Canonical typo list


Avernal_EU

 

Posted

Trivial one in 25-30 Mutation, just for a change. I notice a big difference between the arcs which just have the ordinary sorts of mistakes anyone might make in and the arcs written by some unknown X who has no clue about punctuation.

If anyone official is reading this (aha) they might want to find X and start proofreading their work.


 

Posted

[ QUOTE ]
Nope - "but good" is a definite American colloquialism being used here.


[/ QUOTE ]

Say what? I'm American, and I've never, ever heard anyone say that, ever


@Golden Girl

City of Heroes comics and artwork

 

Posted

Must admit I've not gone through the whole thread (again) checking for this....

The info given about the Time Capsule in the cape mish is as follows:
This time capsule contains mementos of Hero 1 and his teammates on Omega Team. Protect it from the invaders!"

The quotation marks at the end of the description are unmatched, and would appear to exist in error.

I've sent in a bug report re: this.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

[ QUOTE ]
[ QUOTE ]
Nope - "but good" is a definite American colloquialism being used here.


[/ QUOTE ]

Say what? I'm American, and I've never, ever heard anyone say that, ever

[/ QUOTE ]

For example, Google "[censored] but good", complete with quote marks. 1,060 hits; 9 of the first 10 employ the idiom. If I am inadvertently filtered the first word in the quotes also means "donkeys".


 

Posted

I've given up on reporting typos and grammar. Seeing <boss response text 1> and <boss response text 2> or boss comments featuring <BR> codes once too many, not to mention bad grammar in power descriptions, I just gave up. They can apparently not afford hiring a proof reader for a week or two.


 

Posted

Well, we're back with issue eight.

Added the Time Capsule. New category; costume pieces. Some dialogue in King's Row. More confusion about villain groups - this time in Safeguard missions. Amy's Ward. Veteran Rewards. A few problems with the Police Scanner.

Anyone checked to see if Phalanxer is fixed yet? I haven't the heart.


 

Posted

Typo in unearned Safeguard badge.

Phalanxer _still_ isn't fixed.


 

Posted

Quite a crop, mostly in the new Faultline.

"Hyrda" in Multidimensional. Misnamed NPCs and sloppy dialogue. Typos abound for Yin, Temblor, Delilah. Police band missions. And "You have quit your team" - how didn't I notice that before?


 

Posted

Last but not least; /bug doesn't work; I /bugged Phalanxer eighteen months ago, at least. No-one official seems to pay a blind bit of notice to this. Anyone running a US account willing to post a pointer to the corresponding US forum in the hope of actually getting some of these fixed?

It does seem to be phenomenally hard to give free help improving a game I pay to play.


 

Posted

Added two in War Wall Defender, 3 in Numina. There's also a crop in the invention training stuff to come, but I'll wait to see if that makes it into issue 9 proper before writing 'em up.

Is Phalanxer fixed in the issue 9 test? No. Have I reported it again? Yes. Will it make it into a seventh issue unfixed? I wouldn't bet against it.


 

Posted

Scientific Law salvage; "A proven scientific principal".

I'm going to try and be more dedicated about /bugging these, and not bother with the Webpage. If I'm at a loose end I'll recheck the ones from previous issues.


 

Posted

"This course is an overview of the how Workbenches function".


 

Posted

"head's up" from Guidance Counselor Jones.


 

Posted

I /bug'd this one a few days ago, I don't know if it's been fixed in i9:

The description for the Robust insp. says it "protects the you".


 

Posted

Next time I pop one I'll check.

Guess what; Phalanxer still isn't fixed. C'mon, Bridger, what am I doing wrong? I've /bugged it, /bugged it during testing, written about it here, put up a Web page; I've done everything short of writing an illuminated manuscript.

I know typos aren't as important as bugs, but equally they aren't as hard to fix - and they don't demand programmer time to fix. It's been _two years_.


 

Posted

"Sell items in the Consignement House to earn this badge."


 

Posted

"Prevent sewer sombings" is still there. /bugged.


 

Posted

"they're" / "their" confusion in Enraged Miner description.


