SS/WP build help
Manuvers is a bit of an end hog. Not really worth the extra endurance in many cases. This build is about 3-5% lower def but more regen and better recovery. On my farmer that takes on the aggro cap of bosses I have less than 30% def to everything so this would still be quite sturdy.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), P'ngS'Fest-Dmg/EndRdx:30(5), P'ngS'Fest-Dmg/Rchg:30(7)
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(7), Numna-Heal/Rchg:50(9), S'fstPrt-ResDam/Def+:30(9)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13), P'ngS'Fest-Dmg/Rchg:30(13), P'ngS'Fest-Dmg/EndRdx:30(15)
Level 4: Fast Healing -- Numna-Heal:50(A), RgnTis-Regen+:30(15), Numna-Heal/EndRdx:50(17), Numna-Regen/Rcvry+:50(17), Mrcl-Rcvry+:40(33), Mrcl-Heal:40(33)
Level 6: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(19), RctvArm-ResDam/Rchg:40(19), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(23), P'ngS'Fest-Dmg/EndRdx:30(23), P'ngS'Fest-Dmg/Rchg:30(25)
Level 10: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def/EndRdx/Rchg:50(27)
Level 12: Combat Jumping -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(29), S'dpty-Def/Rchg:40(29), Zephyr-Travel:50(31), Zephyr-Travel/EndRdx:50(31), Zephyr-ResKB:50(31)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(33), Numna-Heal/Rchg:50(34), HO:Golgi(34)
Level 18: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(36)
Level 20: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(36), Efficacy-EndMod/Acc:50(36), Efficacy-EndMod/EndRdx:50(37)
Level 22: Boxing -- KntkC'bat-Acc/Dmg:35(A)
Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(37), RctvArm-ResDam/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(39)
Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/EndRdx/Rchg:50(40)
Level 28: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40), LkGmblr-Def/EndRdx:50(40), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 30: Hurdle -- Jump-I:50(A)
Level 32: Foot Stomp -- Oblit-Dmg:50(A), FrcFbk-Rechg%:50(34), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
Level 35: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(43), Numna-Heal/Rchg:50(46)
Level 38: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(45), P'Shift-EndMod/Rchg:50(45), P'Shift-EndMod/Acc/Rchg:50(45)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(46)
Level 44: Electrifying Fences -- Acc-I:50(A)
Level 47: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50), Posi-Dam%:50(50)
Level 49: Strength of Will -- ResDam-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
This thread is a big help, I was looking for something like this in this thread that I posted.
@HelinCarnate (Disclaimer: if any of my questions seem odd/uninformed, that's because I'm a brand spanking new player. All of my questions are being asked in total honesty with no sarcasm of any kind)
I took your build, and modified it slightly. Mostly what levels I took certain powers, and a few minor changes.
Here's what I did.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Acc/Dmg(5), P'ngS'Fest-Dmg/EndRdx(5), P'ngS'Fest-Dmg/Rchg(15)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(19), S'fstPrt-ResDam/Def+(31), S'fstPrt-ResDam/EndRdx(40)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), P'ngS'Fest-Dmg/EndRdx(9), P'ngS'Fest-Dmg/Rchg(15)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Regen/Rcvry+(21), RgnTis-Regen+(42), Mrcl-Rcvry+(42), Mrcl-Heal(42)
Level 6: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam/Rchg(40)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), P'ngS'Fest-Dmg/EndRdx(13), P'ngS'Fest-Dmg/Rchg(17)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(37)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(31), Zephyr-Travel/EndRdx(31)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/EndRdx/Rchg(29), HO:Golgi(43)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(43)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Numna-Heal(A), Numna-Heal/Rchg(43), Numna-Heal/EndRdx(50)
Level 26: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(50)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam/Rchg(39)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def/Rchg(40)
Level 41: Electrifying Fences -- Acc-I(A)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 47: Combat Jumping -- S'dpty-Def(A), S'dpty-Def/EndRdx(48), S'dpty-Def/EndRdx/Rchg(48)
Level 49: Strength of Will -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]3% DamageBuff(Smashing)[*]3% DamageBuff(Lethal)[*]3% DamageBuff(Fire)[*]3% DamageBuff(Cold)[*]3% DamageBuff(Energy)[*]3% DamageBuff(Negative)[*]3% DamageBuff(Toxic)[*]3% DamageBuff(Psionic)[*]20.5% Defense(Smashing)[*]20.5% Defense(Lethal)[*]4.56% Defense(Fire)[*]4.56% Defense(Cold)[*]7.06% Defense(Energy)[*]7.06% Defense(Negative)[*]3% Defense(Psionic)[*]14.6% Defense(Melee)[*]7.38% Defense(Ranged)[*]6.13% Defense(AoE)[*]45% Enhancement(Accuracy)[*]33.8% Enhancement(RechargeTime)[*]5% FlySpeed[*]286.7 HP (19.1%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 10.5%[*]MezResist(Stun) 2.2%[*]10.5% (0.18 End/sec) Recovery[*]116% (7.26 HP/sec) Regeneration[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]3.13% Resistance(Toxic)[*]5% RunSpeed[/list]
I dropped SJ for SSpeed, and put the 3 Zephyr's from CJ into SS. Which saved me a slot (mostly I just wanted SSpeed). I wasn't totally sure what to do with the extra slot so I put it in HPT for a pretty minor Recovery bonus.
