Fixing The Dominator
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It's not that bad, the durations are 80% of the controllers'
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Ah soz. So in times of Domination this racks up to 160%?
+75% I think, so 140%.
I really should do something about this signature.
Normal holds are Mag 3, Domination doubles the magnitude and gives, IIRC, 75% more duration. Power Boost doubles the duration but does nothing to magnitude.
I guess Filth's Mag 18 comes from applying a ST hold, then AoE hold, then ST hold again?
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How'd you calculate 18?
Normal holds are Mag 2 aren't they? Domination doubles as does Power boost. Thats Mag 8.
Even if they're Mag 3 I can't figure where 18 comes from. 12 max by my reckoning.
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Strangler (Mag 3x2) = 6
Vines (Mag 3x2=6) = 6
...five seconds after Strangler was activated it has recharged....
repeat Strangler (Mag 3x2) = 6
I've put out a single target Hold of Mag 18 in under 10 seconds.
Ah ha. I see.
Sorry to sorta hijack but the figures for Dom & Powerboost have been bothering me for a while
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This applies not only at a character level but also on a class level. Because make no mistake once the Controllers hit town, our PRIMARY will seem like an acorn to their oaks.
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Except we have Domination, which makes our control abilities much more powerful than any Controller when activated.
Sure, we do BUT for such a limited space of time. For the vast majority of the Mish. our holds e.t.c are lackluster at best.
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It is our SECONARY that we will need to fall back on, and the combination of control / damage that only we can offer. This in some small way may ensure our survivability.
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It's the Dominator's control ability that is on offer, no (other) villain gives a toss about a Dominator's damage ability.
The Dominator's do - this is their forum, read some of the previous post's.
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It seems that the set is all about Plant/Plant - no problems there, move along and nothing to see for the rest of us
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I think you mean Plant/Thorns. Thorn assault is pretty awkard to use, it's slow and the AoE & Cone attacks are weak. It does has a couple of late strong attacks post-34. In my limited experience it's outclassed by Energy and Fire for usability & damage. Plant is interesting, but, it's out-controlled by Ice and Mind and out-damaged by Fire.
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That is precisely the point, Plant/Thorns (many thanks for picking me up on that) seems to be well balanced . It is almost as if the Devs came up with the idea of this combination and hashed together an archetype around it
@Boy Wonder
Quantum Flash - Ill/Kin Controller
Leader of the Legion of Heroes
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Trouble is the dominators power comes in 90 second bursts, where as over time the controller has a better average. The AoE holds are an example, a controller cant stack them anymore, a dominator is lucky to get a use once every other group.
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True, and this is what makes the Dominator the more powerful at control - a Controller does better 'on average' but the Dominator can be always at the point of exploding into something which doubles their control power and being much more effective at a crucial moment. It seems to me this works very well.
The problem with the Dominator for me is that there's just something wrong with the secondary and I'm not even sure it's a question of upping the damage on what's already there. It could be I don't have enough experience with more of the sets other than Thorn which is pretty awkard to use and has lacklustre AoE/Cone attacks.
Some Corruptors seem to have far worse Endurance problems than Dominators so I'm not sure Endurance is the issue.
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Do you have any suggestion with reagrds to the secondary. We would like to hear them ??
@Boy Wonder
Quantum Flash - Ill/Kin Controller
Leader of the Legion of Heroes
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This applies not only at a character level but also on a class level. Because make no mistake once the Controllers hit town, our PRIMARY will seem like an acorn to their oaks.
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Except we have Domination, which makes our control abilities much more powerful than any Controller when activated.
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Sure, we do BUT for such a limited space of time. For the vast majority of the Mish. our holds e.t.c are lackluster at best.
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I just don't think this is true - I have no problem with my holds and control powers throughout the mission. In addition I have the option to use Domination which gives me significantly more control power than a Controller for a time. You may not like this mechanic but it seems to me that this is one of the things that works best for Dominators as an AT; not only that, for me it's the best realised of the inherent villain powers.
