A few AE features I'd like to see...
For #2, you could fill half the regular spawns on the map with "boss" spawns where the boss is a lieutenant. That might give you some of the same feel without substantially increasing the mission difficulty.
And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines
The feature I'd really like to see is a spawn that has two bosses/LTs/what have you having a conversation.
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The feature I'd really like to see is a spawn that has two bosses/LTs/what have you having a conversation.
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This, most definitely. I worked around it in one of my arcs, but I think the story would have worked better if I could have put the 2 together.
Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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If they'd just let you use minions and lieutenants from standard factions for "boss" spawns, you could do #1 and fake #2. Not to mention a whole bunch of other stuff.
I want that.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Item 2 can be created using patrols. You have have more than 2 factions in a mission, it just depends on the amount of patrols a map allows for.
I've seen a few arcs that do this.
Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
So I've been working on a very plot intensive story arc lately (shamelss plug --> #262739: The Superadine Revolution) and there were a few features that I've occasionally seen in developer created missions that I'd like to be able to use in my AE missions:
1. Dialogue spawns
These are the slightly smaller spawns that have two bits of inactive dialogue and one bit of active dialogue. It's a great way to add some flavor text without adding an extra boss or other above average spawn.
2. Multiple factions in a mission
I'd like to populate my missions with spawns of two different factions interspersed. The easiest solution (in theory, I don't know the code) would be to have a multiple faction option, which then lets you choose two factions instead of one, and add a little drop down box for 25/50/75% prevalence of the first faction. The final mission in my arc is supposed to be an all out battle between two factions, but I had to settle with populating the mission with one faction and creating special boss and battle spawns with the second faction.
I had a third one but I forgot what it was. Feel free to add to the list and I'll consolidate them and post a consolidated thread on the suggestions board!