Conditioning
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I'm wondering, exactly how noticeable/useful/good is this inherent power? My Wolf Spider is the only alt I have remaining that hasn't got Stamina and/or equal or better endurance sources, so I kinda can't compare the recovery and regen to alts of the same level (only 12 last I checked). I still run out of end often and can't wait to get Stamina (glad I'm skipping a travel power, believe it or not), so obviously it doesn't cut it on its own.
How does Conditioning affect your playstyle?
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Yeah, it is a bit hard to tell as my SoA usually carries several toggles.
My Fort has both Numina/Miracle and she has zero endurance issue but I have a feeling a lot of toons won't have endurance issue with both uniques so what is our advantage?
SoA's base health is also pathetically low (which I can understand) so I doubt the +regen effect is that noticeable. Maybe it's more noticeable on Crab.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
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No, my young and ignorant friend, this is not what naturally happens when one sits at a computer and begins to type. This is what happens when a 12 year old sits at a computer and begins to type. Clarity and intelligence are sacrificed for brevity and some ineffable form of 'coolness'. Come back to us when you have completed high school, and perhaps we can engage in a civilized conversation.
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http://www.ctrlaltdel-online.com/comics/20070407.jpg
A short handy guide to 'leet' speakers. Personally I never saw a use in it but i have been known to use it from time to time when I have to text someone. As a rule though I find it harder to write like that than I do normally. also, big words hurt head :P
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While I would take any buff offered, with three of the four SoA branches being clearly overpowered (not complaining I <3 my widow and huntsman) and the banes being darn good, I think you all are going to have a hard time getting Castle to come on board with this.
The SoA's inherent is that they are full of win. I wouldn't be calling too much attention to the AT in general.
[/ QUOTE ]The SoA are all very endurance intensive prior to IO sets. The end issues is what made my bane take longer it should have to get to lvl 50, While I will say it did take long as it was my fastest toon to 50 I think that it could have gone alot faster if not for the endurance problems. My widow on the otherhand is stuck in the teens due to end issues. I might level her up on 2xp weekend.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
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No, my young and ignorant friend, this is not what naturally happens when one sits at a computer and begins to type. This is what happens when a 12 year old sits at a computer and begins to type. Clarity and intelligence are sacrificed for brevity and some ineffable form of 'coolness'. Come back to us when you have completed high school, and perhaps we can engage in a civilized conversation.
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I don't go into the SoA forums much. I'm more of a MM/Scrapper/Blaster/PvP guy. But I've never been more happy to have gone into a random forum than I am right now. I think that this above quote has convinced me to be a more frequent visitor of the SoA forums. It's quite possibly the most "Got 'em"/"PWN'T" post I've seen. And I've seen a lot of quotes by Werner.
You, sir, get 1000 internet points.
I definately agree on the buff to conditioning. Even just a small increase would make a difference in my opinion. Either that or give us a REAL inherent power. I could see the small "Conditioning" buff as just a base stat buff for us, and then a seperate inherent power, wether it be click or passive or whatever.
@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
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well cuz im on a comp and its just natural to tyoe that way enless the ppl im talking to dont know english.
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read the other tread going about all this... conditioning was made to offset the fact u use toggles and when your toon is slotted right you'll never run out of end...enless u meet mr. sapper
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Your post, #13766913 - 07/17/09 07:04 AM. If mutilating English were natural, you wouldn't be accidentally spelling simple three letter words like "you" correctly in your rush to defend your preferred style of text-based communication.
No, you're doing it because you think it's "cool" and you believe it impresses other "cool" people who communicate through grunts and gaseous emissions.
By all means, role play the lobotomized chimp. Just don't be surprised if grunting and belching doesn't get you very far on the Co* forums. The average intellect around here is higher than room temperature.
The Lumiverse now returns you to your regularly scheduled thread.
*beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeep*
Have 2 lvl 50 SoAs and 2 lvl 23 SoAs (50 Crab/Bane 23 Widows) I see the difference in Conditions pre-specialization. Conditioning helps a lot pre-lvl 24 and the time where it's harder to earn money/slot/team. (Not-counting Plvling in AE). Once you hit 24, and you can afford 'hancers, Conditioning does fade a bit to a background helper.
Overall, Conditioning could use a buff, but I don't see a problem if it isn't. Unless your playing a fully un-slotted SoA, then I see a problem. My Bane runs TT: Maneuvers, TT: Leadership, and Maneuvers and hovers from 113 to 110 and back. (I <3 Accolades and Set bonuses) My Crab runs TT: Maneuvers, TT: Assault, TT: Leadership, Assaults, Maneuvers. And runs from 110 to 100 and back. Don't know the exact numbers with Conditioning, but I think it's more slot-wise that my Recovery is good. This is also running both armors (Wolf Spider Armor + Upgrades) as well as the CT self-buffs (Don't remember if they take end or not) as well as the Stealth or Fortification.
I don't understand why people complain about this that are working to specs, and not really need the ups in the first place.
Like that thread talking about giving Banes a T9 power like Elude.... Not needed if you play the Bane well -.-
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While I would take any buff offered, with three of the four SoA branches being clearly overpowered (not complaining I <3 my widow and huntsman) and the banes being darn good, I think you all are going to have a hard time getting Castle to come on board with this.
The SoA's inherent is that they are full of win. I wouldn't be calling too much attention to the AT in general.
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Overpowered? Which one isn't overpowered? And why are they considered overpowered?
Ultimus, Even though I'm not the OP of that quote, with friends ideas, They think the Crab, Fortunata, and Bane are "Over-powered". The Night Widow lacks in PvE To them. Me myself, I don't think any of them are over-powered. People just slot them for what they need to make them good. Hell, Supposedly Spine/Regens scrappers, Archery/MM Blasters, and MM period were considered overpowered, but aren't.
