Sleep resist


Catwhoorg

 

Posted

Health provides great sleep resist, 46% or so is nothing to scoff at, but what if I want more? say, 100% total, would that mean I don't get slept at all? or it just detoggles me...

I want my sonic defender 100% resistant to sleeps, so I never lose my toggles to that obnoxious effect, has anyone tried this? does it work?


 

Posted

That's not the way mezz resistance works. I don't have the formula handy, but 100% resistance only cuts duration by 50%. Plus, even if you could cut duration to zero, you would still be detoggled (offensive toggles) or supressed (defensive toggles).


 

Posted

I was afraid of that.

Thanks for the info


 

Posted

The only place that has sleep resistance aside from health off the top of ym head are the various PvP IO sets.

getting higher than health provides will not be cheap.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

[ QUOTE ]
The only place that has sleep resistance aside from health off the top of ym head are the various PvP IO sets.

getting higher than health provides will not be cheap.

[/ QUOTE ]

Yeah, those Resist Uniques aren't cheap.


 

Posted

Personally, on my chars that have a big shield with a sleep mez hold (Sonic, FF, Traps), I don't stress too much about it. You'll either get hit soon (waking you up) or a teammate with a heal or de-mezzer can wake you up. Worst case, if you find you're slept, then ignored while your teammates are getting pounded, use or make a BF. 95% of the time a stray aoe will hit you to get you back.

Really Sonic suffers the worst since they lose the Disruption toggle. Now that we're in a world where mezzes don't break defensive toggles, Sleeps really aren't that bad.


 

Posted

People were finding the reporting of mez resistance in game confusing, so in game now reports -duration instead of mez resistance, which I'm not entirely sure really makes things any clearer. Mez duration is determined by duration/(100%+res%) and therefore mez resistance does not provide a fixed reduction. It used to be that 100% resistance = 50% duration was the mez resist cap, but that has been raised to ~10,000% mez resistance not that you are going to get anywhere near that value.

So in short 100% means 1/2 mez duration 200% means 1/3 and 10,000% means almost no duration.

If you are looking to further reduce your sleep duration, the Aegis unique provides 25% resistance and the impervium armor non-unique provides 7.5% but because of the inverse nature of mez resistance effects, many find these global IOs to not be worthwhile.

If the Aegis was your mez resist is would provide a -20% duration, if the impervium armor was your only mez resistance it would provide ~-7% reduction in duration. If you already have other mez resistance, these values will be less...although the real numbers in game didn't reflect this last I checked.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
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Posted

Maybe, an indirect route is to raise the defense to avoid getting hit. Some sleep attacks have a psionic component, so increasing psionic defense can help a bit.


 

Posted

Have your storm summoning teammate vaccinate you for sleep with O2 boost.


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Posted

[ QUOTE ]
So in short 100% means 1/2 mez duration 200% means 1/3 and 10,000% means almost no duration.

[/ QUOTE ]At the cap, you've got 0.99% mez duration. A +5 Malta lieutenant hitting you with a stun grenade would last 0.46 seconds


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