BS/Regen build.


dark_man_x

 

Posted

Hey im new to scrappers and have just thrown a rough build together for a mainly PvE Broadsword/Regen Scrapper. Any comments will be greatly appreciated

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: BS Regen
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Regeneration
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01) --> Hack==> Acc(1) Dmg(3) Dmg(3) Dmg(43) Rechg(43) EndRdx(46)
01) --> Fast Healing==> Heal(1) Heal(7) Heal(36)
02) --> Slice==> Acc(2) Dmg(7) Dmg(15) Dmg(43) Rechg(46) EndRdx(46)
04) --> Quick Recovery==> EndMod(4) EndMod(5) EndMod(5)
06) --> Swift==> Run(6)
08) --> Parry==> Acc(8) Dmg(9) DefBuf(9) DefBuf(11) DefBuf(11) Dmg(23)
10) --> Combat Jumping==> DefBuf(10)
12) --> Reconstruction==> Heal(12) Heal(13) Rechg(13) Rechg(15) Heal(40)
14) --> Super Jump==> Jump(14)
16) --> Integration==> Heal(16) Heal(17) Heal(17)
18) --> Health==> Heal(18) Heal(19) Heal(19)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Whirling Sword==> Acc(22) Dmg(23) Dmg(34) Dmg(36) EndRdx(36) Rechg(37)
24) --> Resilience==> DmgRes(24) DmgRes(25) DmgRes(25)
26) --> Disembowel==> Acc(26) Dmg(27) Dmg(27) Dmg(29) EndRdx(29) Rechg(31)
28) --> Dull Pain==> Rechg(28) Rechg(37) Rechg(37) Heal(39) Heal(39) Heal(39)
30) --> Build Up==> Rechg(30) Rechg(31) Rechg(31)
32) --> Head Splitter==> Acc(32) Dmg(33) Dmg(33) Dmg(33) EndRdx(34) Rechg(34)
35) --> Revive==> Rechg(35)
38) --> Moment Of Glory==> Rechg(38) Rechg(40) Rechg(40)
41) --> Focused Accuracy==> TH_Buf(41) TH_Buf(42) TH_Buf(42) EndRdx(42)
44) --> Laser Beam Eyes==> Acc(44) Dmg(45) Dmg(45) Dmg(45) Rechg(50)
47) --> Energy Torrent==> Acc(47) Dmg(48) Dmg(48) Dmg(48) Rechg(50)
49) --> Instant Healing==> Heal(49) Rechg(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Rechg(2)
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Thanks very much, The Pidgenator


 

Posted

You can live without stamina so early, my BS/Regen took stamina with one slot at 30, I didn't slot it with three until 37 (respec) and did fine.


 

Posted

I like your power choices but would change the order you're taking them. Also I think you will probably not need the endurance reductions in attacks, being a regen scrapper with Stamina, but maybe someone more familiar with broadsword can comment?

Try to take Reconstruction, Dull Pain and Instant Healing much earlier. I'd take Reconstruction before Quick Recovery, even. It's worth slotting it up as soon as possible, too. You can push back Resilience and Stamina with its prerequisites a few levels, I doubt you'll need it at 20 yet. Instant Healing is still really nice, IMO worth eventual 6-slotting but try to get at least 3 recharges there. It has no downsides like MoG does so I think it's a lot less situational. I like having it up as much as possible.

I also highly recommend Hurdle+CJ combo instead of Swift, but I've recently been described as leaping obsessed...

Are your slots in the order you really intend to take them? Definitely slot up Fast Healing before Health, it's a lot better investment. Slotting Resilience is something you can do in your 40s if you have spare slots then, it doesn't really give a huge return.


 

Posted

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You can live without stamina so early, my BS/Regen took stamina with one slot at 30, I didn't slot it with three until 37 (respec) and did fine.

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Aye. You wont need stamina untill focussed accuracy.

Get BU and DP earlier instead.


A Paragon Defender

 

Posted

lol, I've got quick recovery and stamina and in long fights I still run out of end with my BS/Regen.

I can only assume all the people saying you don't need it, stand around too often


 

Posted

First of all Stamina is way too early, you won't need it until the late 30s in preperation for Focused Accuracy.
You'll want Build Up far earlier, by 10 at the latest and leaving Dull pain until 28 will be something you'll regret as some really heavy hitting minions appear in the mid 20s (as I found out just in time).
Drop Resilience, isn't worth having really, on its own it doesn't give any significant protection and you'll need to shell out on Tough to really make it worth anything. You'll want Instant healing long before 49.

I'd think hard before getting MoG it's very situational. Personally I don't think the defence buff outweighs the hitpoint loss or temporary inability to heal.

