MA killed the game... COH revolves around AP
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joining the different chat channels on your server will net you regular mission teams. why do you think we would suggest them if they didn't?
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I have no idea, there was a mention of hami raids, I thought those were considered endgame.
Just to reiterate, I'm open to following the suggestions given. I'm just providing a different view of what a new player might experience. And lets not even get into those players who don't visit the forums....
we were giving examples of the kind of things you could get by joining the channels. and the best idea is to set them up on their own tab so you don't miss anything because of broadcast whizzing by.
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Anyhoo, I propose an exercise. Start a new character on another server, not using your existing support groups to find teams, etc. Just to see how it is for a new player.
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The counter proposal is to ask, here on the forums in particular (since, after all, you clearly know about them) what good global channels are for teaming etc. The server-specific forums are your best bet for these questions.
You don't need to convince anyone that this sort of thing is harder without a support group. The point is that you can find support groups.
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Anyhoo, I propose an exercise. Start a new character on another server, not using your existing support groups to find teams, etc. Just to see how it is for a new player.
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this is making me rofflmao. we would do the same things we are telling you to do. of course new palyers shouldn't be skipping the tutorial either as that has loads of valuable info on the game. you do not have an argument here. there is m=nothing stopping a new player from reading the forums or asking in game about teaming and other things.
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Anyhoo, I propose an exercise. Start a new character on another server, not using your existing support groups to find teams, etc. Just to see how it is for a new player.
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The counter proposal is to ask, here on the forums in particular (since, after all, you clearly know about them) what good global channels are for teaming etc. The server-specific forums are your best bet for these questions.
You don't need to convince anyone that this sort of thing is harder without a support group. The point is that you can find support groups.
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If I hadn't mentioned before, I continue to use the suggestions I've found here. Sorry if I didn't mention it earlier.
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another method is to join your server's badging channels. people usually organize hami/mothership raids and TF runs a lot out of those. Or find a good casual SG. all of this you can do by visiting your friendly server forum to find the info.
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I'm not saying any of those are bad ideas, but I'm just talking about missions.
I've joined 2 SGs, following suggestions here, and found myself to be more active than they are. Back to the drawing board...
Anyhoo, I propose an exercise. Start a new character on another server, not using your existing support groups to find teams, etc. Just to see how it is for a new player.
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Um..well, theres one problem with that for me.
see. I've been around MMos long enough that were I for some reason to start a new one, I'd quickly seek out a support network.
as for your SG problems, this is why you should read forums or ask for recommendations. a lot of the SGs that recruit in AP broadcast are fly by night affairs that wont last the week.
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Anyhoo, I propose an exercise. Start a new character on another server, not using your existing support groups to find teams, etc. Just to see how it is for a new player.
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this is making me rofflmao. we would do the same things we are telling you to do. of course new palyers shouldn't be skipping the tutorial either as that has loads of valuable info on the game. you do not have an argument here. there is m=nothing stopping a new player from reading the forums or asking in game about teaming and other things.
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I guess I keep trying to get people to remember what it is like to start a new game from scratch, without being "in the know"...but I surrender.
well, before i start any new game, while it's loading and updating, i read the little booklet that comes with it to actually learn a little about the game. but then again, that's why i buy the game off the shelf and not off-line.
i also do trial accounts and stick to myself to learn about the game. of course probably the first thing that drew me to the game was something i saw on-line about it and actually went to the website and checked it out. and you do not need an active account to read the forums, just to post on them.
Atleast being able to set normal content missions for upto 8 folks should pull people/farmers out of the AE. I just want to be able to purchase a purple set for under a billion infamy. :/
that i agree with.
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I guess I keep trying to get people to remember what it is like to start a new game from scratch, without being "in the know"
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And I'd point out to you that the new player experience is not uniform for all players. I think this is what others have also been trying to convey.
I know a couple of people who've just recently started playing. They haven't had the issues some folks here have complained about.
So those issues aren't universal. Not even for new players. Which begs the question... why the difference?
It seems to me that MA is only negatively impacting a particular playstyle and approach to the game, and it's an approach that a lot of people--maybe even most--don't adopt for themselves.
I, personally, have no problem with the idea of taking steps to mitigate the negative impact on that playstyle. But--and this is a big but--not at the expense of another demographic and playstyle.
I don't PUG. I stopped doing PUGs long before MA, I don't PUG now, and no matter what's done to MA, I won't PUG in the future. For me, the gameplay has not changed one iota since MA's launch. It hasn't significantly changed for anyone I routinely interact with.
What has changed is that we now have more options for leveling and improving our characters. From where I'm standing, that's a good thing. I fail to see why that should be taken away from me and those I play with, just because some people can't find PUGs as readily as they used to. I fail to see why one legitimate playstyle should be given so much more consideration over another.
I used to PUG, way back when. Then I hit level 40, and I could no longer easily find a team that wasn't herding and/or PLing. The 40+ game was rife with the same behavior folks are grumping about today in AP.
My reaction was to change my approach. I pretty much stopped doing PUGs. I found other ways to level.
The developers eventually changed the game in such a way that the PI PLing crowd was significantly diminished... but by that time I had adapted to a new (and I think better) way of doing things, and felt no need to return to PUGs.
Frankly, I think that, when it comes down to it, that's just what most of the folks who've been complaining about MA are going to have to do. Adapt.
The game routinely changes, so I'd call it unreasonable to expect gameplay to remain static, or to expect the developers to 'institutionalize' any one particular playstyle over another.
MA shifted gameplay. Going Rogue will no doubt shift it again.
The options are either to roll with the changes, or to remain locked in one, narrow playstyle. If the latter is chosen, there are going to be periods of 'drought' as the playstyle rises and ebbs in prominence and popularity. That's the unfortunate price for being inflexible. However, what I've been seeing around here is a lot of thinly-veiled 'I want to eat my cake and have it too' criticisms about MA.
That's just not going to garner a lot of sympathy, no matter how it's spun.
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joining the different chat channels on your server will net you regular mission teams. why do you think we would suggest them if they didn't? of course you could always try the coalition chat that your sg is in. it is the c on the little box letters that are right above where you type your chat. of course if they are brand new sg's made by people that just started the game they won't have a coalition and probably won't be that active.