Need advice on my stone/storm build!


Archy

 

Posted

I've decided to make a stone/storm controler for the mass hold perposes. ive made a build but need to know if its good or bad. please tell me if iv missed any important powers out or got some too late or to early. thanks
build:
01 Fossolize
01 Gale
02 Stone Prison
04 Stone Cages
06 Quicksand
08 Snow Storm
10 Swift
12 Recall Friend
14 Teleport
16 Freezing Rain
18 Earthquake
20 Swift
24 Stamina
26 Volcanic Gases
28 Hurricane
30 Steamy Mist or 02 Boost
32 Animate Stone
35 Tornado
38 Lightning Storm
41 Fissure
44 Rock Armor
47 Earths Embrace


 

Posted

I'd get rid of those immobilizes (don't seem to work good with freezing rain and I really love that power) and move steamy mist to a lower level really.


 

Posted

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I'd get rid of those immobilizes (don't seem to work good with freezing rain and I really love that power) and move steamy mist to a lower level really.

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yet the immobs work great combined with tornado. For big mobs or accidental aggro, you can use quake+sand+snowstorm+freezin rain on one part to keep em bouncy while you use the immobs + tornado + stalagmites on the other part. Complete lockdown and you still got your holds ready n waiting


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Posted

Cheers guys


 

Posted

Great you making an earth/storm, its immense good fun. Here a few thoughts id like to share with you:

-Drop the single immo (stone prison) its of very limited use, and keep the AoE immo (stone cages).
The latter is of great use to keep the mobs clustered as to make the fights easier and so the AoE's have more effect, especially on your freezing rain or a tarpatch for example. (or cluster them again after having them positioned with hurricane and/or gale). The immo's also have a useful short anti knockback to prevent them being scattered by WS, nrg attacks, some PB moves or any other knockback stuff provided you time it good. And also then you can have lightning storm hit more and multiple targets instead of having your cloud knock the mobs all over the place...)
Second good thing is the "ghetto" hold you can make when combining stone cages with stalagmites.
-Drop tornado, its endcost is high and really only a "panic" power you better pick another power instead (O2 boost?)
-take steamy mist for sure, but earlier. It has a great resist buff and stealth is always good to have from early on. Also might consider taking ss, because it stacks to invis combined with steamy mist. Really handy for stealthing and scouting.

Have fun!


 

Posted

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-Drop the single immo (stone prison) its of very limited use, and keep the AoE immo (stone cages).

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Depends entirely on the type of Controller you want to build - if you want to enjoy any real Containment damage as an Earth/*, taking Stone Prison is the best way to go about it. With a fast recharge, and a decent rate of DPS/DPE, it's certainly a help in those times when you're either soloing, or are needed to provide some damage output. If you're going for a purely "team control" build you can probably skip it, but at the cost of ignoring your inherent power - YMMV.


@Synaesthetix
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Posted

Ok iv dropped the single hold, i took steamy mist at lvl 10, then getting 02 boost at 30 and staglamites at 35 instead of tornado cheers guys i been a gr8 help


 

Posted

[ QUOTE ]
Ok iv dropped the single hold, i took steamy mist at lvl 10, then getting 02 boost at 30 and staglamites at 35 instead of tornado cheers guys i been a gr8 help

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You've no power picked at level 22? Or am I going mad?

Hopefully thats another Slot for ya

*Edit: And you've Swift picked twice. i assume the level 20 is Health instead?


 

Posted

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Ok iv dropped the single hold, i took steamy mist at lvl 10, then getting 02 boost at 30 and staglamites at 35 instead of tornado cheers guys i been a gr8 help

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I hope you mean you dropped the single immob and not the hold (tho the single immob is very handy against AVs in the 40s)?

The 3 powers I used the most was; single hold, stalagmites + stone cages for an extra aoe hold...worked wonders...so I'd advice to take stalagmites as soon as you can get your hands on it


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Posted

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[ QUOTE ]
-Drop the single immo (stone prison) its of very limited use, and keep the AoE immo (stone cages).

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Depends entirely on the type of Controller you want to build - if you want to enjoy any real Containment damage as an Earth/*, taking Stone Prison is the best way to go about it. With a fast recharge, and a decent rate of DPS/DPE, it's certainly a help in those times when you're either soloing, or are needed to provide some damage output. If you're going for a purely "team control" build you can probably skip it, but at the cost of ignoring your inherent power - YMMV.

