The Million Dollar Warshade


ArcWeld

 

Posted

So here's my first go at a TriForm Warshade. I know it will cost me an arm and a leg, but I'm no stranger to painful exercises in Inf accumulation.

I'm sure the build is deficient in more in one way, so please have at it. Don't pay too much attention to slot levels...

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Extor Umbral: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Leaping

Hero Profile:
Level 1: Ebon Eye <ul type="square">[*] (A) Devastation - Accuracy/Damage[/list]Level 1: Absorption <ul type="square">[*] (A) Aegis - Psionic/Status Resistance[/list]Level 2: Gravity Shield <ul type="square">[*] (A) Aegis - Resistance/Endurance[/list]Level 4: Gravimetric Snare <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage/Recharge[/list]Level 6: Dark Nova <ul type="square">[*] (A) Soaring - Endurance/FlySpeed[/list]Level 8: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (19) Recharge Reduction IO[*] (19) Recharge Reduction IO[/list]Level 10: Starless Step <ul type="square">[*] (A) Accuracy IO[/list]Level 12: Sunless Mire <ul type="square">[*] (A) Pacing of the Turtle - Endurance/Recharge/Slow[*] (31) Tempered Readiness - Endurance/Recharge/Slow[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (45) Obliteration - Accuracy/Damage/Recharge[/list]Level 14: Shadow Cloak <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 16: Super Speed <ul type="square">[*] (A) Quickfoot - Endurance/RunSpeed[/list]Level 18: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 20: Black Dwarf <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (34) Performance Shifter - EndMod[*] (37) Efficacy Adaptor - EndMod[*] (40) Aegis - Resistance[*] (42) Aegis - Resistance/Endurance[*] (42) Aegis - Resistance/Recharge[/list]Level 22: Stygian Circle <ul type="square">[*] (A) Performance Shifter - EndMod/Accuracy/Recharge[*] (37) Performance Shifter - Accuracy/Recharge[*] (43) Performance Shifter - EndMod/Recharge[*] (43) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (43) Efficacy Adaptor - EndMod/Recharge[/list]Level 24: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 26: Unchain Essence <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (27) Positron's Blast - Damage/Endurance[*] (27) Positron's Blast - Damage/Recharge[*] (29) Positron's Blast - Damage/Range[*] (29) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 28: Inky Aspect <ul type="square">[*] (A) Stupefy - Accuracy/Stun/Recharge[*] (34) Absolute Amazement - Accuracy/Stun/Recharge[/list]Level 30: Gravity Well <ul type="square">[*] (A) Unbreakable Constraint - Hold/Recharge[*] (46) Unbreakable Constraint - Chance for Smashing Damage[*] (46) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (50) Unbreakable Constraint - Accuracy/Recharge[*] (50) Unbreakable Constraint - Endurance/Hold[/list]Level 32: Gravitic Emanation <ul type="square">[*] (A) Absolute Amazement - Chance for ToHit Debuff[*] (42) Absolute Amazement - Stun/Recharge[*] (45) Absolute Amazement - Stun[*] (45) Absolute Amazement - Accuracy/Recharge[*] (46) Absolute Amazement - Endurance/Stun[/list]Level 35: Dark Extraction <ul type="square">[*] (A) Expedient Reinforcement - Accuracy/Recharge[*] (36) Expedient Reinforcement - Accuracy/Damage[*] (36) Expedient Reinforcement - Accuracy/Damage/Recharge[*] (36) Expedient Reinforcement - Endurance/Damage/Recharge[*] (37) Soulbound Allegiance - Accuracy/Damage/Recharge[/list]Level 38: Eclipse <ul type="square">[*] (A) Performance Shifter - EndMod/Accuracy[*] (39) Aegis - Resistance/Recharge[*] (39) Aegis - Resistance/Endurance/Recharge[*] (39) Titanium Coating - Resistance/Recharge[*] (40) Titanium Coating - Resistance/Endurance/Recharge[/list]Level 41: Stealth <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 44: Nebulous Form <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 47: Quasar <ul type="square">[*] (A) Armageddon - Damage/Recharge[*] (48) Armageddon - Accuracy/Damage/Recharge[*] (48) Armageddon - Accuracy/Recharge[*] (48) Armageddon - Damage/Endurance[*] (50) Armageddon - Chance for Fire Damage[/list]Level 49: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Accuracy IO[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Dark Sustenance
Level 1: Shadow Step <ul type="square">[*] (A) Jaunt - Endurance/Range[/list]Level 10: Shadow Recall <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
Level 6: Dark Nova Bolt <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (3) Decimation - Damage/Endurance[*] (3) Decimation - Damage/Recharge[*] (5) Decimation - Accuracy/Endurance/Recharge[*] (5) Decimation - Accuracy/Damage/Recharge[/list]Level 6: Dark Nova Blast <ul type="square">[*] (A) Apocalypse - Chance of Damage(Negative)[*] (7) Apocalypse - Damage/Recharge[*] (7) Apocalypse - Accuracy/Damage/Recharge[*] (9) Apocalypse - Accuracy/Recharge[*] (9) Apocalypse - Damage/Endurance[/list]Level 6: Dark Nova Emanation <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (11) Positron's Blast - Damage/Endurance[*] (11) Positron's Blast - Damage/Recharge[*] (13) Positron's Blast - Damage/Range[*] (13) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 6: Dark Nova Detonation <ul type="square">[*] (A) Ragnarok - Damage/Recharge[*] (15) Ragnarok - Accuracy/Damage/Recharge[*] (15) Ragnarok - Accuracy/Recharge[*] (17) Ragnarok - Damage/Endurance[*] (17) Ragnarok - Chance for Knockdown[/list]Level 20: Black Dwarf Strike <ul type="square">[*] (A) Accuracy IO[/list]Level 20: Black Dwarf Smite <ul type="square">[*] (A) Hecatomb - Damage/Recharge[*] (21) Hecatomb - Accuracy/Damage/Recharge[*] (21) Hecatomb - Accuracy/Recharge[*] (23) Hecatomb - Damage/Endurance[*] (23) Hecatomb - Chance of Damage(Negative)[/list]Level 20: Black Dwarf Mire <ul type="square">[*] (A) Obliteration - Damage[*] (25) Obliteration - Accuracy/Recharge[*] (25) Obliteration - Damage/Recharge[*] (31) Obliteration - Accuracy/Damage/Recharge[*] (31) Obliteration - Accuracy/Damage/Endurance/Recharge[/list]Level 20: Black Dwarf Drain <ul type="square">[*] (A) Touch of the Nictus - Accuracy/Healing[*] (33) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration[*] (33) Crushing Impact - Accuracy/Damage/Recharge[*] (33) Crushing Impact - Accuracy/Damage[*] (34) Crushing Impact - Damage/Endurance/Recharge[/list]Level 20: Black Dwarf Step <ul type="square">[*] (A) Jaunt - Endurance/Range[/list]Level 20: Black Dwarf Antagonize <ul type="square">[*] (A) Accuracy IO[/list]


