ILLUSION/KINETICS ENHANCEMENTS
I have some insight (I have a level 13 Ill/Kin and a lv 30 Kin/En defender)... so my higher level comments come from the defender side.
A. Accuracy. Based on my defender running Tactics with 3 accuracy SOs (so 95% as good as old style) and an endurance reduction I very rarely miss unless I have had my toggles knocked off (got up to level 30). Unless I am targetting +2 bosses or more, I seem to only miss at the 5% minimum miss rate. Relative base accuracy of illusory wounds and flash vs energy blasts I feel illusions are the same or more accurate (gut feeling, don't have numbers).
B. Damage. Can't really help here - I have never tended to run more than 3 damage enhances in any build anyway. Phantom army cannot benefit from buffs, only slots though (as I understand it), phantasm gets benefits from both.
C. Recharge Rate. Never used Hasten -i have an allergy to stuff that people tell me is 'essential' when it isn't (and red pompoms just aren't me, darling!). I have always used a combination of recharge enhancements and (mostly) siphon speed. The boost from siphon speed is noticeable, especially with slow charging powers (transferrence), and I can confirm it remains useful well past the teens (not least because it can take the edge off hold resistant bosses etc very nicely.
Endurance: with defender I run 2 leadership toggles and stealth and only stop firing powers while I wait (briefly) for them to recharge (this mainly happens when I solo because I only have 3 blasts) Endurance has not proved a problem since I got transferrence - I broke my blue pills dependency!
Hope that helps.
Not a big Kin player, although a massive fan...
Teamed with a couple of very good kineticists (Mimic and Lycon). Both have massive accuracy, as they had little else to do with the slots. This did mean Lycon (for example) could come into my mission at -4 and still hit things...
It is probably overkill, but I have leadership (only 3, building for ED) and 2 Acc in all my attacks/targeted buffs. For normal missions you won't need this (you'll be running into the 5% miss chance at this point) but for PvP or the odd occasion where you face things 3 or more levels above you ... you need it.
Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world
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(gut feeling, don't have numbers).
C. Recharge Rate. Never used Hasten -i have an allergy to stuff that people tell me is 'essential' when it isn't (and red pompoms just aren't me, darling!). I have always used a combination of recharge enhancements and (mostly) siphon speed. The boost from siphon speed is noticeable, especially with slow charging powers (transferrence), and I can confirm it remains useful well past the teens (not least because it can take the edge off hold resistant bosses etc very nicely.
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thanks for the response, I thought that was just me with the aversion to MUST HAVES. If I ever see a little used archetype I try to buff them to hell.
Vis
Visionist LVL 50 Ill/kin
Adventurist Lvl 50 BS/Sr Scrapper
Destructionist lvl 48 elm/dark armor Scrapper
63 month Veteran
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Not a big Kin player, although a massive fan...
Teamed with a couple of very good kineticists (Mimic and Lycon). Both have massive accuracy, as they had little else to do with the slots. This did mean Lycon (for example) could come into my mission at -4 and still hit things...
It is probably overkill, but I have leadership (only 3, building for ED) and 2 Acc in all my attacks/targeted buffs. For normal missions you won't need this (you'll be running into the 5% miss chance at this point) but for PvP or the odd occasion where you face things 3 or more levels above you ... you need it.
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Myproblem with accuracy was the fact that I mission +3s and I was missing with the introduction to I6, however trailed double slotting and I rarely miss, so thanks!
Visionist LVL 50 Ill/kin
Adventurist Lvl 50 BS/Sr Scrapper
Destructionist lvl 48 elm/dark armor Scrapper
63 month Veteran
I6 seems fun, I played out my new build and I have about nine powers to hit, from Phantom Army to begin to cope with alpha strike, to AOE hold, followed by Fulcrum shift, etc
Phew fast, frentic and yes fun!
Visionist LVL 50 Ill/kin
Adventurist Lvl 50 BS/Sr Scrapper
Destructionist lvl 48 elm/dark armor Scrapper
63 month Veteran
But to be fair, Ill/Kin is one of the builds least likely to be negatively impacted by I6 ... until 43 at least (only things I ever 4 slot post I5 are some of the epics).
Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world
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But to be fair, Ill/Kin is one of the builds least likely to be negatively impacted by I6 ... until 43 at least (only things I ever 4 slot post I5 are some of the epics).
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Oh no, what happens after level 43? A nerf that I don't know about?
