A new project I'm considering - advice please.
*paging Cybercel to this thread*
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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*paging Cybercel to this thread*
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Is Cybercel Sonic/Devices?
Cheers Syn.
It's certainly not awful and doomed to fail, even if I can't give you a whole lot of help. I have a Sonic/Dev at 26 - the only Blaster I've really managed to enjoy playing, as it works out. I haven't had a chance to play her much lately, so I wouldn't feel comfortable really offering much advice... my mind's just too wrapped up in Corruptors and Controllers.
I can say however, that it's a lot of fun if you want to play a ranged Blaster with some fun tricks. I've been building mine just to be fun to play, with lots of options on what she can do in any given fight, rather than going for all-out power. I'm currently playing with the idea sending mobs to sleep with Siren's Song and then dropping a Time Bomb in the middle of them. Only problem is that I have no idea how to fit Time Bomb into my build, as there are too many other powers I want to take.
Heh, heh. Well that's encouraging at least. Fun is always my main concern over power.
Thanks for the reasurance, any advice on tricks or tactics would be much appreciated.
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Heh, heh. Well that's encouraging at least. Fun is always my main concern over power.
Thanks for the reasurance, any advice on tricks or tactics would be much appreciated.
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Honestly, I haven't really got her high-levelled enough to say I know many tactics. I'm still mainly in the "throw down Caltrops and scream at stuff" stage.
Well, i got to lvl 32 today and my sonic nova. Not slotted so totally useless at the min.
However, i've been lucky enough to play during a time when a couple of free respecs were handed out and i've had a go with all of the powers.
I'm more single target blapper though. I didn't like aoes...even sirens song. I don't want to put a mob to sleep just for them to wake up when hit with an aoe. Leave the aoe controlling to controllers i say.
Anyhow. I could give you a detailed reply on the full range, but i'm not going to.
Suffice to say. Sonic is a good single target set for me and the way i enjoy playing. The three single target attacks cycle quickly, and though not slotted, i think compare with any other blaster set out there for dps.
Oh, and screech is great - Single target ranged disorient - best power in the set i reckon.
Try the powers out. Use a respec or 2.
I think there is a lvl 50 sonic/electric out there on Union...was in the Sex Kittens sg before it got 'renamed'. Anyhow, that build was totally different to the way I envisage mine to be. To each his own.
Thanks for the comments guys. It a least makes makes me think I'm not barking up the wrong tree. I think I'll give it a go and see how it developes.
If anyone has any further comments or advice, I'd much appreciate anyone's insight.
Yo Steelman...
Not much help, possibly, but SWAT's En/Dev, and I teamed with Sound Blaster the other day, so I've got my own 0.2 inf to add...
Sonics: Sleeps debuffs look good (not really into it as the fx drive me nuts) but I'd think having played a mind/* controller that sleeps would lend themselves more to soloing than team work, unless you have a good (read: coalition) team who know not to wake them up!
Devices: Should ask Doulos about this, as his experience will be greater than mine. As it stands, I only have the following powers from this set, and will outline their usefulness - AS I SEE IT - in my own ever so humble opinion.
Web Grenade:
First power in set. Have to take it. It will be used early on in the game, but you'll find that your primary set will hold better and longer, as you probably won't want to spend slots on this power. Normally, now, it only gets used in anti-AV teams where we have few/no 'trollers and no ice blaster Not so good.
Caltrops:
Respecced into this recently, at Rogue's reccomendation, and now wonder why I didn't take it initially. Not useful everywhere of course, but is handy in the right situation - chokepoints being one, but also when you have a static mass of mobs for some fun DoT action. Also, with Trip Mine, you can use 'trops to cover the centre of a corridor, thus promptin mobs around the sides (and over your mines) if you back up far enough!
Targetting Drone:
Take it, use it, love it. 3 targeting buffs and endreds if you can spare slots. Never leave home without it.
Cloaking Device:
As for the Drone, it's a staple. Means you can skip the stealth pool for the most part (though it's not as reliable as invisibility) and doesn't slow you like Stealth itself, this saves me from a lot of aggro, combined with flight
Trip Mine:
Hell yeah. Not just for blowing up -15 mobs in Kings Row (heh), this is best applied in controllable areas like doorways, but is UBER fun if you've got a 3acc slotted TP Foe to play the old telemining game with (thanks to Doulos for that tip).
Auto Turret:
Not really had time to view it much, having only just got it (only because I couldn't think of anything better). Apparently you can TP this around after you if you have Recall Friend, even into the air. I'd like to see if you can get it TP'd 'round a corner to aggro mobs whilst you stay out of sight. Plant a mine under it if you're facing melee enemies, for added defense and comedy value. Extra AV bashing juice, since it is a pain to plant mid-battle, and AV's are the only foes that'll be around long enough for it to be of use. Also handy for putting outside doors that you KNOW lead to occupied rooms, like the entrance way of Terra Volta.
There... that's it. I don't have smoke grenade, taser or time bomb... and something else maybe? can't remember. Anyway, hope that helps a little...
Rangers, HOOOOO!
SWAT, cheers mate, that's very insightfull.
Much appreciated.
I'm pretty much certain that this is the way I'll go. Thaks for the comments all.
Reading the US fora a bit, looks like Sonic/NRG and Sonic/Elec are the new must have blasters. Since that's the case, I'll go /Devices. Dare to be different, that's what I say.
If the early Sonic blasts on my Defender are anything to go by, the set should prove very powerful. Looking forward to Fulcrum Shifting some of the later powers in the set!
My next blaster, some months in the future at the rate I level is possibly going to be Sonic/Devices.
I'd appreciate some advice on particularly the sonic set but on both as a combination.
I've seen quite a lot of AR/Dev as a combo up close. (As a Precision Ranger I have plenty of people to watch in that regard) . From memory there is no Sonic secondary for Blasters and I wanted to try something other than /NRG since that's what my current main is.
So, is Sonic/Devices a combination doomed to fail? My concept is a mutant with sonic powers. Devices seemed the best choice concept-wise, and I haven't seen another hero out there with this pairing so I'm guessing it's not that common. Is that because it's rubbish? I'm open to suggestions.
Edit: Oops, just seen the thread on Sonics/Archery which is great stuff. So any thoughts on Sonic/Devices as a combination much appreciated.