I also dropped the Force Feedback proc, just to see what it looked like with Oblit 6 slotted. Which was odd, as mids seemed to grant a permanent 100% to rech from the FF proc.
Are you able to get double stacked rage with your recharge?
Also the rech numbers overall look funny.
As I mentioned, Mids seem to be counting the FF proc permanently, but seems to not have included the rech from the LoTGs (at least when I downloaded the build).
Does the FF proc check per mob or per activation? (I assumed activation, based on no knowledge of any kind). Does it go off frequently enough to make it more valuable than the 6th slot of Obliteration?
Other than that, it's mostly the same, yet the final totals have some discrepancies.
Our recovery is different by 60% (in your favor)
All defenses are 1-3% off, in your favor. (I think from the changes to CJ probably, not sure)
Regen is off by nearly 150% in my favor. (Edit: I reloaded both builds, and now it's the same. )
It doesn't seem like things should be so far off, am I missing something?
Also, with RttG at 10 mobs, Mids is telling me I'll have 114 HP per second. Is that accurate? That seems...quite amazing.
Other than that the build looks very interesting, and and has given me a lot of ideas for future building. I really wanted Mu Lightning in there, but couldn't figure out how to get enough slots free to make it useful.
Thanks for your time.
I'm not sure if this thread is still being followed, but I had another question.
Is Punch, Haymaker & KO Blow sufficient against single targets, or do you not worry about that and just cycle Footstomp into the deal or only worry about AoE damage?
[ QUOTE ]
I'm not sure if this thread is still being followed, but I had another question.
Is Punch, Haymaker & KO Blow sufficient against single targets, or do you not worry about that and just cycle Footstomp into the deal or only worry about AoE damage?
[/ QUOTE ]
Cycle in Foot Stomp, and you could even toss a Ball Lightening. Put the Force Feedback back into Foot Stomp. It has a chance to proc on all the targets it hits. It won't stack, but the AoE nature of the attack virtually ensures it will be up more often than not. Instead of the second Steadfast in High Pain Tolerance you could eventually go for the PvP 3% defense IO (not found in Mids). That slot would be perfect for it.
Why Serendipity in Combat Jumping? Go for another 3pc Luck of the Gambler, and another 7.5% global recharge. Double stacking Rage won't last for long, but it would be possible while Hasten is active (FF proc would make it more so). Oh, and the Rise to the Challenge HP regen is about right. Play with the accolades, and watch your fully fueled RttC grant you 130hp a sec.
Keep in mind the IO's you are playing with are rather pricey.
[ QUOTE ]
Cycle in Foot Stomp, and you could even toss a Ball Lightening. Put the Force Feedback back into Foot Stomp. It has a chance to proc on all the targets it hits. It won't stack, but the AoE nature of the attack virtually ensures it will be up more often than not.
[/ QUOTE ]
Ah, very interesting on the force feedback, I'll switch that back in then.
[ QUOTE ]
Instead of the second Steadfast in High Pain Tolerance you could eventually go for the PvP 3% defense IO (not found in Mids). That slot would be perfect for it.
[/ QUOTE ]
Interesting idea. Something to keep in mind if I can afford that eventually.
[ QUOTE ]
Why Serendipity in Combat Jumping? Go for another 3pc Luck of the Gambler, and another 7.5% global recharge.
[/ QUOTE ]
No idea honestly. That's how it was slotted in HelinCarnate's build, and I didn't give it any more thought than that.
I'd very much like another LoTG 7.5% rechin there.
