A bit torn on this...
I ran an AE mission with some people last night. It was one of those all-boss ones. I felt very "meh" about it. I like variety in the enemy groups, and even though there were different character models and powers, everything was of a similar difficulty. You had to work on each enemy just as much. I like it when you know some of the mobs will fall quicker, and some take a lot longer and more work. In spite of the fact that you're winning, it doesn't make you feel that powerful when everything takes a lot of work and time. It feels good when a minion runs up to you and you just go "oh no you don't!" and take them down in a second or two.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
I dont even like spawning maps for 8...
I spawn them for 6 because Bosses suck
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My biggest issue with the setting is, now instead of just teaming with idiots who insist on running challenge level 5, they'll also have everything else cranked to max to get the uber expeez. You know, the same people that don't understand why everyone doesn't love running suicide missions.
--NT
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I'll give it a shot, like "You know, if we lowered the difficulty a notch, we'd spend less time dead, and maybe get more XP overall." And sometimes it even works.
But when that's met with "NO, this is the best XP!", then as soon as we're between missions, I'll just say "Okay, I'm going to go do something else, now. Have Fun!"
Rule #2: If you're not having fun, do something else.