Scrapper remedial help
What level are you? At level 10, Practiced Brawler becomes available, which provides you with protection from status effects. At 20, you can get Stamina which helps a lot with endurance issues, although you need 2 other powers from the Fitness pool first. Also, make sure you have the best kind of enhancements available - from level 12-21 that's Dual Origin, and at 22+ it's Single Origin. Don't worry about IO's yet.
If you're running out of endurance, more recharge won't help you, you'll just run dry faster. It's worth noting that for endurance problems, damage enhancements are useful as well as endurance reduction enhancements: both of them increase your damage dealt per endurance spent. It's best to slot some of each.
thanks a bunch. So you'd recommend fitness as one of the sets to get then for bracticed brawler?
also is there any reason why I dont see katanas mentioned much in peoples sets?
for slotting, while leveling, I always put 1 acc 1 dam & 1 rech into each attack power straight off. Adding a 2nd Damage once SOs are available and then some Endurance Reductions in the 30s (which is where I start to find endurance issues usually)
And yes, you will very defintiely want the Fitness pool. And taking Stamina at lvl 20 is a very good idea, then 3 slot it.
most of SRs powers only need two slots for defense anyway, so don't worry too much there.
And the reason you don't see Katana mentioned much is because a few of the early AV killing scrapper gods were katana wielders, so we all know their clever secrets.
Well, that and it's a pretty simple set, theres no hidden secrets. Or perhaps people avoid it because of the kooky power names?
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is there any reason why I dont see katanas mentioned much in peoples sets
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Not really. It's arguably the best set for scrappers. The damage output is very high... it has divine avalanche, which is the best mitigation power in a primary set. It also has some AoE potential and great animations.
Enjoy the game... come back here with any questions you have.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
As for your end problems, most of your end is used by your attacks, not your toggles. It really helps to slot some end reduction into your attacks. Katana is a very good multipurpose set. Good single target damage, decent aoe damage. SR is not a set that I would readily suggest for a new player. While it is very, very good at higher levels (think post 35) it takes a while to develop and to be really amazing pretty much needs IO help.
All scrapper secondaries have some sort of status protection. SR has practiced brawler, which is a click instead of the more common toggle. It will need a couple of recharge slotted to make it permanent.
SR is a defense based set with minor scaling resistances as you are damaged. This means you will dodge "most" of the attacks sent your way. Unfortunately, when attacks do hit, they will hit hard. Other sets have different ways of protecting themselves such as Resistance (attacks do less damage to you) Regen (healing over time) status effects (mez the baddies) etc. Willpower is a very effective mix of defense, regen, and resistance.
Divine avalanche will help a lot with your early levels as it gives defense to melee attacks when applied. This supplements your lower levels of defense during your leveling and is the best source of mitigation from any scrapper primary.
For new players, I always suggest KAT/WP as a starting point. It is a fun and easy ride from level 1 all the way up and gives an excellent entry into game play, mechanics, etc. It is also ridiculously good in high levels. It may give up a little to high level /SR users who are IO'd out to the gills, but requires little to no IO help to make it very, very good.
Hope any of this helps. Welcome to the game.
Kat is one of the top sets overall, and not mentioned much nowadays. Most threads are spines (farming) or fire ('the new hotness!') or dm (av solo).
SR is a late bloomer, and while divine avalanche will help with melee, it's rough for a new player.
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Kat is one of the top sets overall, and not mentioned much nowadays. Most threads are spines (farming) or fire ('the new hotness!') or dm (av solo).
SR is a late bloomer, and while divine avalanche will help with melee, it's rough for a new player.
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Well worth the ride imo
Then again my first 50 was katana/sr yes katana is a good set
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
Before single origin enhancements (level 22), I mostly just slot accuracy and endurance reduction in my attacks. I did slot enough recharge for a seamless attack chain on my Katana/Dark Armor, but I blew through endurance very quickly, so there was a lot of down time between fights. Not sure I'd do that again.
It is typical for low-level scrappers to focus on offense rather than defense with both power picks and slotting.
You will want the Fitness pool. You have two prerequisites for Stamina, and you'll want Stamina at 20, so make sure to work in the prerequisites before then.
You will probably want a travel power. While you can make do with the temporary travel powers, for a first-timer, I'd suggest getting a real travel power at 14. The travel powers also come with a prerequisite, so you'd want to pick that up before 14. My favorite is Combat Jumping leading to Super Jump (I personally pair it with Hurdle from the Fitness pool). But you might, for instance, want to fly. I think everyone should have flight on at least one character for the fun of it. In that case, I'd go with Hover leading up to Flight (paired with Swift from the Fitness pool).
In the long run, you'll probably want the Fighting pool, but that's probably in the twenties or thirties.
As others have said, there's nothing wrong with Katana, and I think it pairs well with Super Reflexes in that it smooths out the ride up through the levels.
Your Katana must haves are, in my opinion, Divine Avalanche, Build Up, Soaring Dragon, Golden Dragonfly, and Gambler's Cut. Sting of the Wasp may be useful while leveling up. Flashing Steel and The Lotus Drops are your AoEs. While I often skip many attacks in my builds, for a first timer leveling up, I'd probably just grab them all for the experience. Do skip Call of the Wolf. If you want to taunt something, stab it in the face.