Visionist LVL 50 Ill/kin
Adventurist Lvl 50 BS/Sr Scrapper
Destructionist lvl 48 elm/dark armor Scrapper
63 month Veteran
A lot of the epic powers used to get 5/6 slotted, so heavily hit by the bat we don't talk about ...
Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world
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But to be fair, Ill/Kin is one of the builds least likely to be negatively impacted by I6 ... until 43 at least (only things I ever 4 slot post I5 are some of the epics).
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Oh no, what happens after level 43? A nerf that I don't know about?
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You can pick up ancillary powers such as blasts (which may have been heavily slotted for damage in the past) and shields (which may have been heavily slotted for damage resistance). There are also other kinds of ancillary powers which may have been slotted with a lot of recharge.
My ill/kin has been mildly affected by ED:
Spectral Wounds has dropped from 5 to 3 damage slots
Phantom Army is no longer nearly perma so I've adjusted the slotting slightly in favour of damage
Phantasm has dropped from 5 to 3 damage slots
I've also switched other powers around a little to freshen things up. I've dropped the Fitness pool and picked up some other fun powers in exchange. I haven't had a chance to respec yet but I don't think my playing enjoyment will be impacted too much by ED
Defiant 50�s: Generalissimo, Righteous Bob, Splortch, Brutus Cayuga
Union 50's: Chimera Obscura, Diet Anthracite, Grim Proctologist, Puny Little Minion, Raging Bitumen
In Soviet Russia, mission farm you!
thanks guys for the great info, things are becoming clearer now
Visionist LVL 50 Ill/kin
Adventurist Lvl 50 BS/Sr Scrapper
Destructionist lvl 48 elm/dark armor Scrapper
63 month Veteran
With much joy ive been playin my ill/kin troller to 50 and maybe except for my recently discovered beloved earttroller, its been my favo toon all the way.
Hes now build as pure pvp toon, but i can share my view on the slottin of ur ill/kin troller in general.
The hasten thing: if u dont want hasten, i strongly advice siphonspeed. It stacks, so the 20% recharge buff can be doubled by puttin in 2 or 3 recharge as the recharge buff applies to siphon speed itself as well. So u can have an almost premanent 40% recharge if u like without hasten. The -recharge and -speed (speedbuff is unsupressed in contrary to ss :-) debuff i like a lot too as tactical tool.
Regarding the accu. The evident drop of accu with tactics only filled with 3 to hitt buffs, makes slottin ur powers with 2 accu even more needed. I always have had accuracy wellslotted (seeing i basically always play min +3 mobs), even with fullslotted tactics puttin in 2 accu in core powers like transfusion, transference and blind ( with 3 accu i almost never missed +3 bosses without tactics For me siphon speed is important-the slow recharge and the tohit need finds me i want 2 accu there as well
As far as ur end needs: running all kinds of toggles like sup invis, assault, tactics and maybe acro/combatjump/xx as well (and later on shields too) takes a lot of end i have stamina too, cos with the fast moving opponents in pvp and to hit requirement, i cannot totally rely on the end buff for myself and use it a lot as a tool to debuff end. (Always had stamina btw cos i have an intensive playin style and hasten too) In PvE u can get away without stamina, but i found i played much better by havin it.
So all in all, considerin the ED nerfe hittin tactics, id say u slot all powers with 2 accu and combined with tactics ur able to put up a good show. Take siphon speed, put in 2 recharge in siph speed and transference and ur quite set for good battle. And without sayin it: put in 3 recharge in fulcrum as ur team will love you for it :=D
Have fun!
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So u can have an almost premanent 40% recharge if u like without hasten. The -recharge and -speed (speedbuff is unsupressed in contrary to ss :-) debuff i like a lot too as tactical tool.
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Would agree with this. In my early days (i.e. for about my first four months of play ) I totally ignored Siphon Speed on the basis that CoH Planner describes the power as FOE -Speed, Self +Speed.
On the basis of that slightly "Meh" sounding description, I skipped it until I reached 24 (on my first incarnation of Sakura over on Defiant). I also made the mistake of making this build top heavy in favour of the Illusion set and took stuff like all the TP powers and very few of the Kinetics set. However, there's a subtlety to Siphon Speed (and the whole set in fact) that I just didn't grasp initially (Jeez, I didn't even twig on that it would also increase my RCHG rate!)
On this basis, when I re-created her on Union, I took SSpd as soon as I could and have taken most of the Kin power set as they unlock. Never looked back, never felt I was missing out by not having Hasten (although I've not run a build with both on test yet so can't comment with authority on that).