[ QUOTE ]
Double stacking Rage won't last for long, but it would be possible while Hasten is active (FF proc would make it more so).
[/ QUOTE ]
Well, the build will have more total Rech than I currently have, so it'll be an improvement. Though I was hoping for something more in the 50~80% global rech area. Unfortunately trying to shore up the defenses to 30% or so doesn't really leave room for that it seems.
[ QUOTE ]
Oh, and the Rise to the Challenge HP regen is about right. Play with the accolades, and watch your fully fueled RttC grant you 130hp a sec.
[/ QUOTE ]
I can't wait. I've already got Born in Battle, High Pain Threshold and Invader, so I just need to get slotted out.
Correct me if I'm wrong, but wouldn't something like 130 HP a second be half as much as Rest gives?
[ QUOTE ]
Keep in mind the IO's you are playing with are rather pricey.
[/ QUOTE ]
Thanks for the heads up. I'm planning on a combination of farming influence & ticket rolls for the majority of them and merits for the hard to get ones.
Is Electrified fences very good? Is it better to have that than say Mu Lighting (if I could manage to do the impossible and find slots for it).
Well, I've been playing around with this build for awhile trying to improve on it, which I believe I did with the updated build. I think this is what I plan to stick to and see how it goes.
Main thing I wanted to do with WP is try to keep at least 30% to type defense, with as much regen as I could fit in. I'm not sure about Mu vs Soul, but I figured the -ToHit would benefit WP more, and if not, it's easy to respec.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), P'ngS'Fest-Acc/Dmg(31), P'ngS'Fest-Dmg/Rchg(48)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(7), Numna-Regen/Rcvry+(7)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Acc/Dmg(48), P'ngS'Fest-Dmg/Rchg(50)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(13), RgnTis-Regen+(13)
Level 6: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), P'ngS'Fest-Acc/Dmg(50), P'ngS'Fest-Dmg/Rchg(50)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), Zephyr-Travel(43), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(46)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(43)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(31)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc(27), Efficacy-EndMod/EndRdx(27)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 24: Hurdle -- Jump-I(A)
Level 26: Health -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(40)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(34)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), FrcFbk-Rechg%(37)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39)
Level 38: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(39), S'dpty-Def/Rchg(39), S'dpty-Def/EndRdx/Rchg(42)
Level 41: Soul Tentacles -- Acc-I(A)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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Electric fences is good and bad. Its good because its an aoe immob. Its bad because it gives all the targets you hit knockdown resistance. So you lose out in footstomp knockdown mitigation
[ QUOTE ]
Electric fences is good and bad. Its good because its an aoe immob. Its bad because it gives all the targets you hit knockdown resistance. So you lose out in footstomp knockdown mitigation
[/ QUOTE ]
I imagine that HelinCarnate probably took it as it doesn't really require slotting and can be useful - but I'm wondering if I actually want this in the build.
I wanted to try to get Mu Lightning back in the build (for concept, and the occasional convenience of having a ranged attack - minimal as it is).
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Acc/Dmg:35(5), C'ngImp-Dmg/EndRdx/Rchg:30(15)
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/Rchg:50(5), Numna-Heal/EndRdx:50(17), S'fstPrt-ResDam/Def+:30(19)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), P'ngS'Fest-Dmg/EndRdx:30(9), P'ngS'Fest-Dmg/Rchg:30(15)
Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(19), Numna-Regen/Rcvry+:50(21), RgnTis-Regen+:30(42), Mrcl-Rcvry+:40(42), Mrcl-Heal:40(42)
Level 6: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(21), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-ResDam/Rchg:40(40)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13), P'ngS'Fest-Dmg/EndRdx:30(13), P'ngS'Fest-Dmg/Rchg:30(17)
Level 10: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23), LkGmblr-Def/EndRdx:50(25), LkGmblr-Def/EndRdx/Rchg:50(37)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(27)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(31), Zephyr-ResKB:50(31)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(27), Numna-Heal/EndRdx/Rchg:50(29)
Level 18: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(50)
Level 20: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(29), Efficacy-EndMod/Acc:50(34)
Level 22: Hurdle -- Jump-I:50(A)
Level 24: Health -- Numna-Heal:50(A), Numna-Heal/Rchg:50(40), Numna-Heal/EndRdx:50(50)