 

Posted

*groan* I'm slowly making my way through this list.

I did do a run-through on all City, Hazard, and Trial spawn dialogue, looking for typos and grammatical errors. I HOPE I've gotten most of them. If I haven't, do let me know.

This does not include Contacts.

I have not written missions, except for the ones you guys know about (Eden Trial, Sewer Trial, Hero Invention Tutorial, Villain Invention Tutorial), but I would LIKE (in all that free time I have) to go through and fix some of that peskiness a small piece at a time.

I don't know when that'll happen, though, since I'm usually tasked with other things that bog me down pretty heavily.

However, given that typos and grammatical errors make my teeth itch, I do want you guys to know that I KNOW there are issues and I DO want to see them looked at.

I know -- it sounds totally wishy washy that I haven't given anything concrete, but I'd rather surprise you happy than disappoint you sad.

War Witch


"The challenge of leadership is to be strong, but not rude; be kind, but not weak; be bold, but not a bully; be thoughtful, but not lazy; be humble, but not timid; be proud, but not arrogant; have humor, but without folly."
(Jim Rohn)

 

Posted

I think the fact you actually read and then posted in this topic in particular eliminates "wishy washy" pretty well. Shows someone devside is paying attention to efforts such as this.


 

Posted

[ QUOTE ]
*groan* I'm slowly making my way through this list.

[/ QUOTE ]

Goodness me. That was unexpected - and I play NetHack, so I'm used to development teams tending somewhat to the terse side.

Of course, some of the stuff on the list may well have been fixed in previous issues by now.

[ QUOTE ]
This does not include Contacts.

[/ QUOTE ]

Unfortunately, Contacts are a bit of a bleeding ulcer in places - Bocor and Lansdale, for example, both had writers with distinctive typo styles. Also, players are unlikely to report certain problems there - I expect to see every mission briefing eventually, but not every mission's failure text.

[ QUOTE ]
I know -- it sounds totally wishy washy that I haven't given anything concrete, but I'd rather surprise you happy than disappoint you sad.

[/ QUOTE ]

Just one concrete thing... as an indication of good faith, is there any chance you could fix the Phalanxer badge? :-/

That aside, what I'd really like is a definite statement about the best way to report typos - I would tend to assume /bug and document here.


 

Posted

[ QUOTE ]
I think the fact you actually read and then posted in this topic in particular eliminates "wishy washy" pretty well.

[/ QUOTE ]

It is certainly an improvement on inscrutable silence.

[Oh, bah, tone of voice. Read anything I say about this as "wry amusement", not "Statesman ate my dog", please?]


 

Posted

I don't care if Statesman ate your dog. The EULA clearly indemnifies both Cryptic and NCSoft against injured or otherwise harmed pets by hungry developers. You click agree each time you log in to the game, so it's your own damn fault.


 

Posted

Issue 10 - Phalanxer still not fixed. I guess I was a bit too optimistic.


 

Posted

Well, I'm hanging up my cape, and this seems as good a place as any to mention it. Not that it hasn't been fun, but;

First and foremost, all my own fault; no spare time, too much to do.

Secondly, fixable, no matter what I do, consistently poor performance on ATI cards in big fights. Particle System off, max particles to a hundred, world and character detail down to nothing, fiddle with PCI latency - doesn't help. When things break out on large teams, it's like Unreal all over again. "I am waiting for the next frame". The game could have a testing facility to fire off individual SFX while you fiddle the graphics options and watch the frame rate, but... it doesn't.

Thirdly, probably unavoidably, while the juicy layer of superhero goodness has been highly diverting, at heart the game is largely a normal MMO. It's stronger than most MMOs because it often _isn't_ a normal MMO, to be fair, but after oh-so-long I can't really summon the enthusiasm.

Fourthly - least of all, and a flagrant moan - if I can't get one /sanguine/ typo fixed after two years, that _is_ worse than the NetHack Dev Team. Typos are pretty trivial compared to real bugs, but still; it bugs me that I can't get one lousy apostrophe removed.

When I reactivate my account - as people generally do - mock me as you see fit. :-)