The Ultimate Stone / Stone Tanker


Blazer_EU

 

Posted

The last time I tested it Rooted is about Mag 6-8 mezz resist and Granite is at least Mag 14 to all mezzes except Fear & Confuse. In PvE the mobs I've come across with Holds are Mag 2, Controllers and Doms are Mag 3. Granite does have *some* KB resist, but not very much which of course makes absolutely no sense at all.

As far as medicine pool goes, I used to laugh at tanks that took it, now I can see the use. If you can work around the interrupt and the tiny range Stimulant is very useful, the Aid Self and Aid Other heals are also very good, the interrupt is very short and with the high Defence of Granite isn't as crazy as it sounds.


 

Posted

grr u dont get the point

i have a lvl 36 granite/fire tanker

it doesnt need aid self! why would it!

and another point

its hardly the ultimate stone tanker if it needs to have aid self tbh

my granite/fire herds +3 +4 freakshow/nems doesnt need aid self lol oh no


 

Posted

Filth doesn't have it either Aurora, but I can see the use. For one thing the recharge is very fast for all the powers and because the Heal is based on your own HP, the Aid Other heal can be very large, as well as Aid Self.

When/if you get into the Shadow Shard -Res powers are common which means you'll be taking a lot more damage than usual and an extra heal would sometimes be useful. I can see the use in PvP as well. It might be more common with Ice tanks but it's not a bad move for a stone tank, mostly in fact if you want to give extra support for your team.


 

Posted

Actualy, the 'ultimate' stone tanker should be able to face Carneys without problems too. There aid self comes in handy, not to mention Psi babbage or those 2 Psi-based AV's.

Then again, thats a very small % of the total game content

But for my info, how many interupt-enhs you need to block out the interupt mostly?


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Posted

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But for my info, how many interupt-enhs you need to block out the interupt mostly?

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I've taken it with my Dominator, the interrupt is I think roughly 2 seconds, with 3 slots in interrupt reduction it goes down to about half this, but for obvious reasons it's hard to measure. The animation time is also longer than the interrupt time, but not rooted so you can move again after activating it although you have to wait for the full animation to play out before you can activate another power if that makes sense.

It works out at about 1.5 seconds I'm guessing. You've got a problem with DoT powers since they will interrupt it, stuff like fire, poison and certain low damage long DoT powers will screw it up, or AoE powers that are anchored on you so it has definite drawbacks.


 

Posted

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grr u dont get the point

i have a lvl 36 granite/fire tanker

it doesnt need aid self! why would it!

and another point

its hardly the ultimate stone tanker if it needs to have aid self tbh

my granite/fire herds +3 +4 freakshow/nems doesnt need aid self lol oh no

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The main reason the Medicine Pool has tempted me has been to have Aid Other and/or Stimulant - Aid Other would just be gravy and no doubt mostly unused.

It's never tempted me enough to make me drop Provoke, though.


By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey

 

Posted

I have aid other on my stone tank (was a "hmm what power to take at 49" type thing) and is has been really useful. Have found that even when I'm standing in the middle of a fight I do get a chance to heal if it's really needed. Plus the Tricorder is just stupidly large in my granite hand

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Rock armour is defence rather than resistance. Very few stone tanks ever drop it even after granite.

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I've actually been surprised at stone tankers that do drop this power after a 32 respec OR never take it in the first place....


 

Posted

I never had rockarmor, never will get either. The defence in it is not worth a powerslot imho, using a purple and you got more So at the end, i just took the whole earth epic set (41 onwards).


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Posted

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I never had rockarmor, never will get either. The defence in it is not worth a powerslot imho, using a purple and you got more So at the end, i just took the whole earth epic set (41 onwards).

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25% Def isn't small, Rock isn't a must-have but tricky pre-granite. Sure you can use purples, but your defence is going to be that much better if you're stacking the bonuses.


 

Posted

Pre-granite i do agree. That period i was one of the few running every possible armor that i could get (tough/weave, leadership also), succesfully finishing the respec-mission with me as only tanker


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Posted

oooookaaaay, first of all i'm gonan say that i havent read all posts so dont bite me if i say summat that some1 else has said

I saw some1 mentioning that the build posted in the beginning isnt the "ultimate" one at all but one of many many possebilities, as i built my stone/ss tank i made it in 3 parts, pre-GA GA-based GA-psi GA psi being almost the same as GA-based but changing some slots in the attacks and adding psi protection.

i at a low lvl i did take that energy protection power, waste of slots and endurance, not needed, Brimstone not needed either.

at the lower lvls youll wanna go for the"main" powers first, rock armor, stone skin, rooted, EE. imo you wont be needing mudpots till about lvl 18 since your pretty much an average toon at lvl 8 fill in the rest with the better of your attacks and slot them accordingly, when you reach GA stage you could either just take it or do like me and the basic def's keeping EE, mudpots and GA filling up the rest with attacks, and then making it a more fit one for the AV's later on. its all about taste, i took the hard way i know this, but it was also very effective........

oh, one more thing,, HASTEN!! HASTEN HASTEN HASTEN!!! 3 slott that little bugger..

Edit: just remembered one more thing i wanted to say, that healing powers mumbo jumbo??? WHY!?!=!?!? ah well if you want it take it, i'd rather use the last power-slots like this
41--->Stone Prison
44--->Fozzile
47---> Stalgemites 4TW!!! EXTRA AoE!!!! PWNZORRRR


@EU Brimmy - Union and Exalted servers

 

Posted

I've chosen for perma GA (not even psi armor) adding most possible attacks i could take to supress any problems during hasten-downtime (wich is annoying long).

Minor downside of the epic is the horrible recharge, i've taken all 4 power of the epic, locking down any runaway mob and trick-off an AV that has massive melee-aoe powers (or Crystal Titan is just stupid, likewise most AV's).

