Best Fire/Kin spec/IOs
depends on what you are planning on farming.
You might wanna try the Controller Forum. That's what it is there for. Asking about... Controllers.
You should hit the controller section of the forums and look at the builds there.
Lead Squirrel at Dr. E Spider robotic site #643
Nothing saids its your spot like an ourob. Portal dropped on the ground.
Yea.....ide wrather talk to peeps from my server All the others suck compared to ! !CHAMPION! !
But I guess I will give the trollers section a shot ;(
I'll post both my fire/kin/fire and fire/kin/Earth build here in a bit. The Fire/Kin/Earth is still a work in progress but I did manage to "test" the build last night after slotting all its defense IOs and I find it a lot better than the fire/kin/fire build.
Neither build is cheap...so get to saving!
Here's the Fire/Kin/Earth build....
You get softcapped smash/lethal (44.4%) and about 20% melee defense. 75%ish global Acc and Rech.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold: Level 30[*] (3) Basilisk's Gaze - Accuracy/Recharge: Level 30[*] (3) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30[*] (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30[/list]Level 1: Transfusion <ul type="square">[*] (A) Touch of the Nictus - Healing: Level 50[*] (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50[*] (7) Touch of the Nictus - Accuracy/Healing: Level 50[*] (11) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50[*] (11) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50[/list]Level 2: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Chance for Hold: Level 50[*] (5) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50[*] (15) Enfeebled Operation - Endurance/Immobilize: Level 50[*] (15) Enfeebled Operation - Accuracy/Recharge: Level 50[*] (23) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50[*] (23) Enfeebled Operation - Accuracy/Immobilize: Level 50[/list]Level 4: Siphon Power <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 6: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (43) Luck of the Gambler - Defense: Level 50[*] (46) Luck of the Gambler - Defense/Endurance: Level 50[/list]Level 8: Hot Feet <ul type="square">[*] (A) Armageddon - Chance for Fire Damage: Level 50[*] (9) Armageddon - Damage/Recharge: Level 50[*] (9) Armageddon - Accuracy/Damage/Recharge: Level 50[*] (29) Armageddon - Accuracy/Recharge: Level 50[*] (40) Armageddon - Damage/Endurance: Level 50[/list]Level 10: Siphon Speed <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 12: Flashfire <ul type="square">[*] (A) Stupefy - Accuracy/Recharge: Level 50[*] (13) Stupefy - Endurance/Stun: Level 50[*] (13) Stupefy - Accuracy/Endurance: Level 50[*] (17) Stupefy - Stun/Range: Level 50[*] (17) Stupefy - Accuracy/Stun/Recharge: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Miracle - +Recovery: Level 40[*] (19) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (19) Numina's Convalescence - Heal: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End: Level 50[*] (21) Performance Shifter - EndMod: Level 50[*] (21) Performance Shifter - EndMod/Accuracy: Level 50[/list]Level 22: Speed Boost <ul type="square">[*] (A) Endurance Modification IO: Level 50[/list]Level 24: Cinders <ul type="square">[*] (A) Unbreakable Constraint - Hold: Level 50[*] (25) Unbreakable Constraint - Hold/Recharge: Level 50[*] (25) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50[*] (27) Unbreakable Constraint - Accuracy/Recharge: Level 50[*] (27) Unbreakable Constraint - Endurance/Hold: Level 50[/list]Level 26: Boxing <ul type="square">[*] (A) Touch of Death - Accuracy/Damage: Level 40[*] (34) Touch of Death - Damage/Endurance: Level 40[*] (34) Touch of Death - Damage/Recharge: Level 40[*] (37) Touch of Death - Accuracy/Damage/Endurance: Level 40[*] (40) Touch of Death - Damage/Endurance/Recharge: Level 40[*] (50) Touch of Death - Chance of Damage(Negative): Level 40[/list]Level 28: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (29) Steadfast Protection - Knockback Protection: Level 30[*] (31) Impervium Armor - Resistance: Level 40[*] (39) Impervium Armor - Resistance/Endurance: Level 40[*] (39) Impervium Armor - Resistance/Endurance/Recharge: Level 40[*] (40) Impervium Armor - Endurance/Recharge: Level 40[/list]Level 30: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (31) Luck of the Gambler - Defense: Level 50[*] (31) Luck of the Gambler - Defense/Endurance: Level 50[*] (39) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[/list]Level 32: Fire Imps <ul