Dark/Nin build help.


DreadShinobi

 

Posted

Okay, I'm bad with builds and I suck at mids... Can somebody give me some sample builds to help with my lvl 31 Dark/Nin stalker? It'd be much appreciated... Heh. Thanks in advance.


As I was going up the stair
I met a man who wasn't there.
He wasn't there again today.
I wish, I wish, he'd stay away.


-- Hughes Mearns (1875-1965) The Psychoed
Saint Fourth the Patron Saint of Dark Poetry

 

Posted

Why don't you post what you came up with so far, and we can tell you how badly you screwed up?


 

Posted

EXPENSIVE BUILD TIME!
(and softcapped to boot)

Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(9)
Level 1: Hide -- Krma-ResKB(A), LkGmblr-Rchg+(3)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(17)
Level 4: Ninja Reflexes -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(5), GftotA-Def/EndRdx(5), GftotA-Run+(43)
Level 6: Assassin's Eclipse -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(37)
Level 8: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit(31), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 10: Danger Sense -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(11), GftotA-Def/EndRdx(11), GftotA-Def(43)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(17)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(19)
Level 18: Siphon Life -- HO:Nucle(A), HO:Nucle(19), Mako-Dmg/Rchg(21), HO:Golgi(21), Dct'dW-Heal/Rchg(23), Numna-Heal/Rchg(23)
Level 20: Kuji-In Sha -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(27), Dct'dW-Rchg(27), S'fstPrt-ResDam/Def+(29)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(29)
Level 24: Hurdle -- Jump-I(A)
Level 26: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(33)
Level 28: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(34)
Level 30: Touch of Fear -- HO:Endo(A), HO:Endo(50)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(40), CoPers-Acc/Conf/Rchg(40), CoPers-Acc/Rchg(40), CoPers-Conf/EndRdx(42), CoPers-Conf%(42)
Level 38: Kuji-In Retsu -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(43)
Level 41: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 47: Soul Storm -- Lock-Acc/Hold(A), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 49: Stealth -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]20% DamageBuff(Smashing)[*]20% DamageBuff(Lethal)[*]20% DamageBuff(Fire)[*]20% DamageBuff(Cold)[*]20% DamageBuff(Energy)[*]20% DamageBuff(Negative)[*]20% DamageBuff(Toxic)[*]20% DamageBuff(Psionic)[*]11,8% Defense(Smashing)[*]11,8% Defense(Lethal)[*]7,06% Defense(Fire)[*]7,06% Defense(Cold)[*]13,6% Defense(Energy)[*]13,6% Defense(Negative)[*]3% Defense(Psionic)[*]20,5% Defense(Melee)[*]20,5% Defense(Ranged)[*]11,1% Defense(AoE)[*]4% Enhancement(Heal)[*]4% Enhancement(Confused)[*]16% Enhancement(Accuracy)[*]57,5% Enhancement(RechargeTime)[*]2,5% Enhancement(Held)[*]9% FlySpeed[*]76,8 HP (6,38%) HitPoints[*]9% JumpHeight[*]9% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 10,5%[*]MezResist(Immobilize) 8,25%[*]MezResist(Stun) 2,2%[*]MezResist(Terrorized) 2,2%[*]12,5% (0,21 End/sec) Recovery[*]20% (1,01 HP/sec) Regeneration[*]1,26% Resistance(Fire)[*]1,26% Resistance(Cold)[*]16,5% RunSpeed[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1402;687;1374;HEX;|
|78DAA593D95213511086CF2413424242084B1236D97709706 3E152E585681592403|
|4E5526C71C411465281CA044B5C79005F01B7727D057D13F5 DEF20154CA2D76F77F|
|086579E954F27F337DBAFBFC279D49DF9A0A29B5735219E15 379CB7573D992955FB|
|78BBEB4B5EAAC28BF522AA143B9B49DB7EDE494555CC76D65 61CABE6E175C3B39EB|
|146E3825772B3A5D58B38B76A194DCBF09653636F2C9946D6 D3A85553C9C714A05D|
|B7583F290DDB4ED6B51B99D2EDC745CE7AA93774ADBCDA737 9D95E4FE36D98DAD7C|
|2E6DB925BBB89D206343F4DD0E287D957D6A9E30A03C0B82A A45604950BD0CE4043|
|3075586DA23B42B4F93A1D484BA4D2B86EE67FCF07028F413 F825A8FD0D940575CA|
|CB48519557CACA5E6F9D3432D1CF340DDE703820B843793ED DDD07B75D70DB03B73|
|D70DB03B7BD707B97AAFCBACAFF4AF63DF41C7801BC1474BE 06DE08D25415D09E02|
|F01484A7A0F6542DB8477935FAB7A81951722A20469B86D14 185513A47C9119D1C4|
|1563D709F56A2DA64F404C1F4AA7ACDC63549699CC4632C2D BD625941860A1B7461|
|434A4209242466052D734046D01637785C71F2D6A48D34BD9 703B77D1454D14A5CB|
|B8E0FCAC67E0A352364349F9553775E946ED5B4D28A154F6B A72477FD850701DE0D|
|A5ED47E07F427387D63AB4F30E4CB317D3ECC534FB31CD7E4 CB31FD33C4F55DDBAA|
|A7B512C0F2C01CB404E307405B00459AAEA4395A70FE71DFA 2018C6B13FD11F7150|
|B71DDC15EF871F018F812782D1A7C03341379D7F44B71DC12 0478131E033B54D22C|
|14C7E919DC6BE02DF04137BC0774198FA8D235D8DE32FD366 56DE35FAD0A552FF44|
|3266E5AD5386445A0F72FEEB7A1BDAEF13381724CDB25C60B 9C47299659E6581659|
|1659925C7527E57A98E4CB2A1A32CC7588EB33CE4243FBF3C 352C2196304B2D4B84|
|A58EA58125C6D2C2B2CB52FE03686FFB7D|
|-------------------------------------------------------------------|</pre><hr />


