Age old Tp Foe Discussion
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Ok, let me rephrase that - this is a hint that should not be used by Controllers, Balsters or anyone else who's hp count is too low to offer any protection from a one-shot attack
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This is a hint that should not be used at all at situations like this. Airborne corruptors and coordinated impalers turn you to shreds with 2 spikes and there is nothing you can do because you are immobilised.
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Never been done to me, kitty-cat
@Golden Girl
City of Heroes comics and artwork
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Ok, let me rephrase that - this is a hint that should not be used by Controllers, Balsters or anyone else who's hp count is too low to offer any protection from a one-shot attack
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This is a hint that should not be used at all at situations like this. Airborne corruptors and coordinated impalers turn you to shreds with 2 spikes and there is nothing you can do because you are immobilised.
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Never been done to me, kitty-cat
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Also just wondering what damage four hits with Energy Transfer with buffs and buildup does (*4 for damage vs resting opponent) .
Its a problem with the bases and zones, not so much TP-foe (or recall friend if you're feeling evil and are near the enemy base).
IF they made the zones bigger, then they could support bases which had their zone doors/Hosps out of max enhanced TP range.
On a slightly related subject..Lighthouse+Drone+Innocent teleporting blaster=Me eating keyboard.
I cant believe I forgot they stuck a drone ontop of my light house
Sign up now to the "free our light house from the evil Drone tyranny!" club. :P
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Ok, let me rephrase that - this is a hint that should not be used by Controllers, Balsters or anyone else who's hp count is too low to offer any protection from a one-shot attack
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This is a hint that should not be used at all at situations like this. Airborne corruptors and coordinated impalers turn you to shreds with 2 spikes and there is nothing you can do because you are immobilised.
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Never been done to me, kitty-cat
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Prolly because:
a)the zone was empty
b)someone spared u
c)Boty wasnt on his villain
kitty kat
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Both ways it was a weak tactic, and really for a defensive/ganking playstyle, who are probably ineffective at playing aggresively.
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Eh?Since when?TP foe is not a defensive tactic its based on specific playstyle when minimum death is required and breaking down teams is required or camping of specific locations. Since when tp foe users are ineffective at agressive gamestyle?I got tp foe and i certainly dont lack agressivness especially when i am the one standing in front of your defender to take the aggro from bots,dominators etc.Think before you say stuff like this.As for ganking. The fact that when u cant get to the mountain u bring the mountain to you is not ganking.Ganking is when there is one villain in the zone and u chase him with tp foe and 8 people team. Not 8 vs 16 and isolating villains.I thought you would know better than this.
Weak tactic?There is no weak tactic only weak users of a tactic.Every tactic has its own time and place and you should know when to apply it.Because when 10 villains were ganking you PN in BB it wasnt a weak tactic then.
heh after reading your post its so ironic now. At the start of CoV and PvP zones it was heroes doing the tp foe out of base trick, and phonebox trick etc. etc. And now its the villains doing it, seems fair to me their getting there own back on the heroes
Both ways it was a weak tactic, and really for a defensive/ganking playstyle, who are probably ineffective at playing aggresively.
Maybe try flying way up high above them so your outta tp foe range? If you have ss keep moving so its harder to target you. Also when you come out of sirens don't go out the front exit go around the inside bit of the hospital.
I agree bases tend to have a weak design. You could maybe have the drones give tp foe resitance like they give +perception.