Possible stalker hunter for SC & RV
i got one of those stalker hunters on defiant. With almost 400 pvp rep although i am AR/Dev which imho is the best stalker hunter. Regarding your build i wontcomment epics since they are personal choice.But let me say the following.
You ned cloak device pre level 32 so u can have it insirens.
Fly is a must power for stalker hunters and imho so is SS.Your tp foe needs range slotting or is gonna be pretty useless against all those fast moving stalkers.And caltrops 3 slots recharge? not necessary
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i got one of those stalker hunters on defiant. With almost 400 pvp rep although i am AR/Dev which imho is the best stalker hunter. Regarding your build i wontcomment epics since they are personal choice.But let me say the following.
You ned cloak device pre level 32 so u can have it insirens.
Fly is a must power for stalker hunters and imho so is SS.Your tp foe needs range slotting or is gonna be pretty useless against all those fast moving stalkers.And caltrops 3 slots recharge? not necessary
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Hmm! maybe I should change the travel power on my stalker-hunter.
My MA IDs:
Fiend Space: 211464
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i got one of those stalker hunters on defiant. With almost 400 pvp rep although i am AR/Dev which imho is the best stalker hunter
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I disagree, Fire/Dev FTW
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Yup to me honest Im not sticking to much of what I posted, realised caltrops was a bit OTT as its perma out the bag .
Id have SJ,SS and Fly if they let me .
Stealth isnt a real problem though as I was just going to buy it for SC.
Ice epic is probably horrible but snowstorm, web grenade and caltrops looked like they could be fun together, not just for slow but also -recharge .
Well hopefully carry on leveling him, also making a compleatly new type of scrapper for defiant SC. One that has ranged attacks and can heal himself.... a combo i am sure has never been tried before .
Thanks for the help.
Edit: Oh yeah, went fire for quick anim and dot, also rain could be fastest way to light up a flying stalker I think compaired to web/trops.
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i got one of those stalker hunters on defiant. With almost 400 pvp rep although i am AR/Dev which imho is the best stalker hunter
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I disagree, Fire/Dev FTW
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Let me explain something tha most people not think although i have explained to botty as well. FOTM stalker hunter currently is the fire/dev blaster due to long range snipe and (230 yards) and the powerful attacks. When i wanted create my targetter/stalker hunter i sat down and looked the powers and wanted see what i wanted from this AT.One thing i really really wanted was difficulty of being traced and range of attacks for fast entry and exit since when sniping teams the danger of being attacked after breaking stealth is huge.
All the primary blaster sets fire,ice,ele,arrow have longer snipe than AR indeed.Difference is they all have trailing disadvantage too in PvP.When sniping someone there is a trail from you shot leading to you and allowing the team to trail the shot back to the targetter which imho is a big disadvantage.
Furthermore if you look at all blaster attacks you will see that a stalker hunter sniping will have to snipe from 230 yards then move down to 70-90 yards to perform follow up attacks at best chance.This means u need travel 140 yards while a target is running away from you and usually with fly thats hard/impossible. AR follow up attacks have the highest range allowing minimum gaps between long range slots.I have SS and fly 3 slot for speed allowing really fast movement between shots and giving the targets minimum chance of evasion. I have a build really different than the usual FOTM stalker hunters that imho is a more efficient and relies on long range,minimum trailing,fast entry exit sniping/attacks,minimum endurance consumption,fast movement.
Hence AR might be gimped but played right can be dangerous.In fact an AR stalker hunter is worse than a stalker. At least the stalker u can cause he AS from melee.
Argh! Fire/Dev is FoTM on defiant? See more Ice/Devs on Union .
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Furthermore if you look at all blaster attacks you will see that a stalker hunter sniping will have to snipe from 230 yards then move down to 70-90 yards to perform follow up attacks at best chance.
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But dats the whole fun .
no no no Fire/Dev is FoTM in USA mostly due to high dmg attacks.
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But dats the whole fun .
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Its fun actually hitting them.Not getting out of range message all the time
Hmm I thought your logic was AR causes knockdown to stop them legging it. Guess I'm wrong.
My MA IDs:
Fiend Space: 211464
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Hmm I thought your logic was AR causes knockdown to stop them legging it. Guess I'm wrong.
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It depends. Knockdown is a nice addition to this all
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no no no Fire/Dev is FoTM in USA mostly due to high dmg attacks.
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But dats the whole fun .
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Its fun actually hitting them.Not getting out of range message all the time
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Super Glue FTW!
Not seeing where TGs shots come from is a huge benefit for him - the target doesn't know where to run for one thing.
Also, just falling down for apparently no reason provokes a reaction of OMGWTFhappenedthere!!1!!
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
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Not seeing where TGs shots come from is a huge benefit for him - the target doesn't know where to run for one thing.
Also, just falling down for apparently no reason provokes a reaction of OMGWTFhappenedthere!!1!!