 

Posted

[ QUOTE ]
Why don't you post what you came up with so far, and we can tell you how badly you screwed up?

[/ QUOTE ]

Mostly because I'm bad at figuring out Mids... I suck at it... Also I'm bad with numbers and shtuff.


As I was going up the stair
I met a man who wasn't there.
He wasn't there again today.
I wish, I wish, he'd stay away.


-- Hughes Mearns (1875-1965) The Psychoed
Saint Fourth the Patron Saint of Dark Poetry

 

Posted

The more information you can offer the easier it will be. Do you have -KB IOs, or did you take Acrobatics? Do you have a preference for travel power? Stamina or no? Steadfast 3% def in Sha? Any powers from the primary or secondary that are musts? That you don't want?

People have a wide range of preferences for their builds and playstyles. Asking for a build without giving any information is like asking for music recommendations without giving a genre. It would help if you mention that you hate country music.


 

Posted

Doesn't everyone hate country music?

Anyway, Super jump is my pref. I don't care much about primary and secondaries, cept I'm trying to stay away from the gimmick gadgets. I'm pretty poor when it comes to inf at this point, and I enjoy a good story about Huckleberry Finn.


As I was going up the stair
I met a man who wasn't there.
He wasn't there again today.
I wish, I wish, he'd stay away.


-- Hughes Mearns (1875-1965) The Psychoed
Saint Fourth the Patron Saint of Dark Poetry

 

Posted

Well, here is a pretty generic build - I haven't even filled in the slots, just picked powers and slotted them up:

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 37 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping

Villain Profile:
Level 1: Shadow Punch -- Empty(A), Empty(3), Empty(5), Empty(7), Empty(9)
Level 1: Hide -- Empty(A)
Level 2: Smite -- Empty(A), Empty(3), Empty(5), Empty(7), Empty(9), Empty(27)
Level 4: Ninja Reflexes -- Empty(A), Empty(15), Empty(15)
Level 6: Assassin's Eclipse -- Empty(A), Empty(11), Empty(11), Empty(13), Empty(13)
Level 8: Build Up -- Empty(A), Empty(19)
Level 10: Danger Sense -- Empty(A), Empty(17), Empty(17)
Level 12: Placate -- Empty(A)
Level 14: Swift -- Empty(A)
Level 16: Kuji-In Rin -- Empty(A), Empty(19)
Level 18: Siphon Life -- Empty(A), Empty(21), Empty(21), Empty(23), Empty(23), Empty(25)
Level 20: Health -- Empty(A)
Level 22: Stamina -- Empty(A), Empty(25), Empty(27)
Level 24: Combat Jumping -- Empty(A), Empty(36)
Level 26: Super Jump -- Empty(A), Empty(36)
Level 28: Kuji-In Sha -- Empty(A), Empty(29), Empty(29)
Level 30: Shadow Maul -- Empty(A), Empty(31), Empty(31), Empty(31), Empty(34), Empty(34)
Level 32: Midnight Grasp -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34)
Level 35: Blinding Powder -- Empty(A)
Level 38: Kuji-In Retsu -- Empty(A)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
------------
[u]Set Bonus Totals:[u]

Depending on how much cash you have you could do the following:

1) Just slot SO's in the powers (lowest cost option). Slotting would vary depending on how high level enemies you expect to face - 1 ACC is enough for +1's, you need 2 Acc if you want to do up to +2. Slot damage/recharge/end red as needed. In this case you should probably swap out Shadow Maul for acrobatics for the -KB unless you can afford an IO.