For a Broadsword attack. Whirling Sword does naff damage even with the minor dot, it's useful if your monkey farming but you don't really need it, Slice workes much better. I admit I still have it in my build, but that's because I haven't done any respec TFs and I like having lots of attacks available (even slash has its uses).

Finally Revive, I hate this "power". Personally I think anyone taking this power isn't thinking right, you shouldn't expect to die, and if you stay aware of your surroundings and plan your attack well you won't die.


 

Posted

As Steampunk says Resilience by itself in a PvE build isn't that much use, only reason to take is for mezz's finishing quicker and you dont need slots in it for that. I found out the 3rd slot in Resilience doesn't add that much, so even if you keep the power, don't go above 2 slots in it. Resilience 2 slotted and tough 3 slotted with resistance gives about 25% smashing/lethal.

Side note on MoG, even in PvE it's a bit poo without slotting correctly. You really need 1 resistance, atleast 2 defense, aswell as, as many recharges as you can throw at it


 

Posted

[ QUOTE ]
[ QUOTE ]
You can live without stamina so early, my BS/Regen took stamina with one slot at 30, I didn't slot it with three until 37 (respec) and did fine.

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Aye. You wont need stamina untill focussed accuracy.

Get BU and DP earlier instead.

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I'd agree with NightBringer but make sure if you get focussed accurracy to slot it with end reduction enhancements


 

Posted

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For a Broadsword attack. Whirling Sword does naff damage even with the minor dot.

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On one target perhaps. But when you're hitting 10+ the damage is huge. For a soloist, yeah, it's not worth it, but if you're teaming, it's a great power.


 

Posted

hmmm which of the heals should i 6slot/4slot/2slot??? atm i got all the recharge heals (DP etc.) 6slotted and nothing on my attacks.....alright i dont wana die but i dont wana be stood hitting a minion for 10 mins to kill em either thnx for your replies btw


 

Posted

[ QUOTE ]
lol, I've got quick recovery and stamina and in long fights I still run out of end with my BS/Regen.

I can only assume all the people saying you don't need it, stand around too often

[/ QUOTE ]
Just read what we said again.

It is certainly not needed IMO before 30, after 30 yes and if you intend on running FA certainly.

Meaning before 30 you can concentrate on the attacks and regens that you will need. Potentially if you do decide to take up PvP I would try and get it in by 30 giving yourself stamina in PvP (sirens) is a bonus.

Conversly when I don't have it I actually miss hurdle/swift ore than stamina.


 

Posted

Hmm uppdated the build, not sure at all about the slotting but i think the power order is better, maybe taking quick recovery abit too late?? anyway more comments will be appreciated

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: BS Regen
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Regeneration
---------------------------------------------
01) --> Hack==> Acc(1) Dmg(3) Dmg(17) Dmg(34) Rechg(46)
01) --> Fast Healing==> Heal(1) Heal(3) Heal(5)
02) --> Slice==> Acc(2) Dmg(19) Dmg(29) Dmg(36) Rechg(50)
04) --> Reconstruction==> Rechg(4) Rechg(5) Heal(11) Heal(15) Rechg(17) Heal(19)
06) --> Build Up==> Rechg(6) Rechg(7) Rechg(7)
08) --> Parry==> Acc(8) DefBuf(9) DefBuf(9) DefBuf(11)
10) --> Combat Jumping==> DefBuf(10)
12) --> Dull Pain==> Rechg(12) Rechg(13) Heal(13) Heal(15) Heal(37) Rechg(39)
14) --> Super Jump==> Jump(14)
16) --> Integration==> Heal(16) Heal(21) Heal(21)
18) --> Swift==> Run(18)
20) --> Quick Recovery==> EndMod(20) EndMod(23) EndMod(23)
22) --> Whirling Sword==> Acc(22) Dmg(36) Dmg(36) Dmg(39) Rechg(46)
24) --> Health==> Heal(24) Heal(25) Heal(25)
26) --> Disembowel==> Acc(26) Dmg(27) Dmg(27) Dmg(34) Rechg(40)
28) --> Instant Healing==> Rechg(28) Rechg(29) Rechg(31) Heal(31) Heal(31) Heal(33)
30) --> Stamina==> EndMod(30) EndMod(37) EndMod(37)
32) --> Head Splitter==> Acc(32) Dmg(33) Dmg(33) Dmg(34) Rechg(39) Rechg(45)
35) --> Revive==> Rechg(35)
38) --> Moment Of Glory==> Rechg(38) Rechg(40) Rechg(40) DmgRes(42) DefBuf(43) DmgRes(43)
41) --> Focused Accuracy==> TH_Buf(41) TH_Buf(42) TH_Buf(42) EndRdx(43)
44) --> Laser Beam Eyes==> Acc(44) Dmg(45) Dmg(45) Dmg(46) Rechg(50)
47) --> Energy Torrent==> Acc(47) Dmg(48) Dmg(48) Dmg(48) Rechg(50)
49) --> Resilience==> DmgRes(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------


 

Posted

Looking one hell of a lot sharper

I would still drop Revive like a stone tho, Swift or Hurdle is better even if you already have one of them imo

Personally i'd drop Whirling Sword aswell, the animation times in BS mean taking and using both Parry and WS constantly your dps is going to go down the toilet, not really what you want

If you can fit in Hasten it's a godsend on the long recharges of the top /regen powers, and really helps BS's burst damage capabilities with Disembowel and Headsplitter.