You mentioned a basic attack. For Katana, I'd say that Gambler's Cut is your most basic attack. Most of the time, I use it every other attack on my main.
Your Super Reflexes must haves are everything but Elude. Focused Fighting, Dodge and Practiced Brawler are critical. Practiced Brawler is how you avoid the stun lock you're experiencing. What you'll find is that at a low level, it isn't always up, so you'll still sometimes get mezzed. But at a higher level (22+), two single-origin enhancements will make it permanent, and you'll probably almost never get mezzed again. Elude is optional. I personally hate it, but again, as a first timer, you might want to go ahead and take and and form your own opinion. Lots of people like it.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Just a tactic I used with Practiced Brawler while leveling up before it was perma. Watch the enemies you're fighting and hit PB when you know they are mezzers. Watch for when its going down and carry a spare break free, just in case.
Happy hunting!
50's: Heroes: Ozmeth DB/WP; Black Decker DM/Regen; Shado-Strike DM/SR Scrapper (13 AV soloed); Desert-Shock Claws/Elec Scrapper; Shado-Shriek Dark/Son Def
Villains: Bokken Nin/Nin
Current project(s):
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If you want to taunt something, stab it in the face.
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Absolutely pricelss, Werner! A sig-worthy line if ever I found one! I am still chuckling.
Wow- okay Ive learned quite a bit here... So attack powers from your paragon power sets end up much weaker? would you say still inefective for leveling? Cause see I took jumping as my travel power- as it fit nicely with the theme I was going for and chose combat jumping. Right now (at around level 14-15) it seems to be doing rather good damage. Also my current build includes leadership. I havent heard much about it- but the first damage skill from it has increased my damage (and shortened my end life) by quite a bit. Your advice on fitness I do plan on taking. Now a lot of the guides suggest taking a second travel power later down the line. flying would kinda make my jumping kind of useless... so I was thinking of taking teleport. Using it as a way of bring team mates to me or RPly using it to represent very quick movements - aka animeishly like Bleaches shunpo are rouroni kenshins "god like speed".
Can anyone explain what the heck soft caping means?
Leadership is a very hany pool, all the powers give you a decent benefit, and better yet, contribute to the team around you. Short story, it's good, but they can also be end hogs.
(most of my characters use Maneuvers or Assault, cos hey, I like the extra damage, and maneuvers has a good def buff, however Tactics is totally skippable, and better bonuses can be goten from IOs for less)
As for taking a second Travel power, honestly I quite often skip the first one. The only place two travel powers makes sense is in PvP, for ordinary play though, it's a foolish choice that uses valuable power picks. (remember, as SR you need to take 8 of the 9 power picks, along with 3 from Fitness, and still have enough for Attacks from your primary, and possibly Tough/Weave, that's a lot of powerpicks)
And soft Cap? It's when your Defense reaches 45%. Basically enemies have a base 50% chance to hit you, defense is then subtracted from that, but they will ALWAYS have at least 5% chance to hit, therefore 45% Defense is the point where enmies have that minimum chance to hit.
Again, as SR, that's what you should be aiming for from you Melee, ranged and AoE defense, it will most likely require Combat Jumping and/or Maneuvers along with a few set bonuses (such as the Steadfast unique) but getting there will make you godly.
anyway, hope that answers the queries.
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If you want to taunt something, stab it in the face.
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Absolutely pricelss, Werner! A sig-worthy line if ever I found one! I am still chuckling.
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But have you ever seen the call of the wolf animation? (don't worry, it's pretty rare to find someone who has) It's awsome. You stand straight up and point your sword at something like your picking it out of the crowd saying you're next! It's a shame it doesn't fit in any of my builds.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
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If you want to taunt something, stab it in the face.
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Absolutely pricelss, Werner! A sig-worthy line if ever I found one! I am still chuckling.
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But have you ever seen the call of the wolf animation? (don't worry, it's pretty rare to find someone who has) It's awsome. You stand straight up and point your sword at something like your picking it out of the crowd saying you're next! It's a shame it doesn't fit in any of my builds.
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I like the tossing the sword from one hand to another. Reminds me of a playground taunt growing up.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
Okay...Ive browsed through these forums a bit and this game uses a lot of terminology - a lot of which I could likely find out on paragon wiki I know... but I am interested more in individual opinions. Iam running a Katana/ Super Reflexes build. It stated teh katana was slightly faster- which I thought would fit nicely with the SR.
I have seen almost no mention of katana with all the posts. Is there a reason for this? Also what skills are an absoulute must? for either skill set? I have no idea what IOs are... but enchantment wise I've been trying to fill them with defense enhancers and energy reduction to stop myself being completly empty on power quickly. and on that note how do you guys avoid that? stocking up inspriations while inexpensive doesnt last very long and unlike other mmos I have no "basic attack" often especially against foes with electrical attacks Iam stuck unable to attack due to my power being gone. Do I need to worry less about recharge times (which I put in all of my katana skills to quicken them save for the quick first level one) and put in another power reduction?
Recently I've also started fighting my first opponents with psionic attacks and I've found myself getting stunlocked... anyway with this build to avoid it?
any other advice such as other sets to grab and the like would be helpful. Thanks.