MA/SD Help please!!
Oh come on someone comment, don't just look at it.
The number-crunchers don't appear to be on right now. Perhaps you should wait a bit.
And if you're going for soloing AVs, I don't see what benefit Grant Cover will give you, so I'd say go with Conserve Energy.
Tactics is, in my opinion, far superior to Focused Accuracy. It's a whole lot cheaper in the end department, and it's obviously more team friendly, as you said.
(Edit - spelling fail)
@Amarlex in game, on the Virtue server.
Well, the numbers a better for Focused and it provides a debuff resistance, to -to hit. Only problem with it is the end. Grant Cover is for the defuff resistance to defense.
did u slot a proc into EC? change it to focused smite acc/end/rech. it gives damage 95% and everything else 87%. best numbers i've seen for an attack.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
I find myself saying this alot recently, but you want Conserve Power up often and I'm not telling you not to take it, but seriously examine whether you need hasten, or whether you're taking it out of habit. Soloing AVs requires sustained DPS over minutes at a time, which requires sustained endurance, and many people overlook the latter when building for AVs. If I had to guess, MA seems like it has quick enough attacks to not need Hasten for a competent attack chain for AVs.
Also, you can't solo AVs if you can't heal yourself. Either take the Medicine Pool for Aid Self or carry greens because you will get hit, soft-capped or otherwise.
@Rakin
"You know Joe, When Matt and his brother Mark Hughes were growing up they would pound each other behind the barn." - Mike Goldberg
[ QUOTE ]
I find myself saying this alot recently, but you want Conserve Power up often and I'm not telling you not to take it, but seriously examine whether you need hasten, or whether you're taking it out of habit. Soloing AVs requires sustained DPS over minutes at a time, which requires sustained endurance, and many people overlook the latter when building for AVs. If I had to guess, MA seems like it has quick enough attacks to not need Hasten for a competent attack chain for AVs. Also, you can't solo AVs if you can't heal yourself. Either take the Medicine Pool for Aid Self or carry greens because you will get hit, soft-capped or otherwise.
[/ QUOTE ] good advice right there. If you're not too worried about having the best dps chain maybe going with a hasten less build and chaining ohhh say sk-ck-cak-sk-ec. then maybe you could find room for aidself. I'm no where near a computer right now but someone with a calculator might be able to give you the numbers on that chain. I'll post a couple of builds for you to look at when I get home.
OK so here are a couple of builds I cooked for a MA/shielder.
1st build without hasten. Chaining SK-CK-CAK-SK-EC.
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2nd build with hasten. Chaining SK-CK-SK-CAK (When hasten is up). This one will require the PvP defense IO.
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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[ QUOTE ]
Oh come on someone comment, don't just look at it.
[/ QUOTE ]
Christ man, I just opened the Scrapper forum for the first time today and you're already yelling at me, lol.
I'd say you don't need Focused Accuracy at all especially if you get the To Hit unique in there. You have, like, 68% global accuracy buff. Other than that, I'm not big into soloing AVs so no advice there. I like Grant Cover for teams though. Pretty snazzy IMO.
Lol. . .thanks Brawlnstein. To everyone else thanks for the info. I took Hasten, not just for the recharge of attacks, but for recharge of Focus Chi and Conserve energy. I will take the Hasten idea under advisement. Also, I like to keep my DPS as high as possible, like around 210/215.
[ QUOTE ]
I find myself saying this alot recently, but you want Conserve Power up often and I'm not telling you not to take it, but seriously examine whether you need hasten, or whether you're taking it out of habit. Soloing AVs requires sustained DPS over minutes at a time, which requires sustained endurance, and many people overlook the latter when building for AVs. If I had to guess, MA seems like it has quick enough attacks to not need Hasten for a competent attack chain for AVs.
Also, you can't solo AVs if you can't heal yourself. Either take the Medicine Pool for Aid Self or carry greens because you will get hit, soft-capped or otherwise.
[/ QUOTE ]
I'm still on the fence with taking Aid Self, wich you have to take a wasted power (for soloing) first. Then, there's the Idea of taking out CS and adding something else and slots to Conserver power to have it up more often. I need some number crunchers in here to look at that build and tell me if it is END manageable or not, and how much DPS will I be able to pump, what can be stripped and put in for what powers?
Ok here is my revamped version. . .critiques? Is the DPS sufficent to solo AV's? Also, should I take Grant cover instead of Conserve energy? I took focused ACC so I could slot for the continuious +dmg proc from Gaussian. I could go Tactics however. . . for more team freindly build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(23)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(7), LkGmblr-Def/Rchg(7), S'fstPrt-ResDam/Def+(33)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(11)
Level 4: Cobra Strike -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(11), RzDz-Acc/EndRdx(13), RzDz-Stun/Rng(13), RzDz-Acc/Stun/Rchg(50), RzDz-Immob%(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 8: True Grit -- RgnTis-Regen+(A), Mrcl-Heal(15), Mrcl-Heal/EndRdx(17), Mrcl-Heal/Rchg(17), Mrcl-Heal/EndRdx/Rchg(25), Mrcl-Rcvry+(48)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(46)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Focus Chi -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(25), RechRdx-I(27)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(29), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(31), Numna-Regen/Rcvry+(43)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(33)
Level 26: Dragon's Tail -- Armgdn-Dmg(A), Armgdn-Dmg/EndRdx(27), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Dam%(34), FrcFbk-Rechg%(34)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Boxing -- Dmg-I(A)
Level 32: Eagles Claw -- Mako-Dmg/EndRdx(A), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg(37), Mako-Dam%(43)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(43)
Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(39), Aegis-ResDam/Rchg(40), Aegis-ResDam/EndRdx/Rchg(40), Aegis-EndRdx/Rchg(40)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]11% DamageBuff(Smashing)[*]11% DamageBuff(Lethal)[*]11% DamageBuff(Fire)[*]11% DamageBuff(Cold)[*]11% DamageBuff(Energy)[*]11% DamageBuff(Negative)[*]11% DamageBuff(Toxic)[*]11% DamageBuff(Psionic)[*]14.9% Defense(Smashing)[*]14.9% Defense(Lethal)[*]11.1% Defense(Fire)[*]11.1% Defense(Cold)[*]9.56% Defense(Energy)[*]9.56% Defense(Negative)[*]3% Defense(Psionic)[*]18.3% Defense(Melee)[*]16.1% Defense(Ranged)[*]14.6% Defense(AoE)[*]11% Enhancement(Heal)[*]2% Enhancement(Stun)[*]66% Enhancement(Accuracy)[*]55% Enhancement(RechargeTime)[*]10% FlySpeed[*]225.9 HP (16.9%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 9.35%[*]MezResist(Immobilize) 8.8%[*]MezResist(Stun) 2.2%[*]15% (0.25 End/sec) Recovery[*]42% (2.35 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]15% RunSpeed[*]2.5% XPDebtProtection[/list]
What if anything would you change, for Team and Soloing AV's. Would you add Aid self? do you need it?