type="square">[*] (A) Call to Arms - Accuracy/Recharge: Level 30[*] (33) Call to Arms - Accuracy/Damage: Level 30[*] (33) Call to Arms - Damage/Endurance: Level 30[*] (33) Call to Arms - Accuracy/Damage/Recharge: Level 30[*] (34) Call to Arms - Endurance/Damage/Recharge: Level 30[/list]Level 35: Transference <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (36) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50[*] (36) Efficacy Adaptor - Accuracy/Recharge: Level 50[*] (37) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (37) Efficacy Adaptor - EndMod/Endurance: Level 50[/list]Level 38: Fulcrum Shift <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 41: Fissure <ul type="square">[*] (A) Force Feedback - Chance for +Recharge: Level 50[*] (42) Absolute Amazement - Chance for ToHit Debuff: Level 50[*] (42) Absolute Amazement - Stun/Recharge: Level 50[*] (42) Absolute Amazement - Accuracy/Stun/Recharge: Level 50[*] (43) Absolute Amazement - Accuracy/Recharge: Level 50[*] (43) Absolute Amazement - Endurance/Stun: Level 50[/list]Level 44: Seismic Smash <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage: Level 35[*] (45) Kinetic Combat - Damage/Endurance: Level 35[*] (45) Kinetic Combat - Damage/Recharge: Level 35[*] (45) Kinetic Combat - Damage/Endurance/Recharge: Level 35[*] (46) Hecatomb - Damage/Recharge: Level 50[*] (46) Hecatomb - Accuracy/Recharge: Level 50[/list]Level 47: Rock Armor <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (48) Luck of the Gambler - Defense: Level 50[*] (48) Luck of the Gambler - Defense/Endurance: Level 50[*] (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[/list]Level 49: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
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[u]Set Bonus Totals:[u]<ul type="square">[*]5% DamageBuff(Smashing)[*]5% DamageBuff(Lethal)[*]5% DamageBuff(Fire)[*]5% DamageBuff(Cold)[*]5% DamageBuff(Energy)[*]5% DamageBuff(Negative)[*]5% DamageBuff(Toxic)[*]5% DamageBuff(Psionic)[*]11.1% Defense(Smashing)[*]11.1% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]5.5% Defense(Energy)[*]5.5% Defense(Negative)[*]4.88% Defense(Psionic)[*]9.88% Defense(Melee)[*]4.25% Defense(Ranged)[*]3% Defense(AoE)[*]4.5% Max End[*]77.5% Enhancement(RechargeTime)[*]3% Enhancement(Stun)[*]72% Enhancement(Accuracy)[*]3% Enhancement(Immobilize)[*]5% Enhancement(Heal)[*]5% FlySpeed[*]148.8 HP (14.6%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 5.5%[*]32.5% (0.54 End/sec) Recovery[*]52% (2.21 HP/sec) Regeneration[*]1.89% Resistance(Smashing)[*]1.89% Resistance(Lethal)[*]7.56% Resistance(Fire)[*]7.56% Resistance(Cold)[*]1.88% Resistance(Negative)[*]5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Basilisk's Gaze[u]
(Char)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list][u]Touch of the Nictus[u]
(Transfusion)<ul type="square">[*] 19.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(Heal)[*] 2.25% Max End[/list][u]Gravitational Anchor[u]
(Fire Cages)<ul type="square">[*] 4% (0.07 End/sec) Recovery[/list][u]Enfeebled Operation[u]
(Fire Cages)<ul type="square">[*] 3% Enhancement(Immobilize)[*] 1.88% Resistance(Negative)[*] 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Armageddon[u]
(Hot Feet)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Stupefy[u]
(Flashfire)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 19.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[/list][u]Unbreakable Constraint[u]
(Cinders)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Touch of Death[u]
(Boxing)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 15.3 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Impervium Armor[u]
(Tough)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Call to Arms[u]
(Fire Imps)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 15.3 HP (1.5%) HitPoints[*] 6.25% Enhancement(RechargeTime)[*] 1.89% Resistance(Smashing,Lethal)[/list][u]Efficacy Adaptor[u]
(Transference)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Absolute Amazement[u]
(Fissure)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Kinetic Combat[u]
(Seismic Smash)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 15.3 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Hecatomb[u]
(Seismic Smash)<ul type="square">[*] 4% (0.07 End/sec) Recovery[/list][u]Luck of the Gambler[u]
(Rock Armor)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list]
No three running speed enhancements in Speed Boost for maximum AE team fun? :P
@Celestial Lord and @Celestial Lord Too
lolol...no!