Level 26: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(31), P'Shift-EndMod:50(46), P'Shift-EndMod/Rchg:50(48)
Level 28: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/EndRdx/Rchg:50(36)
Level 30: Boxing -- Mako-Acc/Dmg:35(A)
Level 32: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), FrcFbk-Rechg%:50(34)
Level 35: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam/Rchg:40(39)
Level 38: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/EndRdx/Rchg:50(39), LkGmblr-Def/Rchg:50(40)
Level 41: Mu Lightning -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Dev'n-Acc/Dmg/Rchg:50(43), Dev'n-Dmg/Rchg:50(43), Dev'n-Acc/Dmg:50(43), Dev'n-Dmg/EndRdx:50(50)
Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46), Posi-Dam%:50(46)
Level 47: Combat Jumping -- LkGmblr-Rchg+:40(A), LkGmblr-Def:40(48), LkGmblr-Def/EndRdx:40(48)
Level 49: Strength of Will -- ResDam-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]18.6% Defense(Smashing)[*]18.6% Defense(Lethal)[*]4.56% Defense(Fire)[*]4.56% Defense(Cold)[*]7.06% Defense(Energy)[*]7.06% Defense(Negative)[*]3% Defense(Psionic)[*]10.8% Defense(Melee)[*]7.38% Defense(Ranged)[*]6.13% Defense(AoE)[*]45% Enhancement(Accuracy)[*]41.3% Enhancement(RechargeTime)[*]5% FlySpeed[*]326.1 HP (21.8%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 10.5%[*]MezResist(Stun) 2.2%[*]9% (0.15 End/sec) Recovery[*]116% (7.26 HP/sec) Regeneration[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]3.13% Resistance(Toxic)[*]5% RunSpeed[/list]
I stole a slot each from; Punch, HPT, RttC & QR and put them into Mu Lightning.
I know it's something of a sacrilege to 5 slot attacks, but I couldn't see how I could get any more slots to 6 slot them both.
I lost some fairly minimal numbers overall, perhaps 1.5 HP/Sec regen, and a somewhat minuscule amount of recovery.
Foolish choice?
Also, has Mu Lightning been improved since mids was last updated?
I find in game that equally slotted Mu Lightning hits for more damage than Punch, where as Punch has the faster recharge. Is that incorrect?
If you want more AoE dmg, go Mu mastery - ball lightning is on a 16s recharge. If you want some AoE damage but good ST damage as well, go Widow. Gloom is superb dps but dark obliteration is on a 32s recharge.
Now if you want to go hog wild and money is no object this is what I use. No pvp recpies in there so have to use your imagination. Mind over body has 5 slotted Gladiator armor including the def one. (Got that when it first came out and it was cheep at 80 mil) 3 defensive powers have the LotG recharge and 3 slotted sheild wall.
Final numbers are S/L def at 18.71. Crap I know but I get by.
Other def just over 30.
Regen 58.52 w/ no one in range.
HP 2647
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(3), Amaze-Acc/Stun/Rchg:50(3), Amaze-Acc/Rchg:50(5), Amaze-EndRdx/Stun:50(5)
Level 1: High Pain Tolerance -- ResDam-I:50(A), Numna-Heal:50(7), Numna-Heal/EndRdx:50(7), Numna-Heal/Rchg:50(9)
Level 2: Mind Over Body -- Empty(A), Empty(9), Empty(11), Empty(11), Empty(29)
Level 4: Fast Healing -- Numna-Heal/Rchg:50(A), Numna-Heal:50(13), Numna-Heal/EndRdx:50(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15), LkGmblr-Def/EndRdx:50(15), LkGmblr-Def/Rchg:50(17)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/EndRdx/Rchg:50(19)
Level 12: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(21), Hectmb-Acc/Dmg/Rchg:50(21), Hectmb-Acc/Rchg:50(23), Hectmb-Dmg/EndRdx:50(23), Hectmb-Dam%:50(25)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(25), Numna-Heal/Rchg:50(27), HO:Golgi(27)
Level 18: Rage -- RechRdx-I:50(A)
Level 20: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(31), Efficacy-EndMod/Acc:50(31)
Level 22: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal/EndRdx:50(29), Numna-Heal:50(31), RgnTis-Regen+:30(33), Mrcl-Rcvry+:40(33), Mrcl-Heal:40(33)
Level 24: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(34), P'Shift-EndMod/Acc:50(34)
Level 26: Boxing -- Empty(A)
Level 28: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/EndRdx/Rchg:50(36)
Level 30: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(36), TtmC'tng-ResDam/Rchg:50(37), HO:Ribo(37)
Level 32: Foot Stomp -- FrcFbk-Rechg%:50(A), Armgdn-Dmg/Rchg:50(37), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Dmg/EndRdx:50(39), Armgdn-Dam%:50(40)
Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40), LkGmblr-Def/EndRdx:50(40), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 41: Electrifying Fences -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(43), Posi-Dmg/Rng:50(43), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dam%:50(48)
Level 44: Ball Lightning -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(46), Ragnrk-Dmg/EndRdx:50(46), Posi-Dam%:50(46)
Level 47: Mu Lightning -- Apoc-Acc/Dmg/Rchg:50(A), Apoc-Acc/Rchg:50(48), Apoc-Dam%:50(48), Dev'n-Acc/Dmg/EndRdx/Rchg:50(50), Dev'n-Acc/Dmg:50(50), Dev'n-Acc/Dmg/Rchg:50(50)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
On my earlier post I was trying to keep with the spirit of the OP original build so I did not make drastic changes.
