Fire/SD or WP for an AV killer?


BrokenPrey

 

Posted

Scrapping the Claws/SR idea for a Fire/SD or WP. Anyone know which would be better for an AV killer? SD has AAO going for it and SC..


 

Posted

SD can also get softcapped defense easier and good DDR ; FM does good DPS at low levels of recharge, so it's not hard to fit Aid Self in. I think Fire/SD would be much more powerful than Fire/WP for AV soloing.


 

Posted

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SD can also get softcapped defense easier and good DDR ; FM does good DPS at low levels of recharge, so it's not hard to fit Aid Self in. I think Fire/SD would be much more powerful than Fire/WP for AV soloing.

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Agree completely.


 

Posted

What about end issues?


 

Posted

FM has good DPE, with Conserve Power making a FM/SD without end issues outside of end draining mobs isn't a problem.


 

Posted

Sweet, I'm down! Rerolling cause I went with Fire/WP before asking lol. My gut feeling kept telling me /SD!


 

Posted

Just as a word to the general readership, WP can be very strong, but its strengths are a little more crowd-oriented and less AV-oriented. So for this goal, I'd go SD for the reasons already given.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Will Aid Self be something I definitely need? Never really made an AV only toon.. They have always been for big mobs. I usually take Hasten, CJ and SJ, Tough and Fitness.


 

Posted

Yes. Even soft-capped, you're going to get hit eventually.


 

Posted

yes, because you wont always have greens in your tray to rely on, especially if you want to try the no insp/no temp's route .... and even soft cap'd you will still get hit from time to time, and AV's HURT, ... the only ones that it's advised for to forego the medicine pool are those with a self heal in their power sets (speaking on the AV solo'ist) ... this is one of the many reasons why DM is soo popular, because it can make up for the lack of most things in any protection set, in this example, that being, Syphon Life's self heal component, especially since it's already incorperated in the attack chain, removeing the DPS loss for useing Aid Self


 

Posted

Now I just need to see a DM/SD build LOL...more alts more alts...I like em I love em I want more..ah...nevermind


 

Posted

Thanks for the helpful replies. I would have definitely gone DM/Shield, but I already have a fully IOed DM/Shield Brute and wanted to try Fire Melee with crits. I am one of those people who loathes Aid Self so it will be tough accepting that I need it. I want Hasten too so I'll have to try and soft cap without CJ.


 

Posted

Also, Let's say I tried for /WP instead of /SD. Does anyone know off hand how much of a damage bonus AAO gives scrappers? And is it possible to cap Melee defense for /WP?


 

Posted

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Also, Let's say I tried for /WP instead of /SD. Does anyone know off hand how much of a damage bonus AAO gives scrappers? And is it possible to cap Melee defense for /WP?

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BillZ calculated 190 dps for Fire/ running Incinerate -> GFS -> Cremate. Fully saturated AAO knocks my DPS up to 260ish. Mind you I do have a few set +damage bonuses as well so not all of that increase is due to AAO but the large majority is. For /WP you want to aim at the typed defenses instead of positional and it will be hard if not impossible to softcap them all without gimping your build a lot.


 

Posted

[ QUOTE ]
Thanks for the helpful replies. I would have definitely gone DM/Shield, but I already have a fully IOed DM/Shield Brute and wanted to try Fire Melee with crits. I am one of those people who loathes Aid Self so it will be tough accepting that I need it. I want Hasten too so I'll have to try and soft cap without CJ.

[/ QUOTE ]

You Don't need aidself...


 

Posted

Ah, yeah it's typed. Thanks for the info on the DPS. Now to work in Hasten and Aid Self with a soft cap build..


 

Posted

[ QUOTE ]
[ QUOTE ]
Also, Let's say I tried for /WP instead of /SD. Does anyone know off hand how much of a damage bonus AAO gives scrappers? And is it possible to cap Melee defense for /WP?

[/ QUOTE ]

BillZ calculated 190 dps for Fire/ running Incinerate -> GFS -> Cremate. Fully saturated AAO knocks my DPS up to 260ish. Mind you I do have a few set +damage bonuses as well so not all of that increase is due to AAO but the large majority is. For /WP you want to aim at the typed defenses instead of positional and it will be hard if not impossible to softcap them all without gimping your build a lot.

