Dominator build for PvP


confess

 

Posted

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Dominator
Primary Powers - Ranged : Ice Control
Secondary Powers - Support : Psionic Assault

01 : Psionic Dart acc(01)
01 : Block of Ice acc(01) acc(3) hlddur(5) hlddur(7) endred(9) recred(11)
02 : Frost Bite acc(02) acc(3) immdur(5) immdur(9) endred(11) endred(15)
04 : Telekinetic Thrust acc(04) acc(37)
06 : Arctic Air endred(06) endred(7) cnfdur(15) ferdur(23) slw(40)
08 : Swift runspd(08)
10 : Combat Jumping defbuf(10)
12 : Ice Slick recred(12) recred(13) recred(13) endred(17)
14 : Super Jump jmp(14)
16 : Health hel(16) hel(17)
18 : Chilblain acc(18) acc(19) immdur(19) immdur(23) endred(25) endred(36)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Grant Invisibility endred(22)
24 : Invisibility endred(24) endred(25)
26 : Glacier acc(26) acc(27) hlddur(27) hlddur(29) endred(29) recred(31)
28 : Assault endred(28) endred(34)
30 : Tactics thtbuf(30) thtbuf(31) thtbuf(31) endred(37)
32 : Jack Frost acc(32) acc(33) dam(33) dam(33) hlddur(34) hlddur(34)
35 : Flash Freeze acc(35) acc(36) slpdur(36) endred(37)
38 : Psychic Shockwave acc(38) dam(39) dam(39) recred(39) recred(40) acc(40)

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I've never played an ice controller past lvl 5 never mind tried a Dominator, but this is what i've come up with for my PvP build. Bear in mind the idea is for this to function in a team.

I'd appreciate if people with a bit of knowledge on these sets could give a bit of advice and point out if i've gone wrong anywhere

Cheers,
Zeph.


 

Posted

from my experiance in pvp with my ice dominator flash freeze is a useless power to have


 

Posted

Hmm hadn't been sure about flash freeze but thought i'd stick it in there near the end in case i was missing out on something Perhaps i should swap it for hasten, just a shame i cant fit it in sooner without taking SS as travel power.

What about arctic air? It seems pretty useful in PvE so far but unsure about how effective it will be in PvP.


 

Posted

Hack, definately take stealth mate, us squishies get targetted and dropped easily. Even the small stealthing it gives, lets you get away a bit more often, or creep up a bit more often.

From what I have seen (dominator in sirens last night) arctic air, is pretty good in pvp. Although apparently (never tested it myself) psi has some slow animations, which is posibly an issue.


 

Posted

I decided on invis for this one as i think the suppress times are the same for it and stealth (correct me if i'm wrong). Thought it would do me more service than stealth with all the +perception goin round to combat those pesky Stalkers

Whats the best secondary for Dominators for PvP in peoples opinion? My Dom is only level 7 so i'm not averse to starting over again if i have to. Would rather get it right
I'm not really all that up on trollers/dominators as its usually defenders or scrappery types i go for. But well i think its now time for change


 

Posted

Only reason I would look at stealth, is you can of course keep it running as opposed to invis, which you have to drop to take any action (other than self buffing).

Am finding that thorns is quite good personally, and the def debuff secondary effect it gives is quite nice.

Again just my opinion


 

Posted

Artic air has Slow and confuse in it, if you think they'll help you in PvP then I guess its good for PvP, I wouldn't want to be stood around too long in PvE without it


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

try energy or psi as secondary. I would recommend psi due to its type of damage that is unresisted by 90% of AT's out there and cause of the insane -rchrg it has. However drain psyche needs a fix which will be prolly made soon since it cannot have any acc ewnh in it making it miss very often although its one of the best powers out there.


 

Posted

Right i've taken into account what you guys have said and changed the build to this. Just a shame i need all four pool sets and can't take hasten. I just cant see SS working on this as it limits me too much.

