MA/SR Build


Blue_Yin_EU

 

Posted

Hi Everyone, I'm planing my build for my scrapper and have roughly come up with this so far:

Archetype: Scrapper
Primary Powers - Ranged : Martial Arts
Secondary Powers - Support : Super Reflexes

01 : Focused Fighting defbuf(01) defbuf(5) defbuf(13) endred(29) endred(37)
01 : Storm Kick dam(01) dam(3) dam(3) acc(11) endred(19) recred(21)
02 : Focused Senses defbuf(02) defbuf(5) defbuf(15) endred(29) endred(37)
04 : Agile defbuf(04) defbuf(15) defbuf(34)
06 : Boxing dam(06) dam(7) dam(7) acc(13) endred(23) recred(23)
08 : Crane Kick dam(08) dam(9) dam(9) acc(11) endred(19) recred(21)
10 : Focus Chi recred(10) recred(43) recred(50)
12 : Hasten recred(12) recred(43) recred(50)
14 : Super Speed runspd(14)
16 : Tough damres(16) damres(17) damres(17) endred(31) endred(40)
18 : Swift runspd(18)
20 : Health hel(20) hel(40) hel(42)
22 : Stamina endrec(22) endrec(25) endrec(27)
24 : Practiced Brawler recred(24) recred(25) recred(27)
26 : Quickness runspd(26)
28 : Dodge defbuf(28) defbuf(31) defbuf(31)
30 : Crippling Axe Kick dam(30) dam(33) dam(33) acc(33) endred(34) recred(34)
32 : Whirlwind endred(32) endred(36) endred(37)
35 : Evasion defbuf(35) defbuf(36) defbuf(36) endred(39) endred(40)
38 : Lucky defbuf(38) defbuf(39) defbuf(39)
41 : Elude defbuf(41) defbuf(42) defbuf(42) recred(43) recred(46)
44 : Eagles Claw dam(44) dam(45) dam(45) acc(45) endred(46) recred(46)
47 : Combat Jumping defbuf(47) defbuf(48) defbuf(48) endred(48) endred(50)
49 : Super Jump jmp(49)

-------------------------------------------

01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)

I'd appriciate any advice or pointing out any horrible mistakes I've made.


 

Posted

Looks pretty good but I personally hate crippling axe kick looks terrible and has long activation time much better going for cobra strike (in cov CS comes after CAK in MA which is quite intresting . . .), also in practised brawling u dont need 3 recharge, 2 with quickness makes it stack and hasten in there to i think you could get away with just 1 recharge (up to date one ). Perhaps worth considering also is removing some of the reduce end enhances but having quick recovery with my regen Im not totally sure.


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Here's how I'd switch up the power choices, slotting seemed okay

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Scrapper
Primary Powers - Ranged : Martial Arts
Secondary Powers - Support : Super Reflexes

01 : Focused Fighting Empty(01)
01 : Storm Kick Empty(01)
02 : Focused Senses Empty(02)
04 : Agile Empty(04)
06 : Boxing Empty(06)
08 : Crane Kick Empty(08)
10 : Practiced Brawler Empty(10)
12 : Hasten Empty(12)
14 : Super Speed Empty(14)
16 : Tough Empty(16)
18 : Hurdle Empty(18)
20 : Health Empty(20)
22 : Stamina Empty(22)
24 : Focus Chi Empty(24)
26 : Quickness Empty(26)
28 : Dodge Empty(28)
30 : Dragons Tail Empty(30)
32 : Eagles Claw Empty(32)
35 : Evasion Empty(35)
38 : Elude Empty(38)
41 : Lucky Empty(41)
44 : Whirlwind Empty(44)

-------------------------------------------

01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)

Switched Practiced Brawler and Focus Chi for exemping purposes.

Switched Crippling Axe Kick for Dragons tail. It's AoE, great for fighting more than one enemy with knockdown and I hate crippling axe kick although I hear it's better than it used to be.

I also pushed Eagle's Claw and Elude earlier since both are more useful than Lucky and Whirlwind.