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Not really imo.
The stone cages have a rather long duration, so you have a long time to get most out of containment. Before the cages are vanished the new one is by long recharged and you have multiple targets contained in one shot. Its not only for team orientated builds also if damage output is needed stonecages is to be prefered. And tbh eart/storm doesn't do good dps and isn't good solo untill you get some good damaging epics.
And as far as immobilizing AV's: stonecages do that very well, so it's not really needed to take stone prison for that.
And oh Auora, i agree with archy there that it's a good idea to get stalagmites much earlier because stonecages+stalagmites is very good stuff


 

Posted

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Not really imo.
The stone cages have a rather long duration, so you have a long time to get most out of containment. Before the cages are vanished the new one is by long recharged and you have multiple targets contained in one shot. Its not only for team orientated builds also if damage output is needed stonecages is to be prefered. And tbh eart/storm doesn't do good dps and isn't good solo untill you get some good damaging epics.
And as far as immobilizing AV's: stonecages do that very well, so it's not really needed to take stone prison for that.

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You missed my point entirely - Stone Cages have lower damage than Stone Prison does. That is, they have lower BI, lower DPS, lower DPE, higher aggro - you cannot produce sustainable damage by using Stone Cages alone. Additionally, if you're trying to immobilise any one mob, you'll be better off using the ST attack than you will the AoE attack - in terms of both recharge and endurance.

Earth/Storm doesn't do good damage - that's precisely my point. If you want to increase your damage output, you really need to take Stone Prison, and slot it for damage.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

You got a good point there Syn.
I agree most ppl really think it would be sensible to spend one powerslot on stone prison to make earth/storm a good damagedealer from early on, because with 3 dam slotted it does the massive amount of 3,7 BI. That will make a huge increase to BI/DPS Wow!! It truly shows great undestanding of what a (earth/storm) troller primarily should do: sustainable DAMAGE!
And additionally its a good thing indeed that most of times you can immobilize one mob, because you just want that one mob to stay away from you, please let the other mobs come close to you and show their awesome melee powers on you and your team mates. And why spend time and end to hold that specific target with fossilize indeed, instead of doing the much better single immobilize. That way he can at least still shoot nice things from range at you while you try to arrest him.
Maybe i'll join that cue of earthtrollers respeccing stone prison in that presumably will develop at jack wolf soon now.


 

Posted

You seem to be pinning your argument on the basis that I've advocated taking Stone Prison and nothing else, which is not only extremely foolish, but entirely incorrect. If you can't make your point without attempting to be saracastic, and throwing out wild strawmen, I'd suggest you not bother - if you have to do that then you don't really have a point, which is pretty much what the situation is here. I'd also suggest you learn more about what BI means, because it would appear you haven't quite grasped it.

Stone Prison > Stone Cage > Stone Prison (both attacks having higher than average accuracy) is an effective attack chain which is massively useful during the early levels, if you plan on soloing. Stone Cages, on the other hand, is much less so due to its accuracy penalty and high end cost. Seeing as you can cycle Stone Prison twice in the time it takes for Stone Cages to recharge and lock down two mobs, where you could miss all of them with Cages, I don't quite see what you're driving at. Admittedly, this changes with SOs - but not everyone can afford them, or has access to them.

If you don't like the ST immob, don't take it, but you can't argue that it's not useful for the early-mid levels at the very least. Earth/Storm is a very control heavy set, there's absolutely no denying that - but there's no reason why you can't tweak it to do a little damage before level 41 as well.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

Im not following you up after this post with aggresive tone, because it's tending to get out of hand. So we best leave it at we differ in vision. And thnx for the insults and accusations. good job; it tells us a lot...


 

Posted

[ QUOTE ]
Im not following you up after this post with aggresive tone, because it's tending to get out of hand. So we best leave it at we differ in vision. And thnx for the insults and accusations. good job; it tells us a lot...

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Ummm, the only "insulting" post was yours Anything previous to that was just discussing the topic at hand


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Posted

[ QUOTE ]
Stone Prison > Stone Cage > Stone Prison

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Should (of course) read: Stone Prison > Fossilize > Stone Prison...

That's what happens when you try to do work and post.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love