Another "please rate my build" thread


Canine

 

Posted

Right, here it is. Probably nothing special, but still.

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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
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Name: rob-dark MM
Level: 41
Archetype: Mastermind
Primary: Robotics
Secondary: Dark Miasma
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01) --> Battle Drones==> Dmg(1)Acc(3)Dmg(3)Acc(5)Dmg(5)
01) --> Twilight Grasp==> Acc(1)Acc(7)Heal(7)Heal(9)Heal(9)Rechg(11)
02) --> Tar Patch==> Rechg(2)Rechg(11)Rechg(13)Slow(13)
04) --> Darkest Night==> EndRdx(4)TH_DeBuf(15)TH_DeBuf(15)TH_DeBuf(17)
06) --> Equip Robot==> Rechg(6)EndRdx(17)
08) --> Recall Friend==> IntRdx(8)
10) --> Pulse Rifle Blast==> Acc(10)Dmg(19)
12) --> Protector Bots==> Acc(12)Dmg(21)Acc(23)Dmg(23)Dmg(25)DefBuf(25)
14) --> Teleport==> EndRdx(14)Range(19)EndRdx(27)Range(27)EndRdx(29)Range(29)
16) --> Hover==> Fly(16)
18) --> Assault==> EndRdx(18)
20) --> Tactics==> EndRdx(20)TH_Buf(21)TH_Buf(33)
22) --> Fearsome Stare==> Acc(22)Acc(34)Fear(34)Fear(34)
24) --> Teleport Foe==> Acc(24)Acc(31)
26) --> Assault Bot==> Dmg(26)Acc(36)Acc(36)Dmg(36)DisDur(37)Dmg(37)
28) --> Petrifying Gaze==> Acc(28)Acc(31)Hold(31)Hold(33)
30) --> Shadow Fall==> EndRdx(30)DmgRes(33)DmgRes(37)
32) --> Upgrade Robot==> Rechg(32)Rechg(40)
35) --> Howling Twilight==> DisDur(35)
38) --> Dark Servant==> Acc(38)Acc(39)Heal(39)Heal(39)TH_DeBuf(40)TH_DeBuf(40)

The enhancement from Pulse rifle can go into something else. Optionally, it could get replaced by Vengance. Well, not directly, but if I move TP Foe into it's position, then I can take Vengeance... or something else.

Also, I've got no idea on how much defense do Protector Bots give with their shields, so that defense enhancement might or might not be useful.

PS. Enhancement levels (that is... when an enhancement slot should be opened) might be off, as I've been toying around in the Char Builder.


 

Posted

One thing that immediately strikes me, as a Rob/Dark myself, is the fact you're running a potential 5 toggles: Hover, Assault, Tactics, Shadow Fall, Darkest Night. More importantly, you're running them without Stamina, and Darkest Night is a real endurance-hog. It's probably not impossible to run them all without Stamina, but if you're going to do that then you're going to need more end reductions in your toggles.

Part of what I consider my success in MMing is in being able to be combat-ready as swiftly as possible at a moment's notice. With that in mind, Upgrade Robot has a hellishly long recharge; I have mine 3-slotted with RecReds (and Hasten) and it's still too slow for my tastes. With your lack of Stamina you might consider popping an EndRed in it as well, as it uses a big chunk of blue every time you apply it. It's an extravagance, and you can manage without the extra slots, if you play conservatively... but where's the fun in that?

Unless you really need to move around that quickly, I'd pull some slots from Teleport. There's no real need to six-slot it, 2 EndRecs will be fine for a non-Stamina build. I'd put the spare slots into Darkest Night (EndRed), 1 in Tactics (EndRed) and Shadow Fall (1 EndRed, 1 DamRes). I'd also consider taking Shadow Fall earlier, not only is the Stealth component extremely useful, but it will provide your 'bots with the Energy Resistance they so direly need.

Out of personal preference, I slapped a RecRed in Howling Twilight, just to have it up more frequently - it's a great AoE mez, very useful against AVs/Heros when they're sitting in a pile of minions.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

Thanks for the tips!

Actually, I didn't really think I'd be running so many toggles 100% of the time. While I consider Darkest Night to be my primary "stay alive" ability (that is, use it as often as possible, to reduce the damage taken), I though about using Shadow Fall only in situations when it's really needed; that is, when I either need stealth for my pets (or party, but that doesn't happen often), or for energy resistance. With this in mind, that one slot from TP could go into Darkest Night.
So, I'd be using Assault, Tactics and Darkest Night almost constantly. Hover is to keep me from falling when using TP (even with the nifty powexec bind, I sometimes start falling).

