how do Clockwork talk?
The ambushes speak in this mission. There's also a speaking boss in this one and a few other one-shot hero missions with Clockwork patrol dialog, but it's been so long since I've done a Clockwork contact I can't recall which ones.
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There's a few times they do talk. Most of the time, it's something like "CharacterName sighted!" Or simply, "Attack!"
They'll all be in the early game (since Clocks only play out pre-20 after all). Go roll up a Technology Origin Hero and run through the missions from your first two contacts or so. Those should be all the main ones.
As for how and why they talk? Well, they talk because the Clock King thinks they should.
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Also the Paladin, upon completion of its construction, speaks normally: "I am born! No one can stop me!"
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On the fourth mission of Marshal Brass' first arc, Clockwork ambushes will announce themselves with this:
"*Bzt Zlll* The huuu-mann must cease func-tion. *Bzt Zlll*"
I think most of the Clockwork dialogue blue-side was a bit more plain though.
The villain clockwork are different though. Somehow I don't think the Clockwork King wants his clocks saying *Bzt Zlll*
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Probably the distance from their master.
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There's a few times they do talk. Most of the time, it's something like "CharacterName sighted!" Or simply, "Attack!"
They'll all be in the early game (since Clocks only play out pre-20 after all). Go roll up a Technology Origin Hero and run through the missions from your first two contacts or so. Those should be all the main ones.
As for how and why they talk? Well, they talk because the Clock King thinks they should.
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This.
The Clockwork King is an amazingly powerful psychic. So powerful that he can animate an entire army of metal automatons and make them "work" by sheer force of his psychic will. That they can talk is just a further delusion enforced upon reality by his psychic powers.
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The villain clockwork are different though. Somehow I don't think the Clockwork King wants his clocks saying *Bzt Zlll*
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Because they're being animated by energy from Bat'Zul instead.
Think robot and you have speech patterns, also you could have them talk in the third person or alot of 'We'
I'm in search of official, non-AE missions that have Clockwork with speaking roles. Any pointers would be appreciated.