kin/elec respec
Don't bother with fear pool, as much as fear is nice you have a hold and as a kin/elec in PvP your a sapper.
So take tesla cage, and short circuit, slot short circuit with endurance drain so you can use it in tie with transference. Your tactic should be transference + short circuit get the enemy into no power so all his toggles have dropped then throw a hold. he'll be helpless and locked down.
As for kinetic powers i can give you a run down of my slotting for PvP aswell as being great in PvE
transfusion- 2 accuracy 3 heal 1 recharge, i run hasten with my build and use ss as a travel power you'll find with hasten running your heal is up every 2 seconds or so, i'd really recommend taking hasten on your build.
siphon power: 2 acc 3 recharge, the damage buff might be poor but the damage debuff is great especially when you get your epic shield. blasters won't even scratch you, if this is stacked enough-great debuff
siphon speed- 2 accuracy 3 recharge 1 slow, The 3 recharge is for stacking excelllent on an opponent he can't move at all stacked with damage debuff while your hasten is up to perma, ever since ED and the kinetics who used hasten this power is definately a necessity. It can serve well as a no suppresion PvP movement power.
speed boost: 3 endurance recovery, take it slot it your team will love you for it, nuff said
increase density: i put 3 res damage, i think it gives a base 25% resistance to smashing and energy damage- so 3 slotted is 39% damage res excellent for DA scrappers lacking energy res aswell as giving squishies KB and status protection- in PvP this is THE kinetic power, especialy now that it has tp foe protection, definately a must.
inertial reduction- i used this from 1-50 on my kin served my well great with superspeed, no suppresion and you can give it to team mates and lowbies in atlas :P great power if you want cheap movement take this.
transference- 2accuracy 2 endurance mod 2 recharge- the best PvP kinetic power by far, this is what makes you a sapper along with short circuit, definately a must power.
fulcrum shift- 2 accuracy 3 recharge- incredible power in PvE not so impressive in PvP requires a lot of AoE, but works well against masterminds, with al their henchmen. you wont be using it that much in PvP but can be used with siphon power with extra debuff.
ALl in all with a kin/elec build your going to be the best sapper in game, definately have to take short circuit, i'd prolyl slot it 2 accuracy 3 endurance drain 1 recharge? maybe 2 acc 2 endurance 2 recharge, but you want it up quite often and use it with transference for complete drainage.
I'd still advise in your respec to take hasten and ss, you really won't regret it, for other pool powers i have fitness, and leadership (+perception) and leaping (i use CJ+hurdle with ss for PvP-no inertial reduction)
hope that helps, oh and sorry about spelling
Hate to say it but those are some wise words from PowerNova
Thanks for the advice (another scot as well :P)
I'm thinking of dropping repel to make room for some different powers. In pve repel is a good panic button, although i dont seem to use it very often. In pvp its good against some melee classes, but recently i've seen so many melee'ers who appeared to have some sort of protection against it.
Does anyone have any opinions on the repel power?
My MA IDs:
Fiend Space: 211464
I'm actually planning a respec on my kinetics (kin/nrg not electric but hey) and I'm planning on adding Hover in to my build (3 slotted with flight speed).
I've found that I miss being able to get a birds eye view of battles and find the power really useful on my ice/kin controller. It offers useful knockback resistance considering I don't want to go down the Superjump/Acrobatics route... and as a kinetics you need something to offer resistance since you will generally be in melee range a lot of the time...
Thankfully I dont draw much aggro in pve but i have occassionaly used hover to get a better view of the battle. I dont have hover slotted for speed as i can keep myself boosted with siphon speed anyway, if i keep hover i might slot a lot of defence in it.
My MA IDs:
Fiend Space: 211464
Mine has Hover and Fly, hover has one slot and providing I have a Siphon Speed active it is a decent speed. However in a slow team it means I get left stranded in mid-air and have to use fly.
Powerpool wise he has Leadership ( Tactics and Maneuvers ), Speed ( Hasten ), Flight ( Hover and Fly ). I found I don't need the fitness pool with Hasten and 3 slotted tranference, although on long flying journeys it does mean I need someone to drain.
However Mezs are the bane of my life and I never seem to team with anyone willing to give me Mez resistance. What I would give for a Bubbler friend ..... If I had that I could almost tank.
@Unthing ... Mostly on Union.
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Mine has Hover and Fly, hover has one slot and providing I have a Siphon Speed active it is a decent speed. However in a slow team it means I get left stranded in mid-air and have to use fly.