 

Posted

Hmmm... personally, I'd replace Stealth for Grant Invisibility (for making your fluffy pets or team-mates invisible so they too can stealth-up to enemies), and in your teleportation powers, I'd slot some Knockback Protection and Slow Resistance IO's.

Also with the amount of added accuracy you've amassed, I think you can safely replace the one Accuracy IO in Black Dwarf Antagonize with a Chance for Psi Damage and thus turn the power into a, highly unreliable but free, AoE minor damage power. Plus, it's really always funny to see a Boss get defeated by being taunted!

That's about it for now, I'll drop in later if I have any other ideas...


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

The build looks very good to me.

Not many pool powers, no attempts to make it anything but a fighting machine.
The pain of agreeing with xenite may kill me but you do need at least one KB ressist IO. :P

Additionaly I would do less frankenslotting on alot of the powers and get more from the main sets your using as I believe the set bonuses end up better than the few percentage points you get from crossing over sets.

Honestly, the only thing I would probably do diferently is slot the Gravity Well with your Hecatome set (the amount of recharge in Heca allows you to perma hold bosses and the damage in human form is beautiful.) and use ToD or Makos in the dwarf attack, slot an extra slot into Absorbtion for the KB ressist IO and slot a stealth run or jump IO into one of your sprints. Otherwise very nice build indeed.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

[ QUOTE ]
The pain of agreeing with xenite may kill me but you do need at least one KB ressist IO. :P

[/ QUOTE ]
...
...
OK, I can resist it.... GWAHAHAHAHAHAHA!