I think the key of build in early lvls is 'teaming'. If you prefer solo, focus more on attacks, going way more teaming as primairy tanker, focus way more on the armors as brimstone and nrg armor realy help alot. Fire damage is very common ingame, a bit of extra damage migration always is handy. Even with stamina full slotted you keep running out of endurance anyway, it sux, its hard, but live with it

Even though many people realy like EE, according Herostats its 1 of my most less used powers of all possible powers i have (even used brawl way more...). I only used it during Psi AV's preventing a 1 shot kill, using Amy's wedding band for the extra psi resist. Carney's i just avoided or solo'ed the missions with some purples around.


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Posted

i agree that in the later lvls (once you get GA) you stop using EE almost entirely, i use it on random occasions, fighting MM for example :P and in the solo situations when i just dont want to go into GA


@EU Brimmy - Union and Exalted servers

 

Posted

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Leadership would realy nulify my endurance for sure

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That is a slotting issue


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

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Leadership would realy nulify my endurance for sure

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That is a slotting issue

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With just the few toggle i have on my tanker, i still run out of end easily. Due -dmg -recharge your powers are mostly slotted to fill that up, hardly no space left for any end-reds. Any more toggle and i wont last a minute for my endurance.


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Posted

everyone keep complaining about endurance, ever heard of the fitness pool?


@EU Brimmy - Union and Exalted servers

 

Posted

like i dont have it? Stamina is a base power in basicly every toon i make. I'm not that bothered though loosing my end that fast, just stand still a while and it goes back up. Though it realy depends on your playstyle, SS/earth can be a end-heavy set, specialy if you want to have any decent damage output without Rage running, i keep hitting powers nonstop to have guantlet do his work all the time. But just like BA, mudpots even 3 slotted it still is a end-heavy power.

But empaths are my biggest friends Ok, rad's a little bit


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Posted

okay now you lost me, i can go on forever with or without rage running perma, mudpots on, GA on, rooted on when facing the luvly sappers and the only time my end has a chane to get low enough to worry me is if both rage and hasten drop at the same time. but that depends on me activating them so that rarely happens..


@EU Brimmy - Union and Exalted servers

 

Posted

I can if i want to, but i like to be active in slapping, wacking and hurting mobs. And sappers are wussies when you got rooted running, gives huge drain-resist

So i gues a difference of playstyle


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Posted

jusst wanna point out that i said i use rooted so nobody gets the wrong idea 'bout me... i love it when my friends call out for help against malta cuz of the sappers.. i think their just missunderstood and can use the stoney luvin


@EU Brimmy - Union and Exalted servers

 

Posted

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Leadership would realy nulify my endurance for sure

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That is a slotting issue

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With just the few toggle i have on my tanker, i still run out of end easily. Due -dmg -recharge your powers are mostly slotted to fill that up, hardly no space left for any end-reds. Any more toggle and i wont last a minute for my endurance.

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Yeah as a tanker dps isnt my main issue just as dps isnt my main issue on my defender. Gauntlet is a no need to have power with a fast recharge, no end consuming taunt and an aura.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

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And sappers are wussies when you got rooted running, gives huge drain-resist

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Sappers are wussies anyway - Rooted or not. My dark/inv scrapper loves Matla, excellent xp, and little danger. All you need for sappers IMHO is Air superiority and a good amount of fast damage, Shadow Maul and Smite take care of a sapper easily. By the time they stand up after Air Sup, they are ready to drop dead anyway.


"Pride is all well and good but a sausage is a sausage"


For Lent I gave up...
Hope

 

Posted

Sappers can be very comfortably beaten by any tanker, all you need is one decent hold/disorient power thats slotted well for accuracy and hold/disorients and perhaps a recharge for perma hold/disorient so you can even just take your time. Ice patch is okay but a bit risky especially if they are hovering.
Well anyay if you dont have a decent disorient or disorientating attack chain or holds in your secondary there are holds in the epic pool. My invuln has conserve energy and focused accuracy simply because she has everything she needs in the superstrength set, conserve energy for rage drops, and focused accuracy is actually to save on accuracy slots i have 1 accuracy in every attack instead of 2.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

firstly

i didnt read anybodys posts so if im repeating stuff, o well

i got a lvl 36 granite/fire tanker *herder*

just a few tips to maximise ur choice

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Rock Armour: This is what you should start off with and it has good resistence. It will be respeced out later on when you get granite armour. GET THIS POWER!

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sorry, not res, defense against smash/lethal

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travel power will really depend on what you want to do. You could get aything really, but what I recomend is Super Jump. You can get acrobatics at level 20 and gives you resistence to hold, disorient, immobilisation and sleep. It really depends on your style of play.

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NUUU U MUST BE MAD!

firsty with acrobatics, WHY!? when u can have ooted at like lvl 8

also

granites

GET TELEPORT all other transport powers r naff once ur lvl 32 tbh

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lvl 12 (fitness power set) hurdle or swift


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1. do u plan on defying the laws of the game by jumping particurally high in granite armor?

2. ur gonna be VERY VERY slow without swift, 3 slot it with running speed

lastly
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Fault: This is basically a "foot stomp". Great way to start the battle and can disorient enemies.


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unless u slot ur mudpots quite heavily with slow ur gonna find that the disorentated foe r gonna wander away from u in any direction they feel leaving u like "hey come back"


 

Posted

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unless u slot ur mudpots quite heavily with slow ur gonna find that the disorentated foe r gonna wander away from u in any direction they feel leaving u like "hey come back"

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Can't say I've ever had a problem using Fault (and I use it a lot). It's one of the best 'tanking' powers of the set.