a few dark slotting questions :)


Jordon_Justice

 

Posted

Heya all, i have a few questions on a few powers and how i should slot them, i have a dark/dark/ soul corr and am jsut wondering now that im dipping into sets what would be the optimal way to slot...

my two aoes, tenebrous tentacles+nightfall

also my dark servant

and also any other slotting suggestion on any powers would be greatly appreciated thank you to all who reply


Jordon Justice

 

Posted

a good slotting of fearsome stare would be nice as well


Jordon Justice

 

Posted

There you go. With 1 range IO TT gets almost the same range as NF.

Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 40 Natural Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Dark Miasma

Villain Profile:
Level 1: [Empty]
Level 1: Twilight Grasp -- Empty(A)
Level 2: [Empty]
Level 4: [Empty]
Level 6: [Empty]
Level 8: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(11), Range-I(13)
Level 10: [Empty]
Level 12: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/EndRdx(15), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17)
Level 14: [Empty]
Level 16: [Empty]
Level 18: [Empty]
Level 20: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-Acc/EndRdx(21), Abys-Acc/Fear/Rchg(21), Abys-Dam%(23), Abys-Fear/Rng(23), RechRdx-I(25)
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: Dark Servant -- Acc-I(A), DarkWD-ToHitDeb(39), DarkWD-ToHitDeb/Rchg(39), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-Rchg/EndRdx(40), DarkWD-ToHitDeb/EndRdx(40)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]27% Enhancement(Accuracy)[*]2,75% Enhancement(Terrorized)[*]23,8% Enhancement(RechargeTime)[*]36,1 HP (3,37%) HitPoints[*]7,5% (0,13 End/sec) Recovery[*]3,15% Resistance(Fire)[*]3,15% Resistance(Cold)[/list]


 

Posted

i heard the best thing about fearsome stare is the -to hit, is that true? if so should slotting be different?


Jordon Justice

 

Posted

[ QUOTE ]
i heard the best thing about fearsome stare is the -to hit, is that true? if so should slotting be different?

[/ QUOTE ]

I suppose it's arguable, but I tend to agree that -tohit is better. Depends on how you use it and how you fight generally. If you are AoEing a group, then the terror effect is repeatedly being interrupted, allowing them to fight back, in which case it's best they are under the maximum allowable tohit debuff. Bosses and fear-resistant foes are also still affected by tohit debuffs even if they are not affected by the terror.

Extending the fear duration is only useful if you can leave the terrified foes alone until you're ready to take them out. So it works for single-target killers and for secondary aggro / ambushes you just want to put on ice until you're ready for them.

Generally though, I find the -tohit is more valuable. With decent +defense from powers and IOs, an opening Fearsome Stare can effectively put me over the soft-cap against most enemies, which also means a lot less chance of being mezzed. As a Dark/Dark, it's true though that you have a lot of -tohit to stack, so as long as you are not typically taking large group alpha strikes yourself, you might ignore -tohit in FS. On the other other hand... it looks pretty cool to step up and terrify a whole group into cowering before you, and the team definitely takes notice, assuming it doesn't get you killed.

Well... I guess they notice that too, but it's not as cool looking.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

thank you both for the replies any more suggestions would be greatly appreciated


Jordon Justice

 

Posted

Slotting Fearsome Stare for to-hit would increase it from 15% to about 21-23%. I'd slot it like that for tohit:

Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 25 Natural Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Dark Miasma

Villain Profile:
Level 1: [Empty]
Level 1: [Empty]
Level 2: [Empty]
Level 4: [Empty]
Level 6: [Empty]
Level 8: [Empty]
Level 10: [Empty]
Level 12: [Empty]
Level 14: [Empty]
Level 16: [Empty]
Level 18: [Empty]
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(21), Cloud-Acc/Rchg(21), DarkWD-ToHitDeb/Rchg(23), Cloud-Acc/EndRdx/Rchg(23), RechRdx-I(25)
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]2,25% Max End[*]6,25% Enhancement(RechargeTime)[*]MezResist(Confused) 2,5%[*]MezResist(Held) 2,5%[*]MezResist(Immobilize) 2,5%[*]MezResist(Sleep) 2,5%[*]MezResist(Stun) 2,5%[*]MezResist(Terrorized) 2,5%[/list]


 

Posted

I franken-slot the carp out of Fearsome Stare. I'd have to check what I use but I end up with very high accuracy and recharge, near ED capped on -tohit enhancement, and a little fear enhancement tossed in for flavor. Even if I'm striving for set bonuses I don't use that one power for them. There's too much good stuff to enhance.


 

Posted

Slot 3 Endoplasms and 3 Membranes and watch FS turn into golden awesome served on a platter of win.


http://www.virtueverse.net/wiki/Massacre_Melanie -the original Fire/Dark Corruptor -
http://boards.cityofheroes.com/showthread.php?t=115217
The Guide to BURN

 

Posted

[ QUOTE ]
i heard the best thing about fearsome stare is the -to hit, is that true? if so should slotting be different?

[/ QUOTE ]

I know the best thing about DARK SERVANT is the -to hit, and that's a fact. Six slot this power and make sure you have maximum -to hit enhancement.


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