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Forgot to ask: how's Quasar? I'm fond of PBAoE nukes from the days of blastering (WITNESS YOUR DOOMMMMM!!!!!), but whereas for a blaster the nuke is often a signature power, is it perhaps too situational for a warshade?


 

Posted

BWAHAHAHAHA. ..ahem..ok.
5 slotted Obliteration in Quasar :20 million influence

4 slotted Obliterationx2 in Mires :40 million influence

Double mired nuke that turns entire groups of mobs to smithereens, up every 90 seconds. :Priceless.

Anything still alive is being killed by your 2-3 fuzzy balls of DOOOOM, all you have to do is soak up the remains with your Stygian Circle blotter as your leaving to pounce on group 2 with a quick Gravity Well kill (slotted for damage not hold) then Unchain Essence the poor unsuspecting bastards into oblivion before your second mire runs out. Your literaly onto group 3 before they can blink with full health and endurance.
Not situational at all IMHO.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

[ QUOTE ]
Forgot to ask: how's Quasar?

[/ QUOTE ]
You know what? It's probably awesome, but I never bothered with it... I probably should find some way to take it... but the problem, as always, isn't really taking the power, but rather finding the slots for it.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

All right then!

Firstly thanks for very good advice. After some agonizing slot movement, I've changed the build some.

Highlights:

- Slotted Gravity Well with Hecatomb
- Moved a slot from Dark Extraction to Absorption
- Moved a slot from Black Dwarf to Sunless Mire
- Changed enhancements in Black Dwarf Mire and Sunless Mire
- Added KB protection and Slow resist.
- Of course now it's even MORE expensive, yay.

Here we go:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Extor Umbral: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Leaping

