What is new.
believe it or not, very little has changed...
hmm...
actually... I don't think control sets have had any changes since the great AoE control fiasco that happened while you were still playing.
No
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
I think you underestimate our fools, sir.
Why /duel is a bad idea
All pets are immune to recharge buffs and debuffs now. You can't affect their recharge rate in any way. This affects /Kins, /Rads, and /Storms the most.
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All pets are immune to recharge buffs and debuffs now. You can't affect their recharge rate in any way. This affects /Kins, /Rads, and /Storms the most.
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To cite a very specific effect, Lightning Storm no longer "inherits" Hasten if it is active when the LS comes out. In the past, the LS would fire more quickly, but no longer.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
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actually... I don't think control sets have had any changes since the great AoE control fiasco that happened while you were still playing.
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Epics got nerfed hard, but they were here when we got Plant, so they know about that as well. Really, not much. Ice and Earth got better pet AI, and Earth in general got small tweaks here and there.
There are two new invention sets for holds, which have set bonuses that dont suck, unlike the original hold IOs.
Basilisks Gaze: +2.5% recovery for 3 pieces, +7.5% Recharge for 4. Nice!
Lockdown: +3% Damage for 2, double Defence bonus for slots 5 and 6. Pretty cool!
Thats if you're into IOs, of course. If you stopped playing some point in I9, you may have missed them.
Several of the APP sets got an extra choice: Earth got Seismic Smash, Ice got Frost Breath, Primal got Torrent. No changes to Psi or Fire.
The Pet recharge nerf really affected Fire/Kins, making Speed Boost only affect the run speed of the Imps and not their attack speed. As a result, many of the more selfish Fire/Kins don't even take Speed Boost any more. (Seems silly to me to skip one of the best team buffs in the game.) One of the reasons for the Pet Recharge Nerf was to help Rocky, Jack Frost and Venus Fly Trap (a/k/a Audrey II or "Twoey") have more effective attack chains. Rocky was changed from having Stone Mallet to a limited version of Seismic Smash.
The net effect of the Pet Recharge Nerf and AI changes are that Jack Frost and Twoey are clearly better, and Rocky is MUCH better. Add one or two pet Resistance Procs and Rocky is darn near unkillable.
Controllers have the Thermal set as a secondary choice.
There was a small change to Mind's Confuse to make it animate a little faster. Now Confuse and Illusion's Deceive are the same power.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
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Hamidon can now kill Phantom Army.
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? Haven't heard that one since I haven't done a raid in a long time.
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Hamidon can now kill Phantom Army.
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? Haven't heard that one since I haven't done a raid in a long time.
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I believe that capability was added back when they revamped the Hamidon Raids in Issue 9.
Arc #40529 : The Furies of the Earth
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All pets are immune to recharge buffs and debuffs now. You can't affect their recharge rate in any way. This affects /Kins, /Rads, and /Storms the most.
[/ QUOTE ]
To cite a very specific effect, Lightning Storm no longer "inherits" Hasten if it is active when the LS comes out. In the past, the LS would fire more quickly, but no longer.
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Well that sucks, hastened lightning storms was the main AoE damage on my Grav/Storm's.
Oh and a hastened volcanic gases with procs used to kill spawns nearly by itself, no longer I guess.
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Hamidon can now kill Phantom Army.
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? Haven't heard that one since I haven't done a raid in a long time.
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I believe that capability was added back when they revamped the Hamidon Raids in Issue 9.
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Some of us who regularly attended Hami Raids as part of the Illusion Drop Team quit at that point. It was a fun social event, hanging out above Hami and dropping our Phants while we chatted. The new Hami ruined all that. I have attended two or three Hami Raids since then but it is just not the same. The old gang left and a few have left the game, in part due to the loss of our fun little weekly get-togethers.
[Begin Rant]And it still really bugs me to have Hamidon be able to destroy PA. It completely breaks the concept. Nothing could destroy PA because they weren't real. It would have been better to have Hami ignore PA, but that may not have been possible with the Game Engine. [End Rant]
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
So I have been out of game since I9 maybe 10.
I left a little while after Plant was made available to controllers.
Can you guys let me know what changes have been implemented to the control sets. DOn't worry about being complete, just thorw in anything that springs to mind.
Thx.