Peacebringer PvP
Very interested to know how you get your kills.
By the way, that extra slot for more DamRes in Incandescence could be used elsehwere, it's only bumping up your energy resistance by like 3% pre-DR. |
That's good to know. I can toss in another KB IO somewhere.
As far as getting kills are concerned, bolt-bolt-blast, repeat, throw in incandescent strike when the opportunity arises. It's surprisingly good.
I used to switch to nova form and pound away with the two blasts which was great but if someone was able to close with me (especially Psi doms) then I could be dropped really fast.
I have found human form's survivability may not kill as fast as Nova but I get just as many kills by surviving longer instead of dying quickly in nova (and switching out to heal.)
I'm of the opinion that a hp build really makes a PBer shine, though that really only comes from trying to kill one. The build I put together sports 1532/2173 hps which includes 15% from accolades. (I dont ever intend to get the 5% health on that task force nightmare thing) The really great thing about i13/15 was the nasty nerf to -rech powers and def, so you no longer need all the +rech and +acc that you used to back in i12, especially considering your secondary effect is -def. The build has +19% damage, +30 rech, and +35 acc. The real feeling of joy comes with a PBer being so easy to slot out kb IO's in. Clocking in with 8 of them in the build, no mind dom can throw me around.
Looking at the numbers, there really seems no need to take the energy shield as well. You end up missing out on like 6-7% res compared to your other shields due to your increased base resist to energy/neg. Pretty slim in the grand scheme of things.
I'm also always shocked when people do not drop 2 jump IO's in hurdle. The difference in speed between someone with it and without it in SJ is very noticable. Can allow you to escape or catch that running that much easier for only 1 slot. That's not even considering how effective combat jump becames at allowing you to avoid an AS while attacking unsuppressed, which IMO is the true reason to slot it that way.
Along the same lines, there is another way to reach decent survivability with a human form build and free up a number of other slots - Tough.
This is from memory, but I'd be willing to go back and check the numbers in-game. With the 3 shields fully slotted and running, you are able to reach something in the area of 37% resistance to all. This includes the inherent AT bonus of 15% with DR applied. That's a pretty good figure.
With Tough fully slotted and running, you are somewhere in the neighborhood of 27% resistance to all (slightly more resistance to Energy due to Incandescense) with the AT bonus and DR applied.
To reach the maximum capacity in either scenario, you need at least 3 slots in each shield, and preferably 4 to slot in some Endurance reduction etc. The same can be said for Tough.
It's not quite as sturdy, but you free up a minimum of 6 enhancement slots and 1 power choice....which might provide more flexibility in your build.
I'm a huge fan of Nova form, however, so any human-form toggles outside of the travel powers have been removed from my build.
I'm of the opinion that a hp build really makes a PBer shine, though that really only comes from trying to kill one. The build I put together sports 1532/2173 hps which includes 15% from accolades. (I dont ever intend to get the 5% health on that task force nightmare thing) The really great thing about i13/15 was the nasty nerf to -rech powers and def, so you no longer need all the +rech and +acc that you used to back in i12, especially considering your secondary effect is -def. The build has +19% damage, +30 rech, and +35 acc. The real feeling of joy comes with a PBer being so easy to slot out kb IO's in. Clocking in with 8 of them in the build, no mind dom can throw me around.
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I think they both serve to the same end - more survivability.
I always wanted a PB, with AE I leveled one to 50, triform(to help with the AE and Task Forces farms, though for pvp I think I would have choosen 3form too)I'm thinking of a similar build for pvp, basically treat Glreaming bolt as Neutrino bolt and proc the crap out of it, but will it be enough to just have one attack to spam over and over on the human form? I can kill people in sirens, but not in RV unless I get a lucky proc strike(and I can't tell if it will viable because I have 2 procs and not 4 on GB, the other 2 will make a difference but I'm not sure if it will be big enough).
And what about Nova? should I even take it and put 3 Procs in the two single targets attacks and add 2 or 3 cents? I notice that Nova is very sqishy and when playing on it unless I ambush people(doms mostly) I usually end up with around 1/3 health or going to human, Heal(with no shield toggles =/) kill them or Phase or Dwarf Heal and TP out if It becomes available.
