A new Corruptor
In terms of primaries, I'd advise from Fire, Ice, Energy, Sonic, Rad in that order. They're all good on their own terms - Fire is just silly at times, you already know about Ice , Energy is solid with KB, Sonic has -Res, and Rad gives -Def... the last 3 are all on a par, pretty much.
In terms of secondary, you'll be looking at either Kin, Dark, or Rad to optimise your damage output. Kinetics has awesome self and team buffs, Dark has great control (and -Res in Tar Patch), and Rad gets Accelerate Metabolism and two potent toggles (including -Res in Enervating Field) with some control on top.
I don't think you could go wrong with a Fire/Dark or a Fire/Kin, personally, if you're wanting big orange numbers. The hardest part of playing a Corruptor is in deciding what to take, and where to spread your slots, I've found.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
Lol, I have a fire/dark already and probably really should get back to playing him.
I guess I went off him because CoV came out when ROgue was really blooming plus I kinda gimped him a little by building him for PvP from the start Although I can see power choices will get pretty damn hard then! I can imagine fire being silly... Tar patch + Darkest night + rain of fire + fire ball + fire breath = I'm still on full health and every single mob is dead bwhahahahahahahahahaha!!!111!!!
Indeed.
Thanks Syn
Eh, I built my Fire/Kin for PvP from the ground up - some levels have been tricky as a result, but it's been fairly rapid progress since I stuck SOs in a few strategic slots... after having scrimped and saved my way through the game thus far. (I actually went from 28 to 29 in a couple of hours of what I didn't consider to be particularly frantic gameplay.)
I'd like to play a Fire/Dark, but I don't really have the inclination to play two Fire/* Corruptors. Sonic/Dark would be an interesting combo, but that build really is gasping for slots.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
I didn't mention I'm only like level 8 did I?
I just drew up a PvP build: What do you reckon?
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Corruptor
Primary Powers - Ranged : Fire Blast
Secondary Powers - Support : Dark Miasma
01 : Twilight Grasp acc(01) acc(3) hel(3) hel(15)
01 : Fireblast acc(01) dam(5) dam(5) acc(27) recred(27) recred(29)
02 : Tar Patch slw(02) slw(7) slw(7) recred(19) recred(39) recred(39)
04 : Darkest Night endred(04) thtdbf(9) thtdbf(15) thtdbf(31) endred(31)
06 : Teleport Foe acc(06) acc(11) rng(19)
08 : Fire Breath acc(08) dam(9) dam(11) acc(29)
10 : Swift runspd(10)
12 : Hover fltspd(12) fltspd(13) fltspd(13)
14 : Fly endred(14)
16 : Aim recred(16) recred(17) recred(17)
18 : Health hel(18)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Blaze acc(22) dam(23) dam(23) dam(37)
24 : Shadow Fall damres(24) damres(25) damres(25) endred(37)
26 : Stealth endred(26)
28 : Blazing Bolt acc(28) dam(31) dam(34) dam(34) inttim(37)
30 : Petrifying Gaze acc(30) acc(33) hlddur(33) hlddur(34)
32 : Inferno acc(32) dam(36) dam(36) dam(33)
35 : Howling Twilight slw(35) slw(36) slw(40)
38 : Dark Servant acc(38) thtdbf(39) thtdbf(40) thtdbf(40)
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I have taken TP foe to [censored] people away so I can obliterate them with my close range attacks. I'd tp them onto tar patch and hit DN, TG and HT (when I get it) do debuff them to a killable state. I've taken the hold late as with know known toggle droppers I'd rather have the cabailities to kill anything when I can. HT is later than I would have liked but there's so many good things in these to sets. I have hasten in my build at the moment to make up for the lack of attacks from time to time, and will respec that out asap. What do you reckon?
Lol, it cencored [censored]? A term for stealing and female gentitalia... that must be why!
Oh and Inferno is in their for the pure reason that it's a freakin' nuke. And blowing up is fun.
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Eh, I built my Fire/Kin for PvP from the ground up - some levels have been tricky as a result, but it's been fairly rapid progress since I stuck SOs in a few strategic slots...
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It's also helped you that you've had a couple of brutes in the SG to SK you up on a regular basis for Speed Boost.
That said, I dragged my Ice/Dark through 32 levels of crappy build (including not having any enhancements before 22), so don't let the gimpiness stop you from levelling that Fire/Dark, Frozen. It'll really pay off, if Fire/Dark's anywhere near as fun as Ice/Dark.