And since you're using SS, Hurdle is better than swift when you're travelling.

I also recommend an epic pool for your last two choices as well, I love conserve power since many toggles can drain your end when you're not using elude.


 

Posted

[ QUOTE ]
Switched Crippling Axe Kick for Dragons tail. It's AoE, great for fighting more than one enemy with knockdown and I hate crippling axe kick although I hear it's better than it used to be.

[/ QUOTE ]

I've got a respec so I'm going to wait to use it and try out crippling axe kick to see how I like it. I've heard(well read on the boards) that is now does the same damage as crane kick and has the same animation time/pause for using it and I love crane kick but I'll try it out and see.

I was going to skip on dragons tail because only having the one area effect attack made it seem that even if it was good that it wouldn't by itself be that good for fighting groups. Am I badly off on that ?

Thanks for the replys Philosopher and Jersey


 

Posted

I would say get Practice Brawler as soon as you can then double slot it with recharges and set it as your autofire power. It is a SR's best friend.

MJ


 

Posted

[ QUOTE ]
I would say get Practice Brawler as soon as you can then double slot it with recharges and set it as your autofire power. It is a SR's best friend.

MJ

[/ QUOTE ]

I love practiced brawler, got it a few levels ago but I can't remember too often when it would have been really usefull at lower levels. Well .... apart from againts frostfire and the circle of thorns .... so yep your right


 

Posted

Im not that great at choosing enhancements so I was wondering if you could assist me with mine. Could you please show me the best enhancements for each of the powers and put them in order of which power would be best to get at each level. Thanks.

My powers are (Or will be at 50):
All Martial Arts powers
All Super Reflex powers
Combat Jumping
Super Jump
All Fitness Powers
Body Mastery Elite Powers


 

Posted

[ QUOTE ]
Im not that great at choosing enhancements so I was wondering if you could assist me with mine. Could you please show me the best enhancements for each of the powers and put them in order of which power would be best to get at each level. Thanks.

My powers are (Or will be at 50):
All Martial Arts powers
All Super Reflex powers
Combat Jumping
Super Jump
All Fitness Powers
Body Mastery Elite Powers

[/ QUOTE ]

erm, sorry to break it to you, but you are going to have to drop 4 of those

All Martial Arts powers 9 powers
All Super Reflex powers 9 powers
Combat Jumping 1 power
Super Jump 1 power
All Fitness Powers 4 powers
Body Mastery Elite Powers 4 powers.

thats 28 powers, you only get to choose 24.

Start by dropping one of the lower fitness powers, fitness pool basically is pretty bad, except for stamina.

also, as a scrapper, you dont really need confront (warrior's challenge). leave the tanking to the tankers, you just kill

you could consider dropping Laser Beam Eyes, or Energy Torrent, as both of em are nice, but sort of trivial.

And you need 1 more power to drop, maybe 1 of the 2 low level attacks from martial arts, as you will probably have enough attacks at high lvl to have a complete chain.

I don't have knowledge of either of the 2 specific sets, but you do only have 24 powers in your carreer (excluding inherents) so you cant take all of that


@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."

 

Posted

Drop Confront, Hurdle, Energy Torrent and one other of your choice.


 

Posted

Oh fair enough. I just thought Epic powers were extra. Personally id prefere to scrap the epic ones alltogether or is that a stupid idea?


 

Posted

Conserve Power is important to my whirlwinding nutter build but no-one is going to tell you focused accuracy is a particularly bad idea especially against lesser options like warrior's challenge which has very limited uses and you really won't need both swift and hurdle.


 

Posted

With Quickness you can skip swift and take hurdle instead - especially if like me your travel power isn't fly or superjump.


UNION @Flitz 50, Lead Hose 50, Red Rag 50
DEFIANT Rose Bloodthorn 34
VIGILANCE Captain Caledonia 20 - Yeah, I made toons on the French server coz we only had 4 back then (might have to transfer/recreate them on one of the US servers)
..and many more!

