When does DR really hit?


ChickenSmasher

 

Posted

Heh all. Just reactivated my account to play pvp a bit. My BS/Regen was built with focus on Regen (+600)and Recharge (+147 with Haste on) in Mids. I look at the Combat attributes in PvP and my regen is about half of what it was in PvE, but my recharge rate pretty much remains the same.
Is there a certain threshold that DR really starts to kick in ...hard?
I know 600 is a lot more than 147 so it got hit with a big club, are there other stats from other sets that go up to such high numbers that they are greatly effected by DR?
Just curious. Thanks.


 

Posted

Combat attributes does not show proper attributes with dr. There has been no official explanation with numbers on how dr works


 

Posted

While the combat window might CLAIM you have 147% recharge, you actually don't. My illusion troller has 190% recharge with AM and Hasten running in PvE. Enough that PA is nearly permanent, and AM/Hasten are perma. The moment I step into a PvP zone, my actual recharge drops by a LOT, even though it still claims to be 190%.

AM/Hasten are no longer permanent (have around a 10-15 second gap), and PA has around a 20-25 second gap between recharges.

Which is around a recharge of 80% or so, instead of 190%.


The Mastermind Project
Leveling every primary/secondary to 50!
50: Bot/FF, Bot/Dark, Ninja/Trap, Merc/Pain, Necro/Dark, Thug/Dark
Works in Progress: Thug/TA, Merc/Poison, Thug/Pain, Ninja/Pain, Thug/Storm

 

Posted

<QR>

DR hits you as soon as you slot enhancements. Yes, you read that right. No, I'm not being sarcastic.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

^This


 

Posted

I see. So the Combat Attributes numbers were bogus.
Was going to do a respec but then realized I gave all my inf to a friend before I left. Turns out he also quitted. Guess I will have to tweek the build and fill in the blanks with SOs.
I guess from the stuffs I'm reading on the forum, it may not be that painful...from a Have Not point of view anyway. No point in spending big money to maximize what would be scale down anyway. Man, hard working suckers can't get a break even in a game. Are they planning to add a Welfare office at city hall in Atlas anytime soon. I want my toon to be the first in line.


 

Posted

qr

For recharge and +dam you get about 40% of whatever you have enhanced it by. That seems to be a good number to go by for most rough estimates.

So for the ill toon listed earlier he said he has 190% rech in pve, in pvp he would have about 75% in pvp. That fits well with his estimation of 80%.

In other words, DR doesn't just cut you off at the knees, it cuts you off just under your ribs


 

Posted

The only thing DR doesn't hurt too badly is +HP. An HP-capped Blaster (1606 HP at level 50) will have their HP DR'd to around 1580 I think.

Hell, I could extend my earlier post ("DR starts affecting you as soon as you slot enhancements") to read: "DR starts affecting you as soon as you take a power that modifies your base statistics in any way" (i.e. Stamina, High Pain Tolerance, Combat Training: Offensive, etc.).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

[ QUOTE ]
Combat attributes does not show proper attributes with dr. There has been no official explanation with numbers on how dr works

[/ QUOTE ]

We could have a complete list of the DR numbers for all ATs and powers but when pressed on the question, the dev response amounted to "We regret to inform you that posting a list of numbers is too hard because it's a long list." True story. If your forum search fu is good enough you can still find the post from the redname followed by 20 pages of fanboi's defending it.


 

Posted

DR also has some rather annoying math behind it, where you have to sub in variables depending on the AT and the specific aspect that you're figuring DR on (regen, resistance, hit points, accuracy, etc.).

Some numbers, just on casual observation:

* Squishies have a DR'd defense cap of around 20%. For non-squishies, it's somewhere around 50%.
* Squishies have a DR'd resistance cap of around 40-45%. It's slightly higher for ATs like Scrappers and Stalkers, to the point where a Tanker will cap off at around 55-60%.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

DR hit's as soon as you bought the game!

Welcome to City Of Nerfs!


---------------------------------------------------------
"A coward dies many times before their death, the valiant taste death but once." - William Shakespeare

Learn it... OWN IT!

 

Posted

[ QUOTE ]

* Squishies have a DR'd defense cap of around 20%. For non-squishies, it's somewhere around 50%.
* Squishies have a DR'd resistance cap of around 40-45%. It's slightly higher for ATs like Scrappers and Stalkers, to the point where a Tanker will cap off at around 55-60%.

[/ QUOTE ]

Depending on whether or not masterminds are judged as "squishies", my merc/pain/elec mastermind caps out at 30% resists, with patron shield, tough, and world of pain running. Normally she's at the resist cap (75%) for smash/lethal, and around 62% energy.


The Mastermind Project
Leveling every primary/secondary to 50!
50: Bot/FF, Bot/Dark, Ninja/Trap, Merc/Pain, Necro/Dark, Thug/Dark
Works in Progress: Thug/TA, Merc/Poison, Thug/Pain, Ninja/Pain, Thug/Storm

 

Posted

[ QUOTE ]
[ QUOTE ]

* Squishies have a DR'd defense cap of around 20%. For non-squishies, it's somewhere around 50%.
* Squishies have a DR'd resistance cap of around 40-45%. It's slightly higher for ATs like Scrappers and Stalkers, to the point where a Tanker will cap off at around 55-60%.

[/ QUOTE ]

Depending on whether or not masterminds are judged as "squishies", my merc/pain/elec mastermind caps out at 30% resists, with patron shield, tough, and world of pain running. Normally she's at the resist cap (75%) for smash/lethal, and around 62% energy.

[/ QUOTE ]
Hm, that may be true for resistance at least. Defense-wise, my Thugs/Dark/Mace has a S/L defense of around 35% in PvE with Scorpion Shield, Maneuvers, and Shadow Fall. That gets DR'd to around 15% in PvP, and Power Boosted Vengeance (about 45% defense on its own in PvE) adds about 4% to my totals.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."