Hero Profile:
Level 1: Ebon Eye <ul type="square">[*] (A) Devastation - Accuracy/Damage[/list]Level 1: Absorption <ul type="square">[*] (A) Aegis - Psionic/Status Resistance[*] (37) Steadfast Protection - Knockback Protection[/list]Level 2: Gravity Shield <ul type="square">[*] (A) Aegis - Resistance/Endurance[/list]Level 4: Gravimetric Snare <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage/Recharge[/list]Level 6: Dark Nova <ul type="square">[*] (A) Flight Speed IO[/list]Level 8: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (19) Recharge Reduction IO[*] (19) Recharge Reduction IO[/list]Level 10: Starless Step <ul type="square">[*] (A) Winter's Gift - Slow Resistance (20%)[/list]Level 12: Sunless Mire <ul type="square">[*] (A) Obliteration - Damage[*] (31) Obliteration - Accuracy/Recharge[*] (34) Obliteration - Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (45) Obliteration - Accuracy/Damage/Recharge[/list]Level 14: Shadow Cloak <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 16: Super Speed <ul type="square">[*] (A) Quickfoot - Endurance/RunSpeed[/list]Level 18: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 20: Black Dwarf <ul type="square">[*] (A) Performance Shifter - EndMod[*] (37) Efficacy Adaptor - EndMod[*] (40) Aegis - Resistance[*] (42) Aegis - Resistance/Endurance[*] (42) Aegis - Resistance/Recharge[/list]Level 22: Stygian Circle <ul type="square">[*] (A) Performance Shifter - EndMod/Accuracy/Recharge[*] (37) Performance Shifter - Accuracy/Recharge[*] (43) Performance Shifter - EndMod/Recharge[*] (43) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (43) Efficacy Adaptor - EndMod/Recharge[/list]Level 24: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 26: Unchain Essence <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (27) Positron's Blast - Damage/Endurance[*] (27) Positron's Blast - Damage/Recharge[*] (29) Positron's Blast - Damage/Range[*] (29) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 28: Inky Aspect <ul type="square">[*] (A) Stupefy - Accuracy/Stun/Recharge[*] (34) Absolute Amazement - Accuracy/Stun/Recharge[/list]Level 30: Gravity Well <ul type="square">[*] (A) Hecatomb - Damage/Recharge[*] (46) Hecatomb - Accuracy/Damage/Recharge[*] (46) Hecatomb - Accuracy/Recharge[*] (50) Hecatomb - Damage/Endurance[*] (50) Hecatomb - Chance of Damage(Negative)[/list]Level 32: Gravitic Emanation <ul type="square">[*] (A) Absolute Amazement - Chance for ToHit Debuff[*] (42) Absolute Amazement - Stun/Recharge[*] (45) Absolute Amazement - Stun[*] (45) Absolute Amazement - Accuracy/Recharge[*] (46) Absolute Amazement - Endurance/Stun[/list]Level 35: Dark Extraction <ul type="square">[*] (A) Soulbound Allegiance - Damage/Recharge[*] (36) Soulbound Allegiance - Accuracy/Damage/Recharge[*] (36) Soulbound Allegiance - Accuracy/Recharge[*] (36) HamiO:Nucleolus Exposure[/list]Level 38: Eclipse <ul type="square">[*] (A) Performance Shifter - EndMod/Accuracy[*] (39) Aegis - Resistance/Recharge[*] (39) Aegis - Resistance/Endurance/Recharge[*] (39) Titanium Coating - Resistance/Recharge[*] (40) Titanium Coating - Resistance/Endurance/Recharge[/list]Level 41: Stealth <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 44: Nebulous Form <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 47: Quasar <ul type="square">[*] (A) Armageddon - Damage/Recharge[*] (48) Armageddon - Accuracy/Damage/Recharge[*] (48) Armageddon - Accuracy/Recharge[*] (48) Armageddon - Damage/Endurance[*] (50) Armageddon - Chance for Fire Damage[/list]Level 49: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Accuracy IO[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Dark Sustenance
Level 1: Shadow Step <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 10: Shadow Recall <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]------------
Level 6: Dark Nova Bolt <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (3) Decimation - Damage/Endurance[*] (3) Decimation - Damage/Recharge[*] (5) Decimation - Accuracy/Endurance/Recharge[*] (5) Decimation - Accuracy/Damage/Recharge[/list]Level 6: Dark Nova Blast <ul type="square">[*] (A) Apocalypse - Chance of Damage(Negative)[*] (7) Apocalypse - Damage/Recharge[*] (7) Apocalypse - Accuracy/Damage/Recharge[*] (9) Apocalypse - Accuracy/Recharge[*] (9) Apocalypse - Damage/Endurance[/list]Level 6: Dark Nova Emanation <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (11) Positron's Blast - Damage/Endurance[*] (11) Positron's Blast - Damage/Recharge[*] (13) Positron's Blast - Damage/Range[*] (13) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 6: Dark Nova Detonation <ul type="square">[*] (A) Ragnarok - Damage/Recharge[*] (15) Ragnarok - Accuracy/Damage/Recharge[*] (15) Ragnarok - Accuracy/Recharge[*] (17) Ragnarok - Damage/Endurance[*] (17) Ragnarok - Chance for Knockdown[/list]Level 20: Black Dwarf Strike <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 20: Black Dwarf Smite <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (21) Mako's Bite - Damage/Endurance[*] (21) Mako's Bite - Damage/Recharge[*] (23) Mako's Bite - Accuracy/Endurance/Recharge[*] (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge[/list]Level 20: Black Dwarf Mire <ul type="square">[*] (A) Obliteration - Damage[*] (25) Obliteration - Accuracy/Recharge[*] (25) Obliteration - Damage/Recharge[*] (31) Obliteration - Accuracy/Damage/Recharge[*] (31) Obliteration - Accuracy/Damage/Endurance/Recharge[/list]Level 20: Black Dwarf Drain <ul type="square">[*] (A) Touch of the Nictus - Accuracy/Healing[*] (33) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration[*] (33) Crushing Impact - Accuracy/Damage/Recharge[*] (33) Crushing Impact - Accuracy/Damage[*] (34) Crushing Impact - Damage/Endurance/Recharge[/list]Level 20: Black Dwarf Step <ul type="square">[*] (A) Jaunt - Endurance/Range[/list]Level 20: Black Dwarf Antagonize <ul type="square">[*] (A) Perfect Zinger - Chance for Psi Damage[/list]


 

Posted

http://boards.cityofheroes.com/showt...age=0&amp;vc=1

Is my take on this. I've been using this build for quite some time, with one exception:

I removed the extra slots from Antagonize around I12 (whenever Oblit came out and Dwarf mire got the shortened duration/rech) and moved them into Black Dwarf mire, to 5-slot it with Oblits.