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This is why AR is much more suited for stalker sniper builds.Its true you will need Defiance to perform and is tricky and will take a lot of deaths to master it (i am now to the open where i perform around 10kills for 1 of mine usually unless there are people that specifically know me and chase me around) and loads of practise. Shot trailing back to the sniper is a big issue although not many think of it. AR gives u the total cover of trailing plus makes you invisible in combat log thus making this a really hurtful experience.
Could you post your build? I've tried a few on a planner but I don't think I focus enough - there are too many nice looking toys in the secondary for me to make a nice streamlined build. Have you ignored the tp foe onto tripmines idea?
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
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Could you post your build? I've tried a few on a planner but I don't think I focus enough - there are too many nice looking toys in the secondary for me to make a nice streamlined build. Have you ignored the tp foe onto tripmines idea?
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Yeah tp foe on tripmines is not my focus.Too much stationary time for a pvp zone which i dont really like.
Here is a view of my build although its not the final build just an indication of the slotting and powers i pick.If you want i can make out an exact build when i hit 50.Notice that this build is focused on low firing downtimes and maximum movement speed after firing initial shot giving minimum time to target to evade.I also use a variety of macros that toggle fly to SS and set auto follow on target so that stalkers trying to evade follow up hit with defiance dont stand much like with 3 slotted SS
AR Build
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Could you post your build? I've tried a few on a planner but I don't think I focus enough - there are too many nice looking toys in the secondary for me to make a nice streamlined build. Have you ignored the tp foe onto tripmines idea?
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Yeah tp foe on tripmines is not my focus.Too much stationary time for a pvp zone which i dont really like.
Here is a view of my build although its not the final build just an indication of the slotting and powers i pick.If you want i can make out an exact build when i hit 50.Notice that this build is focused on low firing downtimes and maximum movement speed after firing initial shot giving minimum time to target to evade.I also use a variety of macros that toggle fly to SS and set auto follow on target so that stalkers trying to evade follow up hit with defiance dont stand much like with 3 slotted SS
AR Build
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Is that LRM any good? Thinking of getting it on frosty when i get the chance, might make up for the lack of a snipe attack in ice.
My MA IDs:
Fiend Space: 211464
Very interesting build. Does seem to rely on defiance quite a bit, or is it still possible to do well without any defiance?
Also if you dont one hit an SR stalker would he not just hit elude heal and kill you quicly as your on low health? Only guessing, and with untraceable attacks I guess it could take em a while to work out where you are.
Bizarro build there! No damage in attacks seems so very wrong! Can't deny that it works tho I've used similar macros when I had fly on my blapper (now more sensible travel powers) to switch between fly and hover.
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
Another thing that looks interesting is vengence. But then when fighting a stalker I guess it may often be the case that one out of the team could end up dead .
Ok let me explain the build out a bit regarding slotting etc.
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Does seem to rely on defiance quite a bit, or is it still possible to do well without any defiance?
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Yes indeed.Is a defiance build that needs to cap defiance to perform at max and this is how i play it.Point of this build is 3 functionality goals
1)Targeter: Basically light up targets for the team.A team using assist command and me calling the targets from the air and lighting them up with long range slug shots so team can see them
2)Precise sniping: PFF MM's, Eluded stalkers,flying dominators and corruptors are the targets that get priority while targeting.After that just snipe anything that moves.
3)Extreme team sniping: This is sort of an idea i came up with.Full teams that gather and keep it tight together :
Snipe 1st target (usually MM for one shotting)+LRM at full defiance (AoE snipe) and follow up with a full auto on full defiance (hence the range slotting on full auto).Add up the dmg caused and u ll see the scary result
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Also if you dont one hit an SR stalker would he not just hit elude heal and kill you quicly as your on low health? Only guessing, and with untraceable attacks I guess it could take em a while to work out where you are.
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This is where shot trailing comes in game.Fire,Energy,elec set shot are tracable to target.Sniping from 190 yards and exiting with 3 slotted fly if u miss is sort of untracalbe if performed correctly
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No damage in attacks seems so very wrong!
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Not if u test the same shot on the same mob 2 times.First time at full defiance and 3 dmg enh second time full defiance and no dmg enh.You will come up with something really interesting
The amount of accuracy on this build is scary especially for those PFF MM's that laugh behind their PFF and suddenly go whiskey tango foxtrot on broadcast from one shotting through PFF
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Another thing that looks interesting is vengence. But then when fighting a stalker I guess it may often be the case that one out of the team could end up dead
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Vengeance at 1hp combined with 3 slotted stealth believe me makes huge difference.As soon as someone dies from team i land pump and i am up up and away again.
Ooooh, you hit the damage cap with defiance? Sweet!
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
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Ooooh, you hit the damage cap with defiance? Sweet!