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Dominator
Primary Powers - Ranged : Ice Control
Secondary Powers - Support : Psionic Assault

01 : Psionic Dart acc(01)
01 : Block of Ice acc(01) acc(3) hlddur(5) hlddur(7) endred(9) recred(11)
02 : Frost Bite acc(02) acc(3) immdur(5) immdur(9) endred(11) endred(15)
04 : Telekinetic Thrust acc(04) acc(37)
06 : Arctic Air endred(06) endred(7) cnfdur(15) ferdur(23) slw(40)
08 : Hurdle jmp(08)
10 : Combat Jumping defbuf(10)
12 : Ice Slick recred(12) recred(13) recred(13) endred(17)
14 : Super Jump jmp(14)
16 : Health hel(16) hel(17) hel(37)
18 : Chilblain acc(18) acc(19) immdur(19) immdur(23) endred(25) endred(36)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Stealth endred(22)
24 : Drain Psyche acc(24) acc(25) endrec(36) endrec(36)
26 : Glacier acc(26) acc(27) hlddur(27) hlddur(29) endred(29) recred(31)
28 : Assault endred(28) endred(34)
30 : Tactics thtbuf(30) thtbuf(31) thtbuf(31) endred(37)
32 : Jack Frost acc(32) acc(33) dam(33) dam(33) hlddur(34) hlddur(34)
35 : Acrobatics endred(35)
38 : Psychic Shockwave acc(38) dam(39) dam(39) recred(39) recred(40) acc(40)

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Posted

Energy is the best by far if you plan for PvP.


50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr

 

Posted

Have found the need for 2 accs in glacier for PvE, I suspect that means you'd want three for PvP, but not certain


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

just wondering, are you making a dominator specifically designed for PvP, or are you making an ice/psi dominator having a PvP build. If your going to make a dominator for PvP i'd make a mind/ice or mind/energy dominator.

As for your current build, is acrobatics really necessary?? its a toggle its terrible rez to hold and well for knockback protection, its good but your offence is your defence, so you could quite easily just take speed pool instead of leaping. Hasten will really help you on stacking holds on enemies, and breaking their mes resistance.

Also your built round PvP, do you really want leadership pool, its a strain to endurance, 2 more toggles on top of CJ and acrobatics. Tohitbuff is okay, but if your going for +perception, theres no realy need after all you have arctic air which is -stealth, and will unhide stalkers. so as long as your team stays near you, they'll be safe against stleathed foes. So for PvP i'd recommend aid self and stimulant on your build, aid self will improve your surivability big time, and stimulant will be real useful on teams.

As for glacier, best to keep it at 2 acc 2 hold and 2 recharge, for PvE and thats just fine in PvP to, in PvP your not going to be spamming an AoE hold all the time, esp in 1-1s your best control on teams is ice slick.


 

Posted

I take it the big fuss over Mind in PvP is Telekinesis right?
I know at one point they had trouble balancing it back in CoH when I played because it was unresistable but I have no idea how it works now :s


 

Posted

No its the load of holds fears, confuses, sleeps and so on Mind has. telekinesis is just a nice add on.


50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr

 

Posted

Oh okies... It's just that someone said mind was good when I mentioned break-free inspirations so I thought TK might still be unresistable or something


 

Posted

It isnt, TK offers two things

1) It gives a mag 3 hold, this takes 1 BF, to get free from
2) You start getting pushed back, you will keep getting pushed back till you slam into an object. To stop this pushback you need 4 BF's to break free.


50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr

 

Posted

Oh I almost forgot, Arctic Air has -stealth in it, which might be handy in PvP, on top of the +per from leadership that is


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Please note i broke your post down for ease of answering your questions not for picking it apart lol.

[ QUOTE ]
just wondering, are you making a dominator specifically designed for PvP, or are you making an ice/psi dominator having a PvP build. If your going to make a dominator for PvP i'd make a mind/ice or mind/energy dominator.

[/ QUOTE ]

Yeah i'm making it specifically for PvP, i seem to be addicted to it at the mo
My reasons for making it Ice/Psi are that i already have a Mind/Psi, granted its only lvl 11,and yeah i know it rocks I've always liked the look of Ice Controllers, but havent really had the time to play one properly (too many damn alts) and believe an ice/ Dominator would be pretty nifty for PvP. I'm not sure about the single target holds on other sets but Block of Ice seems to have a pretty damn fast recharge time on it.
[ QUOTE ]
As for your current build, is acrobatics really necessary?? its a toggle its terrible rez to hold and well for knockback protection, its good but your offence is your defence, so you could quite easily just take speed pool instead of leaping. Hasten will really help you on stacking holds on enemies, and breaking their mes resistance.