Anyways the class is pretty fun, I like it more than my psy blaster even if its more challenging .
I was very interested in seeing what kind of ammo one would get with a rech build like you said so I put one together. I was able to get to 60% rech without really providing myself a problem in the kb IO department. Comparing the rech of 30% to 60% in the heals, of which both builds had max rech in the heals came out as follows:
60% rech gives Essence Boost 141 vs 159.5 for 30%
60% rech gives Reform Essence 23.5 vs 26.6 with 30%
60% rech gives Sublimation 23.5 vs 27.9 with 30%
These numbers are pretty good, until you factor in DR. Once you get high on a bonus, DR really starts to dig in hard. I'd say its safe to assume at least a 1/3 reduction in effect, perhaps close to 50% but for comparison we'll just use the 1/3. With that in mind our advantage in recharge looks like this:
Essence Boost's 18.5 second difference is reduced to 12.21
Reform Essence drops from a 3.1 second difference to 2.05
Sublimation goes from 4.4 seconds to 2.9
The other interesting thing is the recharge build requires the use of some purple sets, where the hit point build has none. Expect to pay 4x's the price for the recharge build just based on that.
My hit point build comes in at 1574 hit points, vs the recharge builds 1441. (this is with the 20% from accolades on both) The difference is 133, which is not effected by DR in any way. I am also limiting my slotting a bit by putting 8 KB IO's into it to avoid all but the very rare case of being knocked back. (I'm a firm hater of mind doms, so this takes care of them)
All in all I believe you're correct about it being a play style issue. The rech diffence is minor to say the least, but so is the slim 133 hit point margin. If you have the money for the rech build, then pick your poison I say.
The reason I go with a high +recharge build on my PB is to get the 3 heals back up as quickly as I possibly can. I've never tried to go for +HP outside of accolades, which I've been able to get over the course of 4 years or so with the character.
I think they both serve to the same end - more survivability. |
Ran off to RV to check this out. You're right, the AT bonus is 13.72% base. With slotted shields it jumps to 36.01%. With Just tough it goes to 26.26%. With Tough and shields you're sporting 43.44%. (I was pretty shocked when I saw this, my Invul brute only get 45%, though without tough) Not taking the energy shield gives you a hole of about 13% less resist, which I can live with. That low AT bonus is going to be something difficult to get used to, but all those heals will help. Based on these numbers I can see why people are so tempted to go just human, though that would be just like playing a blaster to me so has no draw.
Comparing this to a Corruptor 28.6% base with 39.06% with shield. Pretty interesting stuff.
Along the same lines, there is another way to reach decent survivability with a human form build and free up a number of other slots - Tough.
This is from memory, but I'd be willing to go back and check the numbers in-game. With the 3 shields fully slotted and running, you are able to reach something in the area of 37% resistance to all. This includes the inherent AT bonus of 15% with DR applied. That's a pretty good figure. With Tough fully slotted and running, you are somewhere in the neighborhood of 27% resistance to all (slightly more resistance to Energy due to Incandescense) with the AT bonus and DR applied. To reach the maximum capacity in either scenario, you need at least 3 slots in each shield, and preferably 4 to slot in some Endurance reduction etc. The same can be said for Tough. It's not quite as sturdy, but you free up a minimum of 6 enhancement slots and 1 power choice....which might provide more flexibility in your build. I'm a huge fan of Nova form, however, so any human-form toggles outside of the travel powers have been removed from my build. |
Quick question, if levitate = 12.43 mag, slotted it would be 34.3 mag ~
8 KB Ios would toss u to 32 mag prot, am i missin sometin?
I agree, and I have no idea why it works. I tested this with Nanu. He had 7 KB IO's and a +3 bonus from something else, for a total protection of 31. I slotted 6 KB IO's only in lift which is the same base mag as levitate, had him turn off acro, and tried it. He stayed rooted to the ground, no knock back. It may be a bug, but my blaster with 7 KB IO's and a +3 bonus for 31 protection has never been held/levitated by a dom since the slotting.