 

Posted

[ QUOTE ]
[ QUOTE ]
I would say get Practice Brawler as soon as you can then double slot it with recharges and set it as your autofire power. It is a SR's best friend.

MJ

[/ QUOTE ]

I love practiced brawler, got it a few levels ago but I can't remember too often when it would have been really usefull at lower levels. Well .... apart from againts frostfire and the circle of thorns .... so yep your right

[/ QUOTE ]

Having just played Synapse and spent a lot of it in a perma tesla cage hold. I would say that with PB I never got held once by the clockwork, that with my hatred of CoT holds and status effects would have it as early as possible.

MJ


 

Posted

I got PB as soon as it was available. Only time I got held was inbetween the gaps before I got Quickness combined with Hasten (its currently 2 slotted recharge DOs).

I'm surprised that Quickness is being taken so late. I love that power also, like Hasten but without the End drop-off. Got quickness at lvl20 and now have Stam Lvl22.

Also, Agile is a passive isn't it? I waited for my passives until a bit later, due to advice from a friend, although my previous SR build did include passives early, not that it made much difference to my defence post lvl 15.


 

Posted

[ QUOTE ]
Also, Agile is a passive isn't it? I waited for my passives until a bit later..

[/ QUOTE ]

Passives have a very low bonus these days, so you can leave them till later. Although they do offer some res now as your heatlh goes down so you might want to get them a bit earlier. Lucky (AoE passive) is almost mandatory when it becomes available to mitigate damage from Council and Nemesis AoEs until you get Evasion at 35


UNION @Flitz 50, Lead Hose 50, Red Rag 50
DEFIANT Rose Bloodthorn 34
VIGILANCE Captain Caledonia 20 - Yeah, I made toons on the French server coz we only had 4 back then (might have to transfer/recreate them on one of the US servers)
..and many more!

 

Posted

It's funny, Blue Yin (MA/SR) was my first char, and I played her into the early 30s continuously. Until I'd played a couple of other ATs to the 20s, I had no idea what all the fuss was about this "mezzing" thing, or how annoying some of the mobs can be for it :-) PB is that good - I'd only put Elude above it in the SR set for sheer specialness.


 

Posted

Below is my build for a MA/SR scrapper that im working on before I use it. I chose all 4 fitness powers as they don't require many or any slots which allows me to use them on other powers. Will I run into endurance problems with this build? Without changing any of the powers (As I have reasons for choosing each of these) would you change any of the enhancements? I havn't put too many slots on Elude as I like it, but don't want to rely on it.

Archetype: Scrapper
Primary Powers - Ranged : Martial Arts
Secondary Powers - Support : Super Reflexes

01 : Focused Fighting defbuf(01) endred(5) defbuf(11) defbuf(13) endred(43) endred(29)
01 : Thunder Kick dam(01) acc(3) dam(7) disdur(25) dam(36)
02 : Storm Kick dam(02) acc(3) dam(7) dam(36)
04 : Focused Senses defbuf(04) endred(5) defbuf(11) defbuf(23) endred(45) endred(34)
06 : Combat Jumping jmp(06) endred(42)
08 : Crane Kick dam(08) acc(9) dam(9) kbkdis(48) dam(36)
10 : Practiced Brawler recred(10) recred(13)
12 : Swift runspd(12)
14 : Super Jump jmp(14) jmp(15) jmp(15) endred(50)
16 : Health hel(16) hel(17) hel(17)
18 : Crippling Axe Kick dam(18) acc(19) dam(19) slw(31) imo(33) dam(46)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Dodge defbuf(22) defbuf(23) defbuf(37)
24 : Agile defbuf(24) defbuf(25) defbuf(37)
26 : Dragons Tail dam(26) acc(27) dam(27) kbkdis(50) dam(37) recred(40)
28 : Lucky defbuf(28) defbuf(29) defbuf(39)
30 : Focus Chi recred(30) recred(31) thtbuf(31)
32 : Eagles Claw dam(32) acc(33) dam(33) disdur(34) dam(34) recred(40)
35 : Quickness runspd(35)
38 : Elude defbuf(38) defbuf(39) recred(39) recred(40)
41 : Focused Accuracy endred(41) endred(42) endred(48) thtbuf(42) thtbuf(43) thtbuf(43)
44 : Evasion defbuf(44) defbuf(45) defbuf(45) endred(46) endred(46) endred(48)
47 : Conserve Power recred(47) recred(50)
49 : Hurdle jmp(49)

-------------------------------------------

01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)

Thanks for your help!