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I think I was planning on 3 slot because I have too many slots to use up... plus I personally found 1 slot hover + siphon speed too slow on my controller... didnt want to get stranded and left behind
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Mine has Hover and Fly, hover has one slot and providing I have a Siphon Speed active it is a decent speed. However in a slow team it means I get left stranded in mid-air and have to use fly.
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I think I was planning on 3 slot because I have too many slots to use up... plus I personally found 1 slot hover + siphon speed too slow on my controller... didnt want to get stranded and left behind
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True. 2 Siphon Speeds is mega whizzy though!
I was getting annoyed with Hover last night so I am probably going to slot it up with some level 31 slots. It does work wonders on the knockback though.
@Unthing ... Mostly on Union.
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Does anyone have any opinions on the repel power?
[/ QUOTE ] Yes... I like it. As a kin/psi defender, there's a lot of useless powers at the beginning. Repel can be one of them, depending on how you use it.
Good things:
* It works as a makeshift hold. Boss hurting you too much? Push him into a corner and enjoy the ragdoll physics. Watch as he twitches violently up against the wall, unable to retaliate. Now "arrest" him at your own pace.
* It keeps stupid enemies from attacking. Get them into melee range, then knock them back and up a bit. In some indoor maps they will hit the wall/ceiling, get up, and go for you again in melee range, only to be knocked back/up and hit the wall/ceiling. Unfortunately, if they get out of range, they will suddenly remember that they have guns...
* Transfusion missed and your teammate won't survive the recharge time? Charge in Repel-ed up and violently fling everything out the way, giving your friend the necessary time to heal, or for Transfusion to come back up.
* It's fun to play "watch the Warwolves fly" in Striga.
Bad things:
* It does one thing: knockback. If you don't like knockback, don't take it.
* In large mobs, unslotted, it's a big fat endurance [censored].
* Fire tanks really hate it. Scrappers hate it. Everyone except you will hate it.
* It can be a bit of an aggro magnet. Don't think you can tank with it like Storm Summoning's Hurricane. You can't. You'll die. Quickly.
Thanks, done my respec last night, took a quick zip around sirens and had a lot more fun than usual.
My MA IDs:
Fiend Space: 211464
Hey all. Currently building one of these guys too. Level 13 at the moment and he's a lot of fun. Here's the build (slots aren't really too relavant). I went with Air Superiority for extra bashing as oppose to Hover
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Exported from Ver: 1.7.2.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Soloth
Level: 50
Archetype: Defender
Primary: Kinetics
Secondary: Electrical Blast
---------------------------------------------
01) --> Transfusion==> Heal(1)Acc(3)Acc(3)Heal(21)Heal(21)Rechg(37)
01) --> Charged Bolts==> Acc(1)
02) --> Lightning Bolt==> Acc(2)Dmg(5)Dmg(7)Acc(25)Dmg(45)
04) --> Siphon Power==> Rechg(4)Rechg(5)Rechg(9)
06) --> Siphon Speed==> Acc(6)Acc(7)Rechg(13)Rechg(13)Rechg(31)
08) --> Ball Lightning==> Acc(8)Dmg(9)Dmg(15)Dmg(23)Acc(25)
10) --> Short Circuit==> EndMod(10)EndMod(11)EndMod(11)Acc(19)Acc(23)Rechg(46)
12) --> Speed Boost==> EndMod(12)EndMod(17)EndMod(37)
14) --> Hasten==> Rechg(14)Rechg(15)Rechg(17)
16) --> Aim==> Rechg(16)Rechg(19)Rechg(46)
18) --> Air Superiority==> Acc(18)Acc(34)Acc(46)
20) --> Fly==> Fly(20)
22) --> Increase Density==> DmgRes(22)DmgRes(37)DmgRes(43)
24) --> Assault==> EndRdx(24)
26) --> Transference==> Acc(26)EndMod(27)EndMod(27)Acc(31)EndMod(31)
28) --> Tesla Cage==> Acc(28)Acc(29)Hold(29)Hold(34)Hold(34)
30) --> Tactics==> TH_Buf(30)
32) --> Fulcrum Shift==> Acc(32)Acc(33)Rechg(33)Rechg(33)
35) --> Voltaic Sentinel==> Dmg(35)Dmg(36)Dmg(36)Acc(36)Acc(40)
38) --> Thunderous Blast==> Acc(38)Acc(39)Dmg(39)Dmg(39)Dmg(40)EndMod(40)
41) --> Oppressive Gloom==> Acc(41)Acc(42)DisDur(42)EndRdx(42)DisDur(43)DisDur(43)
44) --> Dark Embrace==> DmgRes(44)DmgRes(45)DmgRes(45)
47) --> Soul Drain==> Acc(47)Acc(48)TH_Buf(48)TH_Buf(48)
49) --> Dark Consumption==> Acc(49)Acc(50)EndMod(50)EndMod(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
Any comments or suggestions are welcome.