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While I would take any buff offered, with three of the four SoA branches being clearly overpowered (not complaining I <3 my widow and huntsman) and the banes being darn good, I think you all are going to have a hard time getting Castle to come on board with this.
The SoA's inherent is that they are full of win. I wouldn't be calling too much attention to the AT in general.
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Overpowered? Which one isn't overpowered? And why are they considered overpowered?
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OK, we won't have much longer to talk about this but:
The SoA are all classic Tank-Mages. They are high damage, ranged/melee combatants with significant defense and mez protection.
The Widows can trivially soft-cap defense to all positions while having scaling resistance, complete mez protection and strong psi resistance.
The Crab has Dull Pain and significant levels of damage resistance.
The Bane (which is the one I think might be merely strong instead of overpowered), has moderate defense, resistance, +health and mez protection.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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While I would take any buff offered, with three of the four SoA branches being clearly overpowered (not complaining I <3 my widow and huntsman) and the banes being darn good, I think you all are going to have a hard time getting Castle to come on board with this.
The SoA's inherent is that they are full of win. I wouldn't be calling too much attention to the AT in general.
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Overpowered? Which one isn't overpowered? And why are they considered overpowered?
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OK, we won't have much longer to talk about this but:
The SoA are all classic Tank-Mages. They are high damage, ranged/melee combatants with significant defense and mez protection.
The Widows can trivially soft-cap defense to all positions while having scaling resistance, complete mez protection and strong psi resistance.
The Crab has Dull Pain and significant levels of damage resistance.
The Bane (which is the one I think might be merely strong instead of overpowered), has moderate defense, resistance, +health and mez protection.
[/ QUOTE ]Dont think tankmage or overpowered think near-perfection. VEATs only flaw are not having inherrent stamina and health. All other ATs are not up to par.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
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While I would take any buff offered, with three of the four SoA branches being clearly overpowered (not complaining I <3 my widow and huntsman) and the banes being darn good, I think you all are going to have a hard time getting Castle to come on board with this.
The SoA's inherent is that they are full of win. I wouldn't be calling too much attention to the AT in general.
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Overpowered? Which one isn't overpowered? And why are they considered overpowered?
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OK, we won't have much longer to talk about this but:
The SoA are all classic Tank-Mages. They are high damage, ranged/melee combatants with significant defense and mez protection.
The Widows can trivially soft-cap defense to all positions while having scaling resistance, complete mez protection and strong psi resistance.
The Crab has Dull Pain and significant levels of damage resistance.
The Bane (which is the one I think might be merely strong instead of overpowered), has moderate defense, resistance, +health and mez protection.
[/ QUOTE ]Dont think tankmage or overpowered think near-perfection. VEATs only flaw are not having inherrent stamina and health. All other ATs are not up to par.
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Which was my point all along. While I wouldn't object to more regen/recovery for Conditioning, this is an AT that is not suffering in any way.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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While I would take any buff offered, with three of the four SoA branches being clearly overpowered (not complaining I <3 my widow and huntsman) and the banes being darn good, I think you all are going to have a hard time getting Castle to come on board with this.
The SoA's inherent is that they are full of win. I wouldn't be calling too much attention to the AT in general.
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Overpowered? Which one isn't overpowered? And why are they considered overpowered?
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OK, we won't have much longer to talk about this but:
The SoA are all classic Tank-Mages. They are high damage, ranged/melee combatants with significant defense and mez protection.
The Widows can trivially soft-cap defense to all positions while having scaling resistance, complete mez protection and strong psi resistance.
The Crab has Dull Pain and significant levels of damage resistance.
The Bane (which is the one I think might be merely strong instead of overpowered), has moderate defense, resistance, +health and mez protection.
[/ QUOTE ]Dont think tankmage or overpowered think near-perfection. VEATs only flaw are not having inherrent stamina and health. All other ATs are not up to par.
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Which was my point all along. While I wouldn't object to more regen/recovery for Conditioning, this is an AT that is not suffering in any way.
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As much as it pains me to agree, I agree that it doesnt really need to be boosted. My widow has a lot of trouble with endurance, but she is the ultimate fighter (imo). I can jump into the middle of a crowd and not die (multiple times) and also kill the entire group.
Althought the idea of a buff to Conditioning would be a nice thing to have. I think that the VEATs need a little bit of trouble with endurance to balance out the amazing power that they encompass.
" I don't let me kids play on the Freedom Server" -Oya
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No, my young and ignorant friend, this is not what naturally happens when one sits at a computer and begins to type. This is what happens when a 12 year old sits at a computer and begins to type. Clarity and intelligence are sacrificed for brevity and some ineffable form of 'coolness'. Come back to us when you have completed high school, and perhaps we can engage in a civilized conversation.
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This.
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It cannot be stressed enough.
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How right you are.
First, if it doesn't let you skip Stamina, it's useless.
Second, VEAT Recovery just might be bugged.
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so were complaing about have a class with a hi end use do to the powers and toggles we the players pick.
yes i would luv for my blue bar to never run out and could steamroll on my own with out stamina and end reuction. but thts just not how this game is made.
with the right end ruduction and stamina i roll just fine and conditioning really helps at lower lvls intill you start getting the heavy end powers.
on a side note pre last patch/issue i had no end problems till the devs re-wrote the end formula again
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While I would take any buff offered, with three of the four SoA branches being clearly overpowered (not complaining I <3 my widow and huntsman) and the banes being darn good, I think you all are going to have a hard time getting Castle to come on board with this.
The SoA's inherent is that they are full of win. I wouldn't be calling too much attention to the AT in general.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.