If it werent for the grumbling I would hear from the SG mates, I wouldnt have SB at all! :P
Ya know, when someone above pointed out that I should check the troller section, i did.
I already saw your posts and had a few questions.
1) Boxing, why? lol have to ask because most our powers are AOE and boxing just seems.....on the lower end of dmg? lol sry but I had it on Captain Blaze in the past and it never did all that much dmg so I left it blank over slotting.
2) Fire Cages, I know Immob is the need, but this power does do some decent dmg as well, would it not be a good idea to have some +dmg in there to scrap the set bonus? Or atleast, is there any IOs with +dmg and immob?
3) Flashfire, same thing as above, I myself have dmg in Flashfire, Fire Cages and Fireball (Will have Ragnaroks in a few years or so) because the do IMO leet dmg.
4) Fulcrum, only 1 slot? but 5 into Boxing? I would have guessed IOs with +Rech/End Mods or something wrather then nothing at all.
But what I am sure of, is the fact that I am missing the overall needs for these set bonues. I just look at 2/3 AOE dmg powers not being used as AOE dmg, but holds and immobs. I would thing an IO or two for Holds/Immob but Cinders be the true non-dmg power.
Dont get me wrong, I am NOT knocking your build, just trying to understand it a little lol rather learn then be told.
Just to be clear, you are looking for a boss farming build, right? Because that's exactly what W_A's build is for, unless I'm mistaken (and "max DPS" Fire/Kins are usually a farming item, so... yeah).
Not only does this not belong here, but there is already million of fire/kin threads out there already.
Yea dude....thanks lol above though someone already posted so I went to troller forums
I only wanted to reply to Wars build, and yes, mainly boss farms LOL I love AE! until it no longer loves me ;(
[ QUOTE ]
Ya know, when someone above pointed out that I should check the troller section, i did.
I already saw your posts and had a few questions.
1) Boxing, why? lol have to ask because most our powers are AOE and boxing just seems.....on the lower end of dmg? lol sry but I had it on Captain Blaze in the past and it never did all that much dmg so I left it blank over slotting.
2) Fire Cages, I know Immob is the need, but this power does do some decent dmg as well, would it not be a good idea to have some +dmg in there to scrap the set bonus? Or atleast, is there any IOs with +dmg and immob?
3) Flashfire, same thing as above, I myself have dmg in Flashfire, Fire Cages and Fireball (Will have Ragnaroks in a few years or so) because the do IMO leet dmg.
4) Fulcrum, only 1 slot? but 5 into Boxing? I would have guessed IOs with +Rech/End Mods or something wrather then nothing at all.
But what I am sure of, is the fact that I am missing the overall needs for these set bonues. I just look at 2/3 AOE dmg powers not being used as AOE dmg, but holds and immobs. I would thing an IO or two for Holds/Immob but Cinders be the true non-dmg power.
Dont get me wrong, I am NOT knocking your build, just trying to understand it a little lol rather learn then be told.
[/ QUOTE ]
1) I have Boxing slotted up as a mule for the Touch of Death set which has some nice bonuses including Melee defense @ 6. I don't use the power at all. Infact, I dont even have it in my tray. If you didnt want to slot it up, you wouldnt have to. This is totally optional.
2 & 3) All your +DMG will come when you hit FS so I didnt find it too necessary to slot dmg into either firecages or flashfire. The only reason I have a DMG set in hotfeet is for the +ACC and +RECH that the purple set provides.
4) Once the build is complete at 50, having 1 +RECH IO is really the only thing that's needed in FS. Since this power stacks, you should be pretty close to DMG capped at all times assuming you move fairly fast from mob to mob. You get your +ACC from the global the build provides.
[ QUOTE ]
Yea dude....thanks lol above though someone already posted so I went to troller forums
I only wanted to reply to Wars build, and yes, mainly boss farms LOL I love AE! until it no longer loves me ;(
[/ QUOTE ]
I took this into a lvl 50 boss farm last night and wasnt touched. Tonight I'll try some higher levels to further test the build, but I doubt I'll see too much difference. Its hella sturdy.
[ QUOTE ]
Not only does this not belong here, but there is already million of fire/kin threads out there already.
[/ QUOTE ]
You really hate him that much to send him back to the Controller forum?
the kins need to hold/immob there mobs so they can max FS and imps kill everything.
If you dont hold em they are likly going to kill you. (this is why smoke is used in some builds)
Lead Squirrel at Dr. E Spider robotic site #643
Nothing saids its your spot like an ourob. Portal dropped on the ground.
