New "Soloist" accolade


AkuTenshiiZero

 

Posted

Castle mentioned that although i16 will have a new more advanced mission setting slider, they won't be changing the minimum TF requirements in order to keep them as "warning labels" for newer players. I certainly understand that.

But some of us have the right characters and experience to want to solo TFs. What I suggest is that the devs create a new accolade called Soloist. TFs would check for minimum team size OR the presence of this accolade. That way no newbie would ever accidentally start a TF below min team size, but those of us who wanted to, could. Problem solved!

EDIT: even though I'm proposing the name Soloist because I think it sounds cool, the idea is that you could start any TF while ignoring the minimium team size limits, not that you literally would have to do them alone. So you could duo a TF that normally requires 4 to start, or play a team of 6 on a TF that normally requires 8 to start.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

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Castle mentioned that although i16 will have a new more advanced mission setting slider, they won't be changing the minimum TF requirements in order to keep them as "warning labels" for newer players. I certainly understand that.

But some of us have the right characters and experience to want to solo TFs. What I suggest is that the devs create a new accolade called Soloist. TFs would check for minimum team size OR the presence of this accolade. That way no newbie would ever accidentally start a TF below min team size, but those of us who wanted to, could. Problem solved!

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And how would one get this badge?


 

Posted

Okay. Accolade Name: Soloist
Effect: Allows you to start any TF without the required number of players.
Badge Text: I earn my own dang XP, TYVM!

But how to acquire?
I would say earn (or re-run via Ouroboros if you've already earned them on a team) say 50-75% of the mission badges (Spelunker, etc.) solo.
Or earn 90% of the XP needed to get to L50, without being on a team.


 

Posted

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And how would one get this badge?

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Honestly that's up to the devs. As long as it's not 200 Summoned Illusionist Decoys or 10,000 Rikti Monkeys, that's fine by me. The basic idea is it'd be something that you'd basically never get by accident. Thus either an Accolade or make it a single exploration badge in a very out of the way place.

The fundamental idea is if someone is motivated to get the badge, they've unlocked the ability to ignore minimum TF team size requirements, but no player would ever accidentally do so then be dismayed when he couldn't solo Lord Recluse.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

As long as it's not "solo 30 AV's" or some sort of goal that would be impossible without IO's, I support this.


 

Posted

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As long as it's not "solo 30 AV's" or some sort of goal that would be impossible without IO's, I support this.

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I don't see why it shouldn't be something as difficult as this, considering it wouldn't actually requires IOs. You can easily accomplish many of the same things (and more) with an SO build as an IO build if you use inspirations and temp powers, which would probably be allowed.

Personally, I think good requirements for it would be the Ouroboros badges. Possibly all of them.


 

Posted

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Possibly all of them.

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There's actually a badge somewhere in the game files for precisely this, but it isn't implemented. Likely because the requirements for it would need to change every time the devs add more content.


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Posted

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Possibly all of them.

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There's actually a badge somewhere in the game files for precisely this, but it isn't implemented. Likely because the requirements for it would need to change every time the devs add more content.

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There's distinct difference between completing all of the Ouroboros badges and completing all story arcs. The Ouroboros badges are based on completing each of the challenge settings, and all but timed and deaths have to be completed for each level range.


 

Posted

I don't know how one would earn these badges, but I'd like to suggest differant names to better suit the heroic/villainous theme.

"One-Man Army"
You've stood up against impossible odds and defended the city alone, proving you are a one-man army.

"Lone Wolf"
From the day you broke out of the Zig, you've never depended on anyone but yourself, a true lone wolf.

Just my 2 inf.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

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I don't know how one would earn these badges, but I'd like to suggest differant names to better suit the heroic/villainous theme.

"One-Man Army"
You've stood up against impossible odds and defended the city alone, proving you are a one-man army.

"Lone Wolf"
From the day you broke out of the Zig, you've never depended on anyone but yourself, a true lone wolf.

Just my 2 inf.

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Lone Wolf could apply to both heroes and villains rather well.


 

Posted

Frankly, I'd prefer they just lower the TF requirements and be done with it. I like soloing Positron at level 14, not at level 50, and it's annoying to be punished because of the stupidity of some other folks who would ignore a big red flashing neon sign telling them "THIS IS HARD IF YOU'RE SOLO !".

Of course, if it was the only alternative, I'd rather have this suggestion implemented than nothing.


 

Posted

You know, this isn't at all what I thought this suggestion was going to be when I saw the thread title. I think this is a rather good idea actually.

We already have account-wide badges, so maybe you could have an account-wide accolade that unlocked once you had successfully completed every tf/sf in the game (or a significant fraction of them). That way you would have first-hand experience with all of the tfs, and you would know what exactly it was that you were going to try and solo.

Even with this though, they'd have to have a minimum team size on at least dr. quaterfield though. No way around that one.


 

Posted

I would think that the Solo-ist badge should be stupidly easy to acquire but nearly impossible to get by accident.

Many many different kinds of players solo, and there are many different skill-levels in that mix. I don't think a stupid amount of experience should be necessary, and I would think it should be acquireable by level 5 or 10 at the latest. I mean, lots of people attempt things and fail, and who is being hurt besides that one player... they are SOLO after all.

Now, how does one unlock it easily, and yet not so easy that everyone stumbles upon it. Perhaps a room could be added to City Hall in AP and to the Building in PO (with the SG Registrar) that one can access through a series of 2 or 3 doors. Then, have two clickable plaques, clicking both would award the badge... but only after a confirmation pop-up.



 

Posted

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Even with this though, they'd have to have a minimum team size on at least dr. quaterfield though. No way around that one.

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They could always change the multiple glowies objectives.


 

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Even with this though, they'd have to have a minimum team size on at least dr. quaterfield though. No way around that one.

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They could always change the multiple glowies objectives.

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Or they could stick to their guns and not change the coding behind every task force and strike force and trial in the game just so that a few people can skip the workaround to solo a team-oriented piece of material...

I think it's wonderful that people have characters so powerful they can solo this stuff. Really! I do! It's a pretty awesome concept! But the amount of labor involved in hunting through every task force and trial and SF to rearrange and restructure the code would be pretty heavy-duty. And then altering the code on multiple glowies to be sequential or only spawn a single glowie...

I'd much prefer the manpower required to initiate that, test it, repair the crop of bugs, retest it, make a publish, patch notes, beta, retest, repatch, re-beta, release... I would prefer that effort goes to more things to add to the game rather than change something that is pretty easily worked around.

Go out, set the team size to 8, recruit SG members and global friends to help you start it, then solo it. No need to change the code. Though it's still impossible to do any trial ot TF with multiple simul-click glowies.

-Rachel-