 

Posted

Much better.

I like Revive, btw, and I'm not the only one either but it's better to not get into that debate again

Slot the click heals up before the passives and Integration as soon as you get it. 3 heals and 2-3 recharges in Recontruction, 3 heals and 3 recharges in DP (I'd go for recharges first for DP, balanced slotting for Reconstruction).

I think I'd take Quick Recovery a bit earlier, though. I personally think I'd take it where you're taking Build Up, the Build Up at 18 and Swift later. Build Up is great but it's not up that much before SOs so I think you'd be better off building for sustained DPS.

I'd say it's a pretty good idea to focus on slotting the attacks first. Reconstruction is a nice early choice for slotting too, but passives can wait. I'd keep Whirling Sword too, it's nice to have some AoE damage and it's great with Build Up.


 

Posted

O.k. taking something and using it constantly in your chain is different Yes Whirling sword is nice for some AoE damage but there's no way i'd include it in a normal attack chain, especially not with Parry aswell. Broadsword is about dealing as much damage as possible to clear one target from infront of you as quickly as possible, and then move onto the next, that's how I see it anyway, and I make my builds accordingly


 

Posted

Fairly good build i was gonna say you dont neeed the stainima but your not a katama or claws ( im katana regan) so its a good team and solo build

Golden Crusader
www.paragoncrusaders.com


 

Posted

That's a bit better, Quick Recovery at 20 is a bit late.
Try this tweaked level selection:
01) --> Hack
01) --> Fast Healing
02) --> Slice
04) --> Reconstruction
06) --> Build Up
08) --> Quick Recovery
10) --> Combat Jumping
12) --> Parry
14) --> Super Jump
16) --> Integration
18) --> Hasten
20) --> Dull Pain
22) --> Swift
24) --> Health
26) --> Disembowel
28) --> Instant Healing
30) --> Stamina
32) --> Head Splitter
35) --> Assault
38) --> Moment of Glory (if you must have it)
41) --> Focused Accuracy
44) --> Laser Beam Eyes
47) --> Energy Torrent
49) --> Tactics, Conserve Power, etc

I've added in a couple of leadership powers to the mix to bring up the balance. Assault is handy for boosting damage while Tactics could be replaced with Conserve Power or any other loose power you fancy carrying.
It's slim on attacks but that's what you get for picking a travel type that doesn't include an attack as a prerequisite (switch to flight and you can add Air Superiority at 10 which is a smashing knockdown attack).


 

Posted

01) Hack ->Acc | Acc | Dmg | Dmg | Dmg | Rechg
01) Fast Healing ->Heal
02) Slice ->Acc | Acc | Dmg | Dmg | Dmg | Rechg
04) Quick Recovery ->EndMod | EndMod | EndMod
06) Hasten ->Rechg | Rechg | Rechg
08) Combat Jumping ->Jump
10) Reconstruction ->Rechg | Rechg | Heal | Heal | Heal
12) Parry ->Acc | Acc | Rechg | DefBuf | DefBuf | DefBuf
14) Super Jump ->Jump
16) Integration ->Heal | Heal | Heal | EndRdx
18) Whirling Sword ->Acc | Acc | Dmg | Dmg | Dmg | Rechg
20) Dull Pain ->Rechg | Rechg | Rechg | Heal | Heal | Heal
22) Build Up ->Rechg | Rechg | Rechg
24) Swift ->Run
26) Disembowel ->Acc | Acc | Dmg | Dmg | Dmg | Rechg
28) Instant Healing ->Rechg | Rechg | Rechg | Heal | Heal | Heal
30) Hurdle ->Jump
32) Head Splitter ->Acc | Acc | Dmg | Dmg | Dmg | Rechg
35) Stamina ->EndMod | EndMod | EndMod
38) Moment Of Glory ->DmgRes | DefBuf | DefBuf | DefBuf | Rechg | Rechg
41) Focused Accuracy ->EndRdx | EndRdx | TH_Buf | TH_Buf | TH_Buf
44) Resilience ->DmgRes
47) Laser Beam Eyes ->Acc | Acc | Dmg | Dmg
49) Super Speed ->Run

This is my take on the build, its similar to my current build, I have dropped Parry though as I was finding that I hardly ever used it. I've also added Hasten, I normally duo with a Kin/* defender and find that even with speed boost my attacks don't recharge quickly enough. Perhaps as I'm used to DM/Rgn. I personally feel that with out hasten you would need a longer attack chain, so getting a filler attack instead of hasten.

