Do we need New powersets?


Bookkeeper_Jay

 

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Masterminds need new powersets. Demons will be nice but 2 or 3 more would be great.

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QFT


 

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So...

Looks like MA and SS are getting variant animations. Think it might happen for other sets eventually?


 

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*Warning: Long Post*

I can’t remember if I suggested this in the past because I tend to play games in ‘spurts’ over time and it’s been a while since I was on here.

Tl;dr ver: Instead of making new powersets with 9 powers, add the core of the set to an existing powerset.

There have been suggestions for more powersets, pool powers and the like since forever. However, some powerset/pool ideas seem too specialized (not general enough concept) or difficult to stretch across 9 whole powers for a complete set. That isn’t to say we don’t need new sets like Growing/Shrinking, Dual Pistols and Psionic Weaponry but we can get by without whole sets for Pulse Rifle, Street Fighting and Kinetic Armor. So now that we have VEATs and expanded epic pools with color customization on the horizon, why not expand the current sets we have with the new powerset ideas. Prime example:

Street Fighting/Brawling Set- I never thought this idea was very good for a powerset. Players just want the set because they want a punching version of Martial Arts. I know it’s been suggested before but it should now be possible to amend Martial arts with punching powers that are mutually exclusive to similar kick powers. Ex example:

Lightning Jab (tier1 low dmg/fast rech punch; chance of disorient)
Hurricane Combo (tier 2 moderate dmg/fast rech 1-2-3-punch; higher chance to crit)
Bone Crush (tier3 high dmg/moderate rech elbow; foe immobilize/slow)
Backhand ( tier8 high dmg/long rech cone backhand fist; foe knockdown)
Phoenix Uppercut (tier 9 extreme dmg/long rech fast animating uppercut; higher chance to crit; foe knockup)


You don’t need another taunt, you don’t need another build up and you don’t need another utility control (Cobra Strike), so instead of making a new set with 9 powers, you can get away with just creating 4-6 new powers and adding it to Martial arts. For those with the concept of a punchy brawler, there are 5 powers here + taunt/buildup + Cobra Strike. For the kickers, Martial Arts is still full of them. For those that want to use hands and feet, they can mix and match what attacks they want, taking Lightning Jab, Storm Kick, Crippling Axe Kick, Dragon Tail and Phoenix Uppercut. However you couldn’t choose Lightning Jab and Thunder Kick or Bone Crush and Crippling Axe Kick or Phoenix Uppercut and Eagles Claw. Picking one greys out the other.


To further discuss the idea, you can create niche powers that are too specialized a concept to warrant a new set. Example:

I’ve seen suggestions for grenade blast and requests for pulse rifle sets. Instead of making 18 powers for those 2 sets, you can shave that down to 10 by adding the powers as branching amendments to Assault Rifle. Ex example:

Grenade Blast = (weak ST blast, moderate AoE, strong AoE, nuke)
Pulse Rifle = (weak ST blast, medium ST blast, moderate Cone, snipe, strong ST blast, nuke)

Assault Rifle has a grenade attack already and pulse rifle already has 3 of those attacks from MM.


Anyone who picks assault rifle set can now create a grenadier using the 5 grenade powers + beanbag + burn + flamethrower (if they desire), a pulse rifler with the 6 PR powers + burn + flamethrower or create a mix bag of a little of all of each. Several things would come of this:

-More concepts fulfilled
-Varied damage (no complaints of lethal dmg if the options are there)
-Greater customization (now you can choose out of different animations)
-Customized Playstyle (maybe you don’t like the cone nuke of Full Auto so you can pick grenade’s ranged targeted nuke Plasma Detonator)


Lastly, the powers that are too specialized to possible stretch over 9 powers. Example:

So many people bagged on the Optic Blast set suggested a while back because of this. The set didn’t seem so bad to me but it was stretching the concept a bit, if you ask me. You could create replacements for the 1st 3 tier attacks, a strong mid tier attack and some kind of nuke (4-5 powers) and attach it to energy blast.

There are other examples I remembered as I was typing this, like similar sets (2-handed big freakin’ sword set attached to Broadsword), sets with similar concepts but different effects (Iaido katana set with sword drawing attacks) or sets with similar animations but perhaps different effect and perhaps 1-3 attacks with unique animations (staff, spear, pike/halberd, scythe have some similar movements but different ways of handling them as well as different dmg types but could all be 1 set with multi-branches). Oh, and I’ve always wanted a frickin lazer beam attack that fries anyone in its path (only 1 power and stick it on Radiation blast).

