Finnaly soloed an AV...


Aliana Blue

 

Posted

... after two years of being around CoH.

Infernal was a no no on the FM/SD, had to push it down to an EB. Then I went for Chimera, but he's the usual.

Shadowhunter was the annoying one. At first I brought a huge mass of minions to power my AAO, but their damage and the ocasional AV hit quickly floored me. Then I tried with just 4, he still floored after a couple quick shots.

So I went to get him on his own. Once he popped Dull Pain it slowed down to a huge crawl, gawd, I was barely scratching him.

I stopped at Nightstar, she was slowly being whittled down but by then I was starting to look askance at the poor character. Aid Self is just... so... damn... clunky! The huge delay in animation and it barely moves my HP bar up (or so it seems).

Ah well, she took me down but my spirit was gone. I went back to look at my DM/SD. It's still my favorite character with FA and Dark Consumption, a choice between SS or SJ, the built in damaging heal that comes back every 4 seconds, etc.

It's only real flaw is the lack of AoE which the patch to fix the cones didn't help one bit. It's not built at all to slap big spawns but I like it more than I do the FM.


 

Posted

Coming from someone who soloed four at once I wonder how people with aid-self manage to do more than one AV at a time.

I mean, I like defense, but I still get hit, and AVs regen at such a rate that so much as pausing to sneeze is a recipe to watch that HP go up.

Your post on how you soloed the AVs made me itch for a regen despite never having played one in the two years of being about.


 

Posted

Nihilii, who has soloed 6 AVs at one time, used Aid Self on her Dual Blades/Invincibility scrapper. I don't have it on any of my characters yet, so I'm not sure how it is. Some people like the heal it gives to their characters who have no other way of healing themselves, and some people just hate it.

Regardless, killing an AV is nothing to sneeze at. There are a lot of people out there who don't know how to build their toons in order to do so. Even with the right builds, some people don't know how to play well enough, or what attacks to chain.

So, again, congratulations


 

Posted

Well done!


Players' Choice Awards: Best Dual-Origin Level Range Arc!

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Posted

Congrats. DM/SD when built right is a great at hard targets



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Grats! Did the same thing with my FM/SD last night. Took down Hro'Dtohz and Black Scorp, though.

Edit: And yeah, DM/SD is awesome for AVs. Used my Brute version to kill Positron. I had to use a couple inspirs for that fight.


 

Posted

The only thing that turns me off from the DM/SD is how I feel a bit of a dead weight in a team.

For solo it's great, I can dance around a spawn and line them for SM, a SM that if propperly charged slams them for 600 damage. But once I get in a team, agro split, more mobs hindering my dancing, team mates on the way, then SM's usefulness goes down in the slumps and I can find myself hitting two mobs at best.

It's left me pondering that since I already have CP and FA anyway, I could shuffle things and get Energy Torrent instead of SM. But SM does recharge in 2.48 seconds and does 315 (according to Mids) while Energy Torrent recharges in 9.54 and does 145. Triple the recharge for half the damage? Even hitting more mobs with a slotted range of 46.4 it's still quite a trade off and I shy away from it.


 

Posted

Nice job!


 

Posted

[ QUOTE ]
The only thing that turns me off from the DM/SD is how I feel a bit of a dead weight in a team.

[/ QUOTE ]

Do you PvP? If not, you could get yourself a second build geared towards teaming with well slotted Phalanx and Grant Cover, and full Leadership. You can cheaply softcap if you don't have great requirements for the rest of the build (and, being for teams, you shouldn't have a problem), and take it from there.

That said, a hard hitting scrapper is never a dead weight anywhere IMO. If you feel that way, try either chasing the hard/dangerous targets first, or working on keeping the rear guard safe(r), both are perfectly adequate and useful roles that any scrapper can fill and be useful in - the usefulness of each depending on the team composition.

I know, scrapperlock is a hard thing to overcome (do I ever know it!), but give it a try


Players' Choice Awards: Best Dual-Origin Level Range Arc!

It's a new era, the era of the Mission Architect. Can you save the Universe from...

The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013