Lowbie Arc Reviews by an Altaholic Couple
That was actually the Oranbegan boss that was forcing the level-switch, if I recall correctly; in all honesty, I had always planned for this arc to be 10-14, not 5-14. Also, if you were facing down the Baron as an EB, well... I did say "difficulty one recommended" before you started. The thought process there was that in my (admittedly limited) experience, most people don't start fiddling with the difficulty level until around the Stamina levels. As Lieutenants, even at that level, tend to be 'hey, that looks interes... nevermind, it's dead already' encounters, I made them EBs so that they would be encountered as Bosses.
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Replay of updated arc:
BE Prologue: Gangs United
(Arc#250480)
Rated: 5 stars, Great fixes, Highly recommended!
Played on level 27 plant/storm controller and level 27 shield/fire tank on lowest diff. Playability is cake (granted we had mass support) which is good because this could be adjusted up with difficulty settings.
The changes made on this arc were very well done and it does a lot to tighten up the story. This arc has a light humor throughout but it's not overdone (thanks for taking out the mario joke). I think the story explains the gangs better and clues help to answer questions (who the hell is this guy? *CLUE* oh I see now.).
Maps are much smaller (thank you for taking out the spider cave) and this helps make the story feel more streamlined. I don't feel like I'm being bogged down by looking around for mobs and we were able to complete objectives in a linear fashion.
I think I saw a couple typos but nothing serious ('loss' instead of 'lost') and there were only two minor things I noticed. One might be a glitch, which was level 14 mob in the first mission when the level was set to 20. The other is the clockwork showing up in the third mission, which is never explained. How do the clockwork factor into the gangs united? Maybe I missed it in the dialog.
This story is WAY improved and I found no reason to rate it lower than I did. It is fully enjoyable and the souvenir actually makes me want to play your next arc. Maybe, once it's published, I'll play it without a review just don't tell anyone who's waiting on our list. :3
Replay of:
BE Prologue: Gangs United (Arc#250480) - by OzzieArcane
We reran this arc on my 27 Shield/Fire tank and Londer's 27 Plant/Storm controller. It was a lot of fun, and right off the bat we noticed a lot more clarity and better story momentum compared to the last time we played it.
Stuff I Liked:
Dialog is great. "But.. my ambition" made me laugh.
I enjoyed the variety of mobs in each mission and I especially like how you've picked mobs to forshadow what's coming up in the next mission. The Evil Corp soldier guys show up in every mission, and you've recolored their uniforms so they don't look exactly like 5th column anymore. It all adds together to make a more cohesive feel for your story.
The map sizes are a lot smaller and tighter, and this helps to move the story right along.
Suggestions for Improvement:
Text hard to follow here, and there are a couple of typos ("he usually don't" and "they've throw"). Actually, I'm not sure what this is trying to say since I thought President Evil was already the president of this company... but you've said he's just thrown his lot in with Big Evil.
"Okay. So I dug up some more information. Apparently this President Evil guy is head of a corporation from the Rogue Isles known as Evil Incorporated. Gee that sure is blatantly obvious, but I guess he can normally get away with that since he usually don't leave the Rogue Isles. But now they've throw their lot in with this Big Evil group."
Could maybe use a couple more clues: one for the President Evil robot in the first mission, maybe also clues for any other mobs that give information important to the story progression.
The ninja bosses stand out as a bit odd for this paramilitary group. I would either offer clues to explain them, or maybe replace them with something that fits better with the soldiers.
Presence of clockwork isn't explained. Honestly, I would probably just remove them and use more Goldbrickers. You've got lots of mob variety already!
Overall:
You've put a lot of time into improving and revamping this arc and it shows. This is an excellent lowbie arc with a lot of mob variety to keep things interesting, and short missions that add to the story momentum and keep it short and sweet. There are still a few things that could be tightened up, but as it is, I think it's very playable, lowbie friendly, and fun. Recommended!
Rating: 5 Stars
Just a couple comments in response. BTW thanks for the rating.
I think I saw a couple typos but nothing serious ('loss' instead of 'lost') and there were only two minor things I noticed. One might be a glitch, which was level 14 mob in the first mission when the level was set to 20. The other is the clockwork showing up in the third mission, which is never explained. How do the clockwork factor into the gangs united? Maybe I missed it in the dialog.
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The Clockwork weren't supposed to be there. I was sure I had removed them but that change must not have saved to the published story.
Text hard to follow here, and there are a couple of typos ("he usually don't" and "they've throw"). Actually, I'm not sure what this is trying to say since I thought President Evil was already the president of this company... but you've said he's just thrown his lot in with Big Evil.
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The ninja bosses stand out as a bit odd for this paramilitary group. I would either offer clues to explain them, or maybe replace them with something that fits better with the soldiers. |
The next arc is almost done, but on testing I'm noticing a lot of spawning problems with levels due to the level range. So I'm gonna hold out until that gets fixed. All in all thanks for the wonderful review and I'll look into fixing a few of the errors you brought up.
First of all, thanks for the run, you two! The feedback is much appreciated. Some specific stuff-
I may see if I can make a workable custom BABs for this, but as I said, I'm really not sure on the whole thing
As an aside, he does call you $name at the very end, when he's thanking you for helping with that case. I had tried to save that until the very last so that it would be more of a standout, this-doesn't-happen-very-often thing, but it doesn't seem to have worked :/
Anyways, thanks again for the review- when I have more free time than I do now (I've barely had time to log in, much less do an extended editing session, over the last couple of months ), I'm going to sit down and give it a thorough going-over.
"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates
MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"