Ice/Storm help plz


Byr_CoH

 

Posted

hi guys, ive been playing from release date last feb 4th and i had a grav/empath to 50, and a stone/strength tanker to 50, ive had a 2 month break and since then i havnt been able to decide what type of char i wana play, ive had a lot of char types to lvl 26 but not a troller, i like the looks of ice and ive been recomended to go with storm rather than empath , i just cnt decide, im definatly going to go ice, it loosk good , effective and fun to play, could someone please say on there opinion bout teaming and if i shud go empath or storm, thx, hopeing to make him on the server when its back up, union btw lol


 

Posted

Ice/Storm is great, debuff to recharge and speed is fanastic, in fact the debuffs over all are nice, hurricane is great if you learn how to use it right. Ive had several comments on my level of control I can bring to a team and use, of course I know far more about controllers than I do other ATs


 

Posted

what powers would yuo recommend not to get and to get, just done hero planner and i wud only chose the last 2 powers out of ice and 2 of the first ones, is that ok? cud u say what i shud get out of both power pools plz m8 , thx


 

Posted

Well, you've already gone for Empath, and Storm is great fun, and pretty Uber. It's already a pretty controller style set, so works great for PvP- one of the most annoying in fact.

Storm Summoning Guide by yours truly


 

Posted

I would say Storm.

Empathy is good but Storm looks far cooler.


 

Posted

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what powers would yuo recommend not to get and to get, just done hero planner and i wud only chose the last 2 powers out of ice and 2 of the first ones, is that ok? cud u say what i shud get out of both power pools plz m8 , thx

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first two powers, Chilblain and Block of Ice, yes, take those;
the 3rd power, Frostbite, is really not worth taking;
the 4th, Artic Air, is nice to have but not needed;
the 5th power, Shiver, is also nice, but not needed;
the 6th power, Ice Slick, is a must, you will love this power, take it!!
The 7th power,Flash Frezze is an AoE sleep, not worth it IMO;
the 8th power, Glacier is a PBAoE hold, this is also a must;
the 9th power, Jack Frost is very nice, a must IHMO


 

Posted

Yeah, pretty much right, get Block of Ice, Ice Slick, Glacier and Jack Frost, the rest are more or less optional (in a way, so is Glacier nowadays, but it's nice for stacking holds on a boss at least). I also got Chilblain as I prefer it to Frostbite.

Storm, well, I'd get every power if I could Think I have every power except O2 Boost in my current build and I'm considering getting it again if I ever respec.


Icelock - Ice/Storm Controller
Command Bot 1 - Bot/Traps MM

 

Posted

Yes storm really doesn't have any bad powers in it... if you want you might go without tornado though and o2 boost is not a must have but still nice usually...


 

Posted

Keep Tornado if you can keep the mob immobilsed as it does pretty nifty damage fully slotted and disorientates foes.


 

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Ugh don't slot it for damage!!!! I think it does unslotted about... if you keep it on the same enemy with some magical power... 10, give or take half a point


 

Posted

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Ugh don't slot it for damage!!!! I think it does unslotted about... if you keep it on the same enemy with some magical power... 10, give or take half a point

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That's each tic of damage for me.


 

Posted

and doesnt that 10 dmg stack with controller's containment?

personally i'd go for storm as well. Got an earth/storm myself and if you can keep the mobs locked down, storm will debuff em to gimp city. Just remember that the repel from hurrican will also push away locked enemies, so dont just lock em down, then stand in middle for the acc debuff .

PS. Ice Slick + Freezing Rain = "watch out, slippery floor!"


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

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and doesnt that 10 dmg stack with controller's containment?


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Don't think so as its a Pet doing the damage

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personally i'd go for storm as well. Got an earth/storm myself and if you can keep the mobs locked down, storm will debuff em to gimp city. Just remember that the repel from hurrican will also push away locked enemies, so dont just lock em down, then stand in middle for the acc debuff .

PS. Ice Slick + Freezing Rain = "watch out, slippery floor!"

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Storm is great. Personally I'd get O2 (although I waited until 35 as I despise Tornado) for the undisorientate / unsleep it does. The little heal can be handy in emergencies too and its a quick power to fire off and recharge.


 

Posted

There is some good advice here, but there are a few other things you might want to think about: Frostbite has minus knockback, so works well with a slotted tornado, if you do it right (herd and bunch the mobs as tight as poss first) you can get some really nice damage going, and as tornado disorients the imob+disorient combo is in some ways a better hold than Glacier. With the added bonus that you can stay out of melee range to use it, and use it several times a fight. I don't even have Glacier anymore, there are so many other options open to ice/storm that it's not worth the 6 slots you need to make it effective, in my opinion.

As far as the slows go, Arctic air is fun but rarely worth the end, Snowstorn is fantastic in PVP, Shiver offers better flexibility in PvE, having both means no one's going anywhere in a hurry.