[/ QUOTE ]

No acrobatics probably isnt necessary but as i'm planning on going down the SJ route i thought it certainly wouldn't harm me in any way to have it. There are loads of trollers running around in the PvP zones so any mez protection will be better than none, if i can hold them before they hold me it will give me an edge.
I gave my resons for not taking the speed pool instead of SJ before, simply put from my experiences as a Stalker it doesnt give me the manoeverability required for fighting in the PvP zones. It will limit me to attacking foes on the ground or flying foes etc who are within the relatively short range of my holds/immobs.

[ QUOTE ]
Also your built round PvP, do you really want leadership pool, its a strain to endurance, 2 more toggles on top of CJ and acrobatics. Tohitbuff is okay, but if your going for +perception, theres no realy need after all you have arctic air which is -stealth, and will unhide stalkers. so as long as your team stays near you, they'll be safe against stleathed foes. So for PvP i'd recommend aid self and stimulant on your build, aid self will improve your surivability big time, and stimulant will be real useful on teams.

[/ QUOTE ]

The fact that i'm built round PvP is the reason for taking the leadership pool. Firstly the added accuracy from tactics means i can leave my holds slotted with 2 Acc without having to add a 3rd thus freeing up a slot. Secondly yes it is also for the +perception. Arctic Air does have -stealth but only against foes who are inside its circumference which isnt really that big and will certainly not help against flying foes. My hope is that with that and tactics i will be able to spot invis/superior invis foes sooner and hopefully take them out before they can do anything to my team.
You may have noticed that my build is for a Dominator not a controller, therefore negating Stalkers hide wont be an issue for me as they will be on my side When i say for PvP i mean the PvP zones as i have little interest in the arena other than for testing.

[ QUOTE ]
As for glacier, best to keep it at 2 acc 2 hold and 2 recharge, for PvE and thats just fine in PvP to, in PvP your not going to be spamming an AoE hold all the time, esp in 1-1s your best control on teams is ice slick.

[/ QUOTE ]

Yeah your probably right about making it 2 Acc 2 Hold and 2 Recharge in Block of Ice, it doesnt really take that much end for that one anyway. I know that Ice Slick is a great power, but i dont plan to just lay down ice slick and be done with it, especially when fighting against certain scrappers, tanks and people with acrobatics that it will have no effect on. Imo my AoE hold will be invaluable when there are larger battles goin on so i think i'll keep it but perhaps add a recharge or 2 in after i've seen what the end cost is

My main concern is not having hasten, but i really cant see how i can drop any of the pools without lowering my effectiveness more than what i would gain.


 

Posted

I've just been reading a bit on the controller thread about acrobatics. How bad really is acrobatics for hold resistance? Is there much chance of holds/immob not working on me at all when using CJ and Acro?


 

Posted

A controller/dominator/rad defender/ice blaster wont notice acrobatics


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

K i've just picked my lvl 10 power and took hasten, i still think it's going to be a bad choice having SS for the PvP zones but i'm will to give it a try. I can always respec to SJ or Fly later.


 

Posted

I have an Ice/Ice dominator, which I like in PvP. Arctic Air and Ice Slick are just about maximum slowdown so I can keep just about everyone still while my team defeats them. You might not need that slow enhancement in Arctic Air. Also, I find frostbite fairly useless. I've yet to have a situation where using it would have saved anyone.
I don't know if there are any toggledroppers in /psi, but if there is, you might want to take one. Especially useful against tanks who have a damage aura like Mudpots. With all the slow there, they can't really hurt you and when you drop the aura, the stalkers can attack safely.


 

Posted

[ QUOTE ]
I've just been reading a bit on the controller thread about acrobatics. How bad really is acrobatics for hold resistance? Is there much chance of holds/immob not working on me at all when using CJ and Acro?

[/ QUOTE ]

Acrobatics is supposed to be a mag1 mez resist against holds, which makes it useful in PvE but mostly useless in PvP.

CJ looks slightly better because it offers more benefits - DEF, mobility and resistance to Immobs, not sure up to what mag it's good for though. Immobs can be as useful as holds in PvP, especially as some of them have -Fly components.