Anti Hold/Immob/Sleep etc!!!
Combat Jumping is a nice get out of immob power (even if u are immob'd you can toggle it on and you "break free").
Then later in the pool you get Acrobatics which is a nice hold/sleep/KB(I think) resist.... its another toggle but worth having - certainly on my PVP respec'd Nrg/Ice/Primal blaster I took it and he's been known to do OK PvP
Think those are your only choices as a blaster tbh
Pool: Leaping
Combat Jumping - immobilisation protection
Acrobatics - hold and knockback protection
Pool: Fitness
Health - sleep resistance
Pool: Flight
Hover - knockback resistance (kind of - you flip in midair instead of being knocked to the ground, so the downtime from the knockback becomes negligible)
Pool: Leadership
Assault - Confuse? (I know assault protects against something)
Tactics - +perception (but then you already knew that!)
Vengeance - disorient, immobilise, hold, sleep, confuse, taunt, knockback (you need a team mate to die first tho!)
Pool: Medicine
Aid self - disorient protection
Beyond that, your best defence is a good offence, and most blaster primaries and secondaries offer some kind of mezz so you can get them before they get you.
@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell
Arc: 70119 Hellion Initiation
[ QUOTE ]
Pool: Fitness
Health - sleep resistance
[/ QUOTE ]Remember though that resistance means the effect wont last as long, you will still get slept with it.
[ QUOTE ]
Pool: Leadership
Assault - Confuse? (I know assault protects against something)
Tactics - +perception (but then you already knew that!)
[/ QUOTE ]
Assault gives res to Taunt and Placate, Tactics gives res to Fear and Confuse as well as +Perception.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
Most of the Epics give Protection as well, but that'll depend on which area you're fighting in...
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Most of the Epics give Protection as well, but that'll depend on which area you're fighting in...
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They do? Apart from Hibernate which other blaster epic powers give status protection?
Octavian Vanguard
@ohmsEU and @ohms 2
Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.
Temporary Invulnerabilty does, I think.
Force of Nature definitely does.
I 'think' most of the other Epics have an 'Armour' power as well.
I knew some people would remember the protections offered by leadership better than me - lousy memory!
Using Hero Builder as a reference, out of the epics, Force of nature, personal force field and hibernate are the only powers that offer any kind of status protection.
Force of Nature, alongside providing high resistance to all damage except psionic, also provides protection from holds, immobilisation, sleep and disorient (knockback isn't mentioned, but I'd have thought it would be included)
Personal force field protects you from teleport foe in PvP, as well as providing very high defence - if the mezz misses then you're not going to be affected by it of course
Hibernate simply leaves you invulnerable, hence having status protection by default.
The various shields offer no status protection, just the same as the equivalent tank shields. A shame really.
@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell
Arc: 70119 Hellion Initiation
[ QUOTE ]
Force of Nature, alongside providing high resistance to all damage except psionic, also provides protection from holds, immobilisation, sleep and disorient (knockback isn't mentioned, but I'd have thought it would be included)
[/ QUOTE ]
Looks to me like the Hero Builder text is way out of date there. IIRC the mez protection was removed while the patch for the EPPs was still on the test server after the scrappers and tanks got a bit excited about blasters getting their level 32 power. I hope somebody can prove me wrong.
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personal force field protects you from teleport foe in PvP, as well as providing very high defence - if the mezz misses then you're not going to be affected by it of course
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I didnt know about the TP foe thing. Handy.
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Hibernate simply leaves you invulnerable, hence having status protection by default.
The various shields offer no status protection, just the same as the equivalent tank shields. A shame really.
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Yup.
Octavian Vanguard
@ohmsEU and @ohms 2
Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.
Think FoN can only be got around 45, Tier 9 powers are at 32 and you need one of the earlier powers before you get FoN.
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Think FoN can only be got around 45, Tier 9 powers are at 32 and you need one of the earlier powers before you get FoN.
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FoN can only be picked up at 47 at the earliest - you need two powers from the Epic at 41 and 44 beforehand. (And the Tier 9 power from your secondary only comes at 38.)