2) If you can slot generic IO's/Cheap set IO's then frankenslot your attacks to get at least 60% Acc, capped damage and a mix of end reduction/recharge. For example, 3x Acc/dam, 1 x Dam/End and 1 x Dam/rech at L30 will get you 65% accuracy, 95% damage, 22% end and recharge. you can swap out an Acc/Dam/Recharge triple for one of the acc/dam IO's if you need more recharge. You can pretty much use whatever set IO's you can get your hands on here - you are going for enhancement bonus not set bonus.

3) If you have enough cash to go for some sets I would look at putting a full touch of death set in at least one attack, if not two - either smite or shadow punch is a good choice (I left Smite 6 slotted just for this but you could move the spare slot to shadow punch or move the 6th slot from siphon life). If you can't afford ToD sets you could look into crushing impact sets - 5 of them give really good general global bonuses (+7% accuracy, +5% recharge and +1.13% HP boost) and you can mix and match them for good enhancment bonuses. Slot a karma -KB in hide, blessing of the zephyr sets in combat jumping/super jump for ranged def (if you can get the -KB from this set go for it, but its REALLY expensive where the other two are either dirt cheap or relatively (1-3million inf) cheap. Stick a steadfast prot +3% def unique in kuji-in sha (they are much cheaper these days).

Cheap(somewhat) ways to get +Def:

- Blessing of Zephyr sets (not the -KB piece, just the other two for ranged def)
- Touch of death sets (all 6 for melee)
- Red fortune (6 sets for ranged def)
- blinding powder can take cloud senses (6 pieces for ranged def) or siphon insight (6 pieces for AoE and some melee)
- steadfast prot +3% def unique.

Ultimately a build like the one Kioshi posted is probably what you would aim at - but that is a L50 final build which clearly relies on dark blast from the soul master Epic pool to fill out its attack chain, the one I posted above is a leveling build to which you can add some sets to push up your def but will probably not softcap until much later, if not until L50. I am not sure if you CAN softcap a ninjitsu stalker early on without a lot of strange slotting - I have only softcapped an SR scrapper before 40.


Globals: @Midnight Mystique/@Magik13

 

Posted

Soft capped, and relatively cheap, DM/Nin build. No real travel power as Raptor Packs are silly-easy to get redside.

But you could drop Smoke Flash and throw in SJ for travel purposes if you wanted.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Blood Fist: Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leadership

Villain Profile:
Level 1: Smite -- T'Death-Dam%:40(A), T'Death-Acc/Dmg/EndRdx:40(3), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Acc/Dmg:40(5), T'Death-Dmg/EndRdx:40(9), T'Death-Dmg/Rchg:40(13)
Level 1: Hide -- DefBuff-I:50(A)
Level 2: Ninja Reflexes -- DefBuff-I:50(A), DefBuff-I:50(3)
Level 4: Shadow Maul -- Sciroc-Dam%:50(A), Sciroc-Acc/Rchg:50(15), Sciroc-Acc/Dmg/EndRdx:50(15), Sciroc-Acc/Dmg:50(17), Sciroc-Dmg/EndRdx:50(19), Sciroc-Dmg/Rchg:50(19)
Level 6: Assassin's Eclipse -- Acc-I:50(A), Dmg-I:50(7), Dmg-I:50(7), Dmg-I:50(9), RechRdx-I:50(25), RechRdx-I:50(27)
Level 8: Build Up -- RechRdx-I:50(A), RechRdx-I:50(40), RechRdx-I:50(42)
Level 10: Danger Sense -- DefBuff-I:50(A), DefBuff-I:50(11), DefBuff-I:50(11)
Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(27)
Level 14: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(36), Zephyr-ResKB:50(36)
Level 16: Kuji-In Rin -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Siphon Life -- Acc-I:50(A), Heal-I:50(31), Heal-I:50(34), Dmg-I:50(37), Dmg-I:50(37), Dmg-I:50(39)
Level 20: Kuji-In Sha -- Heal-I:50(A), Heal-I:50(21), Heal-I:50(21), RechRdx-I:50(23), RechRdx-I:50(23), RechRdx-I:50(25)
Level 22: Boxing -- Stpfy-KB%:50(A), Stpfy-Stun/Rng:50(40), Stpfy-Acc/Stun/Rchg:50(45), Stpfy-Acc/Rchg:50(46), Stpfy-EndRdx/Stun:50(46), Stpfy-Acc/EndRdx:50(46)
Level 24: Swift -- Run-I:50(A)
Level 26: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(31), Mrcl-Heal:40(37), Numna-Heal:50(50)
Level 28: Stamina -- EndMod-I:50(A), EndMod-I:50(29), EndMod-I:50(29), P'Shift-End%:50(31)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 32: Midnight Grasp -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(33), T'Death-Acc/Dmg:40(33), T'Death-Dmg/EndRdx:40(33), T'Death-Dmg/Rchg:40(34), T'Death-Acc/Dmg/EndRdx:40(34)
Level 35: Weave -- EndRdx-I:50(A), DefBuff-I:50(36), DefBuff-I:50(39), DefBuff-I:50(40)
Level 38: Maneuvers -- EndRdx-I:50(A), DefBuff-I:50(39), DefBuff-I:50(43), DefBuff-I:50(43)
Level 41: Blinding Powder -- CoPers-Conf%:50(A), CoPers-Acc/Rchg:50(42), CoPers-Acc/Conf/Rchg:50(42), CoPers-Conf/Rchg:50(43), CoPers-Conf:50(50)
Level 44: Tactics -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(45), GSFC-ToHit:50(45), GSFC-ToHit/Rchg:50(48), GSFC-ToHit/Rchg/EndRdx:50(48), GSFC-Rchg/EndRdx:50(50)
Level 47: Touch of Fear -- Acc-I:50(A), Fear-I:50(48)
Level 49: Smoke Flash -- Acc-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination