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And that would explain the insane accuracy on this build
I know its not a FoTM build and prolly people still prefer to go Fire or energy or Elec but i always want to be creative to my builds.I picked the defiance thing that i like from a friend that used it (Thanks Xiro) and ellaborated on that and built a toon around this with lots of testing and thought about the powers and tactics i would use. Yeah is not min/max build but hey U wanna see a target?i ll see it for you and light it up.You wanna take out silently a target i am the one that will do for you and will live to tell after cause noone will know who did it.No trailing no combat log nothing.Worse than a stalker imho.I still laugh at broadcasts "what killed me!?" or people thinking they do insane damage when i shoot from above and move on.
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Ooooh, you hit the damage cap with defiance? Sweet!
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And that would explain the insane accuracy on this build
I know its not a FoTM build and prolly people still prefer to go Fire or energy or Elec but i always want to be creative to my builds.I picked the defiance thing that i like from a friend that used it (Thanks Xiro) and ellaborated on that and built a toon around this with lots of testing and thought about the powers and tactics i would use. Yeah is not min/max build but hey U wanna see a target?i ll see it for you and light it up.You wanna take out silently a target i am the one that will do for you and will live to tell after cause noone will know who did it.No trailing no combat log nothing.Worse than a stalker imho.I still laugh at broadcasts "what killed me!?" or people thinking they do insane damage when i shoot from above and move on.
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On paper it looks crazy. Also completely different to how I play as I like to play with my food.
Just hope I get to see you in action some time, erm and preferably on the right side of your gun. From the sounds of things if I am on the wrong side Ill not get too see you at all.
ahhh.. so that is you, you hovering "dropping outta the sky" piece of ...
I imagine a tiny DoT will take care of that, from another hovering range- and accu-enhanced toon. At least your ratio of 10:1 will go down
And one more thing - is LR / EF annoying in PvP?
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I imagine a tiny DoT will take care of that, from another hovering range- and accu-enhanced toon. At least your ratio of 10:1 will go down
And one more thing - is LR / EF annoying in PvP?
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Like i explained this build and type of playstyle requires loads of patience to get the hand of it. You die extremely easy and even a brawl can take you down.So this means you die a lot. The trick is fly high and get them before they get you.if you are asking about LRM i think is underestimated in PvP just like Assault Rifle is. An AoE extreme range snipe is awsome imho.
With RV on the way was trying to think of something fun to hunt down stalkers with, can up with this:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Wild Fire
Level: 50
Archetype: Blaster
Primary: Fire Blast
Secondary: Devices
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01) --> Fire Blast==> Acc(1) Dmg(3) Dmg(3) Dmg(5) Rechg(5) Rechg(7)
01) --> Web Grenade==> Acc(1) Immob(31) Immob(31) Range(37) Range(39) Range(39)
02) --> Fire Ball==> Acc(2) Dmg(7) Dmg(9) Dmg(9) Rechg(11) EndRdx(11)
04) --> Caltrops==> Slow(4) Slow(40) Rechg(40) Rechg(43) Rechg(43)
06) --> Teleport Foe==> Acc(6)
08) --> Hover==> Fly(8)
10) --> Targeting Drone==> EndRdx(10) EndRdx(13) TH_Buf(13) TH_Buf(15) TH_Buf(15)
12) --> Aim==> Rechg(12) Rechg(17) Rechg(17) TH_Buf(19) TH_Buf(19) TH_Buf(21)
14) --> Teleport==> EndRdx(14) Range(39)
16) --> Swift==> Run(16)
18) --> Blaze==> Acc(18) Dmg(21) Dmg(23) Dmg(23) Range(25) Range(25)
20) --> Hurdle==> Jump(20)
22) --> Stamina==> EndMod(22) EndMod(27) EndMod(27)
24) --> Assault==> EndRdx(24) EndRdx(33)
26) --> Blazing Bolt==> Acc(26) Dmg(29) Dmg(29) Dmg(31) Range(33) Range(34)
28) --> Tactics==> EndRdx(28) EndRdx(33)
30) --> Trip Mine==> Acc(30) Acc(34) Dmg(34) Dmg(40) Dmg(42) Rechg(42)
32) --> Rain Of Fire==> Rechg(32) Rechg(46)
35) --> Time Bomb==> Acc(35) Acc(36) Dmg(36) Dmg(36) Dmg(37) Rechg(37)
38) --> Cloaking Device==> EndRdx(38)
41) --> Snow Storm==> EndRdx(41) EndRdx(42) Slow(43) Slow(48) Slow(50)
44) --> Frozen Armor==> EndRdx(44) EndRdx(45) DefBuf(45) DefBuf(45) DmgRes(46) DmgRes(46)
47) --> Hibernate==> Rechg(47) Rechg(48) Rechg(48)
49) --> Smoke Grenade==> Acc(49) TH_DeBuf(50) TH_DeBuf(50)
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01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Rechg(2)
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Could write a three page essay on power choices but too lazy .
Any questions/tips would be nice though.
Think Ill make him on Defiant for a change.