Endurance drain now pointless.


Blue_Yin_EU

 

Posted

Posted in the blaster forum ....

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http://boards.cityofheroes.com/showf...part=1#4814014


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In this thread it says this is on the US training room:
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Lieutenants now have 140 endurance. Bosses now have 200. Both previously, since release, have had 100. Base blaster short circuit endurance drain is 35 endurance to an even con, subject to scaling per level as damage is.


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[over-reaction]
NOOOOOOOOOOOOOOOOOOOOOOO!

Now Kin/Elec is dead!
[/over-reaction]

Transference ( base 60 ) can't now drain a higher level Boss without the help of more than one Short Circuit ( don't know what the defender base is, probably 35 ). So the only thing going for the elec secondary is now Tesla Cage...

Unfortunately this really does mess up my Kin/Elec Sapper build quite seriously ( which was not that effective since ED anyway ).


@Unthing ... Mostly on Union.

 

Posted

I feel your pain, I really do. Electrical blast is definitely due a boost, which it won't be getting since it just got one. Which was nice and all, but did nothing to compensate for what ED did and this will do to endurance drain. They should at least replace Short Circuit with a proper AoE damage power or buff the endurance drain in it. Risk vs reward with that power is getting ridiculous.


 

Posted

What the hell...

It's not like end drain was some kind of hard control even when we could 6-slot SC. It seems the devs hate end drain and want to pretend it doesn't exist, while they say "it's fine, you have a chance to get endurance back with your blasts now"... woohoo, as useful as vigilance...

(Idris, SC has normal AoE damage, its BI is around 2,5 I believe, but it's DoT.)


 

Posted

The irritating thing is I can see that bosses NEED that extra endurance. I've seen certain bosses run out of endurance in medium length fights when they aren't being sapped.

However because endurance is a binary thing, either you are drained or you aren't it becomes a pointless secondary effect unless you can drain everything. Unlike players, enemies tend not to use toggles, so the major advantage sapping enemies have over players was never really there for players versus enemies.

Other defensive secondary effects, -acc, -recharge, -dam, knockback, disorient, slow work in small amounts, but endurance has to drain it all or it is pointless.

The more offensive secondary effects -res, -def, dot help defeat the enemy quicker.

If they made it so the amount of endurance drianed was a proportion of the total, that would offset this, but would probably make electrical blast and transference too good against AVs.

Also IIRC the damage from Short Circuit is about the same as Ball Lightning, which is comparable to many other powers in other blaster sets. The main problem is that the best attack chain power Elec blast has is Lightning Bolt. All other blaster sets have a third single target blast that is higher damage than the tier 2 attack. All elec get is 2 poor-moderate damage large area AoEs, a hold and Voltaic Sentinel.


@Unthing ... Mostly on Union.

 

Posted

Hooray!


 

Posted

It's close to but less than Ball Lightning, and Ball Lightning is not that great either. But at least Ball Lightning is not pbAoE with 3 seconds activation time. I think it could work slightly better for a kinetics defender, but the middle of a crowd big enough to AoE is not a good place for a blaster if the end result is poor-moderate DoT and some but not full endurance drain. Our drain was less than defenders' to begin with but with Short Circuit and Power Sink combo I could still 2-shot drain most things. Now it'll be just minions, and draining minions was never that useful anyway because their attacks don't use that much end. Not to mention that they get at least one attack off in the time it takes me to activate the two powers.

I like the nuke, the snipe and the hold a lot but even those are pretty standard. I think upping the damage of a few powers and/or doing something to Short Circuit could help a lot.


 

Posted

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I like the nuke, the snipe and the hold a lot but even those are pretty standard. I think upping the damage of a few powers and/or doing something to Short Circuit could help a lot.

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Replacing the animation for SC with EM Pulse (very fast) or something similar would be good for starters ....

Replace the 'pet' with that short ranged strong blast power thats missing would be equally good ....


 

Posted

I have to say this change has really upset me. My lvl 41 kin/elec was built with sapping in mind. The other day I logged on with her after a break since before this change, and it really seems like sapping is a waste of time now. Transference hardly makes a dent. For example, I used to be able to drain purple PPs (after they'd used a bit of end), to stop them using MoG. Now I can only get them down to half - so Transference is now nothing more than a top-up for my and my teammates end. As for Short Circuit - pffft. My only hope is that the combination of Short Circuit and Power Sink might work as a proper sapping combo (with Transference on top for lts and bosses).

Another possibility (actually probably necessary in addition to the above): has anybody tried to stick an end drain in all blasts - if so, is there any noticeable effect?

Any other ideas on how the kin/elec model can adapt to these changes?


 

Posted

The only good thing is that there was a post yesterday from States apologising for this and promising a fix, I assume in a boost to the effectiveness of End draining powers.

It is very annoying though. For the moment I'm forgetting about End Draining as a tactic and revert to buff / debuff / single target blasts & snipes on my defender.


 

Posted

As a Rad / Elec /Elec Defender I'm constantly frustrated at how many high levle enemies just flat out seem to ignore End Drain completely. However I can get into the mob and pray that my debuffs protect me whilst I hit Short Circuit, EM Pulse and then Power Sink and do a reasonable sapping job (Short circuit has 2 end modifications as does power sink - probably getting 3 slotted at lvl 50)

That said End during for one vs one PvP can be quite fun in duels I've managed to scare my SGs Katana / Regen scrapper a few times - if I actually get round to improving the damage on ball lightning and charged bolt I might one day beat him.

My only other gripe s that the animation for Power Sink is RUBBISH! It's the final epic power and I play the same animation as I do for Accelerated Metabolism thats pretty poor in my opinion (I'd prefer a reverse of the current Short Circuit animatino starting with arms outstreched and then bringing your arms in whilst electricity flies towards you)


 

Posted

O COME ON!" this game is getting annoying, i mean there really is no great power anymore
PvE is sily, i mean psi wil stil do the same amount of dmg to an evil as wil an energy blast, they have res everything,. NOT FAIR|!


@Flange

Defiants one and only flange

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Salizar - Fire/Rad ( in the making )


 

Posted

I have three main powers for End drain, and 3 others that can. I can still render enemies without end, but I am level 50 and wouldn't really think about draining the enemies end at the beginning of the fight. Would be good if they boosted Short Circuits effectiveness.


 

Posted

Yeah I agree, Short Circuit, by feel, ought to be much more than it is, but still a fair bit short of the effect of Transference per mob. It really is just pretty weedy atm, and I would respec, but I'm happy to wait for just now, and play other chars. (The upside of being an altoholic :-)


 

Posted

I gave up trying to drain endurance out of the big boys as I found that the accuracy in transference sucks so had to rethink it...so 2xacc 2xend mod 2xrech red. Means I will never totally drain anyone any more but will hit more often, quicker....when you don't have stamina I think that is more important. Well thats my opinion anyway


The Good:
Krazy Mary L50 Kinetic defender
Uniqua L31 PeaceBringer
Black Annis L24 Warshade
Krystal L18 Ice Blaster
The Bad:
Frenzi L34 SS/Inv Brute

 

Posted

does this affect emp arrow at all or does it still wipe out they bosses endurance?!?!


 

Posted

Posting this here, since I think this was the most active thread discussing this save from the Trainin Room thread, and I guess more defenders than blasters focus on endurance drain.

Castle on US forums:

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EDIT: Adding a couple things.
I put in a fix for Endurance Drain that I think you guys will like. It is in I7, because it was a huge amount of data changes.


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http://boards.cityofheroes.com/showf...v=#Post5104584