A few comments,
Accuracy: 3 slotted Tactics does the following to your to hit chances
3 slotted Tactics < 1 SO
3 slotted Tactics + 1 SO > 2 SO
3 slotted Tactics + 2 SOs >> 3 SOs = unnecessary accuracy for anything other than PvP.
So you may want to rethink slotting once you have tactics.
Slot tranference for recharge first, it drains and gives you about 60 endurance so you only really need 1xEnd Mod.
Is Aim really that worthwhile?
I found that I needed stamina in my late teens, siphon power was very expensive to keep running. However that was in I4 before the endurance reductions.
With Fly and no stamina I really suffered, but then I'm not a flight pool fan anyway. I found Hover was great for knockback protection which, as you'll be relying on being close to the action for your endurance hit and to get your Short Circuits off I believe is essential.
I think for my next respec I'll be putting back the fitness pool and getting the leaping pool too for Acrobatics as mezs are my bane.
@Unthing ... Mostly on Union.
Yeah as I said the Slots aren't too exact really but the point on Tactics & the SOs is a good one. It may also count for the Ancillary choices I made. Like do I need another +damage power at 44? But thats a long way off...
As for Hover / Fly I'd hope once I get to 26 and Transference my End problems would be nowt so I could run Fly for knockback protection (I think. I never take the flight pool normally). With Supression it'd be an expensive hover most of the time but I don't see the point of taking Hover just for the End saving. Siphon Speed should minimise the Surpression problem too.
As for Aim mainly that was to boost my damage output when soloing, making Ball Lightning a bit more vicious. Was thinking of fitting the Medicine pool in somewhere to provide a bit more support for teamies (and myself) so maybe Aim could go so I'm not relying on the Kinetics heal all the time as it's useless for Blasters who run off on you when they hit the yellow.
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As for Hover / Fly I'd hope once I get to 26 and Transference my End problems would be nowt so I could run Fly for knockback protection (I think. I never take the flight pool normally). With Supression it'd be an expensive hover most of the time but I don't see the point of taking Hover just for the End saving. Siphon Speed should minimise the Surpression problem too.
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Okay, having gone through the pain of making a staminaless flight pool build with hover and fly I would say this.
Without Siphon Speed up, Hover is too slow so I sometimes end up using fly to enter combat. Fly is inaccurate and nasty, you can end up overshooting and that means your transference is wasted. So whilst you won't get knocked back with fly on you are in serious danger of running out of endurance. Hover provides far far better accurate control over position. With the leadership pool running too I think your endurance management will be in serious trouble.
I wouldn't recommend this...
@Unthing ... Mostly on Union.
I dont think fly provides any defence the way hover does, but if you do want fly, use it with inertial reduction and you will stop a lot easier.
My MA IDs:
Fiend Space: 211464
5% defence for hover. Not worth it anyway if thats the sole reason for getting it.
I reckon I'll go with something like this build for the moment and do the respec at 26 in case it all goes horribly wrong.
Air Superiority I'm getting for concept more than anything really. If it turns bad I'll change. There's lots to fiddle with in this build anyway (yaay).
My End consumption sucks at the moment too but I reckon I'll tough it out.
*Edit* Just pondering out loud here. Given that (a) I've so many slots that I don't know what to do with em (ta ED) and (b) I don't PvP and probably won't be I wonder if I should drop the two toggles of Assault and Tactics altogether to save End.
Then Hover and the medicine pool could go in instead somewhere.
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My End consumption sucks at the moment too but I reckon I'll tough it out.
*Edit* Just pondering out loud here. Given that (a) I've so many slots that I don't know what to do with em (ta ED) and (b) I don't PvP and probably won't be I wonder if I should drop the two toggles of Assault and Tactics altogether to save End.