 

Posted

I'd recommend taking quickness much earlier and evasion as soon as it becomes available. This probably means pushing out an attack or two until later, or even elude (I only took it at 41). With quickness you can skip swift and it also speeds up your attacks so no problems with your attack chain even if you pushed one or two out till later. Endurance might be a problem until you get stamina, but won't be afterwards.


UNION @Flitz 50, Lead Hose 50, Red Rag 50
DEFIANT Rose Bloodthorn 34
VIGILANCE Captain Caledonia 20 - Yeah, I made toons on the French server coz we only had 4 back then (might have to transfer/recreate them on one of the US servers)
..and many more!

 

Posted

Agreed with Flitz, get Quickness sooner, it's like a passive reduced Hasten

Evasion's pretty important because you'll be fighting Nemesis around the 30ish mark and that will help you a great deal. Later on with Malta and AVs it becomes vital. Elude I believe is something you must get as 38 as you have planned.

I think you only need one End Red for your defence toggles but that's your choice. Even moving your passive defence powers slightly up the chain list wouldn't hurt.


 

Posted

Is this one better? I got changed some of the enhancements around and swapped the knockbacks/disorients for end reducts. I want him to be able to do high damage and status affects don't bother me as much. I havn't got round to doing the quickness move yet but I did swap evasion and elude around. My toon is lvl 44 at the moment so nemesis arn't a problem.

Only attacks that have recharge speed are dragon's tail and eagle's claw. Added an extra defense to Elude.

Archetype: Scrapper
Primary Powers - Ranged : Martial Arts
Secondary Powers - Support : Super Reflexes

01 : Focused Fighting defbuf(01) endred(5) defbuf(11) defbuf(13) endred(43)
01 : Thunder Kick dam(01) acc(3) dam(7) dam(25) endred(36)
02 : Storm Kick dam(02) acc(3) dam(7) dam(36) endred(29)
04 : Focused Senses defbuf(04) endred(5) defbuf(11) defbuf(23) endred(45)
06 : Combat Jumping jmp(06) endred(42)
08 : Crane Kick dam(08) acc(9) dam(9) dam(48) endred(36)
10 : Practiced Brawler recred(10) recred(13) endred(34)
12 : Swift runspd(12)
14 : Super Jump jmp(14) jmp(15) jmp(15) endred(50)
16 : Health hel(16) hel(17) hel(17)
18 : Crippling Axe Kick dam(18) acc(19) dam(19) dam(31) endred(46)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Dodge defbuf(22) defbuf(23) defbuf(37)
24 : Agile defbuf(24) defbuf(25) defbuf(37)
26 : Dragons Tail dam(26) acc(27) dam(27) dam(50) endred(37) recred(33)
28 : Lucky defbuf(28) defbuf(29) defbuf(39)
30 : Focus Chi recred(30) recred(31) thtbuf(31)
32 : Eagles Claw dam(32) acc(33) dam(33) dam(34) endred(34) recred(40)
35 : Quickness runspd(35) runspd(48)
38 : Evasion defbuf(38) defbuf(39) endred(39) defbuf(40) endred(40)
41 : Focused Accuracy endred(41) endred(42) endred(48) thtbuf(42) thtbuf(43) thtbuf(43)
44 : Elude defbuf(44) recred(45) defbuf(46) recred(46) defbuf(45)
47 : Conserve Power recred(47) recred(50)
49 : Hurdle jmp(49)

-------------------------------------------

01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)


 

Posted

Hey my build is back up on the first page again! I ended up making a few changes to that. I took practiced brawler at 10th because as everyone has said it is that good and moved quickness which is a great power into it's spot and I really didn't like crippling axe kicks annimation so traded it out. I put whirlwind off untill the 40s elude at 38th, it's a great panic botton power. I even just worked stealth in to stack with superspeed

I'm not sure what I'm taking at 47th and 50th now though. Focused Accuracy at 47th maybe with 3 end reducers but I'm wondering how bad that will be to my endurance.