You will need stamina if you go with storm, and will have to watch your Endurance very carefully. One of the biggest dangers with this set is actually to over-control, piling on effects when the mobs are already as debuffed/incapacitated as the team needs them to be, and then finding you have no end when you get extra aggro or whatever.

Another thing to consider: the forthcoming chages to summoned pets may well buff storm users considerably: Freezing Rain, Tornado and Lightning Storm should all be affected by things like red and yellow insps, leadership and (oh say it will be so) Fulcrum Shift. An FS'd Lightning Storm would be pretty damn scary.


 

Posted

Ice / Strom is what I am doing on my main, and I am loving it.

However, damage output is a problem. When teamed with a blaster or two we can plow through anything at superspeed, but soloing is a slog. Sure, I can chain-block-of-ice up to three baddies simultaneously, but the damage just aint happenning. Four, if there is only one lt. Bosses and AV's require yellows,, and a lot of them.

Anyway: low damage output it makes soloing slow, although fairly safe. You should usually have plenty of time to run away.

Mind you: I am talking about the lover levels, I am still only level 27 or so. When Jack Frost and Lightning Storm becomes available you'll be a damage powerhouse as well as being untouchable due to uber control.

I have partially solved the early level lack of damage by getting Punch from the fighting pool, but that might have been a mistake. Getting Air Superiority from Flight would probably have made more sense, especially as I went for Fly as my travel power anyway, and as Hover is pretty useless really. And Air Superiority is ranged of course - safer. But I don't know if AS would work well with held and immobilized targets?

I think I made a mistake in not getting Chilblain at the start, the single-target moderate Damage over Time power... maybe someone else will tell me that would have been a waste anyway, but I currently intend to get it on level 28 just to be able to get a little more damage out there. Slotted for damage, recharge and end reduction that should be pretty decent. I hope. Please correct me if this is wrong, then I wont bother getting it this late in the game (it is the alternative starting power, after all).

As for the storm powers, all of them are great and worth getting. This is not the same for Ice, but I am absolutely reccomend getting Ice Slick and Block of Ice.

Flash Freeze, however, is useless and I have not bothered with shiver either. Glacier I very rarely use, as it must be slotted for accuracy to hit more then one mob anyway. So mostly worhtless, think I will respec it out.

I think Arctic Air is really great, especialy when teamed with other long-rage guys. Slows the mobs rushing in nicely. Nice versus stalkers in PvP too, fun to watch them trying to run away after failing their AS attempt (it helps that Arctic Air buffs defense). I run it with Steamy Mist, with confusion slotted, and that is a very good defense against stalkers... and against mobs too.

In fact, I can some times just stand around running Steamy Mist and Arctic Air, throw an Ice Slick out once in a while (slotted for recharge), run Snow Storm on the boss (it is auto-hit) and maybe slap on a block of Ice once in a while If I feel like it to be effective. In some battles, that is. Not all.

So - number one tip is to be aware of the damage situation early in the game. Note that containment works with pool powers like punch (and Air Superiority, I suppose?), but not with brawl.


 

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And Air Superiority is ranged of course - safer.

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Eh? Since when is AS ranged? It's a two fisted over-the-head melee clobber. It does knockdown & -flight though which would make it safer.

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As for the storm powers, all of them are great and worth getting.

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Well I've a phobia of Tornado and any time I've seen anyone use it (I tried it on Test and then never went near it again) its resulted in a Faceplant.


 

Posted

Ah... I stand corrected

There probably is some correct way to use Tornado... but probably not so much in a densely populated area. Could be great against a last battle against an arch villain tho? With all the mobs locked down with frostbite, plus the AV botheh slowed from Snow Storm and panicked by Tornado... that sounds like a pretty good scenario?

The problem is probably that you could get a mob that runs away in panic, with the tornado folloing him like it says in the description. The paniced mod runs trhough another enemy group, the tornado followsm, and then you det adds... not so great.

So I suppose this is something that must be used with care. And you'd have to control the mobs so that they don't run to far. Same with snow storm, really.

Well, that is what I guess, anyway, judging from the description:

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Summon Tornado: PBAoE, Minor Dmg (Smash), Foe Disorient, Fear, Knockback
Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them a great distance like a rag doll. The victims are left Disoriented and with a reduced defense. The Tornado is a menacing sight, and can cause panic amongst your foes.


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I'm sure there are ways to use this Tornado effectively; I am going to try to figure it out at least


 

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The problem is probably that you could get a mob that runs away in panic, with the tornado folloing him like it says in the description. The paniced mod runs trhough another enemy group, the tornado followsm, and then you det adds... not so great.

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A good thing about Tornado is that it has a certain range... so if it's the last mob in a dead-end corridor, it won;t travel past a certain range from you. Once the enemy runs past a certain range from you, your Tornado will return to you.


 

Posted

Ah... good to know. I bet problems arise when the tornado has to travel through a group of mobs to get "home"

Sounds to me that Tornado is a pretty useful power, but that it must be used correctly and only under the appropriate circumstances... having it "tank" an AV while the minions are mopped up sounds like one good use for it, but only then the surrounding area has been completely cleared.