That still leaves a big unknown regarding the defense buff of defender bots, and if it's worth to slot them with a defense enhancement. As for Upgrade Robot, I'm looking at that build, and I just can't think of any powers that I could strip of enhancements (assuming the defender bots and assault bot powers are properly sloted). Perhaps Pulse Rifle blast... but it's nice to do a little bit of damage now and then. Make's me feel a bit more "dangerous".


 

Posted

[ QUOTE ]
That still leaves a big unknown regarding the defense buff of defender bots, and if it's worth to slot them with a defense enhancement. As for Upgrade Robot, I'm looking at that build, and I just can't think of any powers that I could strip of enhancements (assuming the defender bots and assault bot powers are properly sloted).

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Can't speak with any authority about the defensive values of bot shields - for my final build, I stripped all the bots down to (what I consider) the bare minimum of 5 slots each (2 Acc, 3 Dam). I'll wait to see what the Ancillary pools bring in terms of slotting requirements before I consider going number-crunching on Test to see if the alternate bot enhancements are worth slotting.

[ QUOTE ]
Perhaps Pulse Rifle blast... but it's nice to do a little bit of damage now and then. Make's me feel a bit more "dangerous".

[/ QUOTE ]
With 5 laser/plasma-spewing robots and a creature dragged from the Netherworld to do your bidding, you need a Pulse Rifle to feel dangerous?


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

I'm Necro/Dark, but I figured I should weigh in here - I can run Shadowfall, Assault and Tactics, with an EndRed in each, and without Stamina, and not really have any major end problems. I don't have any attacks, mind, although I do get in there and spam heals/holds/fears/whatnot. When I add Darkest Night (which also has an endred in) into the mix though, I have to start keeping an eye on the end bar - and maybe lose assault or shadowfall if they're not necessary.

Personally, I don't use DN all that much - only on bosses really. Everything lower than that tends to die a bit too quickly, and it takes a little too long to cast and recharge, to be worth using in every fight.


"I know 653 ways to kill a man. Fist to the face is #56."

 

Posted

[ QUOTE ]
[ QUOTE ]
Perhaps Pulse Rifle blast... but it's nice to do a little bit of damage now and then. Make's me feel a bit more "dangerous".

[/ QUOTE ]
With 5 laser/plasma-spewing robots and a creature dragged from the Netherworld to do your bidding, you need a Pulse Rifle to feel dangerous?

[/ QUOTE ]

Yep, I've got all 3 Rifle based attacks on Toybox, and they've saved my behind on multiple occasions when I've been ambushed and haven't had the time/space to summon and buff my pets.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

[ QUOTE ]
I'm Necro/Dark, but I figured I should weigh in here - I can run Shadowfall, Assault and Tactics, with an EndRed in each, and without Stamina, and not really have any major end problems. I don't have any attacks, mind, although I do get in there and spam heals/holds/fears/whatnot. When I add Darkest Night (which also has an endred in) into the mix though, I have to start keeping an eye on the end bar - and maybe lose assault or shadowfall if they're not necessary.

Personally, I don't use DN all that much - only on bosses really. Everything lower than that tends to die a bit too quickly, and it takes a little too long to cast and recharge, to be worth using in every fight.

[/ QUOTE ]
Darkest Night is the linchpin, really - I tend not to go into a large fight without it (especially against Longbow), and I use it all the time in PvP instances. Having duo'd most of my MM career with an Ice/Dark Corruptor through AVs and GMs alike, Darkest Night has been invaluable time and again - not just for the -Acc, but for the -Dam as well (stacked DN and SF turns Aurora Borealis into a shivering kitten, btw ), and in prolonged battles I wouldn't have been able to drop it in order to accomodate a flagging endurance bar.

It all depends on your playstyle, but if you plan on utilising DN fully, it pays to be aware of the end cost.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

[ QUOTE ]
Yep, I've got all 3 Rifle based attacks on Toybox, and they've saved my behind on multiple occasions when I've been ambushed and haven't had the time/space to summon and buff my pets.

[/ QUOTE ]
Rob/Traps != Rob/Dark.

