD


 

Posted

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Not if they're at the stealth cap. Well, not unless you like seeing Stalker's 10yrds before they hit you.

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well i see em perfectly fine, just if they got ninjitsu (as 99% of them do) its hard to hit without any tohits in drone or tactics xD

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you dont see me or mr not so nice when we are both on


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

Lookie here , we got another thread on this subject..

Anyway, it all depends.. Let me tell you of last night in Sirens, my team was loitering and fighting in the water near villain base, I see this one Mr Stalker flying from villain base.. Obviously he has hide+stealth but it matters little as I have four(!) clear minds on me..(Thanks Psy ) I have changed options so that players names always appear above their heads, thus Mr Stalker, if he can be seen, has proverbial words I AM HERE hovering above him.. I see his PVP counter counting down, so I switch to fly and press follow-button.. Apparently I approach from behind him or something because the poor lad doesnt seem to notice me hugging him from behind for like 10 seconds..( I have no stealth) When his counter reaches 3 I hit Build up and Aim.. 2..1..Bone Smasher!! Down he goes like a light, I switch off fly to follow, shoot power blast in mid air and finish the job with power burst on the ground. Poor Mr Stalker, I almost feel sorry for him


 

Posted

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I do hope they don't nerf toggle dropping to heavily to be honest. Right now I'd say most */Elec and */Nrg blasters have both their toggle dropping attacks, because they do both toggle dropping AND good damage. A good blaster really only needs 1 toggle dropper(which is why I don't need Frozen Fists, as Ice sword is sufficient), but if they start messing with it too much, everyone that can, will just stack up on them just to get the same effect they have now.

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I really have hard time computing this, why would a blaster rely on luck and use 1 toggle dropper when you have 2 available? Especially as the damage from both should be ok-ish compared to other attack chains.. I dont know how good the melee attacks in question are in this case (like animation and such), but not using both ice sword and frozen fists both as starters sounds .. weird. What would you use instead?

Third attack in chain might be freezing touch for the hold, or blaze for damage..or both I dunno. This is when going blapper route.. And imo it is perfectly viable.

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Frozen Fists has mediocre damage, reasonably long animation time and a pretty naff chance to knock more than one toggle in any reliable fashion. On my Fire/Ice, it's the only toggle drop, I cycle attacks pretty fast (having only one hold in Char means I'm pure damage below level 41, compared to an ice blaster that can pick good hold up at L6) and it does me just fine. I've got pretty good range, which can annoy some toons, plus the DoT from fire can play havoc with interruptable powers. Chilling Embrace and Shiver are incredibly good at keep people near Melee for you, so Ice Sword is generally sufficient. Besides, if all else fails, there's brawl.

@Tyl: Yup, but a lot of villains don't seem to team (on Defiant anyway) so you're not too likely to find a Stalker with Hide, Stealth and a Grant Invis or two at the same time.


 

Posted

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@Tyl: Yup, but a lot of villains don't seem to team (on Defiant anyway) so you're not too likely to find a Stalker with Hide, Stealth and a Grant Invis or two at the same time.

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*cough* theres at least 2 of them


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

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@Tyl: Yup, but a lot of villains don't seem to team (on Defiant anyway) so you're not too likely to find a Stalker with Hide, Stealth and a Grant Invis or two at the same time.

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*cough* theres at least 2 of them

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*sigh* Fine, I'll give MORE CM's to Imaginary!


 

Posted

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Not if they're at the stealth cap. Well, not unless you like seeing Stalker's 10yrds before they hit you.

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well i see em perfectly fine, just if they got ninjitsu (as 99% of them do) its hard to hit without any tohits in drone or tactics xD

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you dont see me or mr not so nice when we are both on

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dont bother hitting nicey unless someoneelse does first, and u -fly , so your avoided


 

Posted

replying to myself...

Tried some of these builds out in sirens for like 5-10 mins yesterday... have to say the fire/ice blaster was a lot of fun ... real shame I don't have any of the slows in the build tho


 

Posted

the build up / aim / fireball combo seemed to be rather fun


@ExtraGonk

 

Posted

Even brawl is lots of fun when BU+Aim


 

Posted

ooooh, time to put brawl back on auto and go and have some fun!