This idea works so well, the only problem I can possible see with this is there may be difficulties with balancing…but Castle & co have been normalizing a lot of the sets currently so this could be worked on too.

[/ QUOTE ] seconded


 

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So...

Looks like MA and SS are getting variant animations. Think it might happen for other sets eventually?

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Ayup. I'd say its inevitable at this point.


 

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I still don't think those will count as "street fighting," but one only hopes that will happen for all powers in at least the powersets that actually have meaningful animations. Say, something like Katana or Dual Blades and so forth, but... Fire Blast? Unless we get to pick where (or what) we shoot our powers from, I don't see any way for them to be customised.

All that said, I'll be retooling my indestructible cyborg woman into as much punching Martial Arts as I can


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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And just for arguments sake...

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The reason people want a Street Fighting set is because brawling/boxing is very much the default for any hero not specifically going for another theme, such as super martial arts, energy fists, turning to stone and so forth. Not merely functional Martial Arts, but with punches instead of kicks, but an actual set designed from the ground up with the theme of brawling in mind.

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Having read the several thread on the new alternate animations for MA, I wouldn't be so sure Sam. Seems to me the majority that care just wanted to punch.

Heck, the devs haven't even said the new MA attacks would be punches but everyone thinks it is and loving it.


 

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Heck, the devs haven't even said the new MA attacks would be punches but everyone thinks it is and loving it.

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Actually, they have

I'm not saying people don't want a Martial Arts that punches. Hell, I want a Martial Arts that punches, and will make full use of this when it comes out. My point was that I don't believe just adding punches to Martial Arts will reduce the need for a Street Fighting set. I also don't believe a "Street Fighting set" means "like in Street Fighter" so much so as a down-to-earth, gritty fighter.

'Course, we have to see how much the changes in animation to Super Strength and Martial Arts close the gap between each other. It's tangentially possible for the two to cover so much space that a fighter can easily fit in one or the other.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Buh whu!

I guess I can't keep up with the forums like I used to T_T

But dang, there will be a new MA assassin's strike!? Damn, now I gotta make one of those so I can see it...mother [censored!]! It's hard to imagine it as a kick too.


 

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Buh whu!
I guess I can't keep up with the forums like I used to T_T
But dang, there will be a new MA assassin's strike!? Damn, now I gotta make one of those so I can see it...mother [censored!]! It's hard to imagine it as a kick too.

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I'm quite interested in seeing it, myself. I know people raised hell when they first saw it and have been complaining it looked like the character "is taking a dump" for years. Makes sense they'd add an alternative, and you have a point - if the current Assassin's Strike is a punch, the alternative will most likely be a kick. And it will be AWESOME!

Lacking a Martial Arts stalker of any sort, however, I'm more excited about the changes to the rest of the set's powers. I actually used Martial Arts to describe ACTUAL super-human strength in my indestructible cyborg woman, because she was intended to have AGILE superior strength, not UURK! superior strength. It kind of bugs me she's all kicks and will be switching her to as many punches as I can manage when the changes go through. Hell, I'll get rid of Boxing, most probably. Or at least trade it for Flurry


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Now that I think about it, I had a concept for SS stalker. She could absorb physical blows and then transfer the force into her own fists. Normally getting hit by a truck so that you can punch like a truck would simply kill you...but she's a zombie so she's already dead

I guess I can make her MA now if the punches look the part. Wow, now I want SS proliferated even more. The set just might look less clumsy to pull off as a precision fighter. Oh and I'd need Invulnerability too but willpower or even Dark Armor might work.


 

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I would have liked to see them provide new animations for fiery melee. Tank, scrapper, port and now it is there for both. This needs to be retooled and reanimated. Wrong thread maybe????


 

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You'd have to explain to us why. As far as I can tell, Fire melee is fire melee. The only complaint I know is that some people don't want their characters with swords made of flame or they want to *only* use a sword made of flame.


 

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To get rid of Fire Sword, no doubt, which I doubt would ever happen. I don't see elemental weapon attacks as a problem in elemental sets, as there really are only so many ways to "punch things with an element" and explaining an elemental weapon is simple.

As for Super Strength, that might actually make for a pretty cool Stalker with the right animations. Think of its Assassin's Strike as a REALLY powerful punch delivered against an unaware, unbraced target. I'd give it mag 100 knockback and SERIOUS knockback distance


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.