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
My blaster has a somewhat unselfish build with sleep grenade and cryo freeze ray, but i fear when we start having lvl 50 pvp theyd be completely pointless powers to take compared force of nature everyone running around with every man for himself and damage is king builds will kill the game for me.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I thought Acrobatics would provide some sleep resistance? I ran into a problem the other night with it, I had it active along with combat jumping and stealth and I got chain mezzed by a rikti luit the other night, thankfully I could take the damage as it was just him, but from the time I started timing I was mezzed for 1 minute 15 seconds.
Although acrobatics says it provides resistance to holds, does it stop you being mezzed? As a lvl 40 AR/Eng, is there anything bar a 'break free' that could help? They're really becoming a nuicance!
I seem to remember that they implemented something to stop you being chain mezzed a while back, or am I going mad?
so far i know, acrobatic has mag1 resist hold. A ice/ blaster can already overrule this, once with epics more AT can do a mag2+ hold on you.
I do gonna test that FoN mezz resist, so far i ever noticed it never gave me any mezz resist. Then again, i hit 50 with him long time ago.
For PvP i would say, get a tray of breakfree's safes you alot of extra powers to get and focus on your element (blaster = dmg dmg dmg).
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
[ QUOTE ]
I thought Acrobatics would provide some sleep resistance? I ran into a problem the other night with it, I had it active along with combat jumping and stealth and I got chain mezzed by a rikti luit the other night, thankfully I could take the damage as it was just him, but from the time I started timing I was mezzed for 1 minute 15 seconds.
Although acrobatics says it provides resistance to holds, does it stop you being mezzed? As a lvl 40 AR/Eng, is there anything bar a 'break free' that could help? They're really becoming a nuicance!
[/ QUOTE ]
Holds, sleeps and stuns are all different types of mez.
Octavian Vanguard
@ohmsEU and @ohms 2
Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.
With acrobatics you can resist one single target hold for certain, or (or, I think) 2 holds from a PBAoE toggle type thing (like choking cloud).
It's no help whatsoever against confuse, stun, sleep, immobilise, fear.
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
in pve my blaster uses acrobatics mainly for knockback protection as often it can be "sleep then hold" on that basis i am sleep grenade then cryo freeze ray. In the arena the effects seem to last no mor than 5 secs each somewhere and anywhere in a duration of 15 secs i think munnitions is way underpowered atm pvp in comparison to force mastery.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
another rikti mission and yet again I get held or put to sleep in a chain lasting between 30 seconds to a minute, thankfully I had left them to last so at least there wasn't anyone else hitting me at the same time. In that situation I now set full auto to an auto power and target the mentalist, then when that fires, hit power boost and knock him down and keep knocking him down until he's dead.
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so far i know, acrobatic has mag1 resist hold. A ice/ blaster can already overrule this, once with epics more AT can do a mag2+ hold on you.
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It's certainly very easy to overpower. Still worth having for the KB resist if you're in the Leaping pool anyway, though.
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I do gonna test that FoN mezz resist, so far i ever noticed it never gave me any mezz resist. Then again, i hit 50 with him long time ago.
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I can save you the debt and confirm that you get mezzed straight through it. It's still a great power, but I've been disorientated through it by Black Swan's Oppressive Gloom aura (very low-Mag power, normally). On the plus side, as it's a click power you won't lose the resists from it even when you're mezzed.
[ QUOTE ]
For PvP i would say, get a tray of breakfree's safes you alot of extra powers to get and focus on your element (blaster = dmg dmg dmg).
[/ QUOTE ]
True for PvE, too.
By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey
I've not ventured into PvP with my blaster for a while, having popped in, I've had loads of laughs and a good time.
He kicks back quite nicely, BUT, one of the weaknesses I've noticed with my blaster is that he can be prone to the odd Hold etc... these usually end up one way once the BF's have run dry...
He's armed with tactics & Assault for the perception bonuses but I need to know if there are any powers that could protect, prevent or at least help against falling prey to the Immob's and co.?
Any help or hint will be most welcome.
btw, he can suffer from this in PvE too but BF's are nearer then and don't cost bounty!
"Like War_Hero said, leave it as it is, it toughens up the softies." - Naz Nomad
Union Heroes
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