[/ QUOTE ]

gimping is such a harsh word...


 

Posted

You're right, I don't 'need' it.. just looking at options here and getting advice.


 

Posted

[ QUOTE ]
[ QUOTE ]
Also, Let's say I tried for /WP instead of /SD. Does anyone know off hand how much of a damage bonus AAO gives scrappers? And is it possible to cap Melee defense for /WP?

[/ QUOTE ]

BillZ calculated 190 dps for Fire/ running Incinerate -> GFS -> Cremate. Fully saturated AAO knocks my DPS up to 260ish. Mind you I do have a few set +damage bonuses as well so not all of that increase is due to AAO but the large majority is. For /WP you want to aim at the typed defenses instead of positional and it will be hard if not impossible to softcap them all without gimping your build a lot.

[/ QUOTE ]

Keep in mind that for A/V soloing there may not be enough minions/lts around throughout the fight to keep AAO fully charged up.

Also, with WP it's not really necessary to hit the softcap as the set has resistance and regeneration built into it to compensate for taking more hits than SR.

That being said, just like AAO, Willpower's RTTC also thrives on having extra enemies in melee range and will not be at it's peak when confronting just one mob.


 

Posted

That's what I was thinking. With just the AV in AAO, the damage bonus might not be to significant. If that's the case, I'd think WP would have the upper hand. Mids shows 6.88%? That sound correct?


 

Posted

AAO Has a base 12.5% that it adds when there is just one mob in range so with just one enemy you actually receive 19.38%.

Each mob after the first adds another 6.88% for a max of 81.3 with 10 mobs in melee range.

So against groups, Shield can add some scary damage just not so much against one guy.


 

Posted

[ QUOTE ]
Keep in mind that for A/V soloing there may not be enough minions/lts around throughout the fight to keep AAO fully charged up.


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Unlike a DM/Shield you don't need to use any AoE, so nothing is stopping you from saturating AaO, except for maps with multiple floors.


 

Posted

Oh, and just for reference, here is the Fire/WP scrapper I put together based on the build Iggy_Kamikaze posted a while back..

Basically softcapped defenses (the open slot in Battle agility is for the PvP +Def IO) with the resistances and regeneration of Will Power.

Not a huge amount of Recharge though ( 45%) and no global accuracy bonus.

Also, once you factor in the PVP +def IO it's a 1 billion+ build.


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

FM/WP - cap: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam(11), Aegis-ResDam/EndRdx(11), Heal-I(40), Heal-I(46), Heal-I(46)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9), Empty(13)
Level 6: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(43), Numna-Heal/EndRdx(43)
Level 8: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(15), GSFC-ToHit/Rchg(15), GSFC-ToHit(17), GSFC-ToHit/EndRdx(17), GSFC-Build%(36)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(36), Numna-Heal/Rchg(37)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(25)
Level 18: Fire Sword Circle -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Acc/Dmg/Rchg(19), C'ngBlow-Acc/Dmg(21), C'ngBlow-Dmg/EndRdx(21), C'ngBlow-Dmg/Rchg(23)
Level 20: Quick Recovery -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc(40)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(34)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(34)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 35: Weave -- HO:Enzym(A), HO:Enzym(36), LkGmblr-Rchg+(46)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(39), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(39)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(42), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(42), LkGmblr-Def(43)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(45)
Level 47: Confront -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(48), Mocking-Rchg(48), Mocking-Taunt(48), Mocking-Acc/Rchg(50), Mocking-Taunt/Rng(50)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

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Keep in mind that for A/V soloing there may not be enough minions/lts around throughout the fight to keep AAO fully charged up.


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Unlike a DM/Shield you don't need to use any AoE, so nothing is stopping you from saturating AaO, except for maps with multiple floors.

[/ QUOTE ]

Well, your survival may factor into it since more mobs attacking you means more chances for the random number generator to get snarky and let you get hit with a streak of shots in past the defenses.

Shield and WP are kind of the polar opposites in secondaries. One excels in adding damage when you are surrounded while the other excels in keeping you alive in the same circumstances.


 

Posted

Yeah it's such a hard choice for me that I may just make a Fire/WP too.