 

Posted

Defence toggles only really need one endred. Use the second one to add status effects back into your attacks. Combat jumping doesn't need an endred either so also put that somewhere else.

Possibly switch elude and focused accuracy, unless planning to go up against high level enemies - not recommended until I7.

Conserve power needs another recred.


UNION @Flitz 50, Lead Hose 50, Red Rag 50
DEFIANT Rose Bloodthorn 34
VIGILANCE Captain Caledonia 20 - Yeah, I made toons on the French server coz we only had 4 back then (might have to transfer/recreate them on one of the US servers)
..and many more!

 

Posted

@WarDancer

If you want a panic button, Elude is a lot better then Whirlwind in my oppinion, unless it's in your character preference, I'd leave Whirlwind to much much later.

@Innigo

Combat Jumping takes a ridiculously small amount of enduerence, it's the smallest in the game, so putting an End Red on something that's 0.07 End/sec to 0.06 End/sec isn't very efficient.


 

Posted

[ QUOTE ]
@WarDancer

If you want a panic button, Elude is a lot better then Whirlwind in my oppinion, unless it's in your character preference, I'd leave Whirlwind to much much later

[/ QUOTE ]

Oh I alreay have, I've changed the build I posted here alot and I wouldn't consider whirlwind a panic botton either. I took elude at 38th and put whirlwind off into the 40s.


 

Posted

Ok. I took what you said and I edited it more. Each defense only has 1 end reduct on. I swapped Elude and focused accuracy around, added status effects to thunder kick, crippling axe kick and crane kick, as well as adding another recharge speed to conserve power.

For practised brawler and focus chi, would it be better if i swapped the end reducts for anothe recharge speed? Any other thoughts on how to improve this?

01 : Focused Fighting defbuf(01) endred(5) defbuf(11) defbuf(34)
01 : Thunder Kick dam(01) acc(3) dam(7) dam(36) endred(45) disdur(13)
02 : Storm Kick dam(02) acc(3) dam(7) dam(34) endred(45)
04 : Focused Senses defbuf(04) endred(5) defbuf(11) defbuf(34)
06 : Combat Jumping jmp(06)
08 : Crane Kick dam(08) acc(9) dam(9) dam(31) endred(43) kbkdis(40)
10 : Practiced Brawler recred(10) recred(13) endred(48)
12 : Swift runspd(12)
14 : Super Jump jmp(14) jmp(15) jmp(15) endred(50)
16 : Health hel(16) hel(17) hel(17)
18 : Crippling Axe Kick dam(18) acc(19) dam(19) dam(36) endred(46) slw(40)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Dodge defbuf(22) defbuf(23) defbuf(23)
24 : Agile defbuf(24) defbuf(25) defbuf(25)
26 : Dragons Tail dam(26) acc(27) dam(27) dam(37) recred(37) endred(43)
28 : Lucky defbuf(28) defbuf(29) defbuf(29)
30 : Focus Chi recred(30) recred(31) thtbuf(31)
32 : Eagles Claw dam(32) acc(33) dam(33) dam(33) recred(37) endred(40)
35 : Quickness runspd(35) runspd(36)
38 : Evasion defbuf(38) endred(39) defbuf(39) defbuf(39)
41 : Elude recred(41) defbuf(42) defbuf(42) recred(42) defbuf(43)
44 : Focused Accuracy endred(44) endred(45) endred(46) thtbuf(46) thtbuf(48) thtbuf(50)
47 : Conserve Power recred(47) recred(48) recred(50)
49 : Hurdle jmp(49)

-------------------------------------------

01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)