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I have manouvers and tactics, mostly took to to see stalkers but teams in pve appreciate the extra accuracy and defence they get. Once you get transference most of your endurance problems will be a thing of the past
Till then, you could always use those extra slots to reduce the endurance spent by your powers and increase the endurance gained back from your sapping powers. If you dont want to do that, can i get your extra slots?
My MA IDs:
Fiend Space: 211464
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5% defence for hover. Not worth it anyway if thats the sole reason for getting it.
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It's 2.5% defence not 5%.
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My End consumption sucks at the moment too but I reckon I'll tough it out.
*Edit* Just pondering out loud here. Given that (a) I've so many slots that I don't know what to do with em (ta ED) and (b) I don't PvP and probably won't be I wonder if I should drop the two toggles of Assault and Tactics altogether to save End.
Then Hover and the medicine pool could go in instead somewhere.
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I would try it. I just tried out some respec builds and removing the Leadership Pool really helps. Although I do have my heart set on getting both Acrobatics and stamina.
@Unthing ... Mostly on Union.
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If you dont want to do that, can i get your extra slots?
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Course you can. They're in the post
Stryker is the only elec/kin I know on Union...should ask him
Just another point on Stamina usage here.
Using Sol yesterday with 4 scrappers and a blaster team in The Hollows I had very little End issues at all. I'm guessing its because of the End Drain & Recovery abilities of Short Circuit and Ball Lightning in a larger team, especially with SC 3 slotted with End Modification DOs. Just something to note.
Of course the aggro AOEing will get you might be awkward if you don't have a load of scrappers going nuts around you (and a Blaster the Trolls really seemed to fancy. Pity Troll courtship is "Me bash").
Oh and Haste & Siphon Speed is just silly. Get it ASAP.
Now I'm planning my respec for my level 31 for when I hit 32 ( so I can sell SOs ) and get Fulcrum shift.
My current build is
Primary:
Transfusion, Siphon Power, Siphon Speed, Speed Boost, Increase Density, Transference
Secondary:
Charged Bolts, Lightning Bolt, Ball Lightning, Short Circuit, Tesla Cage, Zapp.
Power Pools
Flight: Hover, Fly
Leadership: Maneuvers, Tactics
Speed: Hasten
I don't really like the Flight pool that much, so I'm considering getting the jumping pool for Acrobatics ( knockback and hold protection ) and also I want stamina. Tranference is great but I found that sometimes the reliance on being close to the action can get you killed. I'm not so decided on Stamina as Acrobatics though.
I don't think sapping is a viable spawn defence anymore since ED, it is too risky when you have to hit things twice, however it is still good against bosses. So this means dropping the following powers.
Increase Density, I rarely find this useful and it is a pain to keep on people.
Ball Lightning, Aggro magnet with minimal damage and poor end drain.
Zapp, the activation time is too long, by the time it's over someone else has killed my target.
Tesla Cage, oh no how I will miss you lovely Tesla Cage. I'll have to wait until 35 to get this back.
I did 2 task forces on Friday and a respec trial and found that life was more fun trying to see how much I could debuff bosses with the Siphons and remove all of their endurance with Short Circuit, Tranference and Transfusion. My poor attempts at offending are probably numbered.
@Unthing ... Mostly on Union.
Increased Density might be useful vs the late game mezzes. You've got CoT, Knights of Artemis and Carnies. I noticed a massive demand for O2 Boost from the storm set when fighting Knights.
I'd agree that ID is useless to try to keep up. Normally I'd slap it on the meleers at the start of combat so it'd protect against the start of combat, and after that only use to unmez people.
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Increased Density might be useful vs the late game mezzes. You've got CoT, Knights of Artemis and Carnies. I noticed a massive demand for O2 Boost from the storm set when fighting Knights.
I'd agree that ID is useless to try to keep up. Normally I'd slap it on the meleers at the start of combat so it'd protect against the start of combat, and after that only use to unmez people.
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Well if I forgo stamina from the build I arrange it so I only lose Ball Lightning. Hmmm. Decisions, decisions.
Incidentally are there any of you who felt you NEEDED stamina. It might just be because of the flight pool and fly being so expensive that I felt I wanted it.
@Unthing ... Mostly on Union.
I'm thinking of taking "tesla cage" and "short circuit" and dropping "flight" and prolly "hover" as well. This will leave me without a travel power but with with kinetics i'm thinking i can get away with that. The fear powers in the presence pool look useful as well, mostly in pvp though.
Does anyone have any experience with these powers they wouldnt mind sharing? pve and pvp.
My MA IDs:
Fiend Space: 211464