lol i knew dawun before he went to freedumb :P we Teamed alot back on triumph and now im making a few toons over on freedom to get real pvp in. but yeah i tied his Rad/Son but idk if thats saying much with current pvp... yeah his pb is a beast ive seen it fight but ive never got brave enough to fight it
@Dawun
Old School
Renegades
I've gone over to the dark side and have a shieldless build now. Should be done IOing it in a few days, we'll see if that was a big mistake or not. :P
It appears it was certainly not a mistake, had a ton of fun last night and I'm not even done IOing out the toon. Being team lead I was able to gather team members that best effected my play style, and I was regularly hitting 100.50% total damage bonus from the tanks and defenders on my team while in squid form lol. Basically it works like this. Damage was comparable to my fire blaster with that bonus and I have yet to finish slotting my procs so it will probably get a bit better. I lose mobility having to fly, but gained survivability in the fact that 75% of the time I had 2100 hit points, had a very fast recharging 500 and 900 point heal, and was a very difficult AS target. If spiked I could change forms heal and pull back. The learning curve is VERY steep on this toon, probably greater than any I've played. However I'm starting to get the hang of it and survived most of what was thrown at me by the end of my play time. Very excited about this new challenge, good times.
Welcome to the fold of "shield-less" PBs. Like you said, there is quite the learning curve, but once you get the hang of it, it's a lot of fun.
One thing that you may or may not already have is a bind/macro set up that allows for multiple things coming out of forms.
For example, I have macros that drop me from Nova form into Energy Flight, or Combat Flight, Q Flight, SS and one that is set up to drop me from Nova and activate Reform Essence. I have similar setups from Dwarf.
Sure, I could detoggle the form, but often times that split second detoggling and then hitting the power you need is the difference. In fact, this kind of setup allows for swapping to Dwarf, healing and dropping back to a hovering/flying Human form without losing altitude - a plus in aerial combat.
And I love getting on full teams that are in close proximity...I was hitting for 300+ per shot in Nova form the other day on a full team. With the blasts each cycling at about 1 second, I was piling up damage and kills in short order.
Its funny you mention the macros, because I wasted about 30-45 mins last night trying to make some work with no success. Would you mind providing me with the ones you use? The ones in the guide section are not working for some reason.
Welcome to the fold of "shield-less" PBs. Like you said, there is quite the learning curve, but once you get the hang of it, it's a lot of fun.
One thing that you may or may not already have is a bind/macro set up that allows for multiple things coming out of forms. For example, I have macros that drop me from Nova form into Energy Flight, or Combat Flight, Q Flight, SS and one that is set up to drop me from Nova and activate Reform Essence. I have similar setups from Dwarf. Sure, I could detoggle the form, but often times that split second detoggling and then hitting the power you need is the difference. In fact, this kind of setup allows for swapping to Dwarf, healing and dropping back to a hovering/flying Human form without losing altitude - a plus in aerial combat. And I love getting on full teams that are in close proximity...I was hitting for 300+ per shot in Nova form the other day on a full team. With the blasts each cycling at about 1 second, I was piling up damage and kills in short order. |
I'll have to get home after work and copy them from the power tray...wish I had them memorized
I'll post them when I get home...they really make a huge difference for me.
Edit:
Here is an example of one. Just swap the toggle name (whether Dwarf or Nova) and the power name you want activated coming out of it.
powexec_toggleoff Bright Nova$$powexec_name Energy Flight
Do you have to note the power in the bind/macro? Here is one I was trying to get to work with no success:
/bind alt "powexec_toggleoff Bright Nova$$powexec_name Energy Flight"
I'll have to get home after work and copy them from the power tray...wish I had them memorized
I'll post them when I get home...they really make a huge difference for me. Edit: Here is an example of one. Just swap the toggle name (whether Dwarf or Nova) and the power name you want activated coming out of it. powexec_toggleoff Bright Nova$$powexec_name Energy Flight |
Very interested to know how you get your kills.
By the way, that extra slot for more DamRes in Incandescence could be used elsehwere, it's only bumping up your energy resistance by like 3% pre-DR.