Bit of a pain if it misses at the wrong moment though, hence the ACC SO's (still running on a single ACC for it just now).
Maybe a bit late but I'll post my build as I'm enjoyin it and it's very fun to play in all situation(both pvp and pve)
It's not focused on pvp but it still does well in it!
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Exported from Ver: 1.7.1.0 of the CoH_CoV Character Builder
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Name: Jiaozy
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Kinetics
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01) --> Spectral Wounds==> Acc(1)Dmg(3)Dmg(17)Dmg(34)EndRdx(37)Rechg(42)
01) --> Transfusion==> Acc(1)Heal(5)Heal(5)Heal(17)Rechg(29)Rechg(40)
02) --> Blind==> Acc(2)Hold(3)Hold(11)Hold(13)Rechg(13)Rechg(29)
04) --> Siphon Power==> Acc(4)Rechg(27)
06) --> Flash==> Acc(6)Acc(7)Hold(7)Hold(9)Rechg(9)Rechg(11)
08) --> Swift==> Run(8)
10) --> Combat Jumping==> DefBuf(10)
12) --> Group Invisibility==> DefBuf(12)DefBuf(15)DefBuf(15)Rechg(43)Rechg(43)Rechg(46)
14) --> Super Jump==> Jump(14)
16) --> Hurdle==> Jump(16)
18) --> Phantom Army==> Dmg(18)Dmg(19)Dmg(19)Rechg(21)Rechg(21)Rechg(25)
20) --> Stamina==> EndMod(20)EndMod(23)EndMod(23)
22) --> Acrobatics==> EndRdx(22)
24) --> Speed Boost==> EndMod(24)EndMod(25)
26) --> Spectral Terror==> Acc(26)Acc(27)Fear(40)Fear(43)Rechg(46)Rechg(46)
28) --> Assault==> EndRdx(28)
30) --> Tactics==> EndRdx(30)TH_Buf(31)TH_Buf(31)TH_Buf(31)
32) --> Phantasm==> Acc(32)Acc(33)Dmg(33)Dmg(33)Dmg(34)Fly(34)
35) --> Transference==> Acc(35)EndMod(36)EndMod(36)Rechg(36)Rechg(37)Rechg(37)
38) --> Fulcrum Shift==> Acc(38)Acc(39)Rechg(39)Rechg(39)Rechg(40)
41) --> Indomitable Will==> Rechg(41)Rechg(42)Rechg(42)
44) --> Mind Over Body==> EndRdx(44)DmgRes(45)DmgRes(45)DmgRes(45)
47) --> Psionic Tornado==> Acc(47)Dmg(48)Dmg(48)Dmg(48)EndRdx(50)Rechg(50)
49) --> Deceive==> Acc(49)Rechg(50)
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01) --> Power Slide==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
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Now some explanation:
I dropped Hasten because you can have the same effects with a recharge SO in each power, some will say that it's still useful, it can be only to recharge powers with long recharge time in certain situation(PA drop at an Hami raid anyone? ), so not a must have IMO.
I skipped all pseudo-travel power in the kinetics pool, absolutely never need them with SJ.
Got SJ because of the many useful things that the leaping power pool can offer: res to immobilize, holds and knockback/down(hated those CoT and Nemeses mishes without it)and a small amount of defense(every bit helps).
Heavy slotting on Spectral Terror...Dunno where else to put slots..
Psi Mastery cos there some nice tricks in that Epic Pool, an undroppable Mez Resistance, a nice shield and a great AoE with Knockup and Psi damage(try to go in a mob while invis, pop a couple of yellows, Flash, Fulcrum and then Psi Tornado )
Deceive picked up only at lvl 50 because there was nothing else left to pick, but i still could've skipped it as it's not needed IMO.
Hope it helped!
playing on cov, but most fun I've had is playing ILL/KIN
thanks, will come abck to it
Visionist LVL 50 Ill/kin
Adventurist Lvl 50 BS/Sr Scrapper
Destructionist lvl 48 elm/dark armor Scrapper
63 month Veteran
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Psi Mastery cos there some nice tricks in that Epic Pool, an undroppable Mez Resistance
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Actually, that mez resistance is very much droppable. Just not in the same way as you're thinking.
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Psi Mastery cos there some nice tricks in that Epic Pool, an undroppable Mez Resistance
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Actually, that mez resistance is very much droppable. Just not in the same way as you're thinking.