 

Posted

Tweaked it a bit more to make it a little cheaper, I think, and added a travel power.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Blood Fist: Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leadership

Villain Profile:
Level 1: Smite -- T'Death-Dam%:40(A), T'Death-Acc/Dmg/EndRdx:40(3), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Acc/Dmg:40(5), T'Death-Dmg/EndRdx:40(9), T'Death-Dmg/Rchg:40(13)
Level 1: Hide -- DefBuff-I:50(A)
Level 2: Ninja Reflexes -- DefBuff-I:50(A), DefBuff-I:50(3)
Level 4: Shadow Maul -- Acc-I:50(A), Dmg-I:50(15), Dmg-I:50(15), Dmg-I:50(17), RechRdx-I:50(19), RechRdx-I:50(19)
Level 6: Assassin's Eclipse -- Acc-I:50(A), Dmg-I:50(7), Dmg-I:50(7), Dmg-I:50(9), RechRdx-I:50(25), RechRdx-I:50(27)
Level 8: Build Up -- RechRdx-I:50(A), RechRdx-I:50(40), RechRdx-I:50(42)
Level 10: Danger Sense -- DefBuff-I:50(A), DefBuff-I:50(11), DefBuff-I:50(11)
Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(27)
Level 14: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(36), Zephyr-ResKB:50(36)
Level 16: Kuji-In Rin -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Siphon Life -- Acc-I:50(A), Heal-I:50(31), Heal-I:50(34), Dmg-I:50(37), Dmg-I:50(37), Dmg-I:50(39)
Level 20: Kuji-In Sha -- Heal-I:50(A), Heal-I:50(21), Heal-I:50(21), RechRdx-I:50(23), RechRdx-I:50(23), RechRdx-I:50(25)
Level 22: Boxing -- Amaze-ToHitDeb%:50(A), Amaze-Acc/Stun/Rchg:50(37), Amaze-Acc/Rchg:50(40), Amaze-Stun:50(45), Amaze-Stun/Rchg:50(46)
Level 24: Swift -- Run-I:50(A)
Level 26: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(31), Numna-Heal:50(46), Mrcl-Heal:40(46)
Level 28: Stamina -- EndMod-I:50(A), EndMod-I:50(29), EndMod-I:50(29), P'Shift-End%:50(31)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 32: Midnight Grasp -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(33), T'Death-Acc/Dmg:40(33), T'Death-Dmg/EndRdx:40(33), T'Death-Dmg/Rchg:40(34), T'Death-Acc/Dmg/EndRdx:40(34)
Level 35: Weave -- EndRdx-I:50(A), DefBuff-I:50(36), DefBuff-I:50(39), DefBuff-I:50(40)
Level 38: Maneuvers -- EndRdx-I:50(A), DefBuff-I:50(39), DefBuff-I:50(43), DefBuff-I:50(43)
Level 41: Blinding Powder -- CoPers-Conf%:50(A), CoPers-Acc/Rchg:50(42), CoPers-Acc/Conf/Rchg:50(42), CoPers-Conf/Rchg:50(43), CoPers-Conf:50(50)
Level 44: Tactics -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(45), GSFC-ToHit:50(45), GSFC-ToHit/Rchg:50(48), GSFC-ToHit/Rchg/EndRdx:50(48), GSFC-Rchg/EndRdx:50(48)
Level 47: Touch of Fear -- Acc-I:50(A)
Level 49: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50), Zephyr-ResKB:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination