Ill/Rad Powers
Hi. Here's my current build, although I respecced a few things along the way.
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Controller
Primary Powers - Ranged : Illusion Control
Secondary Powers - Support : Radiation Emission
01 : Radiant Aura hel(01) hel(7) hel(7) recred(13) recred(13) recred(17)
01 : Spectral Wounds acc(01) dam(3) dam(3) dam(5) acc(17)
02 : Blind acc(02) hlddur(5) hlddur(9) acc(34) recred(37) recred(37)
04 : Accelerate Metabolism recred(04) recred(9) recred(11) endrec(46) endrec(34) endrec(46)
06 : Deceive acc(06) cnfdur(11) acc(43) cnfdur(50)
08 : Superior Invisibility endred(08) endred(43)
10 : Recall Friend inttim(10)
12 : Hover fltspd(12)
14 : Fly fltspd(14) fltspd(15) fltspd(15)
16 : Hurdle jmp(16)
18 : Phantom Army acc(18) recred(19) recred(19) recred(21) dam(21) dam(23)
20 : Health hel(20)
22 : Radiation Infection thtdbf(22) thtdbf(23) thtdbf(27) defdbf(27) endred(29)
24 : Stamina endrec(24) endrec(25) endrec(25)
26 : Spectral Terror acc(26) ferdur(40) acc(42) endred(46)
28 : Enervating Field endred(28) endred(29)
30 : Flash acc(30) acc(31) hlddur(31) hlddur(31) recred(36) recred(37)
32 : Phantasm acc(32) dam(33) dam(33) dam(33) acc(34)
35 : Lingering Radiation acc(35) endred(36) slw(36) acc(43)
38 : EMP Pulse acc(38) acc(39) hlddur(39) endrec(39) recred(40) recred(40)
41 : Indomitable Will recred(41) recred(42) recred(42)
44 : Mind over Body endred(44) damres(45) damres(45) damres(45)
47 : Psionic Tornado acc(47) dam(48) dam(48) dam(48) acc(50) recred(50)
49 : Mutation recred(49)
Some comments:
- Invis: use group if you tend to team a lot. I like Superior because it's a toggle.
- Deceive is a personal choice. I found it extremely useful, but some people don't like it.
- Mutation is good if you team, but not a "must-have".
- I took Choking Cloud but dropped it later because it was a bit too unreliable for my taste (and very end heavy).
- Air Superiority is a good choice for the early levels, especially with containment
- Epics: depends on what you're after. Fire is best for an offensive build. If you want more defence (and for PvP), Psi might be better. If you are really into heavy controlling, Primal Forces might work for you.
In any case, ill/rad is an excellent choice, and I hope you enjoy it as much as I did
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Just a few things to consider, Flash can be a real aggro magnet if it misses. Decieve is great especially when used on mobs that heal or buff, also great if used on a lone boss, they just stand there while you destroy them it also causes no aggro even if it misses. As Statboy says, air superiority is a big help at lower levels. One thing to note is neither I or Statboy have hasten in our builds, I manage very well without it.
Have fun with your build
Hmm. really must get round to updating that guide for ED/I6..
One thing I've found is that you don't really need 2 AoE holds after the duration/timing reductions. Or rather, AoE holds aren't as useful as other powers so you can get by with just the one.
I'm even thinking of taking choking cloud and six slotting it as *gasp* it is relatively much more useful now.
Of course, I'm at 50 and thinking of hami raids etc. ...
Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world
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you don't really need 2 AoE holds [...]
I'm at 50 and thinking of hami raids etc. ...
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So wouldn't you want all 3 AoE holds then?
I still find both Flash and EM Pulse are needed given the recharge times now (but definitely slot for accuracy). I also find EMP's endurance drain to be a nice touch too.
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Hmm. really must get round to updating that guide for ED/I6..
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Please do!
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
[ QUOTE ]
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you don't really need 2 AoE holds [...]
I'm at 50 and thinking of hami raids etc. ...
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So wouldn't you want all 3 AoE holds then?
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With the amount of accelerate metabolism being stacked on the holding teams during a hammie raid most powers are recharged as soon as you fire them off so having more isn't neccessarily gaining you anything. Also doesn't single target holds have a higher Mag value than AoE's or did I dream that?
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With the amount of accelerate metabolism being stacked on the holding teams during a hammie raid
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Well at the last Union raid, we had a maximum of 2 AMs stacked (including mine) during the hold phase, so even with other recharge buffs, you had plenty of time to fire off your AoE holds before they recharged.
And yes, single target holds have a higher mag.
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
iirc at defiant raids there is normally 6-7 AM stacking at once.
I probably will update that guide sometime soon (if I can stop watching the 'Internet is for ..' link someone sent out earlier
All I meant was that I spend more time messing about in PvP or badge hunting, so I don't find AoE holds all that useful. Given that I've only got one respec left, I'll probably just respec into a Hami-Raid build, where blind + choking cloud is really all you need. I'll probably shoehorn EMP into the build, just because I couldn't imagine giving it up
Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world
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you don't really need 2 AoE holds [...]
I'm at 50 and thinking of hami raids etc. ...
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So wouldn't you want all 3 AoE holds then?
[/ QUOTE ]
With the amount of accelerate metabolism being stacked on the holding teams during a hammie raid most powers are recharged as soon as you fire them off so having more isn't neccessarily gaining you anything. Also doesn't single target holds have a higher Mag value than AoE's or did I dream that?
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Still, there's a recharge cap so more AoE holds is always usefull. With 3 recharge SO, 7 AMs, 5 speed boosts, hasten and the croatoa accolade, my EMP pulse still took about a min to recharge.
Single-target and AoE holds have the same magnitude (3) ; AoE holds last longer, so it's good because it adds mag for a long time, during which you can still spam your ST hold.
On topic : I'd rate Deceive well over Mutation or Recall friend, but its animation is 6 seconds, and some people hate it.
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Single-target and AoE holds have the same magnitude (3)
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Ah, thanks for this.
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you can still spam your ST hold
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ST invokes fear, which is different from a hold (i.e. useless against Hami)
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
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Single-target and AoE holds have the same magnitude (3)
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Ah, thanks for this.
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you can still spam your ST hold
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ST invokes fear, which is different from a hold (i.e. useless against Hami)
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I think he means S(ingle)T(arget) Hold...
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I think he means S(ingle)T(arget) Hold...
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Ah! Right
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Lol, no problem what the quote is, we always end up talking about Hami...
Well I just would like to say that i find my illu/rad uber when hasten is on (****ing ED) all my holds and click powers are so boosted you just seem invincible, and given u never have endurance problems unless using debuffs (which at high levels will only happen against AVs) i think it is a valuable power.
I did spare chocking cloud, but also EM Pulse, concentrated on illu powers and heal, buffs, debuffs and mutation from the rad poll.Besides I kept Air SUperiority, i find it much more useful than hover at any level (when u get ur epic armor u will be able to "scrapp" a little :P).
On the epics subject, i also picked PSY mastery, mind over body is a great Smash/Lethal armor, psy dmg and status change protection that indomitable will provides is a life saver when others fall... and unlike most of the comments here, i went for mental blast rather than psy tornado... mainly because of its high damage, because of its shorter recharge rate and endurance required, but also because of its recharge rate reducer on target :P. Anyway one must do the character as he is playing it, as we all have a different way to play, u should just check and choose the ones that best suit on ur game style.
I' m thinking to start a new hero, i chosed a ILL/RAD controller. Below is a list of the powers i'm thinking to give to my toon (i made it after reading many posts on this forum). Is there someone expert players so kind to help me with this list ?
I mean...first of all i need to know if i'm missing some "must have" powers for a controller, and second which is the best succession of the powers ? (at which lev i have to get a specific power ?)
(sorry for my poor english)
Spectral Wounds, Radiant Aura, Blind, Radiation Infection, Air Superiority, Flash, Accelerate Metabolism, Group Invisibility, Fly, Swift, Health, Phantom Army, Enervating Field, Mutation, Spectral Terror, Lingering Radiation, Choking Cloud, Phantasm, Hasten, EM Pulse, Stamina, Recall Friend, Fire Blast, Fire Ball