[/ QUOTE ]It can be overrun, not dropped with toggle dropping powers.
I'd reccommend Psi mastery, IW gives you a lovely mez resistance, resists against the whole works. Also Mind over Body grants you psionic resistance, VERY useful when you find those rare psi mobs and also excellent in PvP because psi is the uber-weapon against tanks.
With regards to the original OP:
A) If you're thinking of PvPing, all your main attacks should be three slotted for accuracy, I only have a handful of powers that are only two slotted for accuracy.
B) Yeah, especially in big teams, damage can be taken out and buffed up with fulcrum shift. Fulcrum shift is the uber power, and combined with psionic tornado, deals a reasonable DoT
C) Siphon Speed IMHO is a must-have, I have it on auto fire all the time (which has caused some mob aggro problems, but I'm getting used it to) - you can get it triple-stacked without hasten, also it increases your movement speed and is unsuppressed (same as IR). Meaning that I am still able to joust and kite things if I fancied it. It's especially lethal with hover in PvP, as a lot of players tend to ignore the Z axis while fighting and I'm really nippy and fairly manoeveurable[sic]. It improves your recharge speed roughly by one recharge SO per application, so if you can have perma-2-siphon speed buffs on you, then you've pretty much got yourself hasten right there.
Of course, I have hasten too. :P It's not quite perma, but I've found I can drop the fitness pool, get some more amusing things in its place and use transference to top up my endurance as and when it's needed.
Dammit Jiaozy, that made my eyes hurt!
Well thanks to all and sundry, i made it to 50 and would recommend the alt to anyone:
A) you can solo effectively on hardest difficulty setting post 32,
B) teams love you,
C) every fight is different,
D) towards 50 mamaged to be the only healer/buffer on a 4 teams vs avs... we stuffed them ,
E) some people say they are rubbish, " illsionist's damage doesnt last", i didnt have the heart to explain that with Sos you become the damage master,
F) With my epic power psionic mastery, i had mezz protection , defence and a very powerful(with Fulcrum shift) AOE,
G)No travel power allocations due to inherent powers in the kinetics set(extra choices),
H)Sappers, those dreaded Malta enemies never pose problems sue to Trasference.
Enjoy
Visionist LVL 50 Ill/kin
Adventurist Lvl 50 BS/Sr Scrapper
Destructionist lvl 48 elm/dark armor Scrapper
63 month Veteran
O o o! And dont forget defeating 3 AV's with a team of 3!
That was a good night
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O o o! And dont forget defeating 3 AV's with a team of 3!
That was a good night
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Well mate, if you want to try that again , give me a buzz online, it was fun to take on those avs, especially SIEGE
Visionist LVL 50 Ill/kin
Adventurist Lvl 50 BS/Sr Scrapper
Destructionist lvl 48 elm/dark armor Scrapper
63 month Veteran
Ok everyone, here's my problem, I currently play a lvl40 Illusion/Kinetics controller that has been great fun to play up until now. With the advent of Issue 6 and the changes to enhancements, I see a lot of thought needs to go into my slotting. Due to these changes, there are many possibilities I can go with.
A Accuracy, I have always had Tactics 6 slotted to the point that I rarely miss with one Acc in each of my attacks. Issue 6 will mean I'm going to test 2 acc slots in Blind and SW. One each in my other powers and secondary Kinetic buffs, will this be enough?
B Damage, ok I have seen on the US servers people suggesting reducing damge enhancements because of Fulcrum Shift. Issue 6 will mean I am going to reduce damage enhancements to as little as possible, perhaps only in Phantom army and Phantasm.This does not seem as much a problem.
C. Recharge Rate. Hasten has always been 6 slotted and it has been great. However with I6 will I need to respec in Siphon speed to improve recharge, or will I need to add recharge enhancements to each of my powers Hope not.
I used Siphon speed in my teens, but I havent got a clue if this is enough to warrant choosing it again for its power rate recharge.
Endurance Recovery.
Transference has meant I have not had end worries although f u ever saw me running around, my end was only half full.
I6 Will I get away with not stamina, so room for other fun powers?
As I said, I might be testing out various configurations, but a little advice from those people who no more about slotting would be thankfully received.
Thanks,
Visionist
Visionist LVL 50 Ill/kin
Adventurist Lvl 50 BS/Sr Scrapper
Destructionist lvl 48 elm/dark armor Scrapper
63 month Veteran