Comments with respect to yours:

(1) Don't slot EndMod IOs in forms. Perf Shifter %End is just way better because the innate endurance gain is fairly low on them. (Perf Shifter %End is the equivalent of 2.5 SOs in them)

(2) By going res+res+res/def in black dwarf, you can softcap its +resist factor and still get the 3% defense. 3% defense is pretty nice mitigation as a half-IO effect. (Since you still get half of a +resist value too)

(3) All those slots in stygian are just overkill.

(4) imo, because you only use it every ~30s, oblits in sunless mire (human) aren't a good investment of slots. When fully IO'd, 2xRech gets you the rech, and accuracy and +rech bonuses can come from other sets.

(5) May as well get grant invis instead of stealth, since stealth and shadow cloak don't stack; it's one or the other

(6) For that matter tho, you may want to "find a way" to slot 5x LotG. My build gets +191% global rech (with hasten up, which is always), and it is a gross and wonderful thing. You could ditch swift and health to pick them up. Neither power, nor the numinas IO, is even remotely necessary.

(7) As you can see in my build, I am a bit proc-happy with the dwarf melee attacks. With 191% recharge, you get to spam strike-smite-strike-mire, or strike-smite-strike-drain, nonstop. Period. They're pretty fast attacks, and the double-proc in strike means a lot of chances for extra proc dmg. I find that dwarf form, with all the buffs, its mez protection, the boost it got in I13 or whatever, and the procs, with all that recharge, just feels very, very strong. You're really short-changing it of slots and good sets in your build, and I think you'll regret it.

Anyhow. I don't think I've ever had as few regrets/qualms with a build as with my Warshade.

Here's a demo of her in action, vs a 5-man/Unyielding nemesis mission, dropping 4 full spawns in 1:18:

http://www.youtube.com/watch?v=a7zgHzdjwEA

The playstyle has changed slightly because of the detoggle changes, but you are a lot safer doing this with other types of enemies now with the dwarf-form being usable during mez.

I'd estimate I spent 600-800M on this build total, and everything was a hell of a lot cheaper when I made it. (I put 90% of this together the same issue Purples came out; since then the only significant change was when Dwarf Mire was changed and I slotted it with Oblits)


 

Posted

Plasma makes a few good arguments.
I personaly like the extra slotting on the stygiancircle myself as the ungodly recharge means it's never unavailable to me and I do use the set bonuses from 5 slotting Efficacy Adapter in it and 5 slotting the same set into Eclipse as I find it provided the acc/recharge I like along with a nice endurance boost, and with just a few mobs it caps my ressists anyways.

Although I only use 1 LoTG in my build I still maintain a quite nice 156% global recharge and managed to do it without dipping into my personaly hated pool powers (not that powers are in short supply compaired to slots but..).

Plasma's advice is sound but right now were down to basicly style preferances, so go the route you think fits your play style best.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

Great advice there Plasma.

Looked at your build and shifted some more slots. I want to avoid taking "useless powers" - "if it don't do nuttin', it don't go"; therefore I decided to not take Stealth, replace it with Grant Invis and keep Swift and Health.

It's my understanding that Health helps offset the drain of Gravitic Emanation...


 

Posted

You mean Inky Aspect?

Yes, it does, at least for Oppressive Gloom on my /DA scrapper.




@Amarlex in game, on the Virtue server.

 

Posted

If it helps this is the build i'm currently using

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Obsidian Force: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed

Hero Profile:
Level 1: Shadow Bolt -- HO:Nucle(A)
Level 1: Absorption -- S'fstPrt-ResKB:30(A)
Level 2: Ebon Eye -- HO:Nucle(A)
Level 4: Gravity Shield -- Aegis-Psi/Status:40(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+:40(A)
Level 8: Swift -- Run-I:40(A)
Level 10: Hasten -- RechRdx-I:40(A), RechRdx-I:40(11), RechRdx-I:40(11)
Level 12: Dark Nova -- GSFC-ToHit/EndRdx:40(A), GSFC-ToHit:40(13), GSFC-Build%:40(13)
Level 14: Sunless Mire -- Oblit-Acc/Dmg/Rchg:40(A), Oblit-Acc/Rchg:40(15), Oblit-Dmg/Rchg:40(15)
Level 16: Shadow Cloak -- LkGmblr-Rchg+:40(A)
Level 18: Gravity Well -- Hectmb-Acc/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(19), Hectmb-Dmg/Rchg:50(19), Hectmb-Dmg:50(21), Hectmb-Dam%:50(21)
Level 20: Black Dwarf -- TtmC'tng-ResDam:40(A), TtmC'tng-ResDam/Rchg:40(23), TtmC'tng-ResDam/EndRdx:40(23), TtmC'tng-ResDam/EndRdx/Rchg:40(25)
Level 22: Health -- Numna-Regen/Rcvry+:40(A), RgnTis-Regen+:30(25), Mrcl-Rcvry+:40(27)
Level 24: Stygian Circle -- Efficacy-EndMod/EndRdx:40(A), Efficacy-EndMod/Acc:40(27), Efficacy-EndMod:40(29), Efficacy-EndMod/Rchg:40(29), Efficacy-Acc/Rchg:40(31), Efficacy-EndMod/Acc/Rchg:40(31)
Level 26: Gravitic Emanation -- Amaze-Acc/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(31)
Level 28: Unchain Essence -- Posi-Acc/Dmg:40(A), Posi-Acc/Dmg/EndRdx:40(33), Posi-Dmg/Rchg:40(33), Posi-Dmg/Rng:40(33), Posi-Dam%:40(34)
Level 30: Stamina -- Efficacy-EndMod:40(A)
Level 32: Dark Extraction -- S'bndAl-Acc/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(37), S'bndAl-Dmg/Rchg:50(37), S'bndAl-Dmg:50(39), S'bndAl-Build%:50(39), ExRmnt-Acc/Dmg/Rchg:40(39)
Level 35: Quasar -- Oblit-Acc/Rchg:40(A), Oblit-Acc/Dmg/EndRdx/Rchg:40(40), Oblit-Acc/Dmg/Rchg:40(40), Oblit-Dmg/Rchg:40(40), Oblit-Dmg:40(42)
Level 38: Eclipse -- Efficacy-Acc/Rchg:40(A), Efficacy-EndMod/Acc/Rchg:40(42), Efficacy-EndMod/Acc:40(42), Efficacy-EndMod/Rchg:40(43), Efficacy-EndMod/EndRdx:40(43)
Level 41: Inky Aspect -- Acc-I:40(A)
Level 44: Nebulous Form -- Zephyr-Travel/EndRdx:40(A)
Level 47: Twilight Shield -- S'fstPrt-ResDam/Def+:30(A)
Level 49: Stygian Return -- Mrcl-Heal:40(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:40(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Zephyr-Travel/EndRdx:40(A)
Level 10: Shadow Recall -- TSM'n-Rng:40(A)
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Level 12: Dark Nova Bolt -- Decim-Acc/Dmg:40(A), Decim-Acc/Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(3), Decim-Dmg/Rchg:40(5), Decim-Build%:40(5)
Level 12: Dark Nova Blast -- Apoc-Acc/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(7), Apoc-Dmg/Rchg:50(7), Apoc-Dmg:50(9), Apoc-Dam%:50(9)
Level 12: Dark Nova Emanation -- Ragnrk-Acc/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(17), Ragnrk-Dmg/Rchg:50(17), Ragnrk-Dmg:50(34), Ragnrk-Dmg/EndRdx:50(34)
Level 12: Dark Nova Detonation -- Posi-Acc/Dmg:40(A), Posi-Acc/Dmg/EndRdx:40(36), Posi-Dmg/Rchg:40(36), Posi-Dmg/Rng:40(36), Posi-Dam%:40(37)
Level 20: Black Dwarf Strike -- T'Death-Acc/Dmg:40(A), T'Death-Acc/Dmg/EndRdx:40(43), T'Death-Dmg/Rchg:40(45), T'Death-Dam%:40(45)
Level 20: Black Dwarf Smite -- T'Death-Acc/Dmg:40(A), T'Death-Acc/Dmg/EndRdx:40(45), T'Death-Dmg/Rchg:40(46), T'Death-Dmg/EndRdx:40(46)
Level 20: Black Dwarf Mire -- Oblit-Acc/Rchg:40(A), Oblit-Acc/Dmg/Rchg:40(46), Oblit-Dmg/Rchg:40(48)
Level 20: Black Dwarf Drain -- Mako-Acc/Dmg:40(A), Mako-Acc/Dmg/EndRdx/Rchg:40(48), Mako-Acc/EndRdx/Rchg:40(48), Mako-Dmg/Rchg:40(50), Numna-Heal:40(50), Numna-Heal/Rchg:40(50)
Level 20: Black Dwarf Step -- Winter-ResSlow:40(A)
Level 20: Black Dwarf Antagonize -- Zinger-Acc/Rchg:40(A)
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[u]Set Bonus Totals:[u]<ul type="square">[*]30% DamageBuff(Smashing)[*]30% DamageBuff(Lethal)[*]30% DamageBuff(Fire)[*]30% DamageBuff(Cold)[*]30% DamageBuff(Energy)[*]30% DamageBuff(Negative)[*]30% DamageBuff(Toxic)[*]30% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]2.25% Max End[*]73.8% Enhancement(RechargeTime)[*]57% Enhancement(Accuracy)[*]5% FlySpeed[*]184.7 HP (17.2%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 4.4%[*]MezResist(Immobilize) 11.6%[*]MezResist(Sleep) 2.2%[*]MezResist(Stun) 8.8%[*]20% (0.33 End/sec) Recovery[*]64% (2.86 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]8.19% Resistance(Fire)[*]8.19% Resistance(Cold)[*]2.25% Resistance(Psionic)[*]5% RunSpeed[/list]