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Eh, I built my Fire/Kin for PvP from the ground up - some levels have been tricky as a result, but it's been fairly rapid progress since I stuck SOs in a few strategic slots...
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It's also helped you that you've had a couple of brutes in the SG to SK you up on a regular basis for Speed Boost.
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WHERE SPEED BOOST MONKEH GONE? GENERICVILLAIN SAD
The one problem I've found with fire/dark is that the odd fire resistant mob will give you truly horrific times solo. I'd pick up Air Sup just for that (well ok, and some other stuff).
Ice/Kin FTW! Although I can appreciate you may want to lay off the ice for a bit ... (still hoping for Ice/Storm at some point...)
Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world
As far as the build...
If this is a PvP build, you might want to have two accs in each attack, given the change to PvP zones that upped everyone's def. I think snipes already have higher acc so one should be fine there, but I've never played a character with a snipe, so I could be wrong.
In my experience, the cone powers aren't up to much in PvP. Too much end use for too little benefit, since you rarely get to hit more than one person.
Take Fearsome Stare. You can fear a lot of players you wouldn't be able to hold. It's also fantastic in PvE, and handy at the hotspots if you like fighting in Siren's.
Why do you have both Shadow Fall and Stealth? According to the Shadow Fall description, you can't use other Stealth powers while you have it on, so you can't stack them. If you instead take Super Speed and Shadow Fall, you have invis against mobs. Handy in missions for stealthing or just taking a look around, and handy in PvP zones if you don't want the NPC mobs to cause you trouble. Hasten is always handy even if you don't slot it, so Hasten/Super Speed and then three-slotted Hover for vertical movement and taking out flyers works well, in my experience. It also means that unlike Hover/Fly, you have the speed to chase people down when they run. Especially since you've not slotted Fly at all, which means you won't even be able to chase other Flyers as is.
Personally, I've opted not to take my pet before 40, because I just don't see it'll fit with my playstyle in PvP. I've also read that unlike the Defender version, it's not perma, so unless you add some recharges you're going to have a good span of time where it's not there - it'd be handy is someone here who has the Fluffy could expand on that, because I have no idea how long it actually does last. That one's more a personal thing and is bound to depend on how you play, but I just wanted to throw it out there, since all too often, people just take the final-tier powers purely because everyone does, and not because it's actually going to help them or be fun.
That's all I can think of for now, since I really don't have much Fire experience yet (have a Fire/Cold at 14), and haven't tried out Howling Twilight. Oh, a recharge wouldn't go amiss in Twlight Grasp, if you can find a slot (good luck ).
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It's also helped you that you've had a couple of brutes in the SG to SK you up on a regular basis for Speed Boost.
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... and Transfusion, ID, and Siphon Power. Such is the wonder of /Kin. \o/ Plus, that's only been since level 20, and when Petting was on - if it'd have been a half-reliable Brute, I'd be at 40 by now.
Since I put SO's in, though, the Fire primary has more than held its own in battle against any kind of foe. The only real problem, as ever, is mez-protection and the lack of it.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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WHERE SPEED BOOST MONKEH GONE? GENERICVILLAIN SAD
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The one problem I've found with fire/dark is that the odd fire resistant mob will give you truly horrific times solo. I'd pick up Air Sup just for that (well ok, and some other stuff).
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Tar Patch gives as instant -20% Res, though, and Darkest Night is nice for the -Dam component. To be honest, I haven't found that many problems with Fire Resistant mobs with Fire/Kin yet (gogo Siphon Power), I used to go hunting Damned for fun.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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If this is a PvP build, you might want to have two accs in each attack, given the change to PvP zones that upped everyone's def. I think snipes already have higher acc so one should be fine there, but I've never played a character with a snipe, so I could be wrong.
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Take another look. Ok so I forgot it in Blaze ( ) but there are two in all the others.
I took firebreath as it's short range and so i could actually have an attack chain
I overlooked the non-stacking thing with stealth. Good bye stealth, hello fearsome stare I think.
I took fluffy because of chill of the night, his FPAoE (fluffy based area of effect) which gives a darkest night strength accuracy debuff. That helps with all the close ranged stuff to, so it should be pretty safe. SHould be...
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I took firebreath as it's short range and so i could actually have an attack chain
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It's a damn narrow, short cone though. Having an attack chain with Firebreath in restricts you to dancing around melee, pretty much - not so bad in PvE, but a little restrictive in PvP. Sometimes I find it difficult to fire Blaze off against a moving target, which has about twice the range of Fire Breath IIRC.
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I took fluffy because of chill of the night, his FPAoE (fluffy based area of effect) which gives a darkest night strength accuracy debuff. That helps with all the close ranged stuff to, so it should be pretty safe. SHould be...
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Again, sounds more useful PvE than PvP... but I'd not deny anyone their own pet Fluffy.
Other points to think about...
Twilight Grasp is a damn good heal and a damned good debuff - I'd slot at least a RecRed in there.
Tar Patch doesn't really need that many slows - especially not when...
... Fire Breath and Blaze have so few slots. No RecReds?
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
Hmmm, it's gonna need some more thinking and playing. But thanks for your input!
THere ended up being no recharges because of so many strong powers that I wan't sure what to skimp the slots on or which ones qould rock out of the box.
And I'm blatantly still to much in the mind of a blapper with all that melee range stuff eh...
Depends. If you want to be uber and damaging, I'd take Fire (like I did). If you want to be more like a defender, then I'd take Sonic (good Dmg res debuff) or Ice (fantastic debuffing and holds etc).
For the secondary, if you just want to make a blaster, go for traps. Kinetics is imo the best secondary, as it counters out Empathy more than I think Fire does. Fire has more empathy like heals, but Kinetics covers everything: Speed (great for Stone Brutes), endurance (in the form of speed boost), endurance (in the form of Transference), a great heal, albeit AoE, good damage buffs, and again, all that I have said, in reverse for the enemy.
Rad is a good secondary, as it has good buffs and Debuffs, but I wouldn't go for Rad as a primary, but I've never really liked it. Dark is a great secondary, and is very evil
If I was in your position, I'd probably go for Fire/*, the secondary, as none are truly blasterish, is up to you
Fluffy is very useful in PvP. While aim/buildup will cut through one DN level debuff, two will still render you very hard to hit.
If you can keep your opponent in CotN range, even better.
Dead Calm's Defender Manifesto
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Depends. If you want to be uber and damaging, I'd take Fire (like I did). If you want to be more like a defender, then I'd take Sonic (good Dmg res debuff) or Ice (fantastic debuffing and holds etc).
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Ice has comparable ST damage to Fire, FYI, and is equally less resisted.
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If you can keep your opponent in CotN range, even better.
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Heavy emphasis on "if".
My musings were based on the fact that Corruptors aren't well-suited to staying in one place for extended periods, which jars with Fluffies - in PvP zones at least, Arenas are a different kettle of fish.
/Dark MMs, however, will tend to get more of the full benefit of a Fluffy, given the playstyle differences.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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Fluffy is very useful in PvP. While aim/buildup will cut through one DN level debuff, two will still render you very hard to hit.
If you can keep your opponent in CotN range, even better.
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As Syn said, that's all well and good if you're going to be staying close to enemies, but realistically, it doesn't often work that way for me. I generally find I'm out chasing people down, having mid-air battles, and I really doubt I could count on the Fluffy to be where I needed it and doing what I wanted at any given time. (Can Fluffies even fly? I know Phantasms can, but I can't remember ever seeing a flying Fluffy.) Plus, I tend to invis around the zones most of the time, and having a pet following me would cause aggro. That's what I meant about my PvP playstyle - while I realise a Fluffy might be great for some people PvP, it doesn't work for me, and I just wanted to throw that possibility out there.
I originally intended to take it myself, but after PvPing a good deal and reading up about the Fluffy, I realised it just wasn't as useful as a number of other things I could take, Ice and Dark both being such good sets. I might fit him in post-40, for PvE and just because I want a pet, but that depends on what the extra power pools for Corruptors are like.
As it is, with one (three-slotted) DN I can stand toe-to-toe with most Scrappers, and I can often drop Blasters before they can drop me, so I'm not too worried about having a spare one. Not enough to give up any of the other powers I want, anyway. If I were an Arena fighter I'm sure I'd rethink all this, but I can't stand the Arena.
Dark is a fairly wierd set to pvp with. One-on-one it is godly, but in a group battle far harder to play with.
I've actually taken to playing in a far more static way even in Sirens, and once I'm in a zone with fluffy (I'm not a fan of Warberg) I'm gessing I'll be even more so, essentially using fluffy as a somewhat fancy set of armour.
