Questions about Psi


187nut

 

Posted

I was wondering if the new changes to the set made it worth taking instead of having to wait 38 lvls for a good power. Which attacks are the bread and butter of the set?

Also I was wondering if they uped the damage on mind control and was wondering if i should take that or Ice control. Im stuck on which of the 2 i should make with psi.


 

Posted

Mind control costs less end, has more mez types, is more useful against cimerorans and is pinker. I heartily endorse this service and or product.


 

Posted

I just made a Mind/Psi and really like it so far. As I learned from another post, they didn't increase the damage of the powers in the primaries as they did with the secondaries, but the damage still went up as a result of the base damage modifiers being increased for melee and ranged attacks.


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Posted

I would do Ice/ - unless you don't want to take PSW which pretty much invalidates the point of sleeping mobs with Mind/.

As for the changes to /psi dommies - I would say the changes have made /psi less 'Pad this for 6-8 and everyone else sit back while I pwn this' and made playing with a team that provides buffs more necessary in order to see the true pwnage available with /psi. PSW and Mind Probe are still the big bread winners. You just need to find a third attack out of the set that you like to fill your attack chain.


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Posted

[ QUOTE ]
I would do Ice/ - unless you don't want to take PSW which pretty much invalidates the point of sleeping mobs with Mind/.

[/ QUOTE ]Pish tosh. Mind has more strings to its bow than just Mass Hypnosis. It's just that mass Hyp is so effing brilliant in the thirty levels you have access to it, and don't have access to PSW.


 

Posted

[ QUOTE ]
[ QUOTE ]
I would do Ice/ - unless you don't want to take PSW which pretty much invalidates the point of sleeping mobs with Mind/.

[/ QUOTE ]Pish tosh. Mind has more strings to its bow than just Mass Hypnosis. It's just that mass Hyp is so effing brilliant in the thirty levels you have access to it, and don't have access to PSW.

[/ QUOTE ]

I agree with you - I tend to look at it from 50's perspective and would rather have a combo with more synergy like Ice/Psi. Mind/ is great at early levels and /Psi's ST attacks aren't bad now. I just don't like the two together due to Mass Hyp being the every mob AoE control that you can't combine with your big AoE attack.

I'm sure there's other ways to play it. It mostly just comes down to personal preference and how a person decides to play their toon.


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Posted

Couldn't you just Mass Hypnosis, Terrify, then PSW? You put them to sleep, then hit them with the damage and fear of Terrify so at best they get off a single shot and then you slam them with PSW.

Granted, I have no experience with PSW, but it sounds like it would work. You could even through in Psychic Scream for good measure.


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Posted

Terrify is a cone attack while Mass Hyp is a targeted AoE and PSW is a PBAoE - while this might work for a few enemies, the rest of the mob will be free to attack once PSW goes off. Psy Scream would go better with Terrify than PSW.


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Posted

Isn't the cone 90 degrees though. I know when I use I hit pretty much anything in front of me.


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Posted

If you're scared about survival, you can just do this:

Mass Hypnosis > Terrify > Drain Psyche > PSW

Considering Drain Psyche hits a considerable amount, the enemies that wake up won't pose too much of a threat to you, and you'll also be able to spam your attacks easily with the +Recov DP gives you.


 

Posted

I wasn't concerned with the survivability of the set. I was speaking to one of the reposnses that suggested using PSW after mass hypnosis made MH useless.


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Posted

Yes you're right Terrify is 90 degrees - so the effectiveness of the power will very greatly on the positioning of your character when you cast it. Terrify definitely seems to be a good power to use with PSW - I guess I had never really looked at this power in depth - it seems like the goto every-mob-mez whereas mass hyp is better for preventing unnecessary aggro and total domination just seems too slow and bulky compared to terrify.

If I had to nitpick, the two things I'd point out is if you get adds to what you're fighting or if it takes longer than the duration of terrify - your toon needs to reposition to recast terrify and hit the majority of the the new/exisiting mob - then reposition again to use PSW... yay for travel suppression. The other problem would be with bosses and AVs that have protection to terrify - it would be hard to stack enough fear mez with another dominator for the mez to take effect, since likely chances they don't have terrify.

I think overall it really depends on the play style of the user and what they prefer to do. For me - I know I wouldn't desire to be reliant on my every-mob-mez to be dependent on my positioning. Especially if that positioning doesn't coincide with the positioning for my main attack.


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Posted

With my Mind/Psi Dom I find it better to stack Confusion on bosses or if that doesn't work stack holds on them than to use Terrify, which I find more useful as a compliment to the other cone and AoE damage attacks than as a control, especially if talking about controlling bosses. Telekinesis works better as a control than Mass Hypnosis or Terrify for the early levels too provided you can find a convenient corner to push the mobs into.

When soloing you will probably get more use out of the combo of Levitate and TK Thrust than anything else which do indeed make for one of the most awesome synergies in the game.


 

Posted

[ QUOTE ]
As I learned from another post, they didn't increase the damage of the powers in the primaries as they did with the secondaries,

[/ QUOTE ]
With one exception; Lift from Gravity Control.


Arc #40529 : The Furies of the Earth

 

Posted

Having used Terrify extensively on my Mind/Kin controller, I have to tell you it's one of the most ridiculously large cones ever I consistently find myself hitting way more enemies than expected, even when I don't have the chance to backup very much before casting it. Furthermore! Fear is incredible, is does great damage, and the base duration is good. I think it's easy enough to Hypnosis -> Terrify -> Psy Scream -> run in and Drain Psyche -> PSW. Then again, I love cone attacks (fun to line them up!), and love being mobile during combat.