If I get caught with my proverbial pants down, I have a whole bag of tricks to keep myself alive that doesn't require primitive sidearms ( ) - Fearsome Stare, Petrifying Gaze, Darkest Night - even spamming Twilight Grasp whilst I throw pets out works well enough. I've never died due to being unprepared for an ambush, certainly - I might swear and curse a bit, but that's usually after I've stacked Fears on my would-be assailants.

I appreciate that some builds would benefit more from the attacks than others, but I don't think Rob/Dark needs the rifle, it's more of an indulgence.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

[ QUOTE ]
I appreciate that some builds would benefit more from the attacks than others, but I don't think Rob/Dark needs the rifle, it's more of an indulgence.

[/ QUOTE ]
It definitely looks nice!


 

Posted

OK, I've meddled with the build a bit more. Since I was trying things out, levels of powers or enhancements might be off.

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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: rob-dark MM
Level: 41
Archetype: Mastermind
Primary: Robotics
Secondary: Dark Miasma
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01) --> Battle Drones==> Dmg(1)Acc(3)Dmg(3)Acc(5)Dmg(5)
01) --> Twilight Grasp==> Acc(1)Acc(7)Heal(7)Heal(9)Heal(9)Rechg(11)
02) --> Tar Patch==> Rechg(2)Rechg(11)Rechg(13)Slow(13)
04) --> Darkest Night==> EndRdx(4)TH_DeBuf(15)TH_DeBuf(15)TH_DeBuf(17)EndRdx(29)
06) --> Equip Robot==> Rechg(6)EndRdx(17)
08) --> Recall Friend==> IntRdx(8)
10) --> Swift==> Run(10)
12) --> Protector Bots==> Acc(12)Dmg(21)Acc(23)Dmg(23)Dmg(25)DefBuf(25)
14) --> Teleport==> EndRdx(14)Range(19)Range(19)EndRdx(27)Range(27)
16) --> Health==> Heal(16)
18) --> Assault==> EndRdx(18)
20) --> Tactics==> EndRdx(20)TH_Buf(21)TH_Buf(33)
22) --> Fearsome Stare==> Acc(22)Acc(34)Fear(34)Fear(34)
24) --> Teleport Foe==> Acc(24)Acc(31)
26) --> Assault Bot==> Dmg(26)Acc(36)Acc(36)Dmg(36)DisDur(37)Dmg(37)
28) --> Petrifying Gaze==> Acc(28)Hold(29)Acc(31)Hold(31)
30) --> Shadow Fall==> EndRdx(30)DmgRes(33)DmgRes(37)
32) --> Upgrade Robot==> Rechg(32)Rechg(33)
35) --> Stamina==> EndMod(35)EndMod(40)
38) --> Dark Servant==> Acc(38)Acc(39)Heal(39)Heal(39)TH_DeBuf(40)TH_DeBuf(40)

What about now? Stamina's there, though 2 slotted. Got rid of Howling Twilight, Hover and the Pulse Rifle.

I feel I could use Hover though, makes scouting certain maps easier, and allows for safe long distance travel (what could I get rid of instead?). I don't think I'd miss Pulse Rifle much, as well as the rez.


 

Posted

Quick question how end heavy is your secondary?

I have a bots/ff MM and he doesnt have stamina even though I do run 3 toggles - assult, tactics and dispersion bubble as well as using forcebolt, aid other, aid self and repair when needed. I wouldnt be suprised to see that you couldnt get rid of stamina especially as you are leaving it so late in your build.

I have teleport as a travel power and dont yet have hover I only find the need for hover when trying to locate glowies that dont glow or the named boss in large outdoor maps which I havent found that common. The only other reason I would have to include hover is to type while traveling but you can get around that if your careful.


 

Posted

[ QUOTE ]
Quick question how end heavy is your secondary?

I have a bots/ff MM and he doesnt have stamina even though I do run 3 toggles - assult, tactics and dispersion bubble as well as using forcebolt, aid other, aid self and repair when needed. I wouldnt be suprised to see that you couldnt get rid of stamina especially as you are leaving it so late in your build.

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I found that during longer fights (bosses, elite bosses) I use Twilight Grasp a LOT to keep my bots running, and even then sometimes they go boom. Recasting and buffing takes a nice chunk of endurance.

