Brute without travel power


banmido

 

Posted

Izzy.d, level 15 brute. Can't be bothered with a travel power, instead trying out something a little different. I'm getting Fitness (swift, health, stamina), leaving taunt and the little firesword out (fire/fire btw) and Presence pool power set.

Not quite sure what the gaps of the travel power might leave for me, thoughts?


 

Posted

[ QUOTE ]
[...] Not quite sure what the gaps of the travel power might leave for me, thoughts?

[/ QUOTE ]
Lots of boring running around with Swift?


 

Posted

lol respeced my brute last niight spend about 2hrs on the her builder trying to get all i wanted aswell as tpfoe and tp ally. it would have been easy to get the tp pp instead of sj but i really needed an extra attack and i didn't like th ss pp, as it stands i wont get em till 41+


 

Posted

With a fire secondary your gonna need acrobatics for the knockback protection (or hover for the supression of it). That means you will need to take 2 other powers from the leaping pool.

Comat Jumping
Jump Kick
Super Jump
Acrobatics


 

Posted

Listen to confess.

DA leaves me with the same problem so going the leaping route, if you reall object to the idea of a travel power for some concept reason Jump Kick, CJ and Acro would be your thing, I'd seriously recomend keeping the travel power in there though. Lose fury when you move slowly.


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Plus those cavernous CoT maps are going to be fun with zero vertical travel power.


 

Posted

[ QUOTE ]
Plus those cavernous CoT maps are going to be fun with zero vertical travel power.

[/ QUOTE ]

Then we have Grandville to worry about.