I demand more missions like this!


AkuTenshiiZero

 

Posted

Contact: Serpent Drummer
Arc: Dreams of Peace and Acts of War
Mission: Help with Security Conference

If you don't know what I'm talking about, play the mission. You'll see...

What starts off as a peaceful conference between Vanguard and the Rikti ultimately erupts into total chaos. But the point is: It's a completely normal conference until the combat portion is triggered. It's interesting! It's well-programmed! It's something I have never seen anywhere else in this game! And what makes it even better is that it feels like you're right smack in the middle of a comic book, something strangely lacking in CoX.

Why can we not have more missions like this? These "Kill X, Rescue Y, Click Z" missions are just the same thing over and over, there's no variety. Then this gem shows up and breaks all the rules. Whoever wrote/programmed this mission has my praise, it was a well-needed breath of fresh air.

I am not usually one to cry out to the Powers That Be, but...DEVS! We need more of this!


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

Also the villain nazi sf is awesome for story telling, way better that the hero one, especially liked the transition when you get captured with the yellow boxes, so awesome!


 

Posted

Yeah I agree entirely - that mission is AWESOME.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

/ka-SIGNED,



 

Posted

I concur. More missions that are about more than just "beat this guy up and collect this random glowing object, then lead this other person out" would be an awesome thing.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

You'll note that that particular Serpent Drummer mission IS pretty much just "beat up everybody and rescue this hostage," just like pretty much every other mission. All it has extra is a cutscene and a room full of clickable NPCs that never notice that you just had a massive firefight in their base and that Nemesis apparently kidnapped six negotiators. I suppose locking the door leading back to the conference room might help mitigate that little loophole.

Generally speaking, I like the mission and having a scripted, static section like this would be pretty cool to see in other missions. Specifically, you could have a huge mission where you descend, say, down the sewers into underground caverns, and half-way down you come into a room safe room with an NPC who heals, a reclimator and even a basic inspirations merchant. It might turn an instance experience into more of an interactive, world experience.

We'd need the ability to pick which reclimator we respawn at, though, because this has to unlock when you find it.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Originally, Nemesis forces barged straight into the conference room and all the NPCs were allies helping you fight them, but there was some kind of bug in the IFF checking if you had villains on the team which caused the Vanguard security forces to open fire on the signature NPCs and fail the mission ten seconds in because you were supposed to keep them alive.

Pity they couldn't get that to work, because the first time I ran through this (during then-closed beta) it was as a hero and it was awesome.


My characters - all on Virtue.
Gabe's Internet [censored] Theory
RMT spammers WILL steal your credit card.

 

Posted

[ QUOTE ]
You'll note that that particular Serpent Drummer mission IS pretty much just "beat up everybody and rescue this hostage," just like pretty much every other mission. All it has extra is a cutscene and a room full of clickable NPCs that never notice that you just had a massive firefight in their base and that Nemesis apparently kidnapped six negotiators. I suppose locking the door leading back to the conference room might help mitigate that little loophole.

[/ QUOTE ]

Well, yes. It does just boil down to the typical mission. But the point is that it's choreographed in a way that makes it feel differant. It's all in the presentation.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.