MA/SR Build


Blue_Yin_EU

 

Posted

Personally I wouldn't bother with enhancing the knockback distance of Crane Kick and would stick in another recharge instead. Also, endurance reduction in Super Jump? Surely there must be another power this slot could be put in to do more good?


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Posted

Ok WarDancer as long as your happy with your build, wasn't sure what you had changed in your build

Innigo the powers seem fine, slotwise is your call, not particularly on what I would slot on my theoetical MA/SR but this is down to personal preference again. Best way is to try it out and see


 

Posted

Yes to recreds for Focus Chi and PB, although PB only needs 2 SOs to be perma (I have 3 in my build). Would recommend taking quickness and esp. Focus Chi sooner. Otherwise, its looking good!


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Posted

What do you think of the following build? I re-aranged some of his powers and made it so he can jump even further (he is a grasshopper afterall).

Archetype: Scrapper
Primary Powers - Ranged : Martial Arts
Secondary Powers - Support : Super Reflexes

Level 01 : Focused Fighting
Defense Buff ( 01 )
Endurance Reduction ( 5 )
Defense Buff ( 11 )
Defense Buff ( 31 )

Level 01 : Thunder Kick
Damage ( 01 )
Accuracy ( 3 )
Damage ( 7 )
Damage ( 36 )
Endurance Reduction ( 45 )

Level 02 : Storm Kick
Damage ( 02 )
Accuracy ( 3 )
Damage ( 7 )
Damage ( 34 )
Endurance Reduction ( 42 )

Level 04 : Focused Senses
Defense Buff ( 04 )
Endurance Reduction ( 5 )
Defense Buff ( 11 )
Defense Buff ( 33 )

Level 06 : Focus Chi
Recharge Reduction ( 06 )
Recharge Reduction ( 13 )
To Hit Buff ( 13 )
Recharge Reduction ( 50 )

Level 08 : Crane Kick
Damage ( 08 )
Accuracy ( 9 )
Damage ( 9 )
Damage ( 34 )
Endurance Reduction ( 40 )

Level 10 : Swift
Run Speed ( 10 )

Level 12 : Combat Jumping
Jump ( 12 )

Level 14 : Super Jump
Jump ( 14 )
Jump ( 15 )
Jump ( 15 )

Level 16 : Practiced Brawler
Recharge Reduction ( 16 )
Recharge Reduction ( 17 )
Endurance Reduction ( 17 )

Level 18 : Health
Healing ( 18 )
Healing ( 19 )
Healing ( 19 )

Level 20 : Stamina
Endurance Recovery ( 20 )
Endurance Recovery ( 21 )
Endurance Recovery ( 21 )

Level 22 : Crippling Axe Kick
Damage ( 22 )
Accuracy ( 23 )
Damage ( 23 )
Damage ( 36 )
Endurance Reduction ( 48 )

Level 24 : Dodge
Defense Buff ( 24 )
Defense Buff ( 25 )
Defense Buff ( 25 )

Level 26 : Agile
Defense Buff ( 26 )
Defense Buff ( 27 )
Defense Buff ( 27 )

Level 28 : Dragons Tail
Damage ( 28 )
Accuracy ( 29 )
Damage ( 29 )
Damage ( 36 )
Recharge Reduction ( 37 )
Endurance Reduction ( 40 )

Level 30 : Lucky
Defense Buff ( 30 )
Defense Buff ( 31 )
Defense Buff ( 31 )

Level 32 : Eagles Claw
Damage ( 32 )
Accuracy ( 33 )
Damage ( 33 )
Damage ( 34 )
Recharge Reduction ( 37 )
Endurance Reduction ( 40 )

Level 35 : Quickness
Run Speed ( 35 )
Run Speed ( 37 )

Level 38 : Evasion
Defense Buff ( 38 )
Endurance Reduction ( 39 )
Defense Buff ( 39 )
Defense Buff ( 39 )

Level 41 : Elude
Recharge Reduction ( 41 )
Recharge Reduction ( 42 )
Recharge Reduction ( 42 )
Defense Buff ( 43 )
Defense Buff ( 43 )
Defense Buff ( 43 )

Level 44 : Focused Accuracy
Endurance Reduction ( 44 )
Endurance Reduction ( 45 )
Endurance Reduction ( 45 )
To Hit Buff ( 46 )
To Hit Buff ( 46 )
To Hit Buff ( 46 )

Level 47 : Conserve Power
Recharge Reduction ( 47 )
Recharge Reduction ( 48 )
Recharge Reduction ( 48 )

Level 49 : Hurdle
Jump ( 49 )
Jump ( 50 )
Jump ( 50 )

-------------------------------------------

Level 01 : Brawl
Damage ( 01 )

Level 01 : Sprint
Run Speed ( 01 )

Level 02 : Rest
Recharge Reduction ( 02 )


 

Posted

If you take hurdle instead of swift you can cap SJ with just two enhancements


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They were appropriately appalled
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Posted

Is there nothing else about the build that might need changing or is it good? I got rid of the extra effects on my attacks such as knockback and stun and used the slots for other things.


 

Posted

I'll take that as a no.


 

Posted

[ QUOTE ]
I'll take that as a no.

[/ QUOTE ]

looking at the levels you slotted endurance in your attacks i personally have no doubt you are leaving it too late, but you will rearrange them anyway as you level up but i personally would worry about endurance slots in your attacks before extra slotting defence in your passives on paper. Secondly if your anything like me you may from time to time start a fight with superjump accidentally running and find your stamina gone before you know it and thats with an endurance slot included. Otherwise I think the final build is a lot lot better than the previous builds.


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Posted

Thanks for the help guys!