That's an AoE machine right there.
I'll share what I am using. It's single target focused. No PvP IO, and I'm not really looking for it right now (playing a lot of alts). 15% Smashing/Lethal defense with 20% negative to-hit from RttC, and Darkest Night. Works wonders vs minions when anchoring DN on a higher HP target.
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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[ QUOTE ]
If you want more AoE dmg, go Mu mastery - ball lightning is on a 16s recharge.
[/ QUOTE ]
Mu Mastery is fantastic if you want to do more AoE damage. Ball Lightning, however, has a 32s recharge, not 16. Electrifying Fences is 20s.
Scrap
@HelinCarnate
Very interesting (and expensive) build.
While I realize it would be better to specialize as in the second build (with the Gladiator IOs) or as HK008's single target build, I quite enjoy playing more middle of the road builds.
Decent ST damage, Decent AoE damage, and very good survivability is what I'm looking for.
I quite like what you did in the earlier build that you posted for the OP and I've been working off of that as a template.
I like the defenses around 30% (at least for melee, SM/L) combined with that impressive regen and Willpower's native resistances.
However I would like to skip Electrifying Fences and pick up Mu Lightning.
Do you think it's viable to squeeze that in there?
I have a SS/WP Brute around that magical Patron Power level. Currently I have taken Soul Mastery as I like the Soul Tentacles. However from a solo/team PvE build am I better with Soul Mastery or Mu Mastery?
Thanks
Golden-Phoenix - Lvl 50 Fire/Fire Tank
Oodja Nikabolokov - Lvl 50 SS/WP Brute
Baby-Phoenix - Lvl 50 Peacebringer
How much wood would a woodchuck chuck if a woodchuck could Chuck Norris?
If you like cones and don't mind jumping in and out of spawns, Soul Mastery is the way to go. Soul Tentacles don't give knockback protection so you still have that wonderful form of mitigation from Foot Stomp, and even do more damage than Dark Obliteration. And you have Gloom in there as well for ST damage.
But for people that don't like cones Mu is definitively a better way to go for the use of patron Immob.
I need some help from those who have experience with SS/WP, to help critique my build. I don't have any experience with SS, and very little with WP. So I have some questions/concerns...
I'm wondering how this build looks in terms of survivability and damage. (aoe/st) Do you think hasten is needed? Should I drop maneuvers? I'm not too sure how optimized my slotting is either, I was slotting for more survivability and less at global recharge, accuracy and damage.
This is for both solo and team play in PvE, any help is appreciated.
Here's the build:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(9), S'fstPrt-ResDam/Def+(9)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(15)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(17), Numna-Regen/Rcvry+(17)
Level 6: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(48)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Acc/EndRdx/Rchg(25)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27)
Level 12: Combat Jumping -- S'dpty-Def(A), S'dpty-Def/EndRdx(29), S'dpty-Def/Rchg(29), Zephyr-Travel(31), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(33), Numna-Heal/Rchg(34)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(36)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(37)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(40)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(42)
Level 30: Hurdle -- Jump-I(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), FrcFbk-Rechg%(34), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Health -- Numna-Heal(A), Numna-Heal/EndRdx(43)
Level 38: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(45), Efficacy-EndMod/Acc(45), Efficacy-EndMod/EndRdx(45)
Level 41: Maneuvers -- S'dpty-Def(A), S'dpty-Def/EndRdx(46), S'dpty-Def/Rchg(46), S'dpty-Def/EndRdx/Rchg(46)
Level 44: Electrifying Fences -- Acc-I(A)
Level 47: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Strength of Will -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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