Ahhhh okay.
I see now, thats why I had to ask lol was like...wtf boxing?
But I see what ya mean, I might try this out tonight when I get my respec, then again maybe not, dont have any of the epics just yet lol hell I barley have all IOs slotted still. But working on it
Here's the Fire/Kin/Fire
Now...this is a build I used for farming demons long before AE came out and this is the build I currently use to farm until my Fire/Kin/Stone is complete. It doesnt have as much survivability, but its damn good and probably costs 2x as much. Its more or less a teaming/farming build rather than being a exclusive farm build
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
War Admiral: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char <ul type="square">[*] (A) Apocalypse - Damage: Level 50[*] (3) Apocalypse - Damage/Recharge: Level 50[*] (3) Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (5) Apocalypse - Accuracy/Recharge: Level 50[*] (5) Apocalypse - Damage/Endurance: Level 50[/list]Level 1: Transfusion <ul type="square">[*] (A) Touch of the Nictus - Healing: Level 50[*] (11) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50[*] (17) Touch of the Nictus - Accuracy/Healing: Level 50[*] (27) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50[*] (31) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50[/list]Level 2: Fire Cages <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 50[*] (17) Positron's Blast - Damage/Endurance: Level 50[*] (27) Positron's Blast - Damage/Recharge: Level 50[*] (34) Positron's Blast - Damage/Range: Level 50[*] (34) Positron's Blast - Accuracy/Damage/Endurance: Level 50[/list]Level 4: Siphon Power <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[/list]Level 8: Hot Feet <ul type="square">[*] (A) Armageddon - Damage: Level 50[*] (9) Armageddon - Damage/Recharge: Level 50[*] (9) Armageddon - Accuracy/Damage/Recharge: Level 50[*] (11) Armageddon - Damage/Endurance: Level 50[*] (31) Armageddon - Chance for Fire Damage: Level 50[/list]Level 10: Siphon Speed <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 12: Flashfire <ul type="square">[*] (A) Absolute Amazement - Stun: Level 50[*] (13) Absolute Amazement - Stun/Recharge: Level 50[*] (13) Absolute Amazement - Accuracy/Stun/Recharge: Level 50[*] (15) Absolute Amazement - Accuracy/Recharge: Level 50[*] (15) Absolute Amazement - Endurance/Stun: Level 50[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Regenerative Tissue - +Regeneration: Level 30[*] (19) Miracle - +Recovery: Level 40[*] (19) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (43) Numina's Convalescence - Heal/Endurance: Level 50[*] (43) Numina's Convalescence - Heal/Recharge: Level 50[*] (46) Numina's Convalescence - Heal: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (21) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (21) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50[*] (40) Efficacy Adaptor - Accuracy/Recharge: Level 50[*] (40) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (40) Efficacy Adaptor - EndMod/Endurance: Level 50[/list]Level 22: Cinders <ul type="square">[*] (A) Unbreakable Constraint - Hold: Level 50[*] (23) Unbreakable Constraint - Hold/Recharge: Level 50[*] (23) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50[*] (25) Unbreakable Constraint - Accuracy/Recharge: Level 50[*] (25) Unbreakable Constraint - Endurance/Hold: Level 50[/list]Level 24: Speed Boost <ul type="square">[*] (A) Endurance Modification IO: Level 50[/list]Level 26: Increase Density <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance: Level 40[*] (39) Impervium Armor - Resistance/Recharge: Level 40[*] (39) Impervium Armor - Resistance/Endurance/Recharge: Level 40[*] (39) Impervium Armor - Resistance: Level 40[/list]Level 28: Ring of Fire <ul type="square">[*] (A) Gravitational Anchor - Immobilize: Level 50[*] (29) Gravitational Anchor - Immobilize/Recharge: Level 50[*] (29) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50[*] (31) Gravitational Anchor - Accuracy/Recharge: Level 50[/list]Level 30: Kick <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 32: Fire Imps <ul type="square">[*] (A) Expedient Reinforcement - Accuracy/Recharge: Level 50[*] (33) Expedient Reinforcement - Accuracy/Damage: Level 50[*] (33) Expedient Reinforcement - Damage/Endurance: Level 50[*] (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50[*] (34) Soulbound Allegiance - Chance for Build Up: Level 50[*] (37) Soulbound Allegiance - Damage/Recharge: Level 50[/list]Level 35: Transference <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (36) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50[*] (36) Efficacy Adaptor - Accuracy/Recharge: Level 50[*] (37) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (37) Efficacy Adaptor - EndMod/Endurance: Level 50[/list]Level 38: Fulcrum Shift <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 41: Fire Ball <ul type="square">[*] (A) Ragnarok - Damage: Level 50[*] (42) Ragnarok - Damage/Recharge: Level 50[*] (42) Ragnarok - Accuracy/Damage/Recharge: Level 50[*] (42) Ragnarok - Accuracy/Recharge: Level 50[*] (43) Ragnarok - Damage/Endurance: Level 50[/list]Level 44: Fire Shield <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance: Level 40[*] (45) Impervium Armor - Resistance/Recharge: Level 40[*] (45) Impervium Armor - Resistance/Endurance/Recharge: Level 40[*] (45) Impervium Armor - Resistance: Level 40[*] (46) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (46) Steadfast Protection - Knockback Protection: Level 30[/list]Level 47: Tough <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance: Level 40[*] (48) Impervium Armor - Resistance/Recharge: Level 40[*] (48) Impervium Armor - Resistance/Endurance/Recharge: Level 40[*] (48) Impervium Armor - Resistance: Level 40[/list]Level 49: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (50) Luck of the Gambler - Defense/Recharge: Level 50[*] (50) Luck of the Gambler - Defense: Level 50[*] (50) Luck of the Gambler - Recharge Speed: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
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[u]Set Bonus Totals:[u]<ul type="square">[*]12% DamageBuff(Smashing)[*]12% DamageBuff(Lethal)[*]12% DamageBuff(Fire)[*]12% DamageBuff(Cold)[*]12% DamageBuff(Energy)[*]12% DamageBuff(Negative)[*]12% DamageBuff(Toxic)[*]12% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]8.63% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]9% Max End[*]80% Enhancement(RechargeTime)[*]102% Enhancement(Accuracy)[*]11% Enhancement(Heal)[*]103 HP (10.1%) HitPoints[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 2.5%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 2.5%[*]MezResist(Terrorized) 2.5%[*]34.5% (0.58 End/sec) Recovery[*]74% (3.14 HP/sec) Regeneration[*]14.2% Resistance(Fire)[*]14.2% Resistance(Cold)[/list]------------
[u]Set Bonuses:[u]
[u]Apocalypse[u]
(Char)<ul type="square">[*] 16% (0.68 HP/sec) Regeneration[*] 30.5 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Touch of the Nictus[u]
(Transfusion)<ul type="square">[*] 19.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(Heal)[*] 2.25% Max End[/list][u]Positron's Blast[u]
(Fire Cages)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Armageddon[u]
(Hot Feet)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Absolute Amazement[u]
(Flashfire)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Super Speed)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 19.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Unbreakable Constraint[u]
(Cinders)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Impervium Armor[u]
(Increase Density)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[/list][u]Gravitational Anchor[u]
(Ring of Fire)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[/list][u]Expedient Reinforcement[u]
(Fire Imps)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[/list][u]Soulbound Allegiance[u]
(Fire Imps)<ul type="square">[*] 16% (0.68 HP/sec) Regeneration[/list][u]Efficacy Adaptor[u]
(Transference)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Ragnarok[u]
(Fire Ball)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Impervium Armor[u]
(Fire Shield)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[/list][u]Steadfast Protection[u]
(Fire Shield)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Impervium Armor[u]
(Tough)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list]
You need boxing for fighting anyways...
Do you know how to play a fire/kin?
[ QUOTE ]
You need boxing for fighting anyways...
[/ QUOTE ]
Punch Out FTW!
Member - Pingus, & Legendaries
Angry Sysop 50 BRUTE - Angry Woodsman 50 TANK - Angry Florist 21 CONTROLLER
"Did your Phantom Army just take the Elevator? Imaginary People riding Elevators? *facepalm*
[ QUOTE ]
Do you know how to play a fire/kin?
[/ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Do you know how to play?
[/ QUOTE ]
[/ QUOTE ]
@Celestial Lord and @Celestial Lord Too
I wanted to know if anyone out there has a Fire/Kin thats considered max dps build.
I have looked online through google.com and found a few but did not seem all that right.
If someone has a link please post so I can check it out, I wanna use tonights respec to try it out.
All I want is the MAX dps from the build, so leave out powers that do nothing (I.E Smoke ect) and what power pool powers I should take as well.
Now, if this slotting is made depending on IOs thats fine, ill eventualy buy them, been owning WWs so wont be long before I get the beast IOs.
Thanks in advance for your help ;}