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It is our SECONARY that we will need to fall back on, and the combination of control / damage that only we can offer. This in some small way may ensure our survivability.
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It's the Dominator's control ability that is on offer, no (other) villain gives a toss about a Dominator's damage ability.
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The Dominator's do - this is their forum, read some of the previous post's.
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I'm aware of that, I have a Dominator. My point is I can't see Dominators wanting to "fall back on our secondary" as you are suggesting, especially since it's second rate and will almost certainly remain so. No villain team is going to say "hmmm...we lack damage...let's get a Dominator!"
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It seems that the set is all about Plant/Plant - no problems there, move along and nothing to see for the rest of us
..
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I think you mean Plant/Thorns. Thorn assault is pretty awkard to use, it's slow and the AoE & Cone attacks are weak. It does has a couple of late strong attacks post-34. In my limited experience it's outclassed by Energy and Fire for usability & damage. Plant is interesting, but, it's out-controlled by Ice and Mind and out-damaged by Fire.
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That is precisely the point, Plant/Thorns (many thanks for picking me up on that) seems to be well balanced . It is almost as if the Devs came up with the idea of this combination and hashed together an archetype around it
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I'm a little slow, I don't really understand your point about Plant/Thorn, precisely
It's endurance per point of damage that is the issue.
It goes like this for a solo boss fight:
1) Activate domination, hold boss, kill minions
2) Refresh hold on boss, use secondary attack to damage boss
3) Repeat 2)
4) Domination expires
5) Endurance runs out with the boss still at 10% hp
6) Boss kills dom
ant that is just for 1 equal level boss.
I really should do something about this signature.
I've long suspected that the endurance problem is specifically an Ice thing. I've yet to meet an Ice/Ice that doesn't complain about it. Some others do too but not with same regularity, and again others say they're fine.
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Do you have any suggestion with reagrds to the secondary. We would like to hear them ??
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Yes, your Majesty, my suggestion is to "make it better". It could be just me not liking a few of the Thorn Assault powers. For one there's some delay switching back and forth between Plant and Thorns (none of the other sets have this delay I understand). A good attack like Impale has a long wind up animation which gets annoying and the other low level ranged attacks are not that great - a cone and a PBAoE. The damage is low and endurance cost fairly high. There are two more powers in Thorn I haven't tried yet so I'm looking forward to them, maybe then I'll be OK with it and happily go back to stabbing heroes with poison.
I've tried Fire at low level and it seems much faster at dishing out damage than Thorn which is fine, fire is supposed to be like that. So perhaps there's not much wrong with the secondaries, other than the fact that I keep hearing from other people who have tried Doms they aren't impressed with the secondaries either. I think this is partly because of the higher damage and faster pace of CoV - it's not that the Dom secondary is bad compared across CoV / CoH, it's more that it feels low in comparison to other villains.
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I've long suspected that the endurance problem is specifically an Ice thing. I've yet to meet an Ice/Ice that doesn't complain about it. Some others do too but not with same regularity, and again others say they're fine.
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Possible, Ice is the only kind i've gotten past level 4 with.
I'm hoping things will look up a bit once I hit 32 and get my pet.
I really should do something about this signature.
Oh, they will! Jack makes such a difference. He has a sword attack that makes me drool if I can just get him to use it.
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I've long suspected that the endurance problem is specifically an Ice thing. I've yet to meet an Ice/Ice that doesn't complain about it. Some others do too but not with same regularity, and again others say they're fine.
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Possible, Ice is the only kind i've gotten past level 4 with.
I'm hoping things will look up a bit once I hit 32 and get my pet.
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It could just be Ice, I have End problems but I don't recognise what you're describing so much, however, the Confuse in Plant means you don't have to do so much damage, and the Aim in Thorns gives you a damage and accuracy boost.
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Do you have any suggestion with reagrds to the secondary. We would like to hear them ??