Slotting on IH and DP is optimal with three of each, Reconstruction does cap with three recharges at 30s recharge, however two recharges gives 36s I feel that the extra slot is wasted.

This build, drops hasten in favour of tactics at lvl30, as tactics provides about 1 ACC SO (IIRC) this means you can drop down to one ACC in your attacks allowing two recharge SOs which is about the boost provided by Hasten, freeing up the power choice, it also means that you won't have to worry about finding an extra attack for when hasten is down.

01) Hack ->Acc | Dmg | Dmg | Dmg | Rechg | Rechg
01) Fast Healing ->Heal | Heal
02) Slice ->Acc | Dmg | Dmg | Dmg | Rechg | Rechg
04) Quick Recovery ->EndMod | EndMod | EndMod
06) Combat Jumping ->Jump
08) Reconstruction ->Rechg | Rechg | Heal | Heal | Heal
10) Parry ->Acc | Rechg | Rechg | DefBuf | DefBuf | DefBuf
12) Dull Pain ->Rechg | Rechg | Rechg | Heal | Heal | Heal
14) Super Jump ->Jump
16) Integration ->Heal | Heal | Heal | EndRdx
18) Swift ->Run
20) Assault ->EndRdx
22) Hurdle ->Jump
24) Stamina ->EndMod | EndMod | EndMod
26) Disembowel ->Acc | Dmg | Dmg | Dmg | Rechg | Rechg
28) Instant Healing ->Rechg | Rechg | Rechg | Heal | Heal | Heal
30) Tactics ->EndRdx | EndRdx | TH_Buf | TH_Buf | TH_Buf
32) Head Splitter ->Acc | Dmg | Dmg | Dmg | Rechg | Rechg
35) Whirling Sword ->Acc | Dmg | Dmg | Dmg | Rechg | Rechg
38) Build Up ->Rechg | Rechg | Rechg
41) Focused Accuracy ->EndRdx | EndRdx | TH_Buf | TH_Buf | TH_Buf
44) Moment Of Glory ->DmgRes | DefBuf | DefBuf | DefBuf | Rechg | Rechg
47) Resilience ->DmgRes
49) Health ->Heal

Last two powers are filler as you are running out of usefull slots, personally I would drop MoG but thats because I don't like its situationalness, I prefer to have my regen under my control.


 

Posted

[ QUOTE ]
O.k. taking something and using it constantly in your chain is different Yes Whirling sword is nice for some AoE damage but there's no way i'd include it in a normal attack chain, especially not with Parry aswell. Broadsword is about dealing as much damage as possible to clear one target from infront of you as quickly as possible, and then move onto the next, that's how I see it anyway, and I make my builds accordingly

[/ QUOTE ]

My attack chain depends completely on what I'm fighting. Tough mobs (eg purple bosses)? Lots of parrys, disembowel and headsplitter. Keeps em on their backs most of the time, and when they do get off an attack, it usually misses. Small numbers of foes (soloing minions/lts)? HS, Disembowel, Hack, Parry. Great single target damage, with a nice def boost to keep any damage away. Lots of mobs (teams really) HS, Diembowel, WS, Slice. Doesn't drop the single target damage much, but shoots the total damage through the roof if I can get good positioning. And sometimes, I'll do some other chain if the circumstances require (for example, if for some reason I had to tank for a group - which I can do for smaller groups - I'll use parry, Slice and WS, to boost my def and hit as many mobs as possible)


 

Posted

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Tough mobs (eg purple bosses)? Lots of parrys, disembowel and headsplitter.

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Only parry here, see no problem, but parry will lower dps.

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Small numbers of foes (soloing minions/lts)? HS, Disembowel, Hack, Parry.

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Again only parry to lower dps.

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Lots of mobs (teams really) HS, Diembowel, WS, Slice.

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Only WS used so the damage over time will compensate for another long animation attack in the chain.

[ QUOTE ]
And sometimes, I'll do some other chain if the circumstances require (for example, if for some reason I had to tank for a group - which I can do for smaller groups - I'll use parry, Slice and WS, to boost my def and hit as many mobs as possible)

[/ QUOTE ]

And yup on this last one it's more of a crossover task, where your not doing your primary function and your dps will suffer.

So you see indirectly we do agree that in most normal attack chains either WS or Parry is used, to use both is too much of a sacrifice, the only time you say you are prepared to do this is when damage isn't the number one factor, hitting as many things as possible and staying alive is

So Whirling Sword is quite situational, and in my PvP leaning builds I can/would never fit it in.