Dead Calm's Defender Manifesto
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It's a damn narrow, short cone though. Having an attack chain with Firebreath in restricts you to dancing around melee, pretty much - not so bad in PvE, but a little restrictive in PvP. Sometimes I find it difficult to fire Blaze off against a moving target, which has about twice the range of Fire Breath IIRC.
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thats incorrect .. its quite long range and has quite a large cone.
Blaze is the very short range power altho the damage is very nice.
i have
fireblast 2 acc 3 dam 1 recharge
fireball 1 acc 3 dam 1 recharge 1 end red
firebreath 1 acc 3 dam 1 recharge 1 end red
blaze 2 acc 3 dam 1 recharge
I have no problems with accuracy and have a full attack chain.
Defiant's GoEH/MILITIS METUS
I had similar intentions and went for Ice/Kin
Has worked out very well too. With hasten and syphon speed along with syphon power 3 stacked, Ice is quite scary.
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thats incorrect .. its quite long range and has quite a large cone.
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Out of all the cones in the game, Fire Breath is one of the narrowest, and it's a melee cone. I might be slightly off on distances, but you still have to be up close and personal to use it, and its not very forgiving if you line it up wrongly.
That doesn't mean it's not a good attack, it's just not my personal preference. It's also worth noting that a Fire/Dark using Fire Ball and Fire Breath in a consistent attack chain is going to be a Corruptor gasping for endurance in a long fight. In end-heavy builds, I might be tempted to take Flares as an ST attack to take off the last chunk of HP... but to each their own.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
wait till you get to transference + fulcrum shift + pet brute
Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world
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thats incorrect .. its quite long range and has quite a large cone.
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Out of all the cones in the game, Fire Breath is one of the narrowest, and it's a melee cone. I might be slightly off on distances, but you still have to be up close and personal to use it, and its not very forgiving if you line it up wrongly.
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Going by Joe Chott's CoV Planner (which is realise isn't always correct), the Corruptor Fire Breath is listed as having a range of 10, and is referred to in the description both there and in game as a "narrow cone." In comparison, Frost Breath from the Ice Blast set is listed with a range of 40, and Electron Haze from Radiation Blast is listed with a range of 20. (Neither are remarked upon as being narrow.) Having used all three, the Fire cone certainly feels harder to hit a lot of enemies with, but it's nice and powerful when it does. I suspect the range and cone may be smaller precisely because it does quite a bit more damage than other cones, and it'd probably be a bit overpowered if it were easy to hit lots of mobs with it.
At this point, I'm not sure whether it's good for PvP. I may well drop it on my Fire/Cold, because I don't think she'll want to be that close to her enemies. On a Fire/Dark it might be of more use, since with a slotted Darkest Night, a /Dark Corruptor can often get up close and personal without too much risk.
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thats incorrect .. its quite long range and has quite a large cone.
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Out of all the cones in the game, Fire Breath is one of the narrowest, and it's a melee cone. I might be slightly off on distances, but you still have to be up close and personal to use it, and its not very forgiving if you line it up wrongly.
That doesn't mean it's not a good attack, it's just not my personal preference. It's also worth noting that a Fire/Dark using Fire Ball and Fire Breath in a consistent attack chain is going to be a Corruptor gasping for endurance in a long fight. In end-heavy builds, I might be tempted to take Flares as an ST attack to take off the last chunk of HP... but to each their own.
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it has the same width cone as darks tenticles .. how do i know this because i play with a dark/dark corruptor and use the same cone he does and i hit the same target he does.
Please don't make out that firebreath can only be used at melee range because that would be untrue and misleading ..its medium range ..not short or melee.
Never in my life would i swap flares for anything else in fire..flares is just to low damage.
Fireball and breath are perfectly fine with an end red in them and my fire/thermal has had a nice long life up to 39 and i say this so people know i have experiance of fire/thermal and don't just look on a hero planner !
Defiant's GoEH/MILITIS METUS
Yeah, but we're talking about Fire/Dark. /Thermal doesn't have half as many expensive toggles as Dark - it doesn't have any toggles, in fact. What works for one build will not necessarily work for another, you have to assess all the components - not just one - if you're trying to give useful advice. /Dark is an end-hog - having a low-damage, quick-firing attack may work out better than a cone that you might not have the endurance to use, necessarily.
FYI, I have a Fire/ Corruptor, I'm not basing anything off Hero Planner.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
Being a blaster at heart, I just want to spew damage. BRutes rock for this, but sometimes I do have a hankering for range. I want something new, different and of course fun to play. Anyone got any suggestions?