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Yes, your Majesty, my suggestion is to "make it better". It could be just me not liking a few of the Thorn Assault powers. For one there's some delay switching back and forth between Plant and Thorns (none of the other sets have this delay I understand). A good attack like Impale has a long wind up animation which gets annoying and the other low level ranged attacks are not that great - a cone and a PBAoE. The damage is low and endurance cost fairly high. There are two more powers in Thorn I haven't tried yet so I'm looking forward to them, maybe then I'll be OK with it and happily go back to stabbing heroes with poison.
I've tried Fire at low level and it seems much faster at dishing out damage than Thorn which is fine, fire is supposed to be like that. So perhaps there's not much wrong with the secondaries, other than the fact that I keep hearing from other people who have tried Doms they aren't impressed with the secondaries either. I think this is partly because of the higher damage and faster pace of CoV - it's not that the Dom secondary is bad compared across CoV / CoH, it's more that it feels low in comparison to other villains.
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lol - ok I am just intrested in what suggestions you have to improve the Dom - Your problems are specific to the type of Dominator you play. The threads above show the difficulties of an Ice/Ice Dom. As a Fire/Fire Dom the damage is fine, excellent with the imps, but the amount of aggro I generate in a team leads me to solo most of the time, also my control elements are limited. I agree with you, some-how I also feel underpowered. Like most other Dominators, I suspect. Perhaps the answer lies in increasing the overall Accuracy, our holds are limited and damage is poor - but we can always hit 'em.
@Boy Wonder
Quantum Flash - Ill/Kin Controller
Leader of the Legion of Heroes
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I've long suspected that the endurance problem is specifically an Ice thing. I've yet to meet an Ice/Ice that doesn't complain about it. Some others do too but not with same regularity, and again others say they're fine.
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Possible, Ice is the only kind i've gotten past level 4 with.
I'm hoping things will look up a bit once I hit 32 and get my pet.
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The Imps for me @ 32 acted a a spring board, I can only hope, for you that Jack does the same.
@Boy Wonder
Quantum Flash - Ill/Kin Controller
Leader of the Legion of Heroes
So - we have two ice/ice doms on the thread, a plant/thorns and me a fire/fire. Are you all on Defiant ?
@Boy Wonder
Quantum Flash - Ill/Kin Controller
Leader of the Legion of Heroes
Nah, Abominable Yeti is on Union.
I really should do something about this signature.
I'm a Union girl myself.
Oh, and Cynic has Ice/Ice too I believe so that makes three of us
Bilharzia on Union.
I'm a Union player, but both my Doms are on Defiant (meaning they get ignored a little ): Lady Elan (Grav/En); Aconite Project (Plant/Ice). Both are sub-TL 10 though.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
/psi is so poor, none of the first 7 attacks have anything higher than moderate damage, and then you need to spend decent slots on them to get them up that high, meaning you're taking away from the control side.
The fact that a Controller can hold for twice as long as do more damage due to containment, shows that Dominators need some love.
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/psi is so poor, none of the first 7 attacks have anything higher than moderate damage, and then you need to spend decent slots on them to get them up that high, meaning you're taking away from the control side.
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Psi does seem a little weak, but this is true of all the assault powers if you look at them. I still only have 2 attacks in Thorn that are any good and I'm level 34. Psi is also hardly resisted or defended against by anything, the -Recharge is pretty nasty as well.
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The fact that a Controller can hold for twice as long...
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They can? With Domination you can hold at twice the magnitude for a longer duration.
2 minutes of domination doesn't quite equal constant containment and damage from a controller. Dominators were supposed to have damage dealing powers as compensation for containment (the inherent power) and containment (the ability to contain the baddies), in reality they got the raw end of the deal and are way outclassed 99% of the time by a troller.
How'd you calculate 18?
Normal holds are Mag 2 aren't they? Domination doubles as does Power boost. Thats Mag 8.
Even if they're Mag 3 I can't figure where 18 comes from. 12 max by my reckoning.