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

[ QUOTE ]

It's my understanding that Health helps offset the drain of Gravitic Emanation...

[/ QUOTE ]

The dmg from inky aspect (grav em doesn't do dmg) is extremely negligible. You have &gt;1000 hp, and it's doing like ticks of -4. You seriously just won't even notice. Very much not worth a power choice for that reason.


 

Posted


I don't see how any of the builds posted in this thread would work in game.

You need to put 2 slots in your first 3 powers at level 3 and another 2 slots in your first 4 powers at level 5. You can't wait til you take Nova at 6 to slot these.

Mids will let you but City of Heroes won't.


 

Posted

[ QUOTE ]

I don't see how any of the builds posted in this thread would work in game.

You need to put 2 slots in your first 3 powers at level 3 and another 2 slots in your first 4 powers at level 5. You can't wait til you take Nova at 6 to slot these.

Mids will let you but City of Heroes won't.

[/ QUOTE ]

When you respec those powers are there, available to slot.


My Deviant Art page link-link

CoH/V Fan Videos

 

Posted

Yep, respec is a must. Thank goodness I have a freespec from the vet rewards... gonna burn it tonight I think.

I say, how do Warshades manage without Stamina? "Human mode" is an absolute nightmare without it. Teleporting eats the blue bar pretty damn quick; the Cloak of Shadows + Superspeed + Shield squishes your Recovery...

Also, I heard somewhere that while Stamina bonus does not apply while shifted, Health bonus does. That true?


 

Posted

You kill things and fire Stygian Circle. 3 corpses should get you to full health/endurance.


 

Posted

[ QUOTE ]
Yep, respec is a must. Thank goodness I have a freespec from the vet rewards... gonna burn it tonight I think.

I say, how do Warshades manage without Stamina? "Human mode" is an absolute nightmare without it. Teleporting eats the blue bar pretty damn quick; the Cloak of Shadows + Superspeed + Shield squishes your Recovery...

Also, I heard somewhere that while Stamina bonus does not apply while shifted, Health bonus does. That true?

[/ QUOTE ]

I'm tempted to just say "not true", but I can't say I've checked the real numbers display lately or done any testing. But the health power always "shut off" when shapeshifted.

As for endurance - stygian circle. Kill stuff fast, stygian, repeat. At higher levels, you also get a full bar of end if you Eclipse several guys at once. I'm re-using eclipse every ~80-85s. Useful, especially if you're up against one of those crappy enemy times with poofing corpses. (Warshades admittedly have issues against some types of rularuu, ghosts, and others that don't leave corpses)