As I said, the levels are off. Do not look at when the powers are taken / slots are added. I've been toying in the builder.

[ QUOTE ]
I have teleport as a travel power and dont yet have hover I only find the need for hover when trying to locate glowies that dont glow or the named boss in large outdoor maps which I havent found that common. The only other reason I would have to include hover is to type while traveling but you can get around that if your careful.

[/ QUOTE ]
And that's exactly what I use it for as well. That, and I know that maps such as Nerva are big... and I mean big. Thus it's a good idea to be able to stop safely in the air and recover some endurance, rather than fall to the ground.

I thought I could swap TP Foe for Hover. I haven't even gotten TP Foe so far, and I've been doing fine withou it.


 

Posted

For a TP that can cover the entire length of Nerva on 1/3 of a bar of end or less, without Stamina, all you need is 3 End Reduction SO's. That's what I've got on Toybox, and I can arrive at any mission with enough end left over to summon at least Stompy and the Protector Bots.

I don't like range enh's in TP since it messes up the nice, simple "1 tp hop = 100 yards travelled" calculations, which I find make it easier to plan my hops. With range enh's, you'll find that the length of a hop will vary whenever you level, as your enh's drop in effectiveness.

YMMV though.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

[ QUOTE ]
For a TP that can cover the entire length of Nerva on 1/3 of a bar of end or less, without Stamina, all you need is 3 End Reduction SO's. That's what I've got on Toybox, and I can arrive at any mission with enough end left over to summon at least Stompy and the Protector Bots.

I don't like range enh's in TP since it messes up the nice, simple "1 tp hop = 100 yards travelled" calculations, which I find make it easier to plan my hops. With range enh's, you'll find that the length of a hop will vary whenever you level, as your enh's drop in effectiveness.

YMMV though.

[/ QUOTE ]
The traveling issue isn't all THAT important, since TP isn't that useful in closed maps (open, large maps... now that's a different story, and Hover's a must, if you want to explore those before engaging enemies). Switching slooting around, that's easy. The idea to TAKE stamina is what I've written already: during longer fights (bosses / elites) I tend to heal a LOT, and with Assault, Tactics and Darkest Night running, I end up dry if I resummon my pets too much. Mind you, I have NOT slotted those powers with SOs yet, so perhaps it migt be better with them.

Anyway, I think I'll keep to it till lvl 27 at least, until lvl 30 SOs are available, and see what the effects are then.


 

Posted

Kind of jumping in on this thread rather than create another new one. Same basic powersets but shunning teleport travel for SJ, use the character for PVP aswell as general play. This build is similar to my current build but wanted to try and get tp friend earlier and work in the res power, so have delayed tactics and eliminated pulse rifle blast. Anyone suggest a different spread of powers/enhancements or have any comments?

(Think the resist damage on protector bots is actually defense in game)

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Mastermind
Primary Powers - Ranged : Robotics
Secondary Powers - Support : Dark Miasma

01 : Twilight Grasp recred(01) recred(3) thtdbf(9) thtdbf(19) acc(25) acc(25)
01 : Battle Drones acc(01) acc(3) acc(7) dam(9) dam(11) dam(11)
02 : Tar Patch recred(02) recred(5) recred(7) slw(19) slw(37) slw(37)
04 : Darkest Night endred(04) thtdbf(5) thtdbf(17)
06 : Equip Robot endred(06)
08 : Swift runspd(08) runspd(37)
10 : Jump Kick kbkdis(10)
12 : Protector Bots acc(12) acc(13) dam(13) dam(15) damres(15) damres(17)
14 : Super Jump jmp(14)
16 : Recall Friend inttim(16)
18 : Health hel(18) hel(21) hel(40)
20 : Stamina endrec(20) endrec(21) endrec(40)
22 : Shadow Fall endred(22) endred(23) defbuf(23) defbuf(31) damres(36) damres(36)
24 : Assault endred(24)
26 : Assault Bot acc(26) acc(27) acc(27) dam(29) dam(29) dam(31)
28 : Fearsome Stare recred(28) recred(31) recred(33) ferdur(34) ferdur(34) ferdur(34)
30 : Howling Twilight endred(30)
32 : Upgrade Robot recred(32) recred(33) recred(33)
35 : Tactics endred(35) thtbuf(36)
38 : Dark Servant recred(38) recred(